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Update 19: Mantlion

...And that’s how I ended up getting banned from helping them research inflammable materials. Then I got ran out of town, and that’s when I ran into you all!
What a fascinating and utterly trivial auto-biography that absolutely nobody asked for.
Oh come on, other me! We haven’t gotten that many chances to just talk like this and get to know each other better lately! Ooh, speaking of, we still don’t know you all that well. Tell us a bit about your life! Like... what it was like back when you were “ruling the world” or something like that! Ooh! Ooh! Or like your real name!

Right... So, back to the matter at hand... how the hell are we supposed to find that little girl’s brother? He could be anywhere in the entire world!
I’m sure we’ll find him eventually. Ooh, that part of the desert looks like a good place to look!
You genuinely think the middle of a desert is a good place to start searching?
Even if he’s not there, I could use a bit of a warm up before tackling an Imperial Dragon again.

Before we go and deal with Flame Eater, we’re going to deal with a few more sidequests. These ones are a bit more involved than the ones we tackled in the last update. The one we’re tackling at the moment, delivering the girl’s letter to her brother revolves around this side dungeon. If you’re wondering how you’re supposed to know this is where the quest takes place, you don’t. Yeah, thanks 7th Dragon. The idea might’ve been to just keep the quest in reserve until you happened to run into the people related to it, except that doesn’t really work when you can only have 3 quests queued up at a time. Especially if one of those slots happens to be taken up by something like BIRD FEATHERS.

At any rate, if you’re not ready for Devo Desert, you can go ahead and tackle this side dungeon or the mines to get up to the proper levels.

Hey, there are some people over there! Maybe we could ask them!
Good idea! Excuse me! Would you happen to know a Hunter named Lucky? Or know where his guild is?
Stella, what makes you think that those people would even know him?
We gotta start somewhere, don’t we?

I. Um. Okay, then.
See? It pays to be an optimist! You really could learn more from Stella.
We're in the middle of a request right now. To protect the wildlife, we have to take out these crazy antlions. We could use your help. These guys are a lot for us to handle.
Ah yes, that’s so very interesting. Now if you’ll just tell us where that Hunter is-
Of course we’ll help! How many of these antlions are there?
We've verified there are only 3 of them. But that's bad enough.
Of course, we'll also fight... I want to!
Absolutely not. Your leg is injured!
I guess I'd just drag you down... I'm sorry. Happy hunting, guys.
Of course we’re on our own for this.

Fortunately we find the map to Gopher Desert really quickly.

The dragons here just move back and forth, but they are aggressive and will chase after you if they see you. They’re all the same kind of dragon. And as for what dragon that is, let’s find out.

Level: 36
LIFE: 1600
ATK: 130
DEF: 75
INT: 60
SPD: 56
Attack Type: Blunt
Enemy Type: Dragon
Exp: 5040
Gold: 108
Item Drops:
-Normal: Wyvern Claw - 100% Drop Rate. 2 needed to unlock the Daihannya. (Katana, +100 ATK.)
--Claw of a Wyvern.
-Rare: Bloom Seed - 5% Drop Rate.
--A seed with the power of the Bloom. Restores the Bloom to an area.
Damage Multipliers:
Slash: 100% Blunt: 100% Thrust: 100%
Fire: 100% Ice: 100% Lightning: 100%
Ailment Susceptibility:
Death: 20% Masked Pain: 100% Skill Seal: 25%
Fear: 25% Curse: 50% Bleed: 25%
Poison: 50% Sleep: 25% Confuse: 25%
Paralysis: 50% Blind: 25% Stun: 100%


Sonic Boom: Deals 85% ranged ATK-based Slash damage to the entire party. Has a speed modifier of 80%.
Sandstorm: 30% chance of inflicting Blind on the entire party. Has a speed modifier of 80%.
Wing Cutter: Deals 120% melee ATK-based Slash damage to one party member. Has a speed modifier of 90%.

Ah, I see that one fledgling dragon back then was just the runt of the litter.
This sure brings back memories, doesn’t it?
Yeah, memories of happier times...
Don’t worry, we’ll get those times back. We have to...

