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Update 54 and a Half: Okay, Not That Brief

Wait wait wait. You skipped the whole 14th floor? Just like that? Really?

How did you even get Missy's requests done?

Yes! Your story is nonsense!

Uhhh...

I apologize on behalf of Rose, Sir Faye. And everyone else listening. By the way, thanks for killing me off. I really appreciated that. That's not actually what happened. What actually happened was...

Update 54 and a Half: Okay, Not That Brief





Uhhh... RUUUUUUN!



We can go through that gate over there!



Um, it didn't close! Now what!?

Keep running!



He's getting close!

There's another gate! Let's hope that one works!



Ha! Looks like it did! He doesn't look too pleased about it either, ha ha!

Ha ha, yeah! ...Y'know, I wonder if we could have taken him.

Look at the size of that Deep One, Rose. I doubt that's a good idea.

You didn't think I would actually just skip an entire floor, did you? Nah, I'll show you the proper way to do things. And yes, killing that FOE allows you to go straight to the 15th floor, skipping everything this floor has to throw at you.

Anyways the gimmick for this floor are those FOEs. You want to lure them into those rooms, and go through a gate to trap them.







Ptarmigan
HP: 496
TP: 141
STR: 37
VIT: 29
AGI: 34
LUC: 31
TEC: 38
Attack Type: Pierce
Exp: 1533
Item Drops:
-Drop 1: Gold Carnucle - 35% Drop Rate. 1 needed for Dirk (Dagger), Brave Bracers (Gloves), and Kijin Daiou (Katana. Must be restocked.) 10 needed for Storm Amulet. (Accessory.)
--Decorative Ptarmigan feather with an electric charge.
-Drop 2: N/A
-Gold: N/A
Description: A bird with vestigial wings. Beware its cute gestures meant to catch prey off guard.
Damage Resistances: Slash: 100% Strike: 100% Pierce: 100% Fire: 150% Ice: 100% Volt: 50%
Ailment Resistances: Sleep: 100% Confusion: 100% Plague: 100% Poison: 100% Blind: 25% Curse: Paralysis: 100%
Bind Resistances: Head: 100% Arm: 100% Leg: 100%
Other Resistances: Death: 100% Petrification: 100% Stun: 100%

Skills:

Ominous Step: Uses the Legs. Lowers the entire party's physical attack by 50%.

Ptarmigans aren't much to talk about. They mainly serve as a nuisance in battle with Ominous Step. You can counteract that by setting up an attack buff beforehand. But they should probably be taken out first unless you want battles to slow to a crawl.



Aww. How adorable-HEY!



...Really? He just did that?

Ugh. Never trust a bird or a... penguin thing... Y'know, I can't tell what that is.







Don't you dare try to hinder my loyal subjects!





Okay, now let's take them out before they-



Wait, no! NO! NO! I forgot to change Charlotte's skill build back!



My blade could use a new shade of red!

Ohhhh, not good. While Kaishaku cuts down on how long random encounters last just a tiny bit, it greatly puts my party at risk.



Fortunately, nothing much happened in that fight.



This shortcut will let you skip all that nonsense with the Deep Coistral.



And here's another enemy, though one we encountered last floor.


Silverback
HP: 508
TP: 142
STR: 42
VIT: 37
AGI: 32
LUC: 29
TEC: 36
Attack Type: Slash
Exp: 1586
Item Drops:
-Drop 1: Silver Snakeskin - 30% Drop Rate. 1 needed for War Greaves (Boots), Death Magatama (Accessory), and Origin Tablets (Book. Must be restocked.) 3 needed for Kite Shield (Shield.)
--It shines so brilliantly as to be irresistible.
-Drop 2: Crushing Fang - 10% Drop Rate. 1 needed for Wakizashi (Katana.) 5 needed for Colichemarde (Rapier.)
--Shatters its prey’s bones, preventing them from moving.
-Gold: N/A
Description: A beautiful, white snake with a noble bearing that dwells in the Shrine. Its sharp fangs are lethal.
Damage Resistances: Slash: 100% Strike: 100% Pierce: 100% Fire: 100% Ice: 100% Volt: 50%
Ailment Resistances: Sleep: 100% Confusion: 100% Plague: 100% Poison: 25% Blind: 100% Curse: 100% Paralysis: 100%
Bind Resistances: Head: 100% Arm: 25% Leg: 25%
Other Resistances: Death: 100% Petrification: 100% Stun: 100%

Skills:

Chomp: Uses the Head. Deals 150% Strike damage to a single target.

