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Update 100: The End of Raging Waves

(Alternate title: The Many Deaths of Elder Dragon.)

Does immortality work for all of us?

It better!





Alright, time to finish up all the Sea Quests once and for all!

Hey! Long time no see! Except for you, I guess.



I’m gonna be doing something a little different for this update. You see, the thread didn’t really vote for a party to partake in all the Sea Quests. Instead, they decided that I should tackle all the Sea Quests with different party members, so most of the guild will be partaking in the battles in this update.

For this Sea Quest, I’ll be bringing Faye and Fang, since there’s not much else I can bring here. I need to bring supports for this Sea Quest, and damage dealers aren’t really an option since Victoria only supports the front row.




And here are the Limits I will be making use of. In hindsight, I should have put Indomitable on Fang, since he’s the more valuable support.







As you gaze toward the heavens with determination, a voice echoes throughout the area in response! It is the Elder’s voice, master of the Aerial Forest! Its low, dignified tone shakes the air!

Congratulations are in order. You have arrived here without succumbing to fear, weak humans... We dragons are ever your bitter enemies. We are the embodiment of fear, an ordeal spanning all time. And now the Elder dragon god stands as your final test. Such is our conflict’s unwritten law. ...No more words are necessary. Take up your weapons, warriors! Face this final ordeal!

The dignified voice bellows into a roar, and its god-like aura turns deadly as it descends from above! You draw your weapons, driven by great purpose... and dart toward the heavenly pillar of light!



Video: Elder Dragon





If you clicked on the video link, yes the fight really did last for that long. Frankly, I’ll be surprised if you actually watch all of it.

I do have to say, the backgrounds for this fight are quite nice. Though it’s being covered up by Elder Dragon and the UI. Here are some clean versions.




Heck, the backgrounds for all the Sea Quest fights are pretty good as well.

Anyways, I’ve already gone over in detail what Elder Dragon is capable in the last update, so let’s just jump right on in.




First things first, have Faye set up Indomitable in case something goes wrong.



Also have her set up Protect Order so the front row won’t die.



Since Elder Dragon is already hogtied, I’ll just have Fang throw out Primal Drums to make this go by faster.



Can’t knock a good girl down!





Uhhh, that’s a shockingly small amount of damage.



You know, I’m not really sure if that’s gonna help.



Don’t leave me out of the fun!





...I’m sure you can see the reason why this is going to be a long fight. A total of 1403 damage dealt from both Zaby and Nerona. And Elder Dragon has 44800 HP.



I love drumming!





And there’s the free turn.



Since Elder Dragon is tied up for the time being, I’m gonna try to have Fang drop an elephant on him to give us some more free turns. And because it will cause Nerona will throw out a Wolf Howl, speeding up the fight a bit more.



Yikes.



Well, at least the front row is in no danger of dying anytime soon.



Don’t feel bad, you did your best!

Bah, no Confusion proc. Not that the chance on that was great anyway.









As long as Faye has Protect Order up, and Elder Dragon’s arms are bound, he can’t do anything to us.



...This is gonna take a while, isn’t it?

Even with all possible buffs on Nerona and Zaby, we dealt a mere total of 2859 damage on the last turn. We are in for a long fight.







Also doesn’t help that the binding moves Nerona and Zaby have will lower their overall damage output. Though they are helpful when they land.





On the plus side, Elder Dragon can’t do too much to us either. At least in the first phase.



And Elder Dragon can’t cast Supernova because of the head bind. Rinse and repeat several times.

The worst part is, I can’t really speed this up by bringing anyone else. I pretty much need Faye to ensure that the NPCs stay alive. And I need a binder for the fight since Zaby is unreliable, and there are no sources of leg binds otherwise. I can’t bring my own damage dealer and saddle Fang with healing duties either since he already has so much to do.




Well, Elder Dragon’s arm bind fell off.





