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Update 37: Corotrangul

You know, there's a lot of reasons as to why I wanted to explore the Labyrinth. Politics wasn't one of them.

...You're kidding, right? Ugh, why does this have to be so complicated? I just wanted to get to the bottom of the Labyrinth. Not go through all this!

I'm afraid not. It seems like tensions between Armoroad and the Deep City might escalate pretty soon.

Well at the moment, the Abyssal King's request doesn't seem to be too unreasonable. Still, Flowdia wasn't happy to hear about it, and things might get worse if we actually comply with it.

Ugh, what am I gonna do? They're obviously trying to get us involved in their personal agendas or something, and I dunno if that's something I wanna do.

Heh, I hear you. Politics and stuff aren't really my thing. Why don't we take a little break from all that, and see if anyone at the port needs our help?

I believe Sheba was having trouble with a water monster of some sort. Shall we assist them on the matter?





We're gonna be doing some more Sea Quests this update, and this is the party that was voted for.





Good old fashioned revenge, huh? There's no way they're pulling that off by themselves. Let's help them out.



Here's the party setup for this one.



And the Limits I'll be using.







As you watch the swirling current, a gigantic monster suddenly rises from the crashing waves! It must be the same monster of the Sheba shore that the client’s ancestor risked it all to fight!

Holy- is that the monster you wanted to-

As you consider this, the client draws her sword and charges into the fray!

But she uses a Spear in the fight.

I guess that answers that.

I never thought I'd see that monster here of all places.

Video: Corotrangul





Whoops. Wrong track. Let me just fix that.



There we go! So anyways, Cotrangl, or rather Corotrangul, since the localizers don't have to compress enemy names to fit within 8 characters anymore, is a cameo from the first game. It was the 2nd boss of the 3rd Stratum. Let's take a look at it.


Corotrangul
HP: 4480
TP: 705
STR: 34
VIT: 32
AGI: 28
LUC: 30
TEC: 33
Attack Type: Strike
Exp: 20000
Item Drops:
-Normal: Rending Fin - 100% Drop Rate. 1 needed for Roundel Dagger (Dagger. Must be restocked.)
--Watery fin that slices all who touch it.
-Gold: Sea King Ice - Kill while head is bound. 100% Drop Rate. Prevents normal drops. 1 needed for Solid Moccasin (Boots. Must be restocked.)
--Corotrangul’s backbone composed of flexible fibers.
Description: A monstrous manta ray that appeared after the Calamity, caging the marine city ever since.
Damage Resistances: Slash: 100% Strike: 100% Pierce: 100% Fire: 150% Ice: 1% Volt: 50%
Ailment Resistances: Sleep: 10% Confusion: 10% Plague: 10% Poison: 10% Blind: 30% Curse: 50% Paralysis: 10%
Bind Resistances: Head: 30% Arm: 30% Leg: 30%
Other Resistances: Death: 1% Petrification: 1% Stun: 10%

Skills:

Flood: Uses the Head. An Ice attack that deals 60% damage to the entire party and has a 20% chance to inflict Sleep.
Coiling: Uses the Legs. A single target Strike attack that deals 150% damage and has a 60% chance to inflict Head, Arm, and Leg binds.
Ice Gaze: Uses the Head. An Ice attack that deals 50% damage to the entire party and lowers their physical attack power by 50% for 4 turns.
Summon: Does not use a body part. Summons Bolt Strikers or Nautiluses.
Aqua Veil: Uses the Legs. Grants Corotrangul immunity to Fire attacks.

Corotrangul operates a lot differently than the other bosses in the game. Most bosses have their AI change as their HP gets lower to make the fight tougher. Not Corotrangul, its AI is entirely scripted for the whole fight. The only thing that changes as its HP gets lower is how many minions it'll summon when it's time to do so. Corotrangul's attack pattern is as follows:

Turn 1: Flood
Turn 2: Coiling
Turn 3: Ice Gaze
Turn 4: If less than 2 allies are on the field (3 if HP is below 51%) use Summon. Otherwise, skip to turn 5.
Turn 5: Aqua Veil

And then it starts back from turn 1 after casting Aqua Veil. Corotrangul will never deviate from this pattern, so don't worry about that. Its attacks don't hit super hard, the threatening part of them is that they can disable or weaken your party. Now if Corotrangul was by itself, this fight would be really easy to go through, but it has minions to throw a wrench into whatever you're planning. Which is what these fights are about. Can you deal with its attack pattern while a bunch of other enemies try to disrupt your momentum? An interesting concept for a fight, but it does mean that the fight doesn't get that much more difficult as it goes on. Thankfully it doesn't last too long to wear out its welcome. As for the minions, here's the stats on the ones he has out now.


