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Scheherazade
Caster
5*
Debuts in Fate/Grand Order
Originates from One Thousand and One Nights

Cards: Quick/Arts/Arts/Arts/Buster

ATK: 9212
HP: 15846

Skills
Storyteller EX: 80%/100% chance to decrease targeted enemy's NP Charge by 1. Increase own Arts Card Performance by 10%/30% for 1 turn. (Cooldown: 8/6 Turns)
Bed Chamber of Survival A+: 30%/60% chance to inflict Charm on all [Male] enemies for 1 turn. Increase own Defense by 20%/40% for 2 turns. (Cooldown: 8/6 Turns)
Counter-Hero A: Apply a 1000/3000 HP Guts to self for 5 turns. Decrease Attack of targeted [King] enemy by 30%/50% for 1 turn. (Interlude: Apply a 500 HP Guts to all allies for 2 turns.) (Cooldown: 8/6 Turns)

Noble Phantasm
One Thousand and One Nights
(Arts): Increase own NP Strength by 20% for 1 turn. Deal heavy damage to all enemies, with extra damage to [King] enemies. (Overcharge: Further increase damage to [King] enemies.) (Interlude: Increase damage, and add 'decrease Debuff Resist of all enemies by 50% until a debuff is landed or until 3 turns pass.'

PROS
+High HP
+Very survivable, between Guts and Bed Chamber of Survival
+Giving Guts to the entire party is great, especially for how short the cooldown is
+Decreasing Debuff Resist is handy
+[King] is a fairly common trait and applies to people you wouldn't expect it to - essentially, anyone who ruled in their own right. So female rulers, like Medb, count. Not to mention people who were rulers but not technically kings, like emperors.
+Arts setup and good NP gain means she gets NP fast
+Her NP hits decently hard due to the NP Strength up.
+Her NP gives her a good amount of NP back due to being a multihit AOE arts NP.

CONS
-Very low attack, lowest of all 5* Casters. Her normal attacks don't hit for much at all
-Her skills aren't especially strong on their own outside of Counter-Hero's upgrade
-Their cooldown is also slightly long given what they do, again minus her Guts
-Arts Up only lasts one turn, which doesn't fit how quickly she can recharge her NP
-Isn't very splashable, works best with a full arts team
-She brings people back with 500 HP and then basically tells them to sort that out themselves

Overall Opinion: Scheherazade's good, but she's held back by a few things. That attack stat for one, but also just a generally kind of underwhelming skillset. She has a great NP, but Storyteller is pretty eh and Bed Chamber is super eh. And Counter-Hero is only good because of its party support, it doesn't really do anything for her, and she doesn't really have party support outside of it unless you count her Charm. [King] is a great thing to target, and she does good work to it, but it's pretty much a trait only Servants have, so it's hard for her to get much use in farming or against non-Servant bosses. And of course, some Servants just aren't [King]s. It doesn't help that not a lot of Assassins are kings, as you might expect. Still, she's a solid AOE Arts servant with a great trick in the form of 'basically Irisviel's NP but on a skill.' Hard to argue with that too much.

Score: 7.5/10

Recommended Craft Essences: Anything with Arts Up, NP Gain Up, NP Strength up, Starting NP Gauge up, etc. Kill on Sight is 4*, but good. [url=http://fate-go.cirnopedia.org/craft_essence_profile.php?essence=048#nav]Black Grail,[url] as you might expect, works well. There's a lot of options.




