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Paper Mario?

Paper Mario is a Mario RPG for the Nintendo 64, released by Nintendo and Intelligent Systems in 2001. It's a classic, and worth playing and replaying over and over again.


Wait, I Don't Recall Nintendo Making a Master Quest, Though...

You're darn right they didn't! Paper Mario: Master Quest is a romhack by Emperor_Thamz, JaThePlayer, Rain, and JGCD - adapted from the earlier Paper Mario: Pro Mode romhack, which also increased the game's difficulty. Not only does Master Quest make fights tougher, but it also promises, "New Badges! New Enemies! New Maps! New Minibosses!"

And I'm going play it more or less blind.


Blind.

Well, mostly blind. I played through the Prologue just to see what the fuss was about, and was immediately captivated.
I haven't gone any further... yet. I foresee a rough and bumpy time.

About the only other thing I know about the game is that you can fight Koopa Koot at some point.


So How's This Gonna Work?

This will be a screenshot LP. I'll post screenshots of my adventures, together with my commentary on exactly how Mario's adventure has been rewritten.

I'll try to explain enough so that you don't have to have familiarity with Paper Mario to understand this LP - but it might help if you do, as I'll be highlighting any differences (no matter how small!) between the original game and this romhack as I encounter them.


Spoiler Policy

If you want to talk about the plot of Paper Mario, then go nuts. Have fun. However, this is a blind Let's Play - so, please refrain from listing the changes between the normal game and the romhack before I run into them. It'll be more fun if I discover it all for myself!

So, without further ado...

Table of Contents

{more to come...}


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Introduction - Mario Be Trippin’

For the most part, Paper Mario: Master Quest starts off the same as the original Paper Mario: Mario and Luigi get invited to a party at Peach's Castle!









It’s a lovely occasion, with happy party guests who…



Wait, who’s THIS guy?



Cake, huh? Mario loves cake! Sure, I’ll try some.



Though I’m not sure what he means by ‘feel the effects’. Now back to enjoying the—



Mamma mia.

(The point of this Extremely Dubious Toad is to let you skip several cutscenes that kick off the plot of the game. By the time Mario comes to, Bowser will have made off with Peach’s Castle, hoisting it high up into the sky on top of his own, flying fortress. Had Mario attempted to fight him, he would have discovered that Bowser was now invulnerable thanks to the power of the magical wish-granting Star Rod, which Bowser filched for his own purposes.

Of course, the first Bowser fight didn’t happen, because Mario was off tripping and passed out in the grass near Goomba Village. Go figure.)

And so, Mario’s adventure begins in a truly inauspicious manner.


SUMMARY OF CHANGES FROM MAIN GAME (in this installment)

• A certain Toad lets Mario skip the intro cutscenes, through the time-honored method of getting as high as a Koopa.


Next Time On Master Quest: Bonus Dungeon unearthed ahead of schedule.