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Update 76: Do-Over





As if tacitly admitting it, the Senatus ruling over Armoroad have invited explorers to their city. The invitation drew throngs of eager explorers who gathered to traverse the undersea maze. But none of the throngs who came to challenge that maze were strong enough to master it. The impenetrable ruins came to be known as the Yggdrasil Labyrinth, and its legend spread further... You yourself are an explorer who has heard its legend and now sail to Armoroad to investigate. Your only objective: to challenge the Labyrinth and win fame and fortune. Your hour is at hand!



Welcome to New Game +! Once you beat one of the final bosses in this game, this option permanently replaces starting a regular new game. This was feature added to Etrian Odyssey III due to the whole multiple endings aspect (The first two games didn't have this since it would be fairly pointless there.) Now Etrian Odyssey III's version of NG+ is a bit primitive compared to how the later games handled it. For one thing, those games let you choose what to carry over into your second playthrough. This game doesn't do that, but I'll get into more detail a bit later. Now if you're trying to go for 100% completion and are just trying to get the endings out of the way as soon as possible, it's best to do them before you jump into the post-game. Now before you start your second playthrough, make sure to turn in the mission to whoever you sided with to get the reward. Now if you sided with Armoroad...



You would get the Armoroad Emblem, which is a very nice accessory that increases a bunch of your stats and increases your HP pool by a ton. It's a nice accessory for more fragile classes, especially the Shogun, which is exclusive to the Armoroad path.





And now that we've completed the Armoroad path, we get a new icon on the Guild Card. Yeah, been a while since we've taken a look at this thing.

Anyways, unlike when the game was first started, we can head to places other than the Explorer's Guild.




Huh? Whoa, aren’t you with that Tidehunt guild everyone’s been talking about? Everyone I’ve met from Tidehunt has been really amazing. Well, best of luck to you all too! ...Oh, I almost forgot. Since you guys are part of the same guild, you can claim the items they left!

Uh, we're the ones that left this stuff here in the first place.

On a NG+, all of your items (Not counting key items) are kept, as well as anything you had in storage.





Wha!? We're not new! We're the ones that founded the guild in the first pla-MMPH MMPH!

Sorry! He doesn't like being called a rookie. Faye. What did you do?

I dunno. I was just trying to bring us back.

Then welcome to Napier’s Firm. I’ll cut the pleasantries short, as you surely know them already. Thanks to the achievements of your predecessors, my Firm now has the finest stock in Armoroad. You should thank your betters for being able to enjoy the fruits. I hear that Tidehunt has quite a bankroll build up... I look forward to your custom.

Yeah for some reason, this game tries to justify the existence of NG+ in a really awkward way. Don't get used to them having more dialogue, that's just for the first time we revisit them. They all still have their floor dialogue for the appropriate floor. Anyways, all of our money is kept, and any items we unlocked stay unlocked.



Anyways, the Abyssal King and Olympia dropped a few items when we beat them. Let's take a look at what they unlock.







The Durandal is a very nice Sword, but it's not the ultimate Sword. There are a few others that outclass it, but all of those are made from the drops of post-game bosses. If you have a Gladiator and are just rushing through the game to get the other endings, there's no harm in buying one.



Now the Carbide Armor makes the ultimate armor for the Yggdroid, the class that we haven't unlocked yet. It provides a lot of defense, and a 10% reduction to all forms of physical damage.

Of course in order to actually use this piece of equipment, you have to play through the game twice. For the record, Shoguns don't have it much better. Their ultimate Katana also requires 2 playthroughs to unlock. Though unlike the Carbide Armor, the drop that unlocks theirs can't be lost permanently.




That's us! The new recruits to Tidehunt! Okay, what happened to the people that used to run this guild?

Maybe everyone got drain bamage or something.

I’ve have been hearing about you! Hello! You can take on missions called ”requests” here. Though, considering how much your guild-mates liked quests, there might not be many left! Still, be dropping in on me once in a while! I will be looking forward to seeing you!

For the record, there aren't any NG+ exclusive bar patrons.



Wow, she's right. The request board is cleaned out!

Oh, and here's something important to know about EO3's NG+. Any quests you've finished cannot be redone in future playthroughs. Didn't get the best result for a quest and wanted to try again? Too bad. You made your bed, now lie in it. While the exp gain would be a bit of a pittance to a level 50+ party, it does make grinding up other party members a bit harder. Now if any quests were left unfinished in the previous playthrough, you can't start them again until you get to the appropriate floor.