Bolt Striker
HP: 214
TP: 705
STR: 27
VIT: 26
AGI: 24
LUC: 25
TEC: 31
Attack Type: Pierce
Exp: 0
Item Drops: N/A
Description: A sea slug with uncanny lightning powers. Its shriek upon death can induce panic.
Damage Resistances: Slash: 150% Strike: 150% Pierce: 150% Fire: 100% Ice: 50% Volt: 100%
Ailment Resistances: Sleep: 30% Confusion: 50% Plague: 30% Poison: 30% Blind: 10% Curse: 10% Paralysis: 30%
Bind Resistances: Head: 50% Arm: 50% Leg: 50%
Other Resistances: Death: 30% Petrification: 30% Stun: 50%

Skills:

Lightning Drop: Uses the Head. A Volt attack that deals 50% damage to the entire party.
Scream: Does not use a body part. Has a 20% chance to inflict Confusion on the entire party. Used if killed with a physical attack.

And here's one of the main annoyances you have to deal with during this fight. Bolt Strikers are really weak to physical attacks, which is bad because that triggers their death skill and put your party members out of commission while they're Confused. Thankfully, accumulative resistance prevents them from doing this repeatedly. They'll also whittle you down with Lightning Drop, and combined with Corotrangul's other attacks, that can put your party in the red.



Gonna have Cassandra use Anticold to block the incoming Flood.





Susan will throw up a Prevent Order to stop Scream.



Let's do this.







Be well!





Oh sorry, but I'm afraid it's not ice to meet you.

If Faye were here right now, she would kill you.

Oh yeah. Definitely.











Blitzritter deals a minor amount of Volt/Pierce damage to a single target.



Turn up the heat.



I'm all pumped up!



Time to get some extra assistance.







Now my whole party should be protected from ailments.



My blade dances!

Blade Rave is a random target Slash attack that hits multiple times. It can be used as a pseudo AOE skill, or to put the hurt on one enemy. I managed to eliminate the two Bolt Strikers here with it. Unfortunately, there was something I failed to take into account.





If Prevent Order manages to block an ailment (Other times, the ailment simply misses), you'll get that text.



Unfortunately, it can only block ailments once.



OHOHOHOHOHO!

Thankfully, Susan was the only one that got confused.









Coiling is a very nasty attack, but thankfully it's single target.



Hello everybody!

Oh, so that's how that works.

And now I can use two Hoplites in battle.







Let it burn!

Some nice damage from Asteria.







Anticold stopped Ice Gaze there. The fights get a lot less threatening when you can completely nullify two of the boss' attacks.





TAKE A KNEE, PEASANT!



Ow! What the hell, Susan!?



Egh. What happened?

You went crazy. Even more so than usual.







Shrug Off completely dispels every single ailment and bind on the user. It doesn't even use a body part, so you can use it while fully bound.



One of the problems with Bunshin is that it leaves you at low HP and TP, so I'm going to fix that.















On the 4th turn of its pattern, Corotrangul will summon more minions if there's not enough on the field. If there are enough, it'll skip to the 5th turn in the pattern and cast Aquaveil instead. As for these minions...


Nautilus
HP: 433
TP: 705
STR: 29
VIT: 30
AGI: 22
LUC: 21
TEC: 24
Attack Type: Slash
Exp: 0
Item Drops: N/A
Description: A shellfish relocated to the Sheba waters due to unnatural currents. Its main weapon is its body.
Damage Resistances: Slash: 75% Strike: 75% Pierce: 75% Fire: 125% Ice: 125% Volt: 125%
Ailment Resistances: Sleep: 100% Confusion: 30% Plague: 50% Poison: 50% Blind: 50% Curse: 10% Paralysis: 50%
Bind Resistances: Head: 50% Arm: 50% Leg: 50%
Other Resistances: Death: 30% Petrification: 30% Stun: 50%

Skills:

Self-Destruct: Uses the Head. Deals 140% damage to the entire party and kills itself in the process.

