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Update 18: Catch That Catfish!





Where'd all those bugs come from!?

Our battle with Narmer must have disturbed them and drew them out. At the very least, they don't appear to be hostile...

Forget about those bugs, that catfish ran off while we were giving it the beatdown of a lifetime!

And we better finish it off fast. That thing's licking its wounds right now.

It occurs to you that if you allow the beastly fish to flee, its wounds may heal... You may pursue the wounded fish, or retreat to attend to your own wounds.

So here's another gimmick. You have to catch Narmer again, but now there are FOEs running around. Fortunately, there are no random encounters in here.



They just walk back and forth, and can be avoided by going through the side passages. As for the FOEs themselves...


Bog Lurker
Behavior: Patrols a set path.
Aggressive: No
Level: 14
HP: 822
STR: 19
TEC: 18
VIT: 18
AGI: 8
LUC: 17
Attack Type: Slash
Exp: 2564
Item Drops:
-Drop 1: Prying Needle - 80% Drop Rate. 1 needed for Antennae Dagger. (Knife. Must be restocked.)
--Needle that is stabbed into approaching prey.
-Drop 2: N/A
-Gold: N/A
Description: A gigantic insect that lives in clusters in the depths of the 1st Stratum.
Damage Resistances: Slash: 100% Strike: 150% Pierce: 100% Fire: 100% Ice: 100% Volt: 100%
Ailment Resistances: Sleep: 10% Confusion: 10% Plague: 150% Poison: 150% Blind: 10% Curse: 10% Paralysis: 10%
Bind Resistances: Head: 50% Arm: 50% Leg: 50%
Other Resistances: Death: 10% Petrification: 10% Stun: 50%

Skills:

Life Absorb: Uses the Head. Deals 115% STR-based Almighty damage to one party member, and heals the user for 100% of the damage dealt. Has a hit rate of 99%. Has an action speed modifier of +3.
Defend: Uses the Head. Increases the user's physical defenses by 50% for 3 turns. Has an action speed modifier of +0.

Bog Lurkers are purely designed to waste your time and resources so you'll be in bad shape if you catch up to Narmer again. They're not too bad by themselves, but wait until after you've killed Narmer to go after them, as it's very unlikely that you were prepared for these things.

Well, we're not in good shape either. I don't think tackling Narmer in our current state would be a good idea.

Hmm. There was a campsite on our way here. Maybe we could rest up there?

Wouldn't that catfish just take care of its wounds if we do the same?

I don't think so. We're a bit roughed up, but we're in much better shape than that thing. It'll probably take Narmer more time to completely heal up from its wounds than for us to heal up from ours.

If your party is in good shape, go ahead and go after Narmer again. If they're not, resist the urge to go back to town. If you leave this floor for any reason, Narmer will completely heal up and you'll have to start the battle all over.





Okay, break time!





This is why I told you to bring at tent, and it's probably the only time in the game they'll be useful.

...So there's actually more of these Labyrinths out there?

Yeah! And they didn't just conquer one, but two of them! They're known as the... Ah, crap. I forgot what they were called.

I wouldn't idolize them so much if I were you. There have been some very concerning rumors surrounding them. Something about ruining a town's economy and committing genocide.

Pfft, you don't know if that's true or not. I've heard them doing some heroic stuff too, like saving a Duke's life and stuff like that.

But you have no idea if that's true either.

AHEM! I believe we've rested long enough. Any longer, and Narmer will probably heal up from its wounds.







The puzzle is the same as before. Lure Narmer to a corner, take a secret passage to sneak up behind him and attack. Only now you have to account for the Bog Lurkers, but that's it.



Time to finish it off!

Video: Narmer





Narmer gets slightly more dangerous in this phase of the fight. Keyword: Slightly. It's still very pathetic. Narmer does gain a new move for one thing.

Whip Ripper: Uses the Head. Randomly hits the party 2 to 4 times, dealing 100% STR-based Slash damage per hit. Has a hit rate of 99%. Has an action speed modifier of +0.

Probably Narmer's only actual dangerous attack, but if you have a Hoplite, you can just have them Provoke and tank the hits. Provoke actually works on random target attacks in this game, which is something very important to keep in mind for later. When Narmer dives at this point, it only uses Submerged Move up to 2 times before using Earthquake.



Narmer starts off at 1640 HP in this phase, no matter how much damage you dealt to it in the first phase.











