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Update 12: Tragedy Strikes?

Ha ha! My glorious journey to RULE THE UNIVERSE starts here!

So let me get this straight. You think we're a bunch of "capable and loyal subjects" that's "the most capable of triumphing over the grueling trials of the Labyrinth". And that's why you want to merge with us?

Indeed! Join your guild with ours, and together we shall-

Actually, you were the first ones she asked. She's just trying to butter you up. We haven't really gone into the Labyrinth yet. Nor have we really started a guild. Can't you just talk like a normal person? You're nowhere close to being a queen yet!

I... see... How do I put this... You two aren't exactly making the best case for yourselves right now.

Hm. The one with the sword seems fairly capable for a new explorer. But I'm not sure if I can say the same for the princess-looking girl.

I'll have you know that I'm very much capable of fighting alongside my subjects! What good is a ruler that merely sits back and watches from afar? ...Please. There's no way we can do this with just the two of us.

Um... Well... Hee hee, I guess adding more people to our guild can't hurt!

F-Faye!? J-Just like that?

Ha! Everyone's gotta start somewhere! Not like we started out thrashing things easily! Welcome aboard you two!

I- um. Fine. Y-Your names please?



I am MEGAQUEEN! SOON TO BE RULER OF ALL THE COSMOS!

...Uh huh. Your name, please?

I am MEGAQUEEN!

...Your name. PLEASE.

I said, I. AM. ME-

Her name's Susan.



Rose! Why would you- um. Yes. I suppose that is my birth name. Thanks for ruining it.

Don't mind her. Anyways, name's Rose. Nice to meet you.



Let the carnage begin!

I sure hope we won't regret this...

Nah, I'm sure it'll work out.

Miss Faye, how can you be so certain of such a thing?

Well, we could have one of us keep an eye on them. You know, see how well they do in the Labyrinth and all that, and step in if things get hairy.

Huh. Good idea. And since you're the one that suggested it, you get to keep an eye on them! The rest of us are taking some time off! Oh, and make sure to bring Alice along too! Those places aren't going to harvest themselves!

Wha!? Bu- oh fiddlesticks. Wait, where's Scott?

Dunno. Said something about helping out with maintenance on the Tug Life or something. Whose idea was it to name the ship that anyways?

...So we're stuck with 4 people. Fantastic.





It's going fairly well. Mostly.

Oh, there’s a lady here called Miss Hypatia who’s using our inn as a base, but she seems down. If you happen to see her around, you should talk to her!





Well? Is your exploration proceeding apace? I’d certainly hate to see you die in the Labyrinth...

Your concern is greatly apprecia-

It always saddens me to lose such steady customers.











Where did you get those?

...Hm? Oh. You. Does it keep ya up at night, wondering how I got this thing? Funny coincidence, that... I’m in the mood for a drink before I head to bed.



Um, here's some water!

...Ahhhh! That hit the spot! I’m the luckiest man alive!



No no, he needs an actual drink. Here you go. Now how did you acquire that object?

A good vintage like this makes me feel like I could melt away...

AHEM! You were supposed to tell us about that... thing.

Oh, my little bauble here! Right! It’s a Pseudopod. Adorable, ain’t it? This little rarity’s a beaut that’s great for decorating or just having around! The Venomshroom’s pseudopods are fragile, though, so ya gotta kill ’em quick and clean. Don’t tell anyone, okay? This’ll be our little secret.



Here's another drink. Care to spill any information on the other object?

Gotta love the way all I have to do is hint at it, and ya jump at the chance. Heh! This trinket’s got a past. Look! It’s a Bloody Blade! Ya see that slimy sheen!? It’s the claw of a particular Scylla Crab. It’s been soaked with many an explorer’s blood... Very few actually have claws like this, so ya’ll be hunting a while to find one. Don’t tell anyone else, though, okay? This is between you and me, got that!?

The drop Toma told us about isn't a conditional drop, it's just a rare one, which is the game telling us that some drops will be a pain to get.



Dumb blade’s chipped again. Guess I got what I paid for... that thing’s shell is just too hard. Oh, sorry... I was talking about the Scylla Crab on B3F, by the waters. Its shell is super-hard. It’d be faster if I could just zap it with some elemental attacks. *sigh* Maybe there’s some Zodiacs around who’d team up with me? Hey, do you guys know any? Of course, it’d have to be a really rich Zodiac. Oh, and no uggos, either.

