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Puzzles Reinvented



Welcome back, folks. We've got a couple puzzles to get through like usual!



2. Two days after yesterday is Sunday. So what day is yesterday?

Friday, of course!


3. Two days before tomorrow is when?

Yesterday, right?


S. Hints Two and Three almost give the answer away. Since yesterday's day after tomorrow is Sunday, yesterday is Friday.

Tomorrow's day before yesterday is yesterday. Do you remember what day yesterday is? You should be able to figure out the answer just fine now.







Even though this puzzle was optional, we get the same outcome from skipping it. That's how we got that picture book after all.





2. If you followed the arrows and put the cards in the right spaces, you'll have noticed that the equation is wrong, and that you haven't solved the puzzle.

Don't worry, though. You can make the equation work out with just a slight change.


3. There is one card that can be changed from a number into something else simply by changing your way of looking at it.

Have a look for this numbered card.


S. You need to find a calculation that uses three numbers to give you an answer of five.

If you make good use of a certain card, you'll complete the correct equation.

Use that card not as a number, but as a symbol.


Number puzzles like this one always use the same trick. Usually it's rotating a 6 or 9, so at least this one's a little different.








But if he's still wearin' that hat tomorrow, things'll get ugly. And by "things", I mean "his face".



Since this is the only puzzle that's wholly optional, it's really the only one with a post-puzzle scene we haven't seen before.





3. From Hints One and Two, you know that the correct order of caps can be either Blue, Green, White, Blue or Blue, Blue, White, Green.

You can now figure out the correct order from the puzzle's first clue.


S. Blue, Green, White, Blue can't be the correct order of the caps, becuse pen D would have the same color cap that it started with. This would violate the puzzle's first clue.

Therefore, the correct order of the caps must be Blue, Blue, White, Green.

That should give you the answer!











3. Here are the directions from the school to the library:

"Exit the school and turn left. At the second intersection, turn left, then pass two intersections after that. The library will be on your right."


S. From the flower shop, follow these directions:

"Exit the flower shop and turn left. At the second intersection, turn left, then pass two intersections after that. The subway station will be on your right."

It's the same route the students take from school to the library, just rotated 90 degrees clockwise.









Oh hey, a sticker of Flora!

This is the most we've seen of her so far in this game, even.


Suspicion





While working their way through town, the pair receive a second letter from Luke's future self.



Searching for Clues



Before we head on off to the hospital, we'll collect the last few hint coins from our room.



Oh and there's a puzzle over here in this nightstand. How nice of them to leave this gift for us.




Tell me, Luke, are you in the mood for a simply sublime matchbox puzzle?
Absolutely.

Uh, nah, that's okay. We're actually in a bit of a hurry.



We're done at the hotel for now, so we'll head on out now.




Hmm? Are you talking to me?
I am indeed, er...Luke, was it?
That's right! What can I do for you?
Oh, it's nothing terribly important. It's just been a while since we had a youngster like yourself here.
That's why I thought I'd welcome you with a gift.
A gift? For me?
That's right. These are all the rage with the local children, I hear.



Do you have one too, Becky?
Me? Hah! No way. I'm not into kiddie toys like that.

She totally has one.

Oh.
Not that there's anything wrong with having an interest in toys, of course.
I mean, that car is perfect for a boy your age. You have fun with it now!
Um... Yeah, I'll try.
Don't look so glum, Luke. Collecting miniature cars is a perfectly respectable hobby for a gentleman.
Yeah, that's right, Professor!
See? I told you.



Ah, nice. We've got the second of our three minigames already.

We can do these ones as we pick them up, but we'll just leave them for later. For now, we'll just go talk to Max. He's not gonna have moved in the past couple minutes after all.


More London Streets



DING DING DING! Correct! But how do you know my name?
Becky told us.
BZZT! Invalid answer! So bossy Becky sent you! You must be staying at the hotel, then.



Hey, is the arcade through that archway? And does it lead to the station?
DING DING DING! Correct! That's the arcade all right! And you can get to the station from there.
Walk all the way through the arcade and you'll come out onto a big road called Flatstone Street.





Even though it doesn't quite seem like Becky was all that accurate about her influence on Max, we still got the results we wanted. Let's see what's down this not-at-all shady alley.