Same opening tactics as last time.



Don't even think about running!









Really nothing much changes for this portion of the fight.













Try harder next time.











Narmer's AI undergoes another change once it gets below 31% of its HP.









Keep it up! I think we almost got it!







Oh come on!

Now when Narmer dives into the mud, it uses Submerged Move once at most, and will use Earthquake quickly if you don't draw it out. This is why I recommended that you bring an AOE.





Sheesh, that catfish really doesn't want to die.

Does anyone?

Well it would be nice if it didn't waste our time with this!







Since I know that Sidney will draw out Narmer, I have Asteria queue up a Volt Star to finish it off.

Heh, don't worry about that. Just step back and watch me-



Got it.



Aw, I already had the ammo loaded and everything! Ah well, might as well fire it off anyway.









Finally.

Kill stealer!





Overall, a very lacking 1st boss. Oh well, at least I got 3 level ups out of it.





Ha ha! Nice job, everyone!

As you let the victory soothe your aching muscles, Hypatia of the Murotsumi Guild rushes in.



Fighting it was easy. The hard part was catching Narmer again.

The girl’s surprised gaze shifts back and forth between you and the downed fish’s carcass. From behind the awestruck stargazer comes a boy’s voice, speaking in unctuous tones.



The fresh-faced ninja walks off, leading the girl by the hand while babbling enthusiastically.

Come on, we gotta get back to Armoroad and get our stuff together to go deeper! Starting tomorrow, we’re gonna challenge the unknown! Hope to see you guys there!

With that, the two used an Ariadne Thread to return to Armoroad... You are free to return as well to report your momentous achievement or remain here.

Should we follow suit and start making our report to hand into the Senatus?

Aww, but I don't want to do all that paperwork. Come on, let's check out the 2nd Stratum! The stairs have to be close by.



I wish you would take this whole endeavor seriously.

Uh, how did someone like that get to be your leader?

The short story is that we more or less got dragged into this. You don't want to hear the long version, trust me.



We're done with the 4th floor for now, and the 1st Stratum! Oh yes, for those of you that only played the first two games, yes, Strata are only 4 floors long in this game. This is because of the ocean. It has a lot of content, and takes up a lot of data, so some stuff had to be cut. To make up for it, the floors in EO3 take up a lot more real estate compared to the maps in the first two games.







Welcome to the Undersea Grotto. Things ramp up a bit here.

Whoa! We're underwater! Can you believe this!?

I don't think we're just underwater. It looks like we're actually walking on the ocean floor. Or at least we're close to it.

But... How are we breathing and talking? And not to mention that we should be crushed by the water pressure. This is all just illogical.

Simple. Magic.





As you look this way and that in wonderment, your gaze alights on a figure before you.



It was a piece of cake.

But I suggest you cast aside any frivolous notions that you are strong enough for this Stratum.



This is the Undersea Grotto. Somewhere here lie clues to the Deep City that sunk long ago... None have found them yet. Worse, many more explorers have vanished here compared to the realm above. Understand that the dangers here are far beyond anything you faced in the First Stratum.

Kujura then turns to the north and motions for you to look in that direction as well. I leave you with this last piece of advice. Do you see that pillar of light?



Yes. What about it?



Its workings are unknown, but it will allow you to travel freely between the Labyrinth and town. Perhaps it’s some remnant of the Deep City’s old technology... We have no way of knowing. What we may be sure of is that it is useful. Remember it during your travels in this Stratum.

The young man then nods to you before taking his leave. You want to resume your journey, but the Submagnetic Pole may warrant a closer look...



Submagnetic Poles are very handy. They can be found on the first floor of every Stratum except for the first one. Once you inspect one, you can warp back to it from town. They're basically checkpoints. I should note that for the most part, you're free to explore this floor. But eventually the game will force you to go back to the Senatus so you can progress the plot. You're given quite a bit of leeway before that actually happens. EO3 is lighter on the roadblocks than the first two games were.







Cool! So we have a quick way back to town.

And back into that part of the Labyrinth if what Kujara said is true.

So we don't have to start all over from the beginning! That's convenient.

A new floor means new dialogue and quests, so let's talk with the townspeople.



You have a sister?

Oh! Didn’t I tell you? My sister’s the one who treats people at the clinic in the back. She looks a lot like me... When we’re out together, people think I’m her sister! Talk about rude!