I’ll have Faye use Knighthood so Fang can bind his arms real quick, minimizing the damage done to our party.



You’re up, Fang!





Really!?

Hey, don’t be mad at Mr. Snake! He’s really sorry he missed!

Oh, right. Animals can still miss their attacks, so that’s something that you also have to take into account.



Elder Dragon’s physical attacks do more damage without the arm bind, but Protect Order has the party covered, at the very least.



Several turns later, we got Elder Dragon’s HP to below 51%, so he should be using Ancient Breath now, and we’ll move onto phase 2 afterwards.





Supernova will be cast on the next turn, so it’s best to get your head binds ready once you see this happen.







I won’t let you do that!





Elder Dragon breaking out his elemental attacks are where things will really start to get dicey. The only reliable way to deal with them is with arm binds. You can’t use Line Guard or physical defense buffs to deal with them, as they don’t work on elemental attacks. So arm binds are the only way to reduce their damage, and if they’re not on Elder Dragon, you could be looking at a potential party wipe.





Green Flash is Elder Dragon’s strongest attack in terms of raw power (That isn’t Supernova.) If your party isn’t at full health and Arm Bind isn’t on him, say goodbye to whoever it targets. Hope that wasn’t a head binder or your healer it took out.



Also be warned that hog-tying Elder Dragon in his 2nd phase will cause him to be very likely to cast Ancient Breath on the next turn.



Like so. And unfortunately, while 1500 may not seem like much, remember how good our party’s damage output is at best. So it’s a very significant setback. However, that’s also a turn Elder Dragon isn’t attacking us, so it’s still in my best interests to bind him as much as possible. I should note that when Elder Dragon casts Ancient Breath due to this, his attack pattern is simply paused. Whatever action he was planning to do originally will be pushed back to the next turn.



...Again? Really?

That’s annoying.

Ugh, Elder Dragon also has a small chance to cast Ancient Breath randomly on turn 3 of his phase 2 attack pattern.





And yeah, that’s what happens if you don’t keep the arm bind on him at all times!

Uhhh, this is a problem.



Wakey wakey!



Good job, Mr. Elephant!

Alright! That should buy me a few turns!



And it should speed things up since Nerona threw out the Wolf Howl debuff.





...Never mind.

Several turns of watching Nerona and Zaby plink away at Elder Dragon later...






Ha! Told ya you can’t keep a good girl- aw geez.

So cold...



Wait, no! Come back! Uh oh.

Elder Dragon’s arm bind fell off, and I failed to land it, so almost everyone died right there. In fact, if it wasn’t for Indomitable keeping Faye alive, I would have gotten a game over right then and there.



C’mon, Fang! No time to sleep now! Don’t attack don’t attack please don’t attack.



Phew!

Well, that was a lucky break. Now let’s see if I can recover from this sticky situation.



Especially since I’m fairly close to winning this fight.





Oh come on!

And that’s the normal damage output for a fully powerful Green Flash. Yeah, arm binds are just as important as head binds.







Maybe we shouldn’t have let them help us.

Nerona will still use Nine Smashes even if Elder Dragon does not have his evasion disabled, which can cause her to completely waste her TP and her turn!





...







Sorry everyone, I let you down...

Rrrrgghh...!



And barely any damage has been dealt to Elder Dragon due to all this silliness.









You all better appreciate the overtime I’m putting my butt through!

Okay, that should keep them from dying again.





...I hate everything.

Unless Elder Dragon decides to just straight up delete someone.







Maybe now some progress will finally be made in this fight!





Hmm, he’s pretty close to dying...





Sure, why not? Let’s try for the conditional.



Well, that conditional is in the bag now.







Huh? We did it? Oh hey, we did it!

Hooray! ...I need a nap.

Ugh, I think I’ll join you after we get back.





Good grief, 56 turns! If it wasn’t for that cycle of death and revivals, I probably could have cut that down to 40 turns. I’m not a fan of Sea Quests where you’re forced to bring only supports since those fights tend to take a ridiculously long time to get done.