Ah, a local thug. How nice.




Oh, um, hello sir. Didn't we just meet in front of the hotel?
What hotel? Not that it's any of your business, but I've been posted here all day.
Bostro'd have my guts for garters if I even thought about sneakin' off.
Yikes! Well, um, it looks like I got you mixed up with someone else. Have a good day, sir.

Jeez, Luke, not all thugs look the same!

Please ignore how they all share the same model and portrait.


Hold your horses, shorty! You're the one who wanted to talk, so you ain't runnin' out on me now.
Standin' around all day ain't that thrillin'. Watchin' you squirm with this puzzle might help pass the time.

I think we're just gonna leave for the time being, if it's all the same.



Anywho, you may have noticed the building on the left here. We'll just nip into there.


Searching for Clues



This is the restaurant that Becky told us about, I see. We'll just collect the coins like normal and talk to the chef here.



Didn't you see the sign out the front? It should have said as much.
The sign seemed to indicate that you were open. It's no trouble, though. We-
That Max is a lost cause.
I've lost count of the times I've told that boy to check the sign on his way out.
Sorry for the inconvenience. Would you like to take a seat and wait? We'll be ready before too long.
I'm afraid we'll have to come back later. We're in a bit of a rush at the moment, you see.
Just as well, really. I've got a mess on my hands that needs my attention right now.
What seems to be the problem?
I can't open the back door. The missus set a new code for the lock when she went out.
She left me a note explaining the new code, but I haven't got a clue what it means.
Hmm. That is quite the predicament...

Fortunately for us, we just needed to talk to Paillard. The puzzle he's dealing with here is completely optional, so we'll leave him to it.



Sucks, but we'll come back at some point to help with that I guess. For now, we'll just head on out and go north through this... arcade?



Normally we'd just pass on by here, but we'd best see what this guy knows. Just in case, really.




Yes we did. Why do you ask?
I thought I should give you a word of advice. That whole gang is bad news.



Who are you talking about exactly?
I'm sure you've seen them, all dressed the same, in their long grey coats and matching hats.
Oh, and don't even try to be a hero. Bravery will only get you in the worst kind of trouble.
But why don't the police do something about them?
Police? How there's a word I haven't heard in a while...



Uh, the police don't make the law. I sorta doubt that this one gang also took over all of Parliament...

How terrible.
You're telling me. I- Oops, here comes one of their boys now. Try not to stare.
Would you mind if I had a look at that paper you're holding, sir?
Go for it. Knock yourself out.
N-no! That can't be...





Keep your hair on, fellas. It's just a newspaper.
Right, I've got to go. Places to be and all that. Can I have my paper back?
Oh yes, of course. Thank you.
I didn't misread the date on that paper, did I, Professor?



So maybe the reason why nothing looks familiar is that we're in the London of the future.
It would appear so...
Whoever wrote us that last letter assured us that we'd find proof of our time travel at Green Hospital.
Let's make our way over there without further delay.





Welp, guess we just confirmed time travel to the future is actually possible. It's always been a theoretical possibility (since you need to engineer a way to move faster than the speed of light... to give it an absurd over-simplification), but it was just theoretical. Until now!



But even in the future, you may have noticed that there are folks who litter. Truly disgraceful.



...Now there's a word I don't think I've heard anyone say for probably almost ten years. Huh, thanks Luke.


Oh, what dreadfully uncouth behaviour. Be a gentleman and pick it up, would you, Luke?
No worries, Professor.
Oh, and while you're doing that, here's a puzzle to make the chore more fun!

It's.... just picking up a banana skin and putting it in the trash. It's not very time consuming.



...Except, uh, Luke kinda just leaves the peel there until the puzzle is solved. Honestly, now.

Ah well, we'll just pretend we didn't see it for the time being.




Excellent. If we continue north, we should find the station on the right.
Then we're almost there. Let's keep moving, Professor!
Hmm? Hey, is it just me or is that man on the corner shaking?



Oh, it's Edgar! That jittery young fellow who seems like he could collapse with fright at any moment. Let's go say "hi"!



If you're looking for the station, it's just d-d-down the street. Please, just leave me alone!