If you thought the Innkeeper looked like a girl, you're not the only one. Atlus was aware of that too.





By the way, isn’t this a lovely hair ornament? It’s called a Magonote. It’s all the rage amongst ladies of the eastern lands. But I doubt any of those maidens would look as fetching as I do with this Magonote in.

Suuuuure, if you say so.



The Volt Whisker unlocks a new crossbow for Sidney, so I buy that for him. It provides a +6% boost to accuracy on top of that massive attack power increase.





Man, I can hardly believe you got so strong so fast. Today is a good day! Your drinks are on my tonight! Drink ’til you drop!

I'm down for that!



Got any more scavenging secrets for us? Need another drink?

Nah, I can’t let ya buy me a drink today... I didn’t find this out myself. This one’s on the house. Ya know the Whorled Puffers, yeah? They say their Ebony Livers taste like the food of the gods. I should try it when I get back. It’s real simple how you get it: ice one up. Freshness is everything with this thing. It rots real quick. Freeze the puffer, then yank it out. Ya got that? Don’t tell anyone--Err... I mean, go thank the chef who’s drinking over there!



Have you ever eaten a Whorled Puffer before? If not, I highly recommend it. It’s an Armoroad delicacy. Some say the liver is like ambrosia. But amateurs shouldn’t try to cook it. Whorled Puffers secrete a powerful nerve toxin. If you’re not careful, it can cause numbness of the limbs, paralysis of the body, and even blindness. If you want to eat it, come to my restaurant. I’ll let you sample the finest blowfish out there.



What’s that you say? The Red Starfish are too fast for you to catch? Just blind ’em, then! When you’re dealin’ with monsters, you gotta anticipate ’em and do what they’re not expectin’. No normal human can last long in the Labyrinth without using his brain! You do got one, right?



You’re the Tidehunt Guild, aren’t you? I’ve heard you’ve been to the Second Stratum. In honor of your travels... allow me to regale you with stories of the Undersea Grotto today!



Oh? What can you tell us about it?

How about how there's air underwater?

Congratulations on venturing into the undersea Labyrinth! But all explorers must breathe, no? It’s one of those things you take for granted without thinking about it... Normally, there’s no need! But in this case, it may be worth considering. Men who don’t think are scarcely more than apes. Why is there air undersea? Simple! It’s proof positive of the city that sank into the abyss! The wondrous technology of old could do things one normally only hears about in fairy tales! Ordinary rock could be transmuted into gold. Creating undersea air passages would’ve been easy! In other words, you don’t drown in the Undersea Grotto because that legendary city does exist! It’s said to have close ties to the royal family of 100 years ago, but that’s a tale for another day.

Told ya it was magic.

You had no idea that the Deep City was responsible! Well, it does sound pretty advanced at any rate.

I wonder how much of it's actually true and not hot air.



What can you tell us about the Yggdrasil tree?

You see it every day, but don’t give it much thought, hm? There’s a strange old story about Yggdrasil. Do you know the tale of the Porcelain Offering? Long before the Calamity, before Yggdrasil’s time, there was a terrible epidemic here. Men, women, and children died left and right. The people despaired and prayed to the heavens... “If there is a god in this world, please save us!” Surprisingly enough, something like white, glowing snow began falling from the heavens! Those who touched the light were immediately cured! Mankind was saved from the epidemic! The next surprise in store for the joyous masses was a gigantic tree towering suddenly above them. That is the legend of Yggdrasil’s descent. The white light was said to be ambrosia brought to save us. People called it the Porcelain Offering and built their ocean city around Yggdrasil... Pardon the length, but that is the legend. Or perhaps it’s more of a fairy tale...

Wait, but the center portion of Armoroad sunk in the Calamity!

Are you telling us that the tree just grew back or something?

But I see you’ve noticed the discrepancy. Indeed, that tree you see now isn’t the true Yggdrasil. The true tree sunk alongside the center of Armoroad during the Calamity. What we have now is a lifeless shell left behind when Yggdrasil sank beneath the waves. According to legend, that tree has many unusual powers... But I’ll speak of those at a later date.



I don't see what this really has to do with us, so yeah. We're gonna leave now.

Faye! He was telling us about an important piece of history.

And tell me why any of that is important?

Did I speak out of turn? I must protest; my profession requires me to sing loud and long! ...Ah, but I jest, I jest. Come again, explorers, if you wish to hear my stories.