Um, sorry. But we don't know anyone like that.

This advice is a bit misleading. Scylla Crabs aren't actually resistant to physical attacks. In normal circumstances anyway. You do want elemental attacks in your party to deal with it.



Are you guys explorers too!? Be careful if you’re headed for B3F!

Mind telling us why?

Because of the hippos, you dummy! There was this GIANT hippo across the river! I was just lounging around staring at it! And no, I’m not an idiot! We’re talking about the hippos! So then, what the hell! The hippos came tearing after me! Not around--right over the river towards me! Don’t underestimate hippos or you’ll be dead! Who knew they could swim!?



Oho, a search and rescue mission?

Oh, you are accepting this request? I only put that up there a moment ago. A party from the Pale Horse Guild went into the Labyrinth a week ago... and never returned. The request is to help the guild search for them... Though they’re probably dead. The other members of Pale Horse left for the Labyrinth right after making this request. They said they would split up on B2F, so it may be good for you to meet them there, too. Those Pale Horse people are not knowing when to be throwing in the towel, yes? ...No, no, they are caring for their fellows! Never mind me! Go and help them, explorers!

How morbid.



A farming committee? What's this one about?

...Oh? You are accepting this request? This one comes from Armoroad’s Farming Committee. I hear they are trying to develop a vegetable both tasty and resistant to the salty air. They are calling Farmers from far and wide to discuss the issues. Are you having any Farmers in your guild? Perhaps you could share your knowledge with the committee if you do...



Alice, do you want to help out? You are a Farmer after all, and I'm sure they'll appreciate your talents.

O-oh. Th-thank you, but I don't think I'm qualified enough for this. I just got here recently.

Ah, looking to get more experience? That's what I like to see!

Now this quest needs a Farmer that's level 2 or above to complete. Simple enough, right? However! There is a bigger reward you can get if you bring a Farmer that's at level 10 or above. Oh and if you played EO2, don't worry, this quest is safe to take and won't cause any lag problems. Also I should mention that this is the only quest in the game that asks for a specific class to complete.





What I’m saying is, right now you folks are still just waltzing down the road more traveled. An explorer’s real thrill comes through investigating unmapped areas. Don’t forget that.





That’s why you should always keep your ship in pristine condition, even if you’re not sailing.





You’re at about the place where most novice explorers run home, their tails between their legs. Don’t let me down, mm?



Hmm. I really wonder if going in with only 4 people would be a good idea. Maybe we can find some more help from somewhere...

Hey! Are you all heading into the Labyrinth too?

Um, yeah. We were just about to enter it.

Can I PLEASE come with you? I tried going in by myself, but those cats are so mean.

And just who are you?



I'm Fang! I wanna make lots of animal friends in the Labyrinth! Look! I've already made friends with a butterfly!

I see, that's very- you've tamed a Venomfly!? Ah! You must be a Wildling, no wonder. If you've managed to tame such a vicious creature like that easily, I see no reason to keep you from tagging along.

Still... that's kind of a weird goal.

Ah, but he is following his dreams, and who are we to deny such an opportunity for him? WELCOME!



I had the thread vote for a team, and these classes are the ones I'll be going with.





The request you accepted to search for missing explorers springs to your mind... Since the guard’s duty is to patrol the Labyrinth, he may know something helpful. You can ask the guard about the Pale Horse members, or leave him be.



You decide to speak to the guard about the members of Pale Horse that went missing.

Excuse me, sir! Do you know anything about Pale Horse?

Pale Horse? Oh, the guild. Has something happened?

You tell the guard about the request to find the missing members of Pale Horse Guild.

Some of their members are lost, you say...? No, I don’t know anything about that.

Um. Now what?

However, the Bertram Guild has always been friendly with Pale Horse. Try asking them. They just finished up a quest of their own, so you should find them at Butterfly Bistro.

Thanks for the info.

You thank the guard and decide to return to your investigation.





Occasionally, some bar patrons will only appear when you're on a quest.

You're from the Bertram Guild, right? Do you know anything about the Pale Horse Guild? They've been missing for a week.

Pale Horse is lost? This is a joke, right? Uh... wow, they posted a request? ...Whoa, you’re right. ...So you’re serious? Hahahah, THE Pale Horse is lost!? Now that’s rich!

What's so funny about that?