Silverbacks are also nothing remarkable. They hit fairly hard, and that's about it.





I'LL SLICE YOU AGAIN AND AGAIN UNTIL YOU'RE NOTHING BUT A PILE OF RIBBONS!

Charlotte, stop! It's already dead!

...O-oh. I-I was just making sure. Mmhmm...



Those things are mostly trash mobs.







There's a switch to raise those gates.



What are those fish people doing?

Hmm. They appear to be gathered around at that silver ring for some reason.

Should we go after it?

Silently observing the beasts, you notice a silvery object at their feet. You hesitate to enter battle with them, but the object on the floor has piqued your curiosity. You weigh the risk against the potential reward before making your decision...



This is another class event. If you sneak up and take it without a Ninja in the party:

You decide to move very carefully and quietly toward the shining object on the floor... But your attempts at stealth were for naught against the monsters’ keen hearing! You are left with no choice but to face the monsters who even now bare their fangs at you!

Oh carp.

You then get blindsided. But if you choose that option with a Ninja in the party:

Do not worry. For I will get it.

Upon your decision to sneak up to the object, Akatsuki volunteers to apply ninja expertise to it. After confirming that none of the rest of the party objects, Akatsuki suddenly disappears! Akatsuki snatches up the shining object and returns, quick as lightning.

They blinked, and they missed me.

Um. I wasn't with you when you were exploring the 14th floor.

Yes, but you could have gotten that if you were, right?

Hmm... I guess I could ha-HEY! Quit embellishing the story and tell us what really happened!

Fine, fine. We actually took a more... brutal approach.

Take it by force:

Since the monsters haven’t noticed you yet, you may be able to ambush them... You nod firmly to yourself, draw your weapons, and charge at the monsters with your best war cry!

IT'S FILLETING TIME!



These monsters are actually from the next floor. I'd tell you more about them, but...







I killed them before they could really do anything.



Before you can catch your breath, the monsters growl and fall upon you!

Ugh, again?

BRING IT!



And there's another monster from the next floor. But like last time...







They died before they could really do anything.



Just what is this for?

Doesn't look like anything you can wear. The size is too... off for that.

Guess we better save it for later. Maybe we can pawn it off to Edie.

I don't know if it's worth that much. Besides, I don't trust her to give us something worthwhile after that scamming attempt.

Fine. We'll keep it.









Why don't we have anymore tents?

Oh, Faye stopped buying anymore of them after Edie started price gouging for those. Tch.

Besides, I don't think camping out does much for us anymore. We're tough enough to survive in here without taking any breaks.

There's another camping site in here, but I'm not gonna make anymore use of these. Tents don't really recover that much at this point, and they're a waste of inventory space.



If the gate is open, you can close it if you walk this way. If you care about that for some reason. I don't know why this gate is here, to be honest.







It's a giant fish lady this time!

Yeah, we can see that, kid.



Even if we open these gates, she'll just go after us.

Ooh! I saw another gate earlier. Maybe there's a 3rd one in the room?



Yes! Maybe we can trap her in here, like with that other one!

Before you do that, why don't we have a look around? There's still more to this area.













Oh, that's just cold!


Otherspawn
HP: 424
TP: 143
STR: 34
VIT: 35
AGI: 28
LUC: 33
TEC: 41
Attack Type: Pierce
Exp: 1077
Item Drops:
-Drop 1: Dryad Liquid - 30% Drop Rate. 1 needed for Sleep Gas (Item), and Slashed Mail (Light Armor.) 2 needed for Crown Hat (Helmet.) 3 needed for Katzbalger (Sword.)
--Odd fluid that changes hue at the water spirit’s whim.
-Drop 2: Flame Fruit - 20% Drop Rate. See 3rd Stratum Take Point info for more details.
-Gold: Dryad Statue - Kill with Ice. 90% Drop Rate. 1 needed for Ice Cannon (Gun.)
--Beautifully preserved ice sculpture.
Description: Minion of evil dwelling in the undersea shrine. It summons winds that erode resistance to ice.
Damage Resistances: Slash: 100% Strike: 100% Pierce: 100% Fire: 50% Ice: IMMUNE Volt: 200%
Ailment Resistances: Sleep: 100% Confusion: 100% Plague: 100% Poison: 100% Blind: 100% Curse: 100% Paralysis: 122%
Bind Resistances: Head: 100% Arm: 100% Leg: 100%
Other Resistances: Death: 100% Petrification: 100% Stun: 100%

Skills:

Ice Burn: Uses the Head. Lowers the party's resistance to Ice attacks.
Summon: Does not use a body part. Summons another Otherspawn.