Do you lubbers know of the famous island Tortuga? Rumor has it that the pirate king’s treasure is buried there... But no one’s found it yet. Just the other day, an infamous pirate crew in the east sea set off to Tortuga... But before they found the booty, the ghost ship let loose a cannon fusillade from the mist. They had culverin with them, but sounds to me like it wasn’t any use against a ghost ship. If you’re foolhardy enough to be interested, go yourself. You may recover the cannons, at least.

Now let's check out quests.



Hmm, what's this about a strong monster?

The Senatus issued this request only a moment ago! I’m very glad you are here accepting it! It seems there is a monster wandering around on B1F that is far stronger than normal. Countless novices and ordinary citizens have fallen victim to these awfulings! The request this time is to get in there and beat them down! I am thinking this will be a good test of your skills, yes? The city is counting on you! Go restore peace to the people of Armoroad, explorers!



This sounds interesting.

This is another request from that researcher, Scott. Are you wanting to do it? Have you heard the rumors? Some people are saying they found monster fossils on B5F. Buster over there is one of the people who says he saw them. Scott is wanting you to see if these rumors are true or not. We’re both counting on you to get the job done! Get to it, explorers!



Youch! Hot, hot, hot...! *munch munch* *gulp munch*

Erm, the bartender said that you knew something about some fossils on B5F?

What? The fossils? *shnomf nomf* Oh, that story again... *hormf hom* I... *chomp slarf* managed to get there *burp* through a hidden way on the west side of B5F. It was a total accident... *gulp crunch*... I was being chased... *chew* by a huge crocodile...! If you’re not careful... *munch* *gulp* you’ll pass right by it... *adladladl* So keep an eye out. ...Miss! Another sea beast bowl over here, please!

Thank you for the information. And please don't talk with your mouth full. Ugh.





Why's that?

It’s simple. The monsters of the Undersea Grotto are far stronger than what you’ve been facing. You polished off Narmer, sure, but you’ll still have trouble against them. Best of luck.

A new Stratum in the series contains no enemies from the previous one, so you'll have to start off by dealing with entirely new threats.





It's true alright.

My, my, the youth grows up so fast these days... Or maybe I’m just that old now? Haha! Once you pass the First Stratum, it’s said that an oceanic area awaits you. If you need any advice on it, feel free to stop by. It’s all an old sea dog like me can do to help out explorers who face the trials of the ocean.





Time to hand in our report.







A most praiseworthy feat. I had thought you to be whelps, but in truth, you seem rather skilled. Well then, Guild Tidehunt. I grant my permission to venture into the Undersea Grotto. Once a part of the ocean, its halls are filled with air now, and can be traversed. It’s a part of the Labyrinth now. Do not go there lightly. Ah yes, I almost forgot. In recognition of your service of defeating Narmer... The Senatus has a reward for you.



That's a lot of money.

How convenient, since we were running low thanks to someone blowing all our funds on a new crossbow.

It's a good investment! It'll let us kill things faster!





Also a lot of exp. Let's see what Flowdia has to say.



I’m interested to see just how far you can progress. I may have hit upon a winner this time at last...

Hmm?

But that’s none of your concern for now. Just know that the Senatus has high hopes for you!

Now let's get around to using up all those skill points we just earned.



Rush now hits for 108% damage per hit.



I'm leveling up Shield Mastery to unlock some very useful skills.



Loosen up!

Unbind dispels all binds on an ally, but this skill uses the head. So if Faye has her head bound, she can't unbind anyone else.



This is gonna be explosive!

Same thing as Volt Barrage, only it deals Fire/Pierce damage to everything instead.



Etheric Charge gives a 240% damage boost to the next elemental attack used.



Anyways, let's leave.



Pfft, more like stood back and-

Shh. Yeah. Guild uh, Murotsumi!

Murotsumi, yes...? I’ve authorized those two to go on ahead as well. If they haven’t been by here yet, you can tell them yourselves.





You think back to the request you accepted... That sound likely came from the target. You can seek out the monster and fight it, or ignore it for now and continue on your way.

The FOEs here just walk back and forth in the hallways. You have to take them all out.

Wonder how strong these monsters are.



Oh.

Look on the bright side, it'll be easy to bust their heads open!







The FOEs are all Greedy Lizards, and they're even bigger chumps than they were before at this point. Just kill them and move on.



Asteria gets a level up after killing the last one.