The old lady at the Senatus told me about you. You’re the newbie in Tidehunt, right? I’m sure the veterans in your crew explained the details to you, so we can skip the formalities. Newbie or not, should be nothing to worry about if you’re in Tidehunt. Just do your best.



You know, I got the feeling something like this happened before.

Yes, back when we first reached the Deep City, we went back in time because... Oh! Faye! Maybe she's-

What's up everyone?

Faye, you're back!

HEY HEY! EASY ON THE GUTS!

Aw come on, you can't handle a little bear hug?

In NG+, all of your guild members will transfer over to your second playthrough. Levels, skill points, equipment, retirements, and any increased stats through the use of books will remain intact.

Oh and speaking of skill points, I won't be going into my party's skill builds for a while, as that's not really something to worry about in replaying the game on a NG+. Unless you go with all new party members for some reason.






Does someone mind explaining why everyone thinks we're new?

We're just as clueless as you. Yes, that would be us!

Well, that says it all. Tidehunt’s private ship should already be ready for you. Use it to venture out into the great sea and beyond. Who knows? We may not have seen it all yet. I expect great things from you, just as I did from your mates.

You get your ship back with all its upgrades already unlocked, though you can't rename it. As you can see, all of our sailing progress is kept, since we still have the maps filled in. This also includes any discoveries you made.





And any Sea Quests that were completed stay completed.

By the way, have any of you seen Charlotte?

She wasn't with you?

No, we the rest of us thought she was with you. What happened with her anyway? The others said they left the Tidehunt guild too, when we met up at the Explorer's Guild.

She was the only one to stick with us and assist us in the trip down to the 6th Stratum. Then we all failed to slay the evil there. So we met up with Faye again in that... Oh no.

You left her behind!?

...Uhhh, maybe? H-Hey, w-we'll figure out a way to get her out. Later.



Incidentally...



It was even livelier in the past, you know. Perhaps one day I’ll ask you for help in that regard. But don’t worry about that just yet. Focus on your duties at hand, and we’ll meet again in due time.

The Harbormaster actually has dialogue for before your Guild enters the Labyrinth. However, it's impossible to see on your first playthrough, since you get kicked out immediately when you don't have the ship. Which requires entering the Labyrinth to even get.





The is the Senatus, ruling seat of Armoroad. I am the recognized representative of that body. Well, if you’re a member of Tidehunt, that’s all I need to know about your prowess. I’ll waive the initiation mission for you, but I may call on your skills in the near future. The Senatus has high hopes for any members of Tidehunt... Do try not to disappoint us!

Initiation missio- HOW FAR DID YOU SEND US BACK!?

Oh, we asked around, and it turns out we got sent back to the very beginning. Thanks a lot, Faye.

Eh heh heh, oopsie?

So we have to do that all over again?

If you're all up for it. I mean if you don't want to...

And if you do, I'll let you rejoin on one condition. No ditching us like that again! Guild Tidehunt doesn't need any quitters!

Well, truth be told, I only left because Rose forced me to come with her. I'm all for lending my assistance again!

...Sure, why not? It's not like I have anything better to do. And uh, sorry for leaving you all like that.

Since you keep your maps (sort of, I'll explain more about that in a bit) you get to skip the first mission entirely. The later games got around this issue by having it so that the first mission was unrelated to mapping (EO4) or added more requirements to making a map so it was still possible to go through the mission without having to put in no effort (EOU and EO2U.) Oh and any discoveries you've made in the Senatus' records are also kept.





No access to the Deep City at this time, or any of the later Strata.







Unfortunately, we can't access the maps of the other floors on a NG+. Just the first floor for now.



Any shortcuts that were previously unlocked now have to be unlocked again.



Events can also be redone.



Hey, who raided these chests?

I think we did.

However, any chests you've opened stay empty on subsequent playthroughs. So those Coupons you got? Yeah, those are actually a one time deal. There really is no way to get more of them. Save those for the ultimate equipment.





I remember when we used to be scared of those.

None of the monsters got an upgrade in NG+, so you're free to rampage through the Labyrinth as you please.



Didn't we have the key for these doors?



I know we did, but I can't find it.

Huh, I'm pretty sure we're missing something else too.