We Zetian
Assassin
4*
Debuts in Fate/Grand Order
Originates from 7th Century China

Cards: Quick/Quick/Arts/Buster/Buster

ATK: 8981
HP: 10942

Skills
Torture Techniques B: Decrease targeted enemy's Defense by 10%/20% for 3 turns. (Cooldown: 7/5 Turns)
Imperial Privilege B: 60% chance to increase own Attack by 18%/38% for 3 turns. 60% chance to increase own Defense by 18%/38% for 3 turns. Heal self for 800/2800 HP. (Cooldown: 7/5 Turns)
Empress Charisma A: Increase all allies Attack and Quick Card Effectiveness by 10%/20% for 3 turns. (Cooldown: 7/5 Turns)

Noble Phantasm
Gaomi Luozhi Jing
(Quick): Deal significant damage to a single enemy. Inflict a 1000 damage poison on the enemy for 3 turns. Increase own Critical Strength by 50% for 3 turns. (Overcharge: Further increase Critical Strength) (Interlude: Increases damage, and adds 'remove all buffs' after damage.)

PROS
+Decent Attack for a 4* Assassin.
+Decent HP
+Torture Techniques is a solid defense debuff on a short cooldown.
+Imperial Privilege has strong buffs
+Empress Charisma is a great party-wide buff
+Single Target Quick NP with an Interlude
+Removing all buffs is unique and very useful
+50% Crit Strength is one of the strongest Crit buffs in the game
+Decent NP Gain and Stargen

CONS
-Only one Arts card
-Hard to double up on her crit buff
-Crit buff is gated to her NP
-No Star Weight skill
-Can't Buster Brave Chain
-NP only removes buffs after it deals damage
-Takes a while for her NP interlude to come out (2ish years) and before then her NP is a bit underwhelming outside of the self-buff


Overall Opinion: Many people refer to Wu as a Quick Support. These people are cowards, frauds, and charlatans. Wu's role is a secondary attacker in a Quick team, the one in between the primary attacker and the support. None of her skills are actually supportive, after all, they all affect her, they just happen to help other people too. And even in the ways they help other people, they help her. She's a Crit servant, after all. Boosting her teams' Quick Cards means they make more stars, which means she can crit. And that's what Wu actually is, a Crit-focused Assassin. She can actually function fine as a primary attacker, even. The only role she disappoints in is pretending she's a primary support, since all she offers in that role is a slight damage boost to the party. But use her for what she's meant to do, and she's really strong.

Score: 8/10

Recommended Craft Essences: Anything crit related, plus Quick stuff, and sometimes starting NP Gauge. Fortress of the Sun is a fun one, though it doesn't offer star weight, but it's stargen boost can mean she can generate enough to not worry about that. Conversation on the Hot Sands gives her most of what she wants. If you really want to use her in a support role, you can just give her 2030, I guess. You coward. It's also worth mentioning her Bond CE, Palace of Luoyang, which gives the entire party 20% Quick Up at the cost of 10% Defense. 10% defense isn't that big a hit unless you're using Berserkers, especially if you've got any sort of party-wide defense buff like Waver around, and a permanent 20% Quick up is a lot. It's basically like the other two party members get a MLB Gandr for free, and since it affects Wu too it isn't even that bad for her. It's one of the better bond CEs in the game if you're running her in a Quick team.




Penthesilea
Berserker
4*
Debuts in Fate/Grand Order
Originates from Greek Mythology

Cards: Quick/Arts/Buster/Buster/Buster

ATK: 10502
HP: 10175

Skills
Charisma B: Increase Attack of all allies by 9%/18% for 3 turns. (Cooldown: 7/5 Turns)
Golden Rule (Beauty) A: Apply Nullify Debuff to self for 3 turns. Increase own NP Gauge by 10%/20% per turn for 3 turns. (Cooldown: 8/6 Turns)
Howl of the War God A+: Increase Buster Performance of all allies by 10%/20% for 3 turns. Increase own damage against Men of Greek Mythology by 50%/100% for 3 turns. (Cooldown: 7/5 Turns)

Noble Phantasm
Outrage Amazon
(Buster): Deal significant damage to a single enemy, and inflict NP Seal for 1 turn and decrease their attack by 10% for 3 turns. (Overcharge: Further decrease Attack)