Wyverns are basically souped up versions of The First Dragon. Aside from the fact that they use a weaker version of Sandstorm for some reason, what with the infliction rate being downgraded from 50% to 30%. (And bizarrely enough, Wyverns are actually more susceptible to Blind than The First Dragon.) They did pick up a new attack, but it’s only slightly stronger than a regular attack. The First Dragon wasn’t really a tough fight, and at this point, you should have more tools to deal with this skillset.

I know, I know. I’m just that flamazing!
Geez Nila, save some for the rest of us next time!
You mean Stella. Other Dia and I really aren’t the ones doing the dragonslaying.
As long as we kick them out of Eden, I don’t care how we do it.

And just like The First Dragon, they go down just as easily. Possibly even moreso since you’ll have access to way more skills at this point. And the Wyvern gave my party a level up to boot.

Some dragon fights in this game are literally just upgraded versions of dragons you fought earlier, so unless something is drastically different about them, I won’t be going over those in too much detail since the general strategy would be the same as those previous times in most cases.

Time to get pumped up!

Now that Stella has gotten all of her important skills, I’m just gonna focus on beefing up her stats.

As for Edward, I hold off on his skill point for now.

Beefing up Blizzard a bit more.

You should take a rest. Preferably forever, if you will.

Picking up a bit of an unusual skill for Dia, but one that adds a little more to her toolkit, since she doesn’t really have that many skills that are vital to pick up at the moment. Lullaby is a skill that forcibly puts another party member to Sleep, but will cause them to recover some LIFE and mana per turn as long as they stay asleep. Once the Sleep wears off, either through it just wearing off on its own, or being forcibly dispelled, the recovery effects will end. Lullaby has a speed modifier of 75%, and at level 1, it recovers 10 LIFE and 2 mana per turn.

If you’re wondering what the use for this skill is, well the Sleep component can override certain ailments. Namely Blind, Paralysis, Confusion, and Charm. Because the same ailments can be reapplied to the target, this means that Lullaby can be applied to Sleeping party members to give them the buff. However, it can’t override Poison, Curse, Fear, Skill Seal, Bleeding, or Petrification. So Lullaby’s effects won’t even get applied at all when trying to cast it on party members with those ailments.

The important takeaway from this is that Lullaby can dispel Charm, and is the only normal skill in the entire game to do so! And outside of using certain items, or Miracle Cure (which is an EX skill) there’s no other way to deal with it. And considering how deadly it can be if one of your physical attackers get Charmed, it’s a nice way to shut down any potential rampages from your own party members.

Plant Node:
-Little Flower
--Just a flower.
-Top-Notch Wood - 2 needed to unlock the Rubber Cane. (Whip. +42 ATT, +6 POW.)
--A very good cut of wood.
--Hemp fiber. Strong and light. Has a variety of uses.

Right off the bat, you can find a plant node on the first screen.

And a very useful treasure.

Plant Node:
--Hemp fiber. Strong and light. Has a variety of uses.
-Top-Notch Wood - 2 needed to unlock the Rubber Cane. (Whip. +42 ATT, +6 POW.)
--A very good cut of wood.
-Paro Medicine
--Drug made from crushed Paro Fruit. Recovers 100 LIFE.

And that’s the last gathering node in this dungeon.

There are two ways we can go from here, so let’s check out the left screen first.

Only 3 Dragons moving back and forth here. All of them are Armanoses, and like the Wyverns, they are aggressive.

Speaking of which, the first one we killed netted everyone another level up.

Since this was another 5th level, Stella is able to level up POW Bonus again immediately.

If we’re lucky, we won’t need these miracles at all. But we’re not.
Man, you really don’t have a lot of faith in us, huh?
You haven’t given me a reason to think otherwise.
He has you all there.

Now that Edward has all the skill points he needs for Miracle Cure, I go ahead and pick it up since it will be a great support option for him.

Nila needs 2 SP to max out Blizzard, which she doesn’t have. So I’m holding off on her skill point for now.