These things are basically support monsters. They don't do much other than lowering your party's resistance to Ice attacks and summoning more Otherspawns. But if you let too many Otherspawns enter battle, bad things happen. What bad things? I'll show you later.

What are those things? They don't look like anything from this world.

Maybe they're related to the Deep Ones, somehow?

Maybe.





But for the most part, Otherspawns don't do much.







F2 Mine Point:
Red Jasper: 20% Gather Rate. 1 needed for Brave Bracers (Gloves.)
-Jewel valued as a good luck charm for warding off evil.
Serpentinite: 80% Gather Rate. 1 needed for War Greaves (Boots.) 5 needed for Witch Drawers (Clothes.)
-The patterns on this rock resemble a snake’s trail.
Memimorphite: Rare. 1 needed for Frost Amulet (Accessory.) 3 needed for Rainbow Shield (Shield.)
-Changes color when viewed from different angles.
Common Gather Periods: 1 to 12.
Rare Gather Periods: 1 to 4.



Ready?

Ready!



RUN!



Wait for her to get closer!



Now!



Huh. That actually went smoothly. Okay, now let's-



...Move onto the next room.

Uhh...

Can't we just open the gates again?

But that would mean freeing the Deep One.

Well, we're closer to this gate than that Deep One is. If we're fast enough, we could go through before she catches up to us.



Okay, MOVE IT!



Woo! See, what'd I tell you?

Ugh. I just wonder how many more times we'll have to do this.









And here's a shortcut to skip that little puzzle.





Oh, let me just show you what makes Otherspawns so dangerous.





Otherspawns will try to summon more Otherspawns.







Once 3 of them are in the fight, something very very bad will happen.



Sacrifice: Limit Skill. Requires 3 Otherspawns. Does not use a body part. The Otherspawns sacrifice themselves to summon a Deep Coistral or a Deep Prelate.

GIANT FISH LADY!

AAAAHHHHHH!



I'm going to say this right now. This party does not stand a chance against her. Maybe if we had Faye or Cassandra with us, we could take her, but as it stands, our best option is to run.



Aw shoot, I can't see a way out!



Same here! Ohhh, what do we do?







And this is why I don't want to fight them. If the party was at a lower level, they would have been vaporized.



I think we may be trapped!



Hrm... No we're not! Follow me!





Another gate switch.





Hmm.





What do you know, another Deep One.

Think she'll be as gullible as the last one?





Hopefully!



Yo, fish lady! Cage match! You and me! Let's do this!





Actually, you know what? I changed my mind. Sorry girl. Maybe next time.



I think we better run fast! She looks like she really wants to fight with you!



Too slow! Ohoho!





And now we can skip that puzzle as well on future visits.



Oddly enough, the FOEs on this floor won't go after you at all until the gates are open. Even if you're right next to them.







Another gate switch.



But here's a secret passage that we can go through!






Sauroposeidon
HP: 880
TP: 144
STR: 47
VIT: 39
AGI: 31
LUC: 31
TEC: 26
Attack Type: Pierce
Exp: 3428
Item Drops:
-Drop 1: Monster Bone - 70% Drop Rate. 1 needed for Curved Bone (Mace.) 2 needed for Shamshir (Sword.) 5 needed for Bravant (Item.)
--A femur strong enough to support the Sauroposeidon.
-Drop 2: N/A
-Gold: N/A
Description: An herbivore known for its long neck. It is extremely defensive and will attack unprovoked.
Damage Resistances: Slash: 100% Strike: 100% Pierce: 100% Fire: 100% Ice: 100% Volt: 100%
Ailment Resistances: Sleep: 100% Confusion: 100% Plague: 100% Poison: 100% Blind: 100% Curse: 100% Paralysis: 100%
Bind Resistances: Head: 100% Arm: 122% Leg: 100%
Other Resistances: Death: 25% Petrification: 100% Stun: 100%

Skills:

Great Spike: Uses the Legs. Deals 150% Pierce damage to a single target. Adjacent targets take splash damage. (70% of what the intended target took.)