But when you look around, you realize that you are back on your ship, floating in the tranquil sea. As you look at each other with dumbfounded expressions, the voice of the dragon god suddenly booms.

Order is restored... Dragons are destined to be defeated by man. It is the stability I yearn for. You shall obtain new power. Power that subdues otherworldy evils, passed down by dragon and man. My mission is complete. Until I am needed once again, I shall watch you struggle to survive...

With that, the dragon god’s voice fades... And a book appears before you, bathed in a bright light. You hold the book bestowed upon you by the dragon god close for the whole journey back to the city.



Ooh, thanks a lot!





Your unyielding effort and the bonds you’ve fostered with your comrades are what made this possible. I don’t know how you will use the power the Elder bestowed upon you... But I know in my heart that you’ll use it correctly. You did well as always, but your adventurers aren’t over yet, no? Go forth and earn the glory you yearn for!



Death can’t stop me now!

Has it ever?



And that was the last Limit skill in the game we could obtain. We get a medal on our Guild Card for that accomplishment.



Anyways, the Limit skill we just unlocked was the Immortal Limit. And that description really does not do the actual effect justice.



You know what they say about heroes?



They never die!

More like you won’t let us stay dead.

What Immortal does is dispel all ailments and binds on the party, as well as bringing dead party members back to life and fully restoring their HP and TP! It can be a very strong panic button to make use of, and the last part I just told you about can ensure that you won’t ever have to leave the Labyrinth due to running out of TP. Unsurprisingly, that effect got completely axed in future titles. However, Immortal does have its weaknesses. It needs 3 people to use, and it activates at the very end of the turn. If any one of those party members die, you won’t be able to use the skill. All in all, I prefer the guarding Limits myself, but Immortal is also a pretty strong Limit skill to make use of.



Anyways, that fight took quite a while huh? So before we move onto the next Sea Quest, wanna see an exploit?

Video: Elder Dragon Exploit







Like always, save and reset to set the RNG seed value to the one we want.



We’ll be going with the 3rd Sea Quest again.



Now you’re actually gonna need to put in some prep work to pull off this exploit. First of all, you need someone with Call Tiger (remember, Call Tiger’s level doesn’t matter. It’s Wild Mastery doing all the work here.) And they need to be slower than all the NPCs, but faster than Elder Dragon. You also need 1 other party member. The only requirements are that they’re slower than all the NPCs and your Call Tiger user, but are faster than Elder Dragon. Place those party members into these slots.



No need for Limit skills here as well.







Have your Call Tiger user cast Call Tiger on the first turn.



And have your other party member attack.





Call Tiger will fail on this turn.





But just cast the exact same actions on this turn as well.



ROAR!

Wha-!? Huh!? Did you just-!? Wha-!?

That’s for taking 56 turns to kill last time!



And voila! A quick way to kill Elder Dragon, and nets you the conditional drop easily to boot!



Oh, and Elder Dragon doesn’t even talk to you after beating him again. You’re immediately booted back to Inver Port.









I’m sure they’ll continue to fight for the weak, even in foreign lands. The road home will be tough. She left this before she departed. It must be a farewell gift, from one warrior to another.



If you already got the equipment reward from any of these Sea Quests, his last line changes to this instead:

You did well as always, but your adventurers aren’t over yet, no? Head for your next big adventure!



At this point, you very likely have the ultimate equipment available to you, making these rewards novelties at best.

...Really? A heart attack?

That’s what I’ve been telling you! I know it sounds crazy, but I saw it happen!

She’s not lying!

...I guess if it’s coming from you, it must be true.

See!? I told you that tiger gave her a heart attack!

Yes yes, we’re sorry for not believing you back then.

So Cassie, can we get a pet tiger?

No.

Phooey!



Next up is this Sea Quest.



I’ll be taking along these 3 party members now that I can fight Elder Dragon on my own terms. Oh, and before I forget...