Alright, alright, I’m studying! Yeesh.
Knowledge is power, and if we’re to survive this ordeal, we’ll need plenty of it. And quite frankly, your lack of expertise on certain subjects is appalling. I swear, what do they even bother teaching royalty nowadays?

I’m picking up INT Bonus for Dia, since it unlocks some more support skills for her. Leveling up INT Bonus to 1 unlocked Cure, for one thing.

And this dungeon brings back the moving sand currents from Yoba Sand Flats.

Here’s the map of where they all lead.

Aha! That has to be one of the Antlions they were talking about!
What are we waiting for? I’m itching to do a bit of pest control!

Stepping on these holes will suck you straight into the center, and then you’ll get into a battle.

Level: 39
LIFE: 2500
ATK: 130
DEF: 74
INT: 48
SPD: 46
Attack Type: Blunt
Enemy Type: Strong Boss
Exp: 6300
Gold: 295
Item Drops:
-Normal: Epic Eye - 100% Drop Rate.
--Eye of Antlion.
-Rare: N/A
Damage Multipliers:
Slash: 100% Blunt: 100% Thrust: 100%
Fire: 50% Ice: 125% Lightning: 100%
Ailment Susceptibility:
Death: 0% Masked Pain: 100% Skill Seal: 5%
Fear: 10% Curse: 50% Bleed: 25%
Poison: 25% Sleep: 10% Confuse: 10%
Paralysis: 50% Blind: 25% Stun: 100%


Sandstorm: 30% chance of inflicting Blind on the entire party. Has a speed modifier of 80%.
Poison Bite: Deals 130% melee ATK-based Blunt damage to one party member, and has a 40% chance of inflicting Poison. Has a Poison power of 100% (Deals 23 Poison damage.) Has a speed modifier of 90%.
Rampage: Deals 80% melee ATK-based Blunt damage to the entire party. Has a speed modifier of 80%.
Absorb: Deals 120% melee ATK-based Thrust damage to one party member and heals the user for 100% of the damage dealt. Has a speed modifier of 100%.

Even though dragons are the biggest problem that the world of Eden has to deal with, there are still dangerous forms of wildlife about in the world. I neglected to bring this up back in the Deathscissor fight, but something I should bring up is that there are still boss enemies that aren’t dragons that we’ll encounter. And because they’re not dragons, we don’t get the damage and infliction rate boost against those sorts of enemies. The stats you see here are the stats that get used in the damage and infliction rate calculations. So non-dragon enemies are actually tougher to take out than dragons in a sense.

As for this particular monster, it has a varied skillset. It can blind the party, dragging things out, and dishes out quite a bit of damage. Absorb can drag out the fight a bit if your damage output sucks and it keeps deciding to use it. But overall, it’s a pretty straightforward fight.

Stella like always, will start off lowering its defenses.

Edward... will use Venom, because he has nothing better to do at the moment. (I really need to pick up Earthbreaker for him.)

Nila will prepare to freeze this pest on the spot.

Now for Dia, I’m actually going to start off with Hard Words. Namely because Nila will actually be the heavy hitter for this fight, and Dia can’t really do anything for her. The Antlions hit a bit hard, so I’m more interested in reducing the damage my party takes, since that will have a bigger impact than increasing Stella’s damage.

Try not to get crushed between its mandibles. I’m pretty certain that not even Edward will be able to fix such a mess.

I’m sure that won’t be a problem if I just freeze them in place!


Thanks game, hit the only person that actually doesn’t want to be hit by blind!

Why do I even bother?

At this point, the Poison skills have long outlived their usefulness. I should probably apply an Oblivion Pearl to Edward at some point to redistribute that SP into something more useful.

How’d I miss something that big!?
It’s behind you, you dolt.
Hey, she has sand in her eyes. Give her a break!

Well that’s going to be a slight damper on Nila’s damage output.

And now Nila will attack. No EX at this point, because I don’t want to have to use the inns too much.

Now I’ll break out Heated Words. Though how useful it will be when Stella is blinded will be questionable.

I’m only doing this just in case your floundering actually accomplishes something.

Oof, that took off a decent chunk of the party’s HP.