As for what key items you keep, you keep every script and hammer you find, so you'll always have access to those Limit skills and Forges. And as for normal key items, you keep everything except for the Moon Key and the Starry Shard for some reason.



Once you go down to the next floor...



Is this our map?

It looks like it. This is even our handwriting and everything. I wonder what it was doing on the ground.

Once you get to a new floor, you'll get your map of it back, with every single marking you made. So yeah, since there isn't much to do on a NG+, it's very easy to speed through the game with your fully leveled party. If you just keep rushing through the game, a playthrough to check out a different ending can take about 2 hours at most.





Oh, we're veterans.



Heeeey, we're serious!

Kujura will still mock you for choosing that option, despite it actually being true this time.



YOU! I- MMRRGGHH!

Cassie. Calm down. Remember, we haven't met her yet at this time.

I didn't see it before, but part of her true body is visible underneath that cloak.

Huh. How did we not notice that? She's not doing that great of a job hiding it.

I just wanna know how those headphones are covering up those spikes on the side of her head.

The story itself doesn't change, unless you choose a different path later on.





Yeah, we'll keep an eye out for him. And uh, you should be careful. Like, really careful. The Labyrinth's a dangerous place, you know?

For the record, I'm not showing off the whole game again. I'll just be skipping around to show off the relevant stuff.



Oh yeah, that mushroom event? Turns out that can be done twice, as there are mushrooms on this tile as well.





Indeed, we are explorers. I am Akatsuki. It is nice to meet a fellow Ninja.





Oh, we'll do better than avoiding it...





BOOM! HEE HEE HEE!





Who are you guys...? Oh, wait, I haven’t even introduced myself yet, huh? My name’s Agata. I’m the ninja leader of the Murotsumi guild. Nice to meet ya!

You recall hearing the boy’s name some time ago in a previous conversation... The girl calling herself Hypatia said she was searching for a boy by this name. It might be best to tell this boy that Hypatia was looking for him.

Yeah, the game actually takes into account if you decided to fight the thing (and win) instead of avoiding it. While that Easter Egg can be seen on your first playthrough, it would be very difficult to pull off without grinding excessively. The rest of the conversation goes like before, so I'll skip ahead again.



Unfortunately, one of the most annoying parts about a NG+ playthrough is having to deal with the roadblocks. While they were mildly annoying on a first playthrough, they served as good stopping points so you didn't push yourself too far. Now, when you're rampaging through a Labyrinth with a very overleveled party? Yeah they're annoying to run into when you're trying to speed through the game.



Oh and your mission log gets cleared out. You still keep every completed quest in the quest log. Only the first mission is skipped entirely, you still have to come back to the Senatus to accept the rest of them.





...Sure. I guess we could use the help.



Let's get this over with.





Hey, you think we can take it down before it runs away this time?

It's worth a shot!





So you know that whole song and dance with Narmer running away when its HP drops below half, and having to chase it down again while avoiding a bunch of Bog Lurkers?





What do you know? We can.



You can just kill it in the first fight, nothing's stopping you from doing that (Unlike a certain bloody bear in EO4...) It's possible to pull off in your first playthrough, though doing so is really unlikely.





Anyways, onto to the 2nd Stratum!





You should go back. Like really, stop before you get yourselves in too deep.

Hypatia and Agata's little subplot is still takes place here.



You haven’t yet reported back to the Senatus after your subjugation of Narmer. You should make haste to report this momentous accomplishment to the Senatus.

You know, we should probably turn in that mission before we go any farther.

Why's that?

Remember, Olympia is waiting to murder us. ...There's a sentence I never thought I would say.

At least this roadblock is fairly generous, and can be avoided entirely by going back to town to hand in your mission report.







Missions don't really reward that much to a NG+ party. Anyways, back to the part where Olympia tries to murder us.



Yeah... Great to see you, too.

Why can't we just out her for what she did?

Those trees are in the way. We need her to clear them out, and I don't think we can clear all those out ourselves.



Yeah, thanks. I think we can handle ourselves. Snrk.



Aww, how cute. They think we're trapped in here with them!



Three utterly brutal fish filletings later...

That was fun! I wonder how Olympia would react if we brought all these fish corpses to her.

As funny as that would be, I don't think we should give her that big of a heart attack.

Aww...

For the record, there's no dialogue for killing all the fish.



Hi there!