Nautiluses are a minor annoyance when first summoned. They'll do nothing but attack. However, leave them on the field for too long, and they'll Self-Destruct. If you don't have access to AOEs (although you really should at this point) or elemental attacks, you'll have to waste a lot of time taking them down while leaving Corotrangul alone.





I thought I had that for sure!

Missing a charged attack is quite frustrating.







STRIKE THEM DOWN!





Aquaveil is a really frustrating move to deal with if you've been relying on exploiting its weakness to deal some damage. What it does is it grants Corotrangul immunity to Fire attacks for 4 turns. Dispel that buff immediately, or find other forms of attack.









Cut cut cut!





Hiding from your weaknesses? How cowardly!



And then Corotrangul repeats its pattern from turn 1 after casting Aquaveil.



Fire Star landed that time, dealing a large amount of damage.





One down.





Gonna try to help boost Rose's damage even more.





There's another reason I had Cassandra use Bunshin. In case one of them got hit by Coiling and got hit with an arm bind, the other would still be able to use Anticold on the next turn. I highly recommend watching the video to get an idea of how proper use of a Hoplite's skills can really help keep your momentum going.





I spy... A weak point! Strike it there!





And down goes the other.





Heh heh, getting close to hitting as hard as you, Asteria.

Hm. I'll admit you've come a long way.

Rose is actually capable of hitting harder than Asteria now. But in order for her to do that, Corotrangul has to be hit multiple times with Blade Rave.





Ugh, I was hoping that I could finish off Corotrangul before that happened.









We've killed their leader, and yet those insignificant sea creatures refuse to flee!

Guess we better do some cleanup.

Here's a change I've appreciated in the later EO games. If a boss has minions in the fight, and you kill off the boss first, the fight ends right there. You don't have to waste time killing off the minions. Unfortunately, that doesn't apply here, so let me skip ahead a bit.



If you come back, I'll roast you again.









Nice work everyone. You too, Laura.

Yes, excellent job in finishing it off!

Um, I don't think it's dead quite yet...

You lend the exhausted client your shoulder, and take note of the satisfied expression on her face. It seems that winning where her ancestor could not has helped her let go, as well as learn from it. Your party and the client congratulate each other before setting sail for the ocean city.





But ever since the Calamity, countless monstrosities like that have run rampant in the sea. Only those with unyielding spirits and experience in battle can save the city. ...People like you. ...Oh, and this is from the Queen of Ripples. It’s been sent with her gratitude, so you should take it.







This is essentially the Ice version of Hellfire. Randomly hits all enemies on the field 3 to 5 times, and deals 65% damage per hit. Now I wanna get Corotrangul's Gold Drop, which is to kill it while its head bound. I could just play through the fight normally and try to inflict the Head bind on it near the end of the battle, but...





I have different plans.



Ether Mastery now boosts elemental damage by 13%, which will help me with what I want to do.







Corotrangul's normal drop unlocks a new Dagger for us to use. It's pretty expensive, though.



Now I'm gonna get the equipment reward from this quest.



This will be the party.



And the Limit setup. Let's do this.





This is gonna be a very short battle.



Have Cassandra block Flood.



Scott inflicts the Head bind.



And Asteria gets ready to clear out the Bolt Strikers.





I don't wanna hear a word from you!

And the RNG played nice for me. Hopefully it'll be even nicer and let the Head bind stay on for about 3 turns.





Oh wait, I didn't even need to use Anticold.





Time to clear out the Bolt Strikers.





SCIENCE! In action!



And now I'm gonna use Charge Tactic to increase Hellfire's damage. Oh yes, something you've probably noticed are that 3 characters are highlighted, even though Charge Tactic is a 2 person Limit. Well see, Bunshin clones are actually accounted for when casting Limits. Cassandra wouldn't be able to cast Charge Tactic if she was the only one equipped with that Limit. But if she used Bunshin, she would be able to cast it since she and her clone would count as 2 people. Bunshin can let you use Limit combinations that you're not supposed to have access to, making it even more useful.