And like always, you never fail to disappoint. For the record, it’s to your right.

Heh, this’ll be a tough bug to crack!

For a non-EX boosted attack, that’s a lot of damage. But the Antlion has a ton of HP, so it’ll take a while to kill.

Gonna have Edward clean up the bit of chip damage the Antlion dealt to my party.

Might as well make things easy on my party’s mana pools since this fight is going to take a while.

While Stella continues in her everlasting struggles against the grains of sand, perhaps we should all take this time to reevaluate the choices we made in our lives that led us to this point.

Oh boy, that amount of damage stings for a backliner to take. Good thing it didn’t poison.

I regret not making stronger medicine.

Cure All really needs a lot of investment to be good.

I regret nothing!


I stoke the furnace with your corpse.

Antlions can take a while to deal with, but fortunately there are only 3 of them you have to kill.

Unfortunately, the chest this one was guarding wasn’t particularly good.

There’s another Antlion on this screen. Take this specific sand current to be taken right to it.

Its demise gives the party some level ups. I hold off on Stella’s skill point for now.

Not a great accessory, but I suppose it’s alright if you wanted some elemental defense.

Cure All now has a base healing of 20 HP.

With Nila’s first skill point, I max out Blizzard. Now she has more options for clearing out random encounters.

Fire, ice, lightning... that’s all old news! I think it’s time for some pure, raw magic!

In terms of functionality, Mana Bullet works like the other single target spells. However, its damage type is classified as non-elemental. That doesn’t mean it ignores damage resistance checks, it actually has its own damage multiplier. I just never showed it in the enemy bios because it was 100% in all cases aside from the Bloom Seed, where the multiplier to it is 0%. Because it has its own multiplier, it does get a damage boost against dragons. And because almost nothing resists this attack, it can be a good way to round out your Mage’s skillset, and avoid having them be helpless in certain fights.

However, this added versatility comes at a bit of a cost. Because most enemies have a damage multiplier of 100% against non-elemental attacks, that means there are no weaknesses that this skill can exploit. Not only that, the base damage is smaller than the elemental spells. Like those spells, it has a speed modifier of 80%. While the damage multipliers are the same, starting at 150% from level 1, the base spell damage for Mana Bullet is 270%, compared to the elemental spells starting off at 300%. So this skill is basically an emergency tool instead of something you actually want to be making heavy use of.

A demon learning how to heal people? Now I’ve seen everything!
Hush. I don’t trust Edward to get the job done quickly at the pace he works, so I thought I might as well take matters into my own hands. You’re all far more useful alive than dead.
Awww, I think that’s the closest thing to a compliment you’ve given us!
Hmph. Think of it what you will.

I pick up Cure for Dia to give her something more to do in battles, and just in case Edward can’t go through with healing. It’s an exact copy of the Healer’s Cure skill, same scaling and all. So it has a speed modifier of 80%, and at level 1, it has a base healing of 18 HP. Though since she doesn’t have access to the Medicine passive, her healing will be worse than Edward’s. But her higher SPD stat means that she’ll be more reliable than him at healing at least.

Also I pick up another point in INT Bonus for her.

Oh right, there are random encounters in this dungeon.

Level: 39
LIFE: 230
ATK: 102
DEF: 78
INT: 35
SPD: 42
Attack Type: Blunt
Enemy Type: Small Animal
Exp: 416
Gold: 39
Item Drops:
-Normal: Tough Chitin - 30% Drop Rate.
--Shell of a Redhelm.
-Rare: N/A
Damage Multipliers:
Slash: 100% Blunt: 75% Thrust: 100%
Fire: 100% Ice: 125% Lightning: 100%


Leap Attack: Deals 130% melee ATK-based Blunt damage to one party member. Party members adjacent to the initial target take 50% damage instead. Has a speed modifier of 90%.
Numbing Scent: 30% chance of inflicting Paralysis on the entire party. Has a speed modifier of 80%.


Ah, it would seem that this red creature is much braver than its green brethren!
Pffft, brave or not, it’ll probably get taken down just as easily!
Considering how outmatched it is, I’m not sure whether such “courage” is to be admired or to be horrified at.