I can see my future court expanding already!

I gave Susan Knighthood to make things a bit easier on me for this Sea Quest.



And here is the Limit setup I’ll be using this time.





Okay, Elder Dragon’s intro is exactly the same for all the Sea Quests, so I’ll be cutting it out. Well, same for all 3 of the Sea Quests we can access. If you actually take him on in the Co-op exclusive Sea Quest, he actually has something rather different to say to us.

quote:

Upon reaching the Aerial Forest again, you take out the three dragon orbs and hold them aloft. The pillar of light released from the shining orbs stretches to the heavens, leading to the forest. As if in response, a low, dignified voice that shakes the air itself echoes from above.

We dragons are ever your bitter enemies. We are the embodiment of fear, an ordeal spanning all time. I have longed to meet warriors who are the symbol of love, granting me the stability of death in all ages. What meaning is there to question, accept, or reject what has been repeated for an eternity? Still, it continues. We do not know how to compromise with you, so we embrace you with our claws. It is unwritten law that cannot be defied. Words have long become meaningless... So let us start!

As the voice becomes a roar, you draw your weapons and dart toward the heavenly pillar of light!


Interesting. Anyways, let’s get onto the actual fight. Oh, and unlike the first fight with Elder Dragon, I actually recommend watching the following video.

Video: Elder Dragon







MEGAQUEEN will do what she does best, which is enabling murder!





Elder Dragon is already giving us a free turn, letting me set up these Berserker Vows in peace.



Hoist that tome with pride in the heart!

Uh, thanks? Still not really sure how this works anyway.



Ow ooh! Or this!



This’ll hurt you more than it does me! I hope.



Helpful, but we won’t need to take advantage of that too much.





Susan will buy us another free turn.



And enable even more murder.





I’m really not comfortable wasting more time to get out more Berserker Vows, so I’m gonna go right on the offensive as soon as possible. Besides, Elder Dragon will give us plenty of free turns.



Can a dragon god get past this? I think not!



Free heals from Toma.



Ohohoho! Even a dragon god has his weaknesses!



Oh, this is gonna be a slaughterhouse.





I decree: Denied!



Oh my, these numbers can’t be right...!



Hee hee hee! I can’t wait!



Better heal up Asteria now that she’s low on HP.





Let the carnage begin.





Medic...

Sidney just barely hanging on.









AHAHAHAHAHAHA! Try and keep up with that, Sid!

Oh, look at Asteria just casually dishing out 13327 points of damage!





Bah! I ain’t one to be outdone!

And Sidney just adds on 12086 damage onto that, for a total of 25413 damage.



Elder Dragon is already way below half of his maximum health.



And let me just enable Asteria to murder him even harder. Asteria is my bigger damage dealer, so I’m just turning Sidney into a support now. And since Elder Dragon is gonna give us a free turn this round, I had Asteria use Berserker Vow again.



Here, don’t tucker yerself out now.

Oh, why thank you, Sid.



1500 HP is a far more paltry amount when our damage output is far higher.



Okay, won’t have to worry about the Supernova this turn.





Elder Dragon’s arm bind fell off, and I don’t want Sidney dying so...



I’ll have Susan cast Knighthood on Bergman so Elder Dragon will get his arms bound before he can attack.





I dub thee, sir- oh, you don’t want a title? Fine, then. You’re the one that’s missing out.







Not my best work, but good enough, I suppose.

Adding on another 8958 damage on top of that.



Why did I even bother...?

A Sidney without buffs and Charge is a sad Sidney indeed.







Not much left to the fight now.









Oh, did I go overboard? Sorry, I can be quite the ass-teroid at times! Ahahaha!





Told you level 90 was overboard. Just look at how much damage Asteria dealt out!









Have you ever stopped in at the bistro? You may notice a few familiar faces there. Also, the wildling left this in appreciation for what you’ve done. He must want to repay you.