Sauroposeidons are one of the strongest monsters in the Stratum, though not as strong as the Big Snakehead. They can hit really hard, but they don't use Great Spike too often, unless you're on a later floor. You'll want to kill enough of them to unlock the Bravant, as that's a really good consumable item.



I'll make sure you all go extinct again!



But most of the time, they show up alone or with trash mobs, so they're not a super big threat.







Has a 27% chance to inflict Stun. Meh.



Well, money is always nice to come by.



I believe this is where that man said he found some treasure.

Then let's start looking!

You recall the request you accepted to find an antique for a collector... These ruins are centuries old. You may be able to find something here for him. You climb the mountain of rubbish and begin digging through it.

Ooh! How about this?

Susa lets out a shout! It seems that Susan has found something!



You can take this statue back and turn it in, or try searching for something else.



If we take the statue...



You carefully wrap the statue in a cloth and put it in your backpack. You have obtained the item requested by the client! Take it to the bar.



But we won't because this doesn't net us the best reward.

I dunno if this is something he wants.

Yeah, didn't Edie say that he bought a candlestick from her?

Hmm, you're right. Oh well, back into the pile!

You may find a more appropriate item in a different pile. You toss the item you found back onto the heap and begin looking again.



Aha! Found something!



If we take it with us:





But once again, it's not what we need.

That's not a candlestick.

Oh well.



Here we... go?







Like with the other treasures, we could take it with us, but we won't get the best reward for coming back with this.





I found a candlestick!

Heh. Nice going, kid!

This is what we need to get the best reward, so let's take it.











Whoa whoa whoa! What's going on here!?

I believe we had a request about this.

...They don’t seem to want to attack you, but they are not moving from their positions. You remember the request you accepted to stop the statues from appearing... It seems whatever device is summoning them is reacting to intruders. You are free to search for a way to stop the statues from appearing, or you can leave.

What should we do about them?

Let's just smash them! They don't look too durable.

Is violence your answer to everything?

Pfft, when has violence not solved a problem?

I can think of a few times.

Tch, whatever. CHAAAAARGE!






Pincer Statue
HP: 1044
TP: 400
STR: 42
VIT: 45
AGI: 29
LUC: 33
TEC: 42
Attack Type: Strike
Exp: 1595
Item Drops: N/A
Description: N/A
Damage Resistances: Slash: 50% Strike: 150% Pierce: 50% Fire: 100% Ice: 150% Volt: 100%
Ailment Resistances: Sleep: 25% Confusion: 100% Plague: IMMUNE Poison: IMMUNE Blind: 100% Curse: 100% Paralysis: 100%
Bind Resistances: Head: 122% Arm: 122% Leg: 122%
Other Resistances: Death: 100% Petrification: IMMUNE Stun: 50%

Skills:

Fireball: Uses the Head. Deals 100% Fire damage to a single target.

You're not actually supposed to fight these things, so they don't have any drops or a codex entry. They're just a stronger version of a regular enemy you can fight later. They're not too much of a threat if you do choose to fight them, but it won't do you much good.







They're just a beefed up random encounter, so I'm not going into too much detail on how to take them down. Besides, there's no benefit to fighting them.

See? What did I-





Wait, what?

Like right now.

I guess violence wasn't the solution there.

Hmm? There's something on the front of this statue.







Huh. Hey, it looks like they all have some sort of marking on them!

I suppose we better check the statues, then.















I wonder what this all means.

Hey! There's something on the pillar here!









Those are the same symbols that are on those statues.

Hmm. I'll move the top switch for now.



It seems this switch makes nearby statues disappear.



What does the other switch do?



It seems this switch controls not only statues’ appearances, but disappearances as well. You will have to think hard about what order to move the switches in...

The solution to this puzzle is actually really simple.















A solemn silence fills the undersea shrine once again... You have accomplished the request! Go back to the bar to report your success.

Problem solved!

Just flip all the switches that isn't the X. All that switch does is reset the puzzle. The order you flip all the other switches in doesn't matter at all. Now that the statues are gone, let's check out the rest of the room.





A6 Mine Point:
Red Jasper: 40% Gather Rate.
Serpentinite: 60% Gather Rate.
Memimorphite: Rare.
Common Gather Periods: 1 to 9.
Rare Gather Periods: 2 to 5.





Yeah, there's a 2nd campsite on the floor. It's kind of long and you do have to do the whole thing in one go since there aren't any huge shortcuts.







Crap!

What's wrong, Roooohh no.