Numbing Scent can make battles with them annoying, but aside from that, they’re just another trash mob.

We’ve seen everything in the left side of the dungeon. Now let’s check out the right.

Four dragons move back and forth here, and like with the left screen, they’re all Armanoses. And like with the left screen, there are sand currents here as well.

This screen is a bit more of a maze, since you have to put in more effort in finding your way forward.

Stella gets a level up off of an Armanos kill, but she doesn’t have enough SP to level up POW Bonus, so it goes unspent for now.

Oh, and here’s the last new random encounter in this dungeon.

Level: 39
LIFE: 230
ATK: 117
DEF: 63
INT: 42
SPD: 57
Attack Type: Thrust
Enemy Type: Large Animal
Exp: 451
Gold: 39
Item Drops:
-Normal: Bird Feathers - 50% Drop Rate. 3 needed to unlock the Light Helm (Hat. +2 DEF, +2 SPD.)
--Soft down.
-Rare: Smelly Stomach - 30% Drop Rate.
--Stomach of a Bobo.
Damage Multipliers:
Slash: 100% Blunt: 100% Thrust: 100%
Fire: 100% Ice: 100% Lightning: 100%


Thrust: Deals 130% melee ATK-based Thrust damage to one party member. Has a speed modifier of 90%.

It drops Bird Feathers, but Bobos aren’t a super common encounter, so this would be a terrible place to farm for those for that quest.

Oh, as for the monster itself?

Yeah uhh, trash mob. Nothing more.

The chest down here contains a very useful item for us.

This chest, not so much.

There’s no boss dragon in this dungeon, so just killing off every single dragon will rid Gopher Desert of the Bloom.

The last Antlion is over here. Oh, just a warning. After killing off the last Antlion, something will happen if you try to leave the dungeon through normal means, so make you’re sufficiently prepared before engaging it. Course there’s a way to avoid that event that I’ll show in a bit.

Its death also grants us level ups.

The mana cost has jumped up to 18 per cast, but now it has a base heal of 24.

Brains are even better than brawn!

Now that I’ve gotten all of Nila’s important skills, I just focus on boosting her INT, which will boost her damage even further.

Meanwhile, I give yet another INT boost to Dia.

The chest this Antlion was guarding contains another Megladius. I guess this is nice if you’re using 2 Dagger Rogues. Or just didn’t want to bother with the quest to collect 20 Violet Manes at all.

As for the method I mentioned to avoid that special surprise, just use an Exporter.

You’ll just end up leaving the dungeon entirely, skipping a specific event flag. Now would be a good time to start making preparations if you haven’t already. Because to complete this quest, we’ll have to trigger that event.

Now let’s go back in the dungeon.

And do a bit of a checkup on the party stats.

We’ve done the menial task that you have demanded of us. Now will you- hm?

The screen shakes for a bit before this message pops up.

I thought they said there were only three of them!
I guess they missed this one!
Looks like it’s not happy about us killing the rest of its friends!
No problem! We’ll just finish the job! Right here, right now! Let’s go!

Video: Mantlion

Oh hey, free first turn in a boss fight. Again.

Level: 42
LIFE: 3200
ATK: 135
DEF: 76
INT: 52
SPD: 50
Attack Type: Blunt
Enemy Type: Strong Boss
Exp: 10800
Gold: 315
Item Drops:
-Normal: Epic Horn - 100% Drop Rate.
--Horn of Mantlion.
-Rare: N/A
Damage Multipliers:
Slash: 100% Blunt: 100% Thrust: 100%
Fire: 50% Ice: 125% Lightning: 100%
Ailment Susceptibility:
Death: 0% Masked Pain: 100% Skill Seal: 5%
Fear: 10% Curse: 50% Bleed: 25%
Poison: 25% Sleep: 10% Confuse: 10%
Paralysis: 50% Blind: 25% Stun: 100%


Sandstorm: 30% chance of inflicting Blind on the entire party. Has a speed modifier of 80%.
Poison Bite: Deals 130% melee ATK-based Blunt damage to one party member, and has a 40% chance of inflicting Poison. Has a Poison power of 100% (Deals 23 Poison damage.) Has a speed modifier of 90%.
Rampage: Deals 80% melee ATK-based Blunt damage to the entire party. Has a speed modifier of 80%.
Scorching Jaw: Deals 110% melee ATK-based Fire damage to the entire party. Has a speed modifier of 90%.
Absorb: Deals 130% melee ATK-based Thrust damage to one party member and heals the user for 120% of the damage dealt. Has a speed modifier of 100%.