You have completed the request! You should report back to the bar for your reward.

I can't believe that the Senatus thought these things were a threat.

Against new explorers, they are. This is the first floor, and one was walking around near the entrance.

Oh. Guess you've got a point.



Etheric Charge now gives a 260% damage boost to the next elemental attack.





Welcome to you! You are returning with safety! Yay! A guard came in a moment past and told me you accomplished the request! You are getting so strong lately! So dependable! Thankings to you, the danger is dealt with and Armoroad is resting easy now. Work the good upkeep, yes? Here is the rewardings, as promised. Do help us again!







This lets us put Fire forges on our weapons.



Rush now deals 111% damage per hit.





Leveling up Refresh and Unbind to 2 unlocked this handy skill. I might take it later. Now there's a bit of unfinished business in the first Stratum.



Namely the Bog Lurkers. They'll respawn once a day passes, but Narmer won't respawn until we reach the 8th floor. Now the Bog Lurker that was in the middle of the room is gone for good since Narmer will respawn there.





Since Bog Lurkers are super slow, getting a preemptive strike can happen pretty often.



























Not so tough once we're prepared for you, huh?

Heh! Too easy!

When you don't have to worry about Narmer, these things are pathetic.





While grinding for materials to unlock the rest of the 1st Stratum equipment, Cassandra and Sidney got level ups.



This is a very important level for Shield Mastery.







The Anti elemental skills are probably the most broken defensive skills in the game. When mastered, they'll completely nullify attacks that use the specified element. This is balanced by the skills having horrible scaling and not being too useful from levels 1 through 9. But once they're mastered, enjoy taking no damage whatsoever from bosses and enemies. (If you know what you're doing.)



Chill out.

And now to never put another into these skills.



The Antennae Dagger comes with a Death forge. Unlike disable forges, Death forges are a bit weaker. Instead of providing a 3% chance per forge for inflictions, they only provide a 2% chancer per forge to inflict Instant Death on regular attacks.



There's another loose end that needs to be tied up before we go explore the 2nd Stratum.





Yes. What about it?

Well, the shipwright hasn’t come from Ayutthaya yet. I had a marine go there to find out why... And as it turns out, Ayutthaya’s finest carpenter is missing. Nobody can improve your ship. If you want the modifications, I might suggest heading to Ayutthaya to see what the holdup is.

I see. Thank you for letting us know.

When you reach a new Stratum, you'll get an upgrade for your ship that lets you explore more of the sea. In most cases. We have to find the shipwright before we can do that, which I'll do later.



At this point I switched to the other team and started doing a bit of grinding.





Again!? That bird refuses to yield.

I've got a friend who would like to play with it! HISSSSS!









Eventually...



That animation is a visual indicator that you landed a bind.

Give him a big hug!

Th-That looks pretty painful!

Is that snake trying to squeeze out its organs or something?



If the enemy is still bound, the game lets you know with an icon like that.



I-Is it d-dead...?

Holy crap. Looks like it. That must've been one hell of a bear hug!

At last, this lighthouse will be safe from this bird's nesting habits.



And there's its conditional drop. Also while doing some more grinding, this happened.



That hippo makes for a nice bit of decoration, don't you agree?



What?

You turned a hippo into a statue. YOU TURNED A HIPPO INTO A STATUE!

That's a little freaky, don't you think?

Izuana deals a decent amount of damage with the perk that it can instantly kill enemies. And yes, this works on FOEs. It won't work on bosses though. I actually got pretty lucky here, as Akatsuki only has a 2% to 3% chance of pulling that off!





Conditional drops from bosses tends to unlock powerful, but expensive equipment. While grinding up the other party, I unlocked all the equipment and items that you can get in the 1st Stratum.



Poison Gas is a terrible item. It has a 40% chance of inflicting Poison, which isn't terrible on its own. What really makes it terrible is that they completely forgot to input its Poison damage in the data, causing the base damage to become 0. Meaning that if you Poison something with this, it only deals 1 to 10 points of damage. Completely worthless.







Provides 5% more HP. At this point, you have better options for defense.



Ooh, the Puple Leggings (Yes, it's actually supposed to be Purple, not Puple) provide a 10% boost to TP, on top of giving the speed bonus inherent with boots.



Provides a 30% resistance to Plague.









Like with disable forges, damage type forge shoings up on a piece of armor or an accessory provides a 10% damage reduction to that damage type per forge. So this Ice Charm reduces Ice damage by 30%.