You look to see Rose standing paralyzed with fear, one foot extended forward oddly. Examining Rose’s position, you see that the stone floor is sinking in suspiciously... It appears to be a trap of some kind, but that won’t be certain unless you step directly onto it.

Someone mind telling me what the hell I should do?

This is a class specific event. If you have a Ninja in the party, the text for this event changes a bit.

Ah, that is safe to step on, Miss Rose. It is not a trap at all.

Just then, the ninja Akatsuki speaks up and explains that the apparent trap is completely safe. If you trust Akatsuki’s words, you may test the trap yourself by stepping directly onto it...

Alternatively, if the event happens to have your Ninja be the one stepping on the trap...

As you proceed through the solemn temple, Akatsuki abruptly stops. Examining Akatsuki’s position, you see that the stone floor is sinking in suspiciously... The ninja Akatsuki ponders for a moment, and then nods before suddenly stepping onto the stone! A thunderous sound of scraping stones echoes and the ruins tremble about you!

What the heck was that?

You look nervously around, but Akatsuki only smiles calmly as a medicine bottle suddenly appears. You are baffled by the overly theatrical device, but grateful for the medicine bottle.

An overly theatrical delivery system.



...Do you have like a, thing, for Akatsuki or something?

No. I'm just... somewhat fascinated by Ninjas. Besides, I could never tear him away from-

Just get on with it!

Ah! Sorry! Okay then...



Step bravely onto the stone:

Here goes...

Rose braces for the worst and steps onto the stone floor! A thunderous sound of scraping stones echoes and the ruins tremble about you! You immediately draw your weapons and raise your guard, but as time passes, nothing seems to happen. Eventually, you notice a bottle of medicine near Rose’s foot that wasn’t there before. You are baffled by the overly theatrical device, but grateful for the medicine bottle.

Overdramatic, much?

And then you get an Amrita II. If you slowly lift your foot off:

Rose gulps and carefully steps away from the stone, but nothing seems to happen. You sigh with relief before returning to your adventure, now more cautious of your footing.

If you keep waiting:

Rose decides to wait to see what happens....... But nothing happens!

But this also has a chance of happening if you pick that option:

Rose decides to wait to see what happens....... Suddenly, Rose raises one foot from the stone floor and begins to roll around in pain!

MY LEG! AAAUU-

Stop your embellishments and tell us the truth!

No, uh... that's actually what happened.

Oh. Go on then.

UUGGGGHHH!

You and the others rush over to Rose’s aid, but it turns out to be a mere foot cramp.

Rose recovers 60 HP!

That's an in-game typo, by the way. You actually lose 60 HP from that.

The other members lend Rose their shoulders and you return to your adventure with heavy hearts.



Another gate switch.













Okay, here's what we'll do. We'll lure that Deep One into this cage, and go on from there.





Uhh, we might need a change of plans.

Mmm, we can still do this!





Cozy in there, isn't it?

Nice! Now we'll just open the gates and go on through to the south.

I don't think we can do that. Look at the map. The switch is all the way up there, but the Deep One is really close to the southern gate. I don't think we can make it to that gate from there.

So, what do we do?

Hang on, it looks like there's a path to the west. We could try going that way instead.



It's worth a shot! Go!







Oh for the love of-



Let's just get this over with.





Here's a one way shortcut in case you mess up this next puzzle.



Uh oh. We're in the middle of the map, and uhh...



Son of a- talk about being in the lions' den!





There's no random encounters in this room at all, so take as much time as you need to figure out what you need to do.

Figure anything out?

Maybe.



I sure hope this works!

What if it doesn't!? What if we get trapped!?

...We have an Ariadne Thread.

Oh, right.





Good, two of them are heading for the same gate.

So that leaves an exit for us!



Woohoo! We did it!

High fives all around!

Ha ha! Yo, fish people! I suggest getting comfortable, because who knows how long you'll be stuck in there!



Hmm, why do the gates close when we go through them, but not when the Deep Ones do?

...You know, that is a good question. Come to think of it, they didn't close for those gigantic walruses on the last floor too.

Magic?

...I guess that's a good explanation as any.





Here's a shortcut I missed, earlier.





And another one so we don't have to go through all that again.



But now we're done with this floor! For real, this time!

Huh, you know, if we just took out the big fish guy from earlier, we could have skipped the whole floor.

Well, what you know? Oh well, I dunno if we could have taken him.

We probably could have, but eh, whatever.