They’re famous for playing it safe. They’re usually too over-cautious to make a move at all. It’s ridiculous. Their motto is, "Those who control the campgrounds control the Labyrinth." Who knows, maybe you’ll be able to find something if you check the campground on B2F. Good luck with that! We’ll head out too once we get settled here!





Long time, no see, everyone. Is your investigation going well?

You are free to ask her some questions, or you can simply leave her alone.



According to what you heard from the Bertram Guild member, the missing people used campgrounds. You decide to ask Olympia about the Pale Horse members that have gone missing.

Did you see any members of the Pale Horse Guild around here recently?

...Pale Horse, you say? Yes, I did see them. They camped here last night.

Gaining hope from her words, you explain what is happening and ask for more information.

Last night? Then there's a chance that they're still alive! Do you know anything more about them?

Speaking of them, I found this after they left here. I hope it can be of some use...

Olympia removes a piece of paper from her robe and hands it to you.



The blue horse marking shows that this was a Pale Horse journal! The page says: "It’s about time we headed down to the 3rd floor. Considering our current abilities, we should be able to reach as far as the 7th floor. But, caution precedes all. We look before we leap, and never leap if we don’t like the looks. I believe the best thing to do when we reach the 3rd floor is find a place to strike camp. The ability to explore hinges on the ability to find a safe place to rest."

You can thank Olympia for the paper and leave, or continue asking for more information.

Now after you get farther into the game, Olympia won't be here anymore. If you've accepted the quest after that point, you can examine the spot where she used to be to get the diary page.

Following the tip the member of the Bertram Guild gave you, you come to a campground. Although the area is clear, you find traces of previous campers after a brief search. You discover a scrap of a journal in a pile of ash!

You get the diary page at that point, and then the game continues on as normal.



You can also ask Olympia about Pale Horse again to get more dialogue.

You think that Olympia may know more about the Pale Horse members, and ask her about them.

Do you have any more info on them?

...I only saw them packing up in the morning, but they seemed to be in high spirits. If they did as the journal I gave you said, I would assume they made camp again on B3F...

Olympia falls silent. ...You can ask her another question or leave this place.



As Olympia seems to be a more experienced explorer than you, you decide to ask about camping.

Any advice on, um, camping?

...Let’s see. Armoroad has developed a simple tent design that can be set up by anyone. However, Farmers are used to living outdoors. You will sleep better with one in the party. If you do have a Farmer in the party, you would do well to rely on their knowledge in the field.

Olympia smiles at you amiably. You may ask her another question or leave this place.



You decide that you have nothing to ask her right now, and you tell her as much.

I understand. I’m going to remain here for a while longer. If there is anything else you’d like to ask, please come back here and find me.

You say your farewells to Olympia before taking your leave.



Bye now! I hope to see you again later! Let's see... Hmm. Now what would be a good monster to test your abilities on...?



Aha! Hmm, this may be too reckless. Ugh, Faye must be rubbing off on me.

Wh-What are you doing!?

Unfortunately, I did something dumb and sidestepped into an FOE.





Ha, a giant lizard? I like your style!

Awww, do we really have to kill it?

I don't think this is a good idea!

Eh, let's see how this party fares against it. Should be a good way to compare these classes with the ones I've used before.



Due to the way the enemy targeting system works, I'm going to assume that the Greedy Lizard will go for Rose, and I'll have to heal her up. If it goes for anyone else, well I'm screwed. It's super important to get a good start here.













CHAAAARGE!

U-um, ch-chaaaarge? Y-you know. I don't think I'm good at fighting. Maybe I can put it to sleep. I'm good at singing lullabies.

Uhhhh, look. That's nice and all, but do you really think that's gonna work?

Hush little lizard, don't you cry. Alice's going to... Ahhhh...



Lullaby attempts to put all enemies to sleep, but the farmer will always fall asleep, no matter what. Even if they're immune to sleep. Now the chances of this landing are- WAIT, WHAT!?







Holy crap, that worked!?

Aw, it looks so cute when it sleeps!

I do admit she does looks adorable.

I was talking about the lizard.



I... was not expecting that to work. At all. Lullaby only had a 4 to 5% chance of landing. I bought myself a free turn. I really needed a good start, and I got one. When an enemy gets inflicted with an ailment, the icon pops up in case you missed the textbox.





Say hi to my new friend!