The Mantlion is a bit of a souped up Antlion. It has a lot more HP, slightly higher stats, and Absorb got a bit of a damage and healing boost. However, the biggest upgrade to its skillset is the addition of Scorching Jaw, which is a pretty highly damaging AOE move. And it just loves to spam this skill. Hopefully you have some good defenses on your side. Skills or items that can reduce Fire damage can make this fight a lot easier.

Without Sandstorm to get in the way, Stella should be able to lower its defenses.

Edward has nothing better to do at the moment.

Nila will prep the artillery strikes.

Since we get a free turn, I can actually boost Stella’s offenses from the get go.

Soon, you’ll wake in the lowest circle of hell.

I’m gonna need a bigger bug swatter for this!

Shell smash!
That would actually be called a carapace.
Oh, I see! I’ll have to remember that for later!


Get ready for my most powerful strike!

Now Stella can start going on the offensive.

Maybe this might make it more potent.

Even bigger!

And time to actually fire the rounds.

Gonna bolster my party’s defenses since Scorching Jaw hits pretty hard.

Swatting time! Come here, you little pest!

Oh my goodness, just look at that damage!

Huh? That did the trick?
Of course it did! You should believe in yourself more!
You try injecting a giant antlion with a poisoned syringe, then!
Ummm, no thank you! Eh heh...

I’ll stick to crushing its carapace!

Ooh, and Stella’s average damage output is almost matching Nila’s!

Don’t strain yourselves too hard!

Not this time!


Frost bitten, twice shy!

Eventually it goes down.

It can be a bit of a daunting fight if you don’t have things completely under control due to all the damage it dishes out, but hopefully you can get through the fight without too much trouble. Or you’ll find the Imperial Dragon to be even worse.

You guys are strong!
Eh heh, why thank you! Nothing is too much for the Odyssey guild!
Eh? Odyssey? No wonder you're so good.
We're in the guild Lucky's. See ya around!
No, wait! We still haven’t finished our original quest yet!
Oh, right! Good memory, Dia! Let’s see... where did I put that...? Ah! We have a letter for Lucky! You wouldn’t happen to be him, would you?
Eh? You have a letter for us? Sorry, but I'm not the guy you're looking for. The brother of that girl... He... he fell off a cliff.
Oh. I... see...
I'm sorry... Can I see the letter?

Thank you. It reads:
Dear brother, Thank you for the letter you sent! I hope you continue journeying happily with Lucky's. And I'm glad the amulet I made you is working. Heh heh! I'm okay too. I just... miss my big brother a little. I want to see you. So, please come and see me the next time you're nearby ♪
Oh...sniff... That's what he carried...

Fade to black.

But he dropped it in combat with monsters. After defeating them, when he tried to pick it up, his foot slipped... And he fell... His sister's written so many letters... this is what she was afraid of. So... I wrote her letters in his stead. This is my answer to her previous letter... Written as he would've.

And this is his lucky charm. I pass it along to you.

Whether or not to tell the truth is up to you.
Yes, I think that would be best.

So... what do we do?
I... I don’t know.
Stella... This may not be what you want to hear, but you can’t really keep something like this from her.
Mmhmm. She’ll find out sooner or later, and it’ll hurt more the longer this goes on.
But would she really want to know her charm basically caused his death instead of keeping him safe?
...I’m fairly certain we can leave that part out. Can you have some tact?
S-Sorry. Still, this whole thing might not be something she can handle. But I guess it’s up to Stella what we do.
I’ll... I’ll decide when we get there.

Your brother, he’s... um...