Gonna decrease Corotrangul's elemental defense so Hellfire can deal even more damage.





And we're good to go!



A 25% damage boost.



Boo!

Multiplied by an 11% damage boost.



And the Head bind halves its TEC stat.



Multiplied by a 300% damage boost, on top of the 50% damage boost from Corotrangul's Fire weakness, on top of Singularity's 50% damage boost...



Equals very large numbers!

I told you so.

May the ashes from your corpse scatter far away from here!

All you did was singe the manta ray. You didn't really kill it.





And there's the Gold Drop! Oh, and a level up for Scott.







So she broke the chains of revenge that had bound her for so long. Take this. The client left it for you, with wishes of safety on your journeys.



If you already have this, then his last sentence gets replaced with this:

You’ve done well. The ocean city’s restoration is being realized... I hope you’ll keep that in mind.





Laura's Armor is a nice upgrade over Cassandra's current armor.



With Charge mastered, Scott will be hitting a lot harder with Hanging.





The boots the Sea King Ice unlocks can't be purchased until we get a drop from a monster on the 11th floor. Well, let's tackle the other two Sea Quests now.



This time, we'll do the 2nd one.

They'll need our help if that monster is still lurking around.





Here's the setup for this one.







The fishermen begin fishing in high spirits, but the heavy currents keep your attention on the ship! The fishermen are undaunted by the keening ship, but just as they bring up their nets... Suddenly a school of fish and a gigantic monster leading them jumps out as if chasing the fishnets!

Of course they couldn't just leave this place alone.

It seems that the clients cannot fish until you defeat the monsters. Quickly draw your weapons and cooperate with the fishermen to confront the swarm of monsters!





Corotrangul will always start out with 2 Bolt Strikers by its side.









Same opening strategy as the first fight.









Pincushion is the Buccaneer's best damage skill. It hits all enemies on the field a random number of times. What makes this great is that this skill scales off of the Buccaneer's AGI stat. The damage formula for the skill is Skill Power + (3 * AGI). And it still takes the user's STR stat into consideration, but increasing AGI actually has more of an effect than increasing STR. With that said, don't try to rush for it, because Pincushion isn't that great early. The damage to TP ratio is not enough to be worth it at that point.





Nope.











Tokashiki's AI will have him cast Pincushion if there's more than one enemy on the field. If there's only one, he'll cast Rapid Fire instead.



Oh no.





Well, shoot.





Thankfully, Tokashiki is the only one that got Confused.



I summon you!



I've come to help! Oh Faye, after you're done with this, you really should getting around to cleaning your room at the inn. It's very messy and a complete eyesore.

She's right. Also, did you make sure to fill out the paperwork and taxes for our supplies? It's very important that you get that done.

And blah blah blah blah blah blah nag nag nag blah...

Oh my gosh, it's worse than I imagined.

Well they do have a point. You really could stand to be more organized and be a little less obsessed with punching things.

Ahhhhhhh! Nag overload!





Arrglrfrashkl. Faye do this, Faye do that. Narghlbargl.











And Protect Order basically undid the damage that the Bolt Striker did to the front row. And that's a level 1 Protect Order in action. It's a fantastic skill.





Now that there's less enemies on the field, I think it's a good time to use this skill and knock off a huge chunk of Corotrangul's HP.





Y'know, back in my day, if a little kid like you was being a brat, they'd get a good flogging!

Don't they teach you how to respect yer elders, sonny!?

Why!?







Oh no. Swashbuckling is a passive ability that gives the use a chance to attack multiple times when using regular attacks.





And so he ended up killing his father.





If Ice Gaze isn't properly defended against, it'll halve you characters' physical attack power for 4 turns.







Git off my lawn!









Thankfully it does nothing to elemental attack power.







When Corotrangul gets below 51%, it'll summon 3 allies instead of 2 when it gets to use Summon.





Hey look, I'm healing you! Please shut up!







Now I wanna revive Ouha, but it's a little risky to do so right now. So I'm gonna use the Cassandras to cover my bases and guarantee his safety, in case he gets attacked. Sadly, you can't use Bodyguard on dead allies.









