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2: Hector, you lout!



I think we've already done enough altering for one lifetime oh god send help



Hector! That's Eliwood's girlfriend you're hitting on!

...wait, how does this even work...?



ahahahaha



Yes, I do believe I like it.



One thing that does not get changed is the name Lyndis.



Ninian is understandably somewhat confused. I suppose it does still make sense, to some degree - just that you no longer have a shortened form, but a full blown alias.



Our enemies this time: lords. Oh dear.



The cavalry arrives, though it is not exactly cavalry this time.



Hector! As a fighter! With 7 move!! This might not be a terrible idea. In fact, it's downright... in-Sain... no, no, let's not.



He comes with a hammer, and there just so happens to be a knight on the map...



Also, a hand axe. 63 hit isn't great, but he does have the con to throw it without penalties! Also, note the -- durability. That's right: infinite use hand axes! That sure beats stockpiling 20-use ones, let me tell you. It's a change that's almost entirely in the player's favour, since you're unlikely to ever see enemies break their gear outside super fragile ones like siege tomes, but yours will usually wear down over multiple maps.



Jaffar, meanwhile... Oh no. Oh dear.

My randomizer is set to "re-distribute" stats. Jaffar just happens to have got all of his points poured into the very worst ones.



Not even 1-2 range magic damage with 8 move will save 1 mag, 3 effective speed. Well, I suppose he could tank magic...?



The Eliwood lord isn't anything to write home about.



The knight even less so. This should be cake!



...wait, where is that +5 speed coming from-





...

No, it's fine, I can do this. The shaman by the boss is as pathetic as the one last map, and Zugu



is now a merc.



With an armourslayer. Silly Zugu, we don't have anyone wearing armour!



Well then, let's get to work. Jaffar's palette looks pretty good on a mage, if nothing else! And he's not entirely useless; that 1-2 magic damage is still pretty handy.



Hector gets doubled with the hammer so



I took the risk-free option. Ninian rolled her 40% crit chance and killed Enemywood.



This shouldn't be too hard.



Nothing unusual about this as far as I can see.



Scrub!



And Hector landed his 61%. Hmm... I could have sworn I saw the knight turn pink for a moment. Hammer might be a poison weapon!




Not a bad level.



Oh no!



The Lyndit doubles Ninian! Help!



But Hector got a lucky 37 and took care of that problem.



Nnnnnh I don't want to burn more vulneraries if I don't have to. I'll chip from a distance and - wait...



...guess who didn't properly check the range on that sword

Oh well, Jaffar tanks it anyway. I might have been underselling him...



Hector couldn't touch Zugu with weapon triangle disadvantage, and Ninian was at 1 HP. I let Jaffar have the kill. He can now double enemies with 0 attack speed! If he continues like this, I'll be pleasantly surprised.



Oh, I didn't really do all that much...



Who??



Screenshots that make no sense but would totally make sense, if that makes sense?

Next on Ninian's Bizarre Randomizer: We get our hands on our very own Mani Katti!



...Guess who can't use the Mani Katti...