Ah, wonderful. We're nearly there! Best leave Edgar be... oh, he's left already. Well then, northwards to the station we go.



Indeed, it's remarkable just how anonymous they seem to be.



Indeed it is. It took longer than expected, but we've finally arrived at the station.





I'm not entirely sure a gang constitutes much of a mystery, but it's still better than one lady's dog going missing on a train.



Speaking of these thugs! Before we go down to the train station tube subway, let's bug this guy.




Oh! Sorry, sir! I didn't mean to stare.

That probably went about as well as we could've hoped, to be fair.



So, let's just see if we can't make it to the hospital.


A Quiet Town



Of course, Professor.

Just grab these loose coins to potentially help pay any fare, and then let's get our ticket.





It's quite hard to miss, because it's a big red button. Nowhere else we can go and nowhere else we'd want to go, so...



We'll just go right to Auckland Station!


More London Streets



Wonderful. In we go.



...Wow, they weren't kidding. The station is literally right outside the hospital's front door. Talk about convenient!

For us, specifically.

Anyway, there's a puzzle hidden here in a tree.



We'll get to this one later, of course.



For now, it's time to enter the hospital and see what we can find.


A Quiet Town



Oddly small reception area for a hospital. Ah well, let's bug the receptionist. That can't possibly go wrong.



Good day, madam. Would you mind helping us with something?
Why not? I've got nothing better to do today. This place is dead.
We're here to visit someone in your care. Could you point us towards Room 312?



...Dr Schrader, you say? Why, we haven't seen him since the prologue to the previous game!

What?! I'm sorry, did you just say Andrew Schrader?
Keep it down, will you? You're in a hospital, you know. So, are you two relatives of Dr Schrader, then?
Actually no, I'm a former student of his.
And your little friend there?
He's, well...
Dr Schrader's student's apprentice!



All right, you can see him if you like, but I'm going to need you to complete some paperwork first.
Paperwork?
Hospital policy, I'm afraid. Don't worry, though. It's just one question.

Yep, you guessed it. A mandatory puzzle goes here.



His room's on the third floor. Just take those stairs over there.





Ah, sure enough it's the same Dr. Schrader who set us off on the events at Folsense.

That stupid box and its dumb hallucination gas...


Reunion



Andrew?!
Hmm? Why the quizzical look, Hershel? Have I got food in my beard again?
Oh, don't mind that, my boy. Sit down, sit down!



But I don't believe a single one of them!
What sort of unsavoury rumours?
What sorts, you ask? The ones about the whojiwhatsit. The thingamawhizzer. The... Oh, drat.
I seem to have forgotten them completely. Well, never mind all that then.

End



...Thanks, Dr. Schrader. Good to see that you're about as useful as you were before. At least you're not dead-but-not-really this time.



Indeed, Hershel. I trust you're still spending the majority of your waking hours doing research?
What can I say? I learned from the best. Having an office in which to work has made life easier, too.
You've got your own office? Oh, what am I saying? You've had one for some time, haven't you?
And you deserve it.



Naturally!
Oh dear! With all this excitement, I nearly forgot to take my medicine. Silly me.
I've got the bottle here, but working out the correct dosage is proving rather taking.
Luke, be a good boy and help me work out how much of this I need to drink.

Doesn't seem like it, I know, but this is another mandatory puzzle. Need to do this for the conversation to get anywhere useful.



Um...
Yes, as I was saying, you always were the brightest, though there was one other pupil who came close.
That boy was something of a whizz as well. I wonder what became of him...



Now that we've done this medicine thing, we can... talk to Dr. Schrader again.

Farewell



Ah, busy as always, I see. Do drop by again when you have the time, won't you?
Oh, but before you go, I have something of yours I should return.
I've been looking after her for some time now, you see.



I won't be needing her any more, so you can take her away. The old dear's parked around back.

End

I see. Thank you.
It was a pleasant surprise to see you today, Hershel.
I know you're in a bit of a hurry, but you should go out to the back of the building with those keys.



We'll definitely do that in a second. But first, let's check the doctor's medical chart. See what the damage is.



Hmm. Do you think it's Dr Schrader's?
I believe so. But there's something odd about it. Have a look here, Luke.