Hey, nothing's impossible for us!





Yeah, you better run!



Alright, let's go-

Shouldn't we report this to the Senatus first?

Ugh, fiiiiiiine.

Skipping ahead again.



Oh yeah, remember the end of their little subplot?





Mmm... Nope! Nuh-uh! We don't know a thing! Sorry kid, you'll have to give up.

Sheesh, why do you have to be like that...? Fine! If I go this way, I’ll get there eventually!

The boy tries to beckon to his astrologer companion, but she seems extremely reluctant to go. Agata sighs before leaving on his own, but still Hypatia does not budge an inch. You are now concerned for both of them... Should you talk to Hypatia or pursue Agata?

...REALLY!?

Hey, if we hurry, we can still catch up to him!



You assume that she is here due to her concern for Agata, but then a sickening noise resounds! The female astrologer darts off toward the nest alone quicker than you can react! The fiend ahead is too dangerous for her alone! You must hurry and reach the fish’s nest first!

Oh no no no, not again!





...Um, that's different.

At the boy’s feet is the girl, collapsed as though asleep. He begins to tell you of her fate...



The boy continues, his tone flat and dead.

She said she came exploring here with her dad when she was little. She said her dad died to protect her. She made herself forget because it hurt too much not to. But she said her memories came back when I was fighting the fish. She saved my life, and... She said she was sorry how her dad died to save her so long ago. That’s why she was grateful... She got to make up for it by saving someone special to her...

The boy’s voice is nothing more than a hoarse whisper by now as he looks to you and nods.



You see him off sadly before you recall your original reason for being here. You move on...

...Excuse me for one second.

Um, didn't you say the boy was the one to die last time?

Uh, look on the bright side. At least you saved him this time?

UGH! IS ALL THIS SOME KIND OF SICK JOKE OR SOMETHING!? Forget it, let's just hunt down Olympia.

Oh yeah, remember when I said you were responsible for killing Agata and saying no could have saved him? Saying no does keep him alive, it's just that Hypatia dies instead. I'm afraid there's no way to save both of them. You see, their real purpose in the story is to show how dangerous the Labyrinth truly is. Carelessness will get you killed.

Not that a NG+ party has to worry about that.






Oh and unless you were grossly overleveled, you were forced to go through the entire floor to avoid these FOEs.



Out of our way!



But if you are, you can just kill this Scaled Dragon to skip this entire floor.







Pfft, that all you got?



Oh and if you were wondering if you can just place this at the stream on the 6th floor right away...



You can't. You have to report back to the Senatus first before you can do that.



Yeah, yeah.



Heard it all before.





Should we say it?

Go ahead.

Hey Olympia?



Go screw yourself!

Ha ha ha, nice one! Woo!

I see... Then you cannot be allowed within the walls of the Deep City. Come with me...

The girl reaches out a metallic arm and forces you to follow her...

Hey, quit shoving!



Olympia looks deep into your eyes and continues.

Those who refuse us cannot be allowed to remain in this city.

With those words, the girl pushes you into the Submagnetic Pole... The pillar of light you're forced against warmly envelops you in a blinding flash!



What a jerk.

I know!

Are we telling them about the Deep City?

We are SO telling them about the Deep City.







You found the Deep City, I hope? That magnificent place sunk beneath the ocean’s waves!?



Oh we found it alright. There was a big tree and everything.

Really...!? You actually found the fabled Deep City...? ...Then we should soon find out what happened to him... You wait here. I’m going to fetch the Princess that we might tell her in person of the Deep City.



I am the princess of Armoroad, Gutrune. Finding the Deep City has long been my fondest wish. The royal records say it is a land cut off from Armoroad, sunk with our countrymen still living there. We do not know the reasons for its separation or what powers sustain its undersea existence... But I worry the descendants of our people are now suffering in the depths of the ocean. Thus, I’d like to send a missive and gifts to the Deep City on behalf of Armoroad. I had Armoroad’s most reputable merchants prepare their finest gifts for the occasion. I’ve also selected a supervisor to deliver them. I’d like to introduce her to you as well.

The conversation continues as normal. Skipping ahead again.



Once you talk with the Abyssal King, subclassing becomes available again.





But now, onto the 3rd Stratum.



Oh, right. Olympia's the one that had that key.







Elephants eat fish, right?

Yep!

Dinner time, Mr. Elephant!