Here's one of the biggest problems with the Wildling, their abilities eat up so much TP. This can be alleviated with a certain skill that I didn't have Fang learn yet. But early on, there's a huge limit on how many times you can summon your animals.





Now the Greedy Lizard is immune to Poison. I just summoned the butterfly to use as a meat shield.



Ah yes, I should talk about Sleep. Sleep completely disables the target, preventing them from doing anything until the ailment is dispelled. If someone gets inflicted with sleep before they can do anything, any action they had queued up is canceled, even if they wake up within the same turn. Sleeping targets cannot avoid any attacks, and they'll take an extra 50% damage from physical attacks. Elemental and Almighty attacks do not get that benefit. Sleep can be dispelled by wearing off, being cured, or if the victim gets attacked in anyway.



Now, here's the big downside with ailments, and the part you should really pay attention to. The Greedy Lizard is now immune to Sleep, no matter what I do. This is because of how EO3 overhauled how Status Effects and Binds work. In the first two games, you could inflict ailments and binds as many times as you liked. EO3 changed the system big time by overhauling how Accumulative Resistance works. In the first two games, Accumulative Resistance worked as a luck mitigation mechanic, and only worked for binds for whatever reason. Missing binds would increase the chances of landing it on future attempts, while inflicting them decreased the chances of inflicting that same bind again. Though it wasn't permanent. How the system was overhauled was every time you land an ailment or bind, the target gets 30% subtracted from their resistance value for that disable. So if they had a 70% resistance to Poison, and they got inflicted with it, now their resistance to Poison is only 40%. This will keep going until their resistance reaches 0%, at which point they're immune to the ailment. Oh, and the game does not tell you about this at any point.

This is why I don't consider ailments and binds to be that great in this game. One, you have absolutely no control over the duration of the disable. Wasn't too much of an issue in the first two games since they could be reapplied with enough tries, and ailments had different issues in those games. But if you tried to land Confusion 4 times in this game, and all those attempts lasted one turn, that would barely help, and it would be hard to capitalize on that. Two, Accumulative resistances cannot be reset, no matter what. Three, FOEs and bosses, the stuff you would really like to use disables on, are very tanky in this game compared to the first two games. The fights against those last a lot longer in this game, and inflicting them with a disable that might only last one turn won't help too much as opposed to just dealing damage. While ailments and binds can be useful if they land, having your strategy solely rely on the use of those is a bad idea. That said there is a perk to this. The same rule applies to your party too. Enemies won't be able land the same ailments on your party after a while. (You party members have 100% resistance to all ailments and binds.) Though be warned, in their case, dying will reset their accumulative resistance. The system would get tinkered around with a bit more in later titles, allowing disables to get much stronger and be a more viable option for your parties. (Maybe a little too strong depending on who you ask.)






HAAAAAARRRRGGHHH!



Oh I feel so relaxed for some reason.

That would be the power of my ROYAL AURA at work! Go ahead, BASK in it!

You saw Royal Veil in action during the Sea Quests.



Oh yeah, now those are some nice numbers.



BOW BEFORE ME!





Leave the fighting to me, "your majesty."







Ow! That was mean!







Stop! Please!

Oh dear. Bask in my presence if you want to live!





Thankfully any regen effects will kick in before the Poison damage gets applied, so Fang lives here.







Susan is saving people from dying by merely existing. This is actually a pretty big contribution early on.

Thanks Susan.

It's MEGAQUEEN!





Huh. Well color me surprised. I'm impressed. You all handled that a lot better than the other 4 members did. Just don't tell them I said that.

Huh, these classes are getting more results than the initial team.





Time to finally take these jerks down.


Largebill
Level: 10
HP: 225
STR: 15
TEC: 15
VIT: 9
AGI: 16
LUC: 14
Attack Type: Pierce
Exp: 498
Item Drops:
-Drop 1: Green Feather - 60% Drop Rate. 1 needed for Feather Armor (Light Armor.) 4 needed for Guard Vest (Light Armor.)
--Bird's feather that cannot be cut with a dull blade.
-Drop 2: N/A
-Gold: N/A
Description: A monstrous bird with an insatiable appetite. It ambushes its prey from above.
Damage Resistances: Slash: 100% Strike: 100% Pierce: 150% Fire: 50% Ice: 100% Volt: 100%
Ailment Resistances: Sleep: 100% Confusion: 100% Plague: 100% Poison: 100% Blind: 150% Curse: 100% Paralysis: 100%
Bind Resistances: Head: 25% Arm: 100% Leg: 100%
Other Resistances: Death: 100% Petrification: 100% Stun: 100%

Skills:

Chomp: Uses the Head. Deals 150% STR-based Strike damage to one party member. Has an hit rate of 99%. Has an action speed modifier of -5.

