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Update 54: Brevity











Hey, he wasn't behind us.

Kujura’s wounds have apparently healed, and he stands hale before you, keeping strict watch.

It’s from the old woman of the Senatus. The Amarantos seems to be in the ritual hall deep within.

Where is it located?

On the 15th floor, to be exact. Your objective is to traverse the shrine where the Deep Ones lurk.

After relaying the message, the young man gazes at you with a sardonic grin.

You’ll have to deal with Deep Ones during your journey. You should be used to it now, no?

With this, Kujura begins a slow walk towards the lower regions of the shrine.

I’ll continue my own inquiries and let you know if I find anything. Tread carefully.







Here's another gate switch. We'll be seeing a lot of those on this floor.



As well as a lot of gates.



We're actually trapped in this room until we use this switch.

Uhhh...

Huh? What is it kid?

Look over there.



That's a massive Deep One!

What should we do!?

I'll tell you what we should do. Take it down!






Deep Coistral
Behavior: Chases after you if the gates are open. Gives up if they can't get to you.
Aggressive: Yes.
HP: 2712
TP: 641
STR: 53
VIT: 46
AGI: 43
LUC: 39
TEC: 45
Attack Type: Slash
Exp: 18010
Item Drops:
-Drop 1: Mithril Shard - 40% Drop Rate. 1 needed for Aymur (Mace. Must be restocked.)
--Shard of a sword made with a forgotten technique.
-Drop 2: N/A
-Book: Power Book - 1% Drop Rate.
Description: A Deep One that has lived long enough to change drastically. It wields a dreadful sword.
Damage Resistances: Slash: 50% Strike: 50% Pierce: 50% Fire: 100% Ice: 100% Volt: 100%
Ailment Resistances: Sleep: 10% Confusion: 10% Plague: 122% Poison: 122% Blind: 10% Curse: 10% Paralysis: 122%
Bind Resistances: Head: 25% Arm: 25% Leg: 25%
Other Resistances: Death: IMMUNE Petrification: 10% Stun: 50%

Skills:

Leaping Slash: Uses the Arms. Deals 80% Slash damage to the front row.
Counter: Uses the Arms. A counterattack that deals 115% Almighty damage to whoever attacks it. Has an action speed of +30.
Sea Guillotine: ???

Deep Coistrals are one of the toughest enemies in Stratum. They hit really hard, and are heavily resistant to physicals. Leaping Slash will give your front line a hard time, and Counter will pretty much make you think twice about using multi-hit moves. If you think they're nasty now, they'll get a lot worse later if you let... well, I'll talk about it when the time comes.











Setting up like usual.





Yeah, they dish out a lot of damage.





And can take it too.









Ooh, that's lucky, and very convenient.



You ready for this?





Not sure why I didn't have Scott charge up there in the first place. It's not like head binding it is gonna help us much.

















Let's boogie!













Now that's more like it!



Oh dear.









And goodbye Charlotte. She's not going to survive this.





That's nice and all, but...



Counter activates multiple times depending on how many times you attacked him. And counterattacks do not have an accuracy check so...





Yeah. And the worst part is that once his HP drops below 51%, he'll spam Counter very often.









Well, Hanging doesn't hit multiple times, so Scott survived there.





Oh yeah. I'm just that good.





A shame about Charlotte dying, but that went relatively smoothly all things considered.







And here are the stairs to the 15th floor! Wow, that was short! See you all next time!