Bergman’s Mask is a helmet that’s exclusive to Wildlings. And I guess it’s okay? Not a particularly amazing piece of armor, at any rate.

Anyways, that last fight was a pretty big dunk, don’t you think? Oh, but I’m not done yet!




Here’s the last Sea Quest we’ll be taking on in this entire LP.



And here’s the party I’m bringing for this one. Yes, I’m actually bringing Alice to the fight.



In fact, her very presence is crucial to winning.





And to make things easier to pull off, I’m partaking in accessory cheese. I’m not sorry for this.



Mmmhmmhmm! With this formation, we’re sure to triumph over everything!

Um, Charlotte? This formation you’re suggesting leaves us wide open for attack. Especially for that poor-

Shush. It will work. Trust me.

I have Charlotte learn Fore Honor and max it out. Fore Honor places a buff on one party member that increases their action speed by +6000 (essentially giving them priority) and their damage output for all attacks by 35%, but at the cost of lowering their defenses against all attacks by 50%. Contrary to what the description says, this skill is not row target and only affects whoever has the buff.



Oh, and this is the only Limit skill I really need for this fight.





Cassandra. Did you really have to take on his challenge this early in the morning!?

Well, I would have taken it on earlier, but Faye’s little napping session screwed up the schedule for a lot of things. So we’ll have to make do now. Besides, you should focus less on complaining and more on making yourself useful.

Yadda yadda yadda, intro we’ve already seen. Oh and if you thought the last fight was a big dunk, you haven’t seen anything yet. I highly recommend watching the next video. You’ll get to see a very big, no. The biggest dunk in the entire LP in motion that way! Do note that the contents of the video are slightly different as to what will be seen in this LP, but it doesn't matter that much.

Video: Elder Dragon





This is the last time that song will be heard in this LP.



First, I’ll have Charlotte cast Fore Honor on Alice.



And I’ll have Alice set up Indomitable.



I-I’m ready for anything you’ll throw at me!





You’re in charge now!

Wha!?



Next, I will have Cassandra protect Alice from any attacks.





It’s important for her to be protected from everything.



Well, the chances of landing Curse from this is really low. But that’s not the important part. The important part is that Elder Dragon can be hit with Curse at all.



Jarate!

That said, Curse is a really bad ailment. In fact, it’s the shittiest ailment in the entire game.



And as we all know, Farmers are a pretty shitty class.



Cassandra. It’s 3 in the morning. I really, really need some sleep.

Um, Alice? Now isn’t a good time for- oh no.

But if we combine the two together...





They’ll create something that’s so utterly shitacular...



WHAT.



That it loops back around to create the most powerful force in the universe!





Even at her weakest, Alice is at her strongest. All hail Alice.









And then she left, just as the mist and wind in her name would tell you. But she left this with me. It’s a gift from her, celebrating your rising to new heights.





Really?

Hee hee. So that’s what Alice did, huh? I guess she isn’t so useless after all, wouldn’t you say, Cassie?

...Yes, I suppose so.

Isn’t there something you should say to her? Like, sayyyy, an apology?

...Mmph. I’m sorry I thought you were useless.

What was that? I couldn’t hear you.

F-Faye, you don’t have to guilt trip her-

I’M SORRY I THOUGHT YOU WERE USELESS! There, are you happy now?

...Well, I would be lying if I said I wasn’t. Hee hee.

One last stop before I close off this update.





The Holy Horn unlocks...



A weapon we need more materials for.



But as for the Divine Scale...



Uhhh, I think I’ll keep my old sword. Thanks.

It unlocks the Dragon Blade, which is the strongest Sword in the game in terms of raw attack power, and comes with a +15% boost to the user’s maximum HP and TP pools. That said, the Dragonbane is considered to be the better sword since you can forge it to have whatever you want. (Though it’ll take a bit of grinding to pull that off.)

Next time: Tying up more loose ends.