Largebills are basically the Great Lynxes of the 2nd floor. Although this time, they're more of a harsh tutorial in that encounters differ depending on the time of day, and are likely to be too tough for you to take on safely when you first encounter them. But after you get stronger, they're not really a threat since they only have single target attacks.





That ought to put it out of commission!



Or not.



If an enemy has an ailment, you can see which one they're inflicted with when you target them.



Overall, Largebills aren't too much of a threat once you're a match for them.





The mushroom smells so luscious... If you’re convinced there is no danger, you can try eating it.



The fragrant mushroom melts in your mouth... You smack your lips, enjoying the exquisite flavor that has renewed your flagging spirits!



These mushrooms are safe to eat. Oh right, 3rd floor. Let's get back to that point.





Looking around, you discover monsters tearing at a backpack! The monsters have noticed you! They bare their fangs and attack with a vicious howl!

Oh dear.













Off, you slimy beast! OFF!

Wow, look at them jump!

Yeah yeah, that's great. Can you help us deal with these things!? I didn't sign up for a career as a frog trampoline!

Even though Spotted Frogs are just stronger Forest Frogs, they hit a lot harder and should be treated as a threat.



Despite that, they go down pretty easily.



You find an ID issued by the Senatus sewn into the interior of the damaged pack. The ID has the blue horse logo of the Pale Horse Guild on it. It seems they went missing on B3F. This new clue gives you an ominous feeling, but you decide to continue on.

Oh no. You don't think...?

I don't know, but this isn't a good sign.



You can see some treasure chests across the river.



Sadly, we cannot get to them yet.




Scylla Crab
Level: 10
HP: 160
STR: 10
TEC: 12
VIT: 12
AGI: 8
LUC: 13
Attack Type: Slash
Exp: 345
Item Drops:
-Drop 1: Steel Shell - 50% Drop Rate. 1 needed for Spiked Leather (Heavy Armor.) 3 needed for Javelin (Spear) and Light Mace (Club.)
--A steel-hard shell that glistens as if polished.
-Drop 2: Bloody Blade - 10% Drop Rate. 1 needed for Scramasax (Sword.) 3 needed for Light Mace (Club.)
--Large crab's scissor with a bloodstained tip.
-Gold: N/A
Description: A giant crab that awaits prey near the water. Its signature pincers can easily cut thick trees.
Damage Resistances: Slash: 100% Strike: 100% Pierce: 100% Fire: 150% Ice: 150% Volt: 150%
Ailment Resistances: Sleep: 100% Confusion: 100% Plague: 150% Poison: 100% Blind: 100% Curse: 100% Paralysis: 150%
Bind Resistances: Head: 100% Arm: 100% Leg: 100%
Other Resistances: Death: 100% Petrification: 100% Stun: 100%

Skills:

Defend: Uses the Head. Increases the user's physical defenses by 50% for 3 turns. Has an action speed modifier of +0.
Ruin Claw: Uses the Arms. Deals 150% STR-based Slash damage to one party member. Has an hit rate of 90%. Has an action speed modifier of -5.

Scylla Crabs aren't resistant to physical attacks, they're just really tanky and have a lot of HP, and can make themselves even tankier with Defend. Elemental attacks are the best way to take them down.



Whenever an enemy buffs itself, you'll see that animation.





What's the matter? Can't handle the load?



For comparison, Rose is my best physical attacker right now.



Scylla Crabs aren't really tough enemies if you don't have elemental attacks, but they'll take ages to kill if you don't.









Didn't one of the bar patrons warn us about those?

Heh, wonder if we can take it on.

U-u-ummm... It looks pretty tough...

I really wouldn't advise taking such a course of action. Just because you all killed one of those lizards doesn't mean you can handle that thing. I think we better focus on getting out of here if anything.

Phew!

The monster seems to be highly territorial and appears to view you as trespassers. It would be wise to do everything in your power to avoid the beast if you hope to leave this room. The piercingly menacing feeling you sense even at this distance is proof enough of that! Your survival now hangs on your skill at watching your enemy’s movement in order to avoid him.