PROS
+High Attack for her rarity
+Her damage boost against Men of Greek Mythology is hilarious
+NP Seal is useful
+Golden Rule is pretty strong NP Gain and means she has decent access to her NP, unlike a lot of QABBB Berserkers
+Nullify Debuff is handy
+Moderate party support with her two attack buffs
+Berserker means she doesn't have to worry about Class when trying to use her targeted damage


CONS
-Low HP
-No heals or defense ups
-Men of Greek Mythology isn't uncommon, but it's somewhat niche
-NP Gain and Stargen are obviously bad
-No crit skills whatsoever limits her damage
-Her attack buffs aren't that strong for a Berserker, outside of her Men of Greek Mythology buff

Overall Opinion: She hits pretty hard for her rarity, and her targeted damage is hilarious when it goes off, but that's essentially her only gimmick. She's otherwise a very no-frills Buster Gorilla type Berserker, and a lot of servants do that well. She's hardly the worst example of that in her class, but someone like Herc or Ibaraki has a lot over her, and she struggles to fill that gap. She's totally fine at beasting dudes, and when she is hitting her preferred targets she's utterly hilarious, but there isn't a lot to recommend her over similar Servants outside of that.

Score: 7/10

Recommended Craft Essences: Anything that gives Buster Up. By this I of course mean Operation Fianna.

Also Volumen's fine I guess.


Christopher Columbus
Rider
3*
Debuts in Fate/Grand Order
Originates from a national American holiday, unfortunately

Cards: Quick/Arts/Arts/Buster/Buster

ATK: 6552
HP: 9600

Skills
Voyager of the Storm B: Increase Attack and NP Strength of all allies by 7%/14% for 1 turn. (Cooldown: 7/5 Turns)
Unyielding Will C: Apply a 1 time, 1 HP Guts to self for 3 turns. Increase own NP Gauge by 10%/30%. (Cooldown: 9/7 Turns)
Conquistador EX: Increase own Buster Card Performance by 10%/20% for 3 turns. Generate 5/15 Critical Stars. (Cooldown: 8/6 Turns)

Noble Phantasm
Saint Maria, Drop Anchor
(Buster): Deal heavy damage to all enemies and decrease their Critical Rate by 20% for 3 turns. (Overcharge: Further decrease Critical Rate) (Interlude: Increase damage and Critical Rate reduction)

PROS
+High HP
+Self-NP Charge makes him very flexible at farming
+Two arts cards means he can get Arts Chains with his team fairly easily, further increasing that flexibility
+NP has an interlude
+The interlude pumps up the Critical Rate reduction so much that it's basically the only debuff of its kind to actually be kind of noticeable
+Between his first and third skills, he can do decent damage with a NP -> Buster -> Buster chain, especially if he crits, which isn't hard due to his Rider star weight
+Decent NP Gain
+Third skill synergizes with his high star weight
+Can Buster Brave Chain with his NP

CONS
-Fairly low Attack
-Skills need to be leveled to be worth much
-Individually, most of his skills are kind of weak
-His stargen is pretty crap
-His high star weight can be clunky sometimes
-Guts is for only 1 HP, meaning that if he dies and the enemy attacks him again or if he has a poison or burn on him, he's still screwed
-Long cooldown on his NP Charge
-Story lock, so getting him to NP5 is rough

Overall Opinion: Columbus is mostly a farming servant, but he's honestly great at that - he makes a fine replacement Drake if you don't have her, and he works a lot better at that job than Blackbeard, that's for sure. He's even good for final waves that have decently strong bosses if you get the right hand, thanks to his ability to crit. I'm honestly of the opinion that he's the best servant of the Agartha lot, in terms of how generally usable he is. Have fun farming all those chains for his skill upgrades though.

Score: 8.25/10

Recommended Craft Essences: Aerial Drive is amazing for him. Standard farming stuff like Kaleido or Imaginary Element works too, especially if you want him to immediately have NP without any outside assistance. Partake with the King is pretty solid, too.