He’s fine! He’s just fine! See, I got this letter from him when I ran into him a while ago!
Wha!? Stella!

Oh, a letter! So you found him! Awesome! Thanks so much! Well done, Odyssey!

Stella, did you not listen to our conversation back then?
I know! I know! I’m sorry! I-I just couldn’t tell her!
Hey. It’s okay. No one likes being the bearer of bad news.
Give her a break. It’s tough news to break to anyone, especially a little girl.
Yeah, don’t worry about it too much. I probably would have done the same thing too.
At any rate, I suppose we should report back to the Quest Office about this.

And that’s it for that quest. Bit of an abrupt ending, but oh well.

There’s also this quest we can do now, so we’ll tackle this one before finishing up the update.

But I still want to have my memory back. I want to go back home. Can you help me find a way to recover it? Maybe the right item will jog my memory.

For this quest, you just have to talk to him multiple times.

How about this?

Huh... I don't feel anything, sorry.
Ha, sorry! It was just the first thing I grabbed.
Uhh, right. Maybe this one will do the trick?

Huh... I don't feel anything, sorry.
Why are we still carrying that thing around?
...Good question.
Perhaps this might do something?

...Have I seen that somewhere? I can't...
I honestly don’t know what I expected.
To be fair, showing him a bunch of random stuff was kiiiiind of a longshot.
I guess my memory won't return easily. ...It's okay. I like it here, and I can start a new life.

Ummm, back to the Quest Office, I guess?
I guess if he’s fine with it, there’s nothing more we can do.
I just wish we actually could have helped him...
Why do I get the feeling we screwed up somewhere?

And that’s it for that quest as well. How weirdly abrupt.

Okay, I’m pretty sure you’ve figured it out by now, but this is the bad ending to the quest. Yeah, this quest actually has multiple endings. And oddly enough, it’s the only quest in the entire game like that to do so. So let’s rewind a bit, back to the last quest we tackled and...

Stella. Stellaaaaaa! Hey Stella, you there!?
Hmm? Oh!

You were uhhh, kind of staring off into space for a while. You okay?
Oh, I’m fine. Sorry about that. I was just... thinking about something.

Your brother... I’m sorry, it’s really hard for me to say this but... we ran into his guild a while back. And... he... he fell off of a cliff after fighting some monsters. This happened a long time ago. Those letters you’ve been getting from your brother were actually written by someone else. I’m sorry.
No, you're lying... He always... always writes back...

I’m so sorry.
This is... I made this... Brother... My brother!

Fade to black.

This is his for sure. But he can't be dead. He wouldn't die, just from a fall like that.

That is a massive amount of denial there.
Dia! If she’s so sure he’s alive, then I’m positive he’s out there somewhere!
Are we seriously going to look all over the world again!?
I don’t want to be a downer, but even if he is alive, where would we even look? He could be anywhere.

The reward for this quest doesn’t change.

This quest can’t be completed until you complete the last quest. What choice you pick doesn’t matter in terms of making this quest available, but it does change how the quest plays out.

Call it a gut feeling.

Like before, you have to talk with him multiple times. Things diverge if you chose to tell the little girl the truth.

Uhhh, maybe this thing?

Wow, terrible handwriting.

Well... now what?
Hmm, I’ve got an idea...

I'll lend it to you... but bring it back safe.

Return to Kazan to get this item.

Then head back to the amnesiac.

Remind you of anyone? Say... like a younger sister?
...! That's... Let me hold it! Ah... yes... I... I'm...

Fade to black.

I've gotta go to Kazan!

...wah... WAHHHH!!
Oh... don't cry.
My stupid brother! WAHHHH!!
Sorry you're worried.

Fade to black.

This is my thanks. Please accept it.

And for getting the good ending, we get the true reward for this quest. It’s a very good one!

Heh heh. Even if you fell off a cliff, you'd be safe.
Thanks to the amulet you made, I'm here.
Wait... you broke it?
Oh, look at the time, we really should be reporting this to the Quest Office now!

And as a bonus, we still get the other reward as well.

Now that there’s nothing else left to cover, we’ll be taking down that Imperial Dragon next time!