I think it doesn't like us.

Some FOEs are aggressive and will chase after you. If they're actively chasing you, the game lets you know with the red icon on the map.



Another inaccessible shortcut.



Unfortunately I made a misstep and accidentally walked into the thing.


Raging Tyrant
Behavior: Pursues the party once they've stayed in the room for too long. Will not give up unless it is impossible to chase them. Can cross river tiles.
Aggressive: Yes
Level: 15
HP: 1072
STR: 20
TEC: 17
VIT: 18
AGI: 15
LUC: 19
Attack Type: Strike
Exp: 3212
Item Drops:
-Drop 1: Hippo Tusk - 80% Drop Rate. 1 needed for Tauret Hammer (Club. Must be restocked.)
--Tooth that mercilessly crushes any intruders.
-Drop 2: N/A
-Book: Luck Book - 1% Drop Rate.
Description: A gigantic hippo that lives near rivers. It appears dimwitted, but do not take it lightly.
Damage Resistances: Slash: 75% Strike: 75% Pierce: 75% Fire: 150% Ice: 100% Volt: 100%
Ailment Resistances: Sleep: 10% Confusion: 10% Plague: 10% Poison: 150% Blind: 10% Curse: 10% Paralysis: 10%
Bind Resistances: Head: 25% Arm: 25% Leg: 25%
Other Resistances: Death: 10% Petrification: 10% Stun: 50%

Skills:

Charge: Uses the Head. Doubles the damage output of the user's next physical attack. Has an action speed modifier of +0.
Crush: Uses the Legs. Deals 160% STR-based Strike damage to one party member, and deals splash damage. Splash damage deals 70% of the initial damage. Has an hit rate of 80%. Has an action speed modifier of -5.

Unfortunately, Raging Tyrants are too strong for us to take on. This is because Crush can flat out one shot us and attack more than one person. And if someone can barely survive Crush, chances are that they won't survive a charged version of it. The move is somewhat inaccurate, but that's a very small comfort. Once you're strong enough, the only thing you have to watch out for is Charge. I recommend having everyone defend if it uses that move.

Now the Raging Tyrant is a red FOE, which means the game considers it to be the strongest FOE in the Stratum. Most red FOEs actually drop stat books, except the drop chance for those is only a measly 1%, so trying to farm for them by killing them won't help much. There has to be a better way...




Strike attacks are visually indicated by that spiky shape.



That was careless...



AUGH! My very being has been tainted! We must flee!





Th-This way! Hurry!







Monarch March heals the party by 2 HP every time they take a step.



Charge now increases the power of the next physical attack by 230%.



Hi there elephant! Do you wanna be my friend?

Fang can now summon an elephant to attack every single enemy on the field, which has a 25% chance of inflicting Confusion. The elephant has a 120% stat multiplier. It has 110 base HP, and the initial attack does 75% damage, and then the elephant will attack single targets randomly, which does 120% damage.



Lullaby now has a 30% chance to inflict Sleep.



To get past the Raging Tyrant, head down to this room first.

F5 Mine Point:
Topaz: 50% Gather Rate. 1 needed for Plague Mantle (Accessory.) 5 needed for Leaf Blazer (Clothes.) 10 needed for Lorica Squamata (Heavy Armor.)
-Light brown crystal that is structurally weak.
Phonolite: 50% Gather Rate. 1 needed for Kettle Hat (Helmet.)
-Dark green rock with trace amounts of other gems.
Chalcophyllite: Rare. 1 needed for Caetra (Shield.)
-Light green mineral composed of fine crystals.
Common Gather Periods: 1 to 8.
Rare Gather Periods: 1 to 4.



You don't have to go into this room, but if you're on that quest, I would advise doing so.





The deep pools of blood, large enough to float firewood, hint at the atrocity that occurred. From the scattered remains, there is no mistaking that this is where Pale Horse set camp. You search the area, but all you find continues to prove that the worst took place here. There is little point in investigating further. You’ve done all you could... You should return to the bar and report the sad news to the client awaiting you.

N-No. M-M-Maybe they went back to town to get their injuries treated. R-Right!?

Alice, I hate to break it to you, but this is something I've seen many times. There is no way that anyone can lose that amount of blood, and live.

Must you be so blunt?

What else am I supposed to say to her? It's the harsh truth.