And the advantage of having 2 Cassandras is that one of them will block Flood, while the other one guarantees Ouha's safety while he gets healed up.





Like so.





It's me! Faye! Woooo...





And I used this attack way too early.



And here's Rapid Fire. It's randomly hits all enemies on the field 3 times.







Corotrangul's down, so it's time to play cleanup.











Before you can even sheath your blades, the clients resume fishing, hoping you will steer the way. Their beaming faces are a stark contrast to how they looked as they fought the monsters. Eventually, the fishermen are satisfied with their catch, and you set sail for the ocean city port.







Taking such risks for a catch… That must be why the ocean city’s fish taste so great. I know a good restaurant, but I think I better give this to you first. The clients left it for you.



If you already have this, the Harbormaster's last sentence changes to the one he said in the first Sea Quest. These ones are all like that.



This would be a good upgrade for gun users.



Now let's do the final Sea Quest.

That's kind of a weird way to propose, but whatever.





The setup for this Sea Quest.







All of a sudden, the Prince announces himself from the side of the ship with his retainers. As you watch, dumbfounded, a black monster jumps from the sea as if to answer the Prince’s voice! That must be the sea monster that controls the currents, making the residents of Sheba suffer.

Yeah... you might want to focus on killing the giant manta ray instead of shouting at it.

You interrupt the Prince’s shouting to drag him into battle, charging with your weapons drawn!







Gonna have Rose soften up the enemies for Kirks.



While Faye applies Prevent Order.



Unfortunately, Skaide doesn't always use her skills at the right times, so everyone's gonna get hit with Flood.



Stay healthy!







Thankfully the attack doesn't hit too hard, and Corotrangul's pattern is pretty forgiving to deal with.



Caught you off guard!









Fortunately, Skaide's AI cheats when it comes to Coiling.



Fire Arms imbues a character's regular attacks with the Fire element, and increases their resistance to Fire attacks for 4 turns.



Heal us!







Unfortunately, Skaide's tendency to Bodyguard people during Coiling gets her arms bound, meaning that she can't use any of her defensive skills until its dispelled.





Give em hell, girls!







Eee hee hee hee! I'll chop you all into teeny tiny pieces!

And the entire front line got Confused. Fantastic.







Thankfully Faye didn't get Confused, so she was capable of dispelling it immediately.



When Corotrangul uses Aquaveil, Kirks will switch to using Volt Star if it's the only enemy on the field. Otherwise she'll use Binary Fire to clear out the minions, because that's her only AOE.







Parry is a passive that randomly activates when the user gets targeted with a physical attack. When it activates, it nullifies the attack completely.



Her AI isn't completely dumb, so she'll use Anticold at the right times fairly often.







Once Mito lays down his buffs, he'll focus on imbuing Fire Arms on Skaide and then using Regal Radiance to deal some AOE damage.







Swords dance!

Blade Rave hit 5 times there, so Rose ended up dealing a total of 1167 points of damage!







Ha ha! I chopped you, then I cut you, then I killed you!

Hmm. I feel like we're forgetting something.

Eventually it goes down.









You and the clients take a moment to revel in your victory, when suddenly you realize something.

Now I remember! We were supposed to grab... the thing's head...

...Aw shoot. That was a really bad time to kill it, huh?

The Queen of Ripples’ marriage condition was to bring back the monster’s head. But it sunk... The Prince turns pale and begins to strip as though to jump in after it, but his retainers stop him!

Dude, are you crazy!? The thing's long gone by now! Let it go!

Could you at least quit your whining? ...Okay, I didn't say to keep-WOW! Are you seriously a baby or something!?

This is embarrassing. Let's just sail back.

Agreed.

You decide to ignore the client’s sniveling and tantrums, as you head back to the ocean city to report.







Well, his monster may be slain, but so is his proposal. Oh well. He’s young yet, he’s got time. He left this for you as thanks. The bonds of friendship are important, you know. Take it.









Well, with that out of the way, let's move onto voting for the party that will explore the rest of the 3rd Stratum. Vote for 3 people you'd like to see explore the 3rd Stratum.