Now that we're done with the shop, I want to take the time to showcase a very special item I got. The Formaldehyde.




These Venomshrooms have to be killed on the first turn, or you won't get their gold drop.



Oh no, it's the 2nd turn. What do we do now?





Formaldehyde only works for one turn. If no enemies die after you use it, it's just wasted.





You have to time the use of Formaldehyde just right. If you use it after an enemy is dead, it won't affect that specific enemy.







Venomshrooms won't use their death move if they got killed with an elemental attack, but if they get killed by an elemental + physical move, it still triggers their death move.



And here's what Formaldehyde does. Any enemy that gets killed when it gets used is guaranteed to drop all their materials, including gold drops, even if you never qualified for them in the first place. Not only that, but some gold drops have this restriction where if you qualify for it, the game prevents you from getting the regular drop. Formaldehyde completely ignores that restriction. It's a very useful consumable, and can help you get gold drops even if your team doesn't have any way of qualifying for them. Unfortunately, they're also very rare. You can buy them eventually, but only once you're in the post-game. Until then, use them sparingly, preferably on the drops that would be the most painful to go for. But I won't be using Formaldehyde in this playthrough. I'll be showing you how to get all the gold drops legit. Now with all that, let's take a look at how the guild members are doing.



A trip under the sea... Hee hee, I can't wait to explore the place!



The increase in the death toll is something to be concerned about. I really wish Faye would take this more seriously. This isn't just a stroll.



Hmm, gonna need to pack the good ammo and gunpowder for the next part of the Labyrinth. Wonder if I can do anything special with these explosives...



I wonder how advanced this Deep City truly is.



Stronger monsters? Heh, I'm all for it. A high death rate won't keep me away.

These five are the same.



Bah, I can't believe I wasn't chosen to take down Narmer. No matter. Conquering this Labyrinth shall be the first step in extending my rule!



Attack Order increases a row's physical damage by 30%. I do want to max this out, but I'm leaving it at 5 points for now since there's a skill I want to get for Susan.



Defensive formation!

Guard Order increases a row's physical defense by a certain amount for 4 turns. This skill actually scales in the same way Attack Order does. It provides a 20% increase in physical defense to one row for 4 turns at level 1.



Putting a single point into Guard Order unlocks this skill. Reinforce is a passive that heals anyone who gets hit with the Prince's buffs by 6 HP at level 1, and 42 HP at level 10. It does allow the Prince to act like a pseudo healer, and the heal does stack with the other passive heals, but I'm not a fan of this skill because if I want to use a healer, a Monk beats them in that department.



So we're going under the sea for the next part of the Labyrinth? I don't know if that beats sailing, but it still sounds exciting.



Now that Hanging's mastered, it deals 250% damage and has a 60% chance to inflict head binds.



Spotted your weakness!

Eagle Eye is like Primal Drums in that it lowers the enemies' physical defenses, but it only affects a single target instead of all the enemies. At level 1, it lowers an enemy's defenses by 10%.



A new habitat means new creatures. We should proceed with caution. Or knowing our leader, charge in without thinking.



Keburi No Sue now lowers the TP cost of all skills by 2 points.



Izuna deals 168% damage and has a 33% chance to petrify.



I hope I don't get another leg cramp while I'm down there.



Hugs! Uh, could you let go? You're squeezing... me... too hard...

The Wildling is the only class to have access to all three binds. Call Snake calls in a snake to bind an enemy's arms. Its stats are exactly the same as the Wildling's. (100% multiplier, so no change.) At level 1 it has a base HP of 40, their initial attack deals 80% damage, their AI attacks deal 70% damage, and they have a 25% chance to inflict arm binds. Call Bird and Call Mole are the head and leg bind equivalents of this skill, and they scale in the exact same way and have the same stat multipliers. Now, it's very important to have these all skills maxed out by the time you get into the post-game. The main reason being is that the Wildling will make a couple of the post-game fights a lot easier to handle. If you plan on doing that anyways.



Primal Drums reduces all enemies' defenses by 25%.



I hope this new Stratum isn't scary to go through.



Earth's Bounty now boosts exp gain by 16%.



Lullaby now has a 60% chance to land.

So now that we've reached a new Stratum, it's time to vote for the party that gets to explore it. Vote for any 3 members. Votes must be bolded.