Weird. I don't know if this is-

At any rate, there's only one logical conclusion to draw from this. We should report back to the bar...



This door is the way out.



Its appearance is strange and a little sinister, but you think you can approach it with care.



Ooh, pretty flower!

Fang, I don't think it's a good idea to-

It's okay! The pollen from this flo-AAAAACHOOOO!

As you cautiously approach the flower, its gigantic petals sway despite the still air. Before you can withdraw, it opens and scatters pollen everywhere, as if it had sneezed! Oddly, however, you sense no adverse reactions... If anything, you feel better overall!



Phew! That... actually felt pretty refreshing!

Oh yes, as I was saying, the pollen from these flowers are actually good for your health.

Huh. Fancy that. Something from this Labyrinth that wasn't trying to kill or harm us for once.

While this event will always have a good outcome, the results actually are random. There's a 50% chance that the party will only recover 10 HP. A 30% chance that they'll recover 20 HP. And a 20% chance that they'll recover 30 HP and 10 TP. So we actually lucked out there.





Another one of those hippos.

Lots of sticky mud, too!

This room has a couple of mud tiles in it, so you have to be more careful with your movements.



There's too much mud to navigate the room safely, so just head straight up here and go through the door.



Take a closer look at the map. This is a situation you do not want to happen. If that Raging Tyrant joins in on this fight (Well it can't at the moment because there's too many sprites on the screen. Hooray for technical limitations!) the party would be cornered. Now when you run into an FOE, you get pushed back a tile if you run away. But if your back is against a wall, that option won't be available to you, and you'll be forced to fight the FOE. And considering how strong the FOE is, it's impossible for the party to win. However, the only way to get cornered is if an FOE joins in on a fight. It's impossible to get cornered by walking into or sidestepping into an FOE. (If you sidestep into one, you'll turn to face the direction you were walking in to.) Just something else to be aware of. Cornering got removed in EO4 and onwards.



Anyways, from the top left corner, head all the way right to this door.



Now this is an important level.



I've singled out your weaknesses!

This passive basically increases the Zodiac's damage output even more when they strike a weakness (Activates if the damage resistance is at 101% or above.) At level 1, it boosts weakness damage by 10%. It's a fantastic ability, and why you want your Zodiac to diversify in elements instead of focusing on a single one. By the way, Singularity counts for all damage types, not just elemental.





Acts like a Level 6 Fire Star when used. These items do take the user's TEC stat into account, so keep that in mind.









This bestows us the Guard Tactic Limit. Except now we're trapped. There's actually a very simple way to snag the treasure without being trapped, but I forgot how to do so at the time.



Then you can just go back the way you came to leave without any hassle. I are smart. Oh well, this is a good time to turn in my quests.





Ah, you are back! I have been waiting for you!

We have some bad news...

The party from Pale Horse that went missing on B3F came back the moment you left!

WHA!? But, what about all the blood we saw!?

...Blood? What are you saying? No, they were all fine. Nobody was even wounded. Oh, wait. They did say they were attacked by monsters at their camp on B3F. But, they said they slaughtered them all and roasted them for dinners! Ahahaha! The blood you saw must have come from those monsters, yes? Well, I am gladdening that you are back safe as well. Here is your reward. Take it! It is not good to be in the Labyrinth for too long. People start to worry!







Allows access to Poison forges. I'll go into detail about those later.



Okay. I think I'm ready.

Aha, I see you, Farmer! Are you to be participating in the conference? I have the time and place on this paper here. Go meet with your fellow agriculturals! Go, and make some delicious vegetables for us all! The rest of you can wait here.



Fade to black.



At this point, the conversation can go one of two ways. If your Farmer's level is only between level 2 and 9, Missy will have this to say:

Um, I did an okay job?

Hm...? It was "so-so," you say? Well, I am not to be complaining as long as you helped. Anyway, your assistance is sure to prove fruitful... or veggie-ful! Here is your reward!

At this point, you would only get 1 Medica II, and each party member would only get 400 exp. If your Farmer is at level 10 or above, she'll say this instead:

Ha! From the lookings of your face, I am not needing an answer from your mouth! It is obvious that your experience was of great help! I await the new vegetables! This is your reward for your fruitful service... or should I say veggie-ful? Haha!





You get a much bigger reward...



And slightly more exp. It's in your best interest to get the best outcomes for quests, because the exp output gets affected too.

Next time: The rest of the 3rd floor.