Oh, we're not particularly interested in oddities like that at the moment. Maybe later, though.



So it's back out into the hallway and out through the northern exit we go!




More London Streets



Oh, so that's where we left the Laytonmobile. Dr Schrader's had it for 10 years!



That's what I thought, too. I've never seen anyone else with such a funny-shaped car, after all.

Luke, please. Be nice.

Funny-shaped? I'll have you know that this is a classic, my dear boy.
Judging by all the dust and dirt on it, it must be.
It doesn't look like anyone's been taking care of your car while it's been parked out here, Professor.
Indeed. It does appear to have been exposed to the elements for quite some time.
Why don't we see if it still works? We won't need to rely on the train any more if it does.
That's an excellent suggestion, Luke. Hmm?
What's the matter, Professor?
Someone's installed a peculiar lock on the door. Who could have done such a thing?

Dr. Schrader? Maybe?

I'unno, it's just another mandatory puzzle that we'll skip past for now.




All right! Start her up, Professor!



What's this? The engine won't start.
Well, it has been 10 years since we last saw the Laytonmobile, Professor.
I wouldn't be surprised if there was a broken part or two.
Hrm.
Oh, look, Professor! There's something on the passenger seat!

Another Letter

Suspicion



Now that we are on the same page, I'd like to explain to you the secret that's plaguing London.
However, I think it would be best to discuss this issue in person.



Oh my, already? Luke, you spoil us so!

More London Streets

Well, what do you say, Luke? Are you ready to meet your future self?
Honestly, I don't know. This whole situation is making me feel very strange.
That's quite understandable.
Mm...

Just remember Time Cop rules. Don't physically touch yourself and you'll be fine!







Puzzles Reinvented



As you may have noticed, we skipped over a lot of puzzles during this little excursion around London. Like, a lot of 'em.



1. Take the layout that A described from above and imagine that B is looking at it from the right-hand side.
Working from left to right in B's description, each row of matchboxes would contain a maximum of:
2 piles x 2 layers
3 piles x 3 layers
3 piles x 1 layer
2 piles x 2 layers
So the maximum possible number of matchboxes in this case would be 20.


2. Now take A's layout and imagine that B is looking at it from the bottom of A's top-down description.
Working from left to right in B's description, each row of matchboxes would contain a maximum of:
3 piles x 2 layers
1 pile x 3 layers
2 piles x 1 layer
4 piles x 2 layers
So the maximum possible number of matchboxes in this case would be 19.






1. Don't get confused by the big numbers. Try to break it down into a familiar quantity. For example, if seven days after 14 days ago is Wednesday, what day is today?





1. It looks like RHB, you say?

No, that's not the right track at all. Try looking at things in a different way.


2. The answer is a number, so perhaps these scrawls are numbers too?

The mark at the end looks a bit like an equals sign(=), doesn't it?






1. Try out all the different paths. Just to let you know, you have to walk for a while to reach the end.

2. At the first junction, head downwards. You'll immediately slide all the way to the wall.





1. This puzzle is actually quite simple.

2. The woman is explaining something simple in an overly complicated way...





1. Try listing all the digits used in all of the room numbers (there are 18 in total). How often can each digit be used?

2. There are some digits that are only used once. This means that if you're in a room with a number that contains one of these digits, the only room numbers you can proceed to are those that contain the other digit.





1. It's easy to divide the medicine into five doses when looking at the bottle from the bottom. If each square contains one dose, then on the first day you would drink one square, and on the second day you'd drink one more.

2. No matter how you tilt the bottle, there's no way of getting the medicine to lie evenly within the outlines of the squares. You must therefore find the required dosage by dividing the squares another way. For example, you could try combining two adjacent squares that make a rectangle, then drawing a diagonal line through the middle. The resulting triangle would contain the same amount of medicine as one of the squares.





1. Not just scissors, but tweezers, a needle and thread, and even a mouse! And an arrow symbol? Hmm... These all seem like they would be cause for concern, but Professor Layton only pointed at one thing.

2. What color are solid objects in an X-ray?

Take another look, and see if you can figure it out.






1. The secret number is hidden somewhere in the two keys.

2. You won't find the secret number using just one of the keys. Move them around a bit and think it out.