What!? Elephants don't eat fish!



Two tasty meals later...



...I stand corrected.

I never want to see anything like that ever again.

Nature can be very horrific.



Ehh...





Kujura talks to us about our choices.

...You're just gonna stand in our way again, huh? Fine.

After being forced to leave again, and coming back to this place...









So the missions to determine your path are available now. But you know what? I don't feel like taking them now.





I will never get tired of seeing Alice dunk on FOEs.



You casually hail the young man.

What's up, Kujura? What are you doing here?



How did you know that?

If that’s so, leave now. Those who come here without a purpose will die needlessly. If you wish to go ahead, make your choice: either you serve Armoroad, or the Deep City.



If you wish to continue forth, you must accept a mission from either Armoroad or the Deep City.

Really? REALLY!? FINE! We'll pick one of your stupid sides.



Are you sure about this, Faye?

Yeah, I'm positive. I'll be honest, part of me just wants to see what happens. I mean come on, we might be able to, I dunno, change something this time? I mean I changed who died back in the 2nd Stratum if that counts. And we probably wouldn't have to fight those two again if we side with them. And you know, not kill them this time.

Hmm, you do make a good point.

...I see. I can't say I'm entirely against this as well. Something about siding with the Senatus seemed a bit off. Disturbingly enough, Flowdia didn't seem to be all that concerned with the Deep Ones. Not to mention, the reason Gutrune was targeted and all that talk about her being inhuman. I wonder what that was about...

What about siding with these people? Didn't they try to kill us too?

...I'm not comfortable with that idea either, but I don't see a better option at the moment.

Alright then, I guess we're all in agreement. Sooo...





We accept!

Yep, I'm covering the Deep City path in this LP as well. This is where things really start to get a bit more different.



You have seen the Deep Ones. Hundreds, thousands of them lurk in that abyss... And the evil that unifies them... It is too strong. Humans have no means to stand against it. Foolhardy indeed... But man is regrettably blind to his own foolishness. Before you leave on your mission, there is something I must caution you against... Past the undersea cavern is the colossal Gatekeeper, created by Yggdrasil to block the path. It has the power to block the Deep Ones from entering here. Humans haven’t a prayer against it. For now, we use its power to buy time until the day we may use Yggdrasil’s power in true battle. Hence, you must go to any lengths to ensure the invader does not reach and destroy the Gatekeeper. If for any reason the invader is allowed to slay the Gatekeeper... Our plans must be reconsidered. Should this come to pass, report to me at once. I will be here praying it does not. That is the long and the short of this mission. Your task is an urgent one. Do not fail us.

Um, okay. I think we can get this done. How hard can it be to protect a giant robot?







The young man smiles sardonically and continues, his gaze aimed at the door further in.

If we follow divergent paths, so be it. But if you think that you can stop me...

With that, Kujura lays a hand on the katana on his shoulder and lets fly with a piercing aura! In response, you tighten your guard, to which Kujura reacts with a crooked smile.

Don't try any funny business now.

...You are sorely mistaken, Guild Tidehunt.



If you leave him be, he could destroy the Gatekeeper! You must give chase and stop him from proceeding any further before that happens!

Oh no, this isn't good!

After him!

I should note that in the Armoroad path, you could prepare for the Stratum boss after walking through the door, and walk into it when you're ready.





It must be the colossal Gatekeeper dispatched to prevent an incursion by the Deep Ones.

Shoot, where'd he go!?

He must've given us the slip.

What you do not see in the room, however, is any sign of Kujura. And to make matters worse, the colossal construct catches sight of you, making a dire sound...



...Don't tell me.

W-We should get out of here!



I can't open the doors! They're stuck!

Oh, he's a crafty one alright.

KUJUUURRRAAAAAA!



In the Deep City path, the boss battle starts the moment you walk through the door.





The Gatekeeper isn't really a threat, but I'm gonna try to go for its conditional drop. In its current form, that is.





And Fang's Arm Bind managed to land.



We messed up, didn't we?

Yep.

The Abyssal King is not going to be happy about this.



Well, we utterly screwed up that mission, but hey! At least I got the conditional drop.





Looking around, Kujura is still nowhere to be seen. He must have fled after using you as a decoy. You mull over whether you should report to the Abyssal King or attempt to pursue Kujura.

Tch! I can't believe he tricked us like that!

