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Game Mechanics: Damage Types

When making a team, one thing to take into consideration are damage types. While it's not necessary to have access to all of them in a team, you can't just stick with one or a few. Doing so will make a couple of random encounters annoying to deal with, and it can make FOE and boss fights an utter nightmare. You need to diversify what damage types are on your team so that doesn't happen. There's two main categories of damage, Physical and Elemental, each of which has 3 damage types in them, Slash, Strike, and Pierce are physical damage types, while Fire, Ice, and Volt are elemental damage types. It's important to have both physical and elemental damage on the team, as some monsters are immune to one main category, while they take a normal amount of damage from the other kind.

Now below I've listed out which weapons fall under which damage type, and which classes have skills that fall under those damage types. I'm not including the classes' equippable weapons when categorizing them, just their skills.

Slash

Weapons: Swords, Knives, and Katanas.
Classes: Gladiator, Ninja, Wildling, and Shogun.

Strike

Weapons: Fists, Clubs, and Tomes.
Classes: Gladiator, Monk, Zodiac, Wildling, Shogun, and Yggdroid.

Pierce

Weapons: Rapiers, Spears, Crossbows, and Guns.
Classes: Hoplite, Buccaneer, Ninja, Wildling, Arbalist, and Yggdroid.

Now weapons don't have elemental damage types associated with them unless they have forges, so I'll just be listing out which classes have access to these damage types. I should also note that unlike Physical damage types, there's not really a whole lot of ways to boost Elemental damage. The only ways to do so are making use of the Charge Tactic Limit, the Gladiator's Wolf Howl debuff, the Fore Honor Buff, the Bloody Lance passive, the Overheat passive, and the Ninja's Bunshin skill. So that's important to keep in mind when making use of a Zodiac or the like.

Fire

Classes: Ninja, Monk, Zodiac, and Yggdroid.

Ice

Classes: Gladiator, Zodiac, and Yggdroid.

Volt

Classes: Hoplite, Zodiac, and Yggdroid.

Now there's a 7th damage type known as Almighty. It's basically a neutral damage type that ignores resistances. However, because of that, it can't make use of weaknesses since nothing in the game is weak to Almighty. On the plus side, only a few enemies are resistant to it, which are the Pasaran FOEs. But that aspect actually makes Almighty damage pretty undesirable, since it's more important to exploit weaknesses than to get past any weaknesses. It's also not easy to make use of since only 3 classes have skills that deal Almighty damage, and they all can only be used under certain conditions. There are a few Limit skills that deal Almighty damage, but due to being Limit skills, they can't be used that often. Also like elemental damage, the only ways to boost Almighty damage are Charge Tactic, Wolf Howl, Fore Honor, Bloody Lance, Overheat, and Bunshin.

Almighty

Classes: Prince/ss, Wildling and Yggdroid.

Below are the amount of enemies that have these resistances to each damage type. These resistances are multipliers, so the higher the number, the more damage the enemy takes from that kind of attack. Almighty damage isn't included since nothing is weak to it, and only 7 enemies in the game are resistant to it. All of which are the Pasarans I mentioned earlier.



To sum up, there are 56 enemies resistant to Slash attacks, 103 enemies take the normal amount of damage from it, and 15 enemies in the game are weak to it.

There are 52 enemies resistant to Pierce attacks, 102 enemies take the normal amount of damage from it, and 20 enemies in the game are weak to it.

There are 50 enemies resistant to Strike attacks, 101 enemies take the normal amount of damage from it, and 23 enemies in the game are weak to it.

There are 44 enemies resistant to Fire attacks, 73 enemies take the normal amount of damage from it, and 57 enemies in the game are weak to it.

There are 46 enemies resistant to Ice attacks, 78 enemies take the normal amount of damage from it, and 50 enemies in the game are weak to it.

There are 50 enemies resistant to Volt attacks, 75 enemies take the normal amount of damage from it, and 49 enemies in the game are weak to it.

Overall, physical damage types don't have too many enemies weak to them, however there's more enemies that take the normal amount of damage from them. Elemental attacks don't have as many enemies neutral to them, but more enemies are weak to them compared to physical attacks. It's a fairly even distribution of resistances and weaknesses all around. So whichever damage types you want to make use of are entirely up to you.