I should have expected as much from someone who could go toe to toe with Olympia, and traverse the Labyrinth all by himself.

I never really thought about it before, but I wonder how strong he really is. Anyways, he seems to be long gone by now. We should probably just move onto the next Stratum.





And onto the 4th Stratum.





You should have a directive from the Abyssal King. You are obliged to report back about that first.



She seems bent on preventing you from passing until you report back to the Abyssal King.

We're going to have to take responsibility for what happened sooner or later. We may as well do it now.





Faye.

Lemme just sell this first, okay?





The Deathbringer isn't actually the ultimate Gun, but it's the 2nd most powerful one. It can be useful for letting Buccaneers build up Limit more easily, but I vastly prefer Rapiers.





You won’t regret that choice, I hope. I know the Princess will be saddened to hear it...

Sorry, but we kinda agree with their position more.

Faye.

Uh, I gotta get going.

Oh and there is specific town dialogue for each of the paths. I'll be sure to show off the ones exclusive to the Deep City path.





Time to hand in our report about our catastrophic failure.





Yeah, it was either us or it.

He got away too!

We are deeply sorry about what happened.

I see little reason to dwell on the mistake. What we must do now is determine how best to proceed. Beyond the Gatekeeper’s posting is a path leading to the Abyssal Shrine, now a nest of Deep Ones. Any ordinary human who strays into that place will immediately fall prey to those fiends. What does that man expect to do if he ventures forth...? I admit, I am somewhat troubled, but... I must thank you for the attempt, failed or no. Keep up the effort.







Yeah, the Abyssal King is surprisingly chill about what we did. Oh, and this isn't our only reward.







Uggggghhhhhh.

They are powerful mechanical soldiers, created by the supreme intellect of Yggdrasil. Whether they ease your burden all depends on you. Try not to fail us next time, mm?







Like with the Armoroad Path, once you complete the Deep City's version of this mission, you get a new class as a reward. Unfortunately, unlike the Shogun, this one is FAR less useful.

Once you’ve recruited a mechanical ally and prepared yourself, I’ll need your help once more. I have a task for you inside the undersea shrine where the Deep Ones dwell. But first, rest.



We'll check that out later. But first, let's see what the Abyssal King has to say.



The power stored in Yggdrasil’s branches has the power to restore the guardian over time. Rather than fret over such things, direct your efforts to what you are capable of accomplishing.

Yeah, fairly chill and reasonable about what happened. Anyways, let's take a look at the new class.







Now that we sided with the Deep City, we can make Yggdroids. Now if we did the Deep City path first, we wouldn't be able to make Shoguns. However on a NG+, the game remembers if you've unlocked the class in a previous playthrough, so these classes are permanently unlocked.

In fact, this is the only way to get a Yggdroid with a Shogun sub.





So... Yggdroids. I'm gonna be blunt, I hate this class. I don't think it's useful for all that much. Their skillset is just a complete and utter mess. They have way too many gimmicky skills, and anything they can do, other classes can do better. The only redeeming factors Yggdroids have is that they're fairly durable, and are completely immune to binds. I really can't summarize what Yggdroids can do all that well, because their skillset is simply all over the place. If you really want to know what they can do, just read their Class Showcase.

Hmm, I think we could maybe build one of our own Yggdroids with these plans.

Do we have to build one? It sounds hard.

Considering that we're siding with the Deep City now, I'm sure we could find Yggdroids living in there that are willing to assist us as well. What do you think Faye?

Hmm... Give me a while to think about it. If we can't find anyone willing to help us, I guess we could build our own.

Oh, and fun little fact about the Yggdroid portraits. They're actually classified as different models in the artbook (This has absolutely no bearing on the gameplay, for the record.) Portrait 1N is a Cavalier model. Portrait 1A is a Dragoon model. Portrait 2 is the Sensor model. Portrait 3 is the Phlanx model. And portrait 4 is the Seeker model. If you look closely at their portraits, you can see the abbreviations of their model type on their body somewhere.

And with that, I'll open up character creation for one last time. Same rules as before. Come up with a name (Which has a 9 character limit), and choose which portrait you wish to go with (and if you want to use the Normal or Alternate color palettes), and a small bio detailing their personality or whatever. If you want a full body view of the Yggdroids, click here. I'll choose the character that I like the best. If you came up with a character before, and it was accepted into the LP, you are not allowed to make a submission for this.