Toggle Background Color

Chapter LXVI: You Can't Take It With You
Alright, it's been a while and I apologise. We left on a (much larger than I expected) break as Aggro mourned the loss of her allies. We also did a small errand for the Sultansworn but it basically isn't worth mentioning more than we already have.



We've returned to the Church of Saint Adama Landama. Enough time has passed (read: Aggro has leveled up) that the next quest is now available. Marques, one of the local priests, has some work for us. It's safe to assume that Aggro is expected to busy herself with tasks for the church, but we're going to stick to the MSQ as usual for now.



The quest isn't anything spectacular, and is actually a little bit filler-ish, but I suppose it has some foreshadowing in it.

There is something... familiar about it... but just what I cannot say. Perhaps if I tinker with the device, it will come to me.

Unfortunately, Marques doesn't currently have the tools he needs to fix the clock. Aggro is, of course, going to be the one to gather the tools. We'll just go hit them up now.



First, we need to hit up the Ul'dah markets to get needle-nose pincers from Syntgoht. The salesman gives Aggro the tool as a gift, expecting to make contact with a skilled craftsman. Sorry Syntgoht, Aggro's been neglecting her crafting classes lately.



Lastly is our trip to the Goldsmith's Guild. We need to pick up a bull-point chisel and Memedesu points out that they have fortunately got a surplus of the chisel. That's another free tool from Ul'dah. This kind of convenient thing only happens to protagonists, huh?



With our errand over, we've returned to Marques.





Both items are given over, and we're rewarded with a cutscene for our efforts.




But how... how did I do it?



There was no doubt or uncertainty. I knew exactly what to do, as though I had performed the same motions countless times before...




So, that task amounted to very little beyond helping Marques repair a dead man's clock. There's a sliver of a hint that there's something more to Marques, but I guess we're putting a pin in that for now.



Just outside, we'll find Eluned next to a body.



Aggro gives her the Horologe to end the quest.



Though it seems that clocks aren't something this Eorzean local is familiar with. Eluned continues to give us a hint to both the origin of the corpse and our man Marques.

Mayhap they are more common in Garlemald. I am given to understand that its cities are filled with all manner of amazing technologies. But...mayhap more importantly, how did Marques manage to repair this device? I knew he had a talent for the trades, but this goes far beyond mending fences and thatching rooves...

Like I said, we're putting a pin in this for now. The quests begin to become a little fillery at this point, but that won't actually last for long.




While mulling about the church, helping with odd tasks, Aggro overhears Eaduuard griping about an oven he scavenged. It doesn't appear to work, so there won't be any hot meals for him until we get it fixed. Given what we just learned about Marques, let's see if he knows what to do with it.



We give Marques the oven, which turns out to be just a broken alembic—distilling equipment used by alchemists. Marques doesn't see it an easy task turning this tool into an oven, and needs us to collect a bronze ornamental hammer. Again with the errands.



Fortunately, it's only 511 gil at the nearest merchant. Not too bad.



And that's it. We're done. That was a required quest.



Our reward is this Heavy Steel Armor, which fills both head and body slots. We don't care about this though. Aggro's Cavalry gear from Brayflox' Longstop is still better when you combine both slots.



Aggro's work with Marques hasn't gone unnoticed. Let's step outside.



Ilcum has watched us assisting Marques and has a request. She's wanting to provide a drink that should help the priests with fatigue from working the lichyard, and believes some Aqua del Sol will do the trick. She can make it, but Aggro will need to go murder some Sabotender as the ingredients require a bit of their flesh.



We don't actually need to travel far from Camp Drybone. The little oasis nearby tends to draw in Sabotenders—admittedly only in this quest because they tend to be around Southern Thanalan—so all we need to do is wait.



It's ten full seconds of waiting.





It's a Sabotender, so watch out for 1000 needles. It dealt around 500 damage to Aggro, so nearly 1/3rd of her health. Good thing they're easy to avoid! Thank you, echo powers!



It dies.



I think I recall that you're not supposed to drink cacti (mostly because you can't?) but you can eat some of them to stay hydrated. Magic cacti don't seem too different.



Back at the church, Aggro delivers the arm and receives some Aqua del Sol except that it's not for her. It's for Marques. Let's go give the fellow something that will hopefully be tasty.



It sure does sound nice.



Inside, Marques appreciates the drink, but decides to give it to Father Iliud instead. He's very respectful towards the Father.




With our brief errands over, we're back to having some actual progress. It's time for a somewhat more heavy quest. Eluned outside has finally realised who we are, and she has some news for us.

I apologize if discussing this upsets you, but... you should know that the bodies of your comrades are presently being removed from the Waking Sands and prepared for transport here. If you wish to leave this work to others, I understand. However, taking part might help you to find closure.

It looks like the funeral arrangements have finally been made, and our allies' remains will be getting transported today. Eluned believes we should offer a hand for some closure, so we'll just teleport over. Worth noting is that this quest supplies the legs (and feet) to go with our previous body (and head) armour. The arms are collected separately in a nearby sidequest (The Voyage of the Goobbue).





It's not a long journey, but having to travel from Horizon still sucks.



If only it weren't for Lolorito and the rest of the Syndicate, we'd have a nice aetheryte there instead of a statue of Lolorito himself.



There's a local shopkeeper hanging around just outside the Waking Sands. He's probably the one moving the remains, so let's see if he needs any help.



It seems like the remains have just been left to rot until someone could claim them, which I guess Aggro didn't do even though she'd visited the church. Maybe she forgot the paperwork? Whatever the case, Aggro offers to assist in moving them, and the Shopkeep is all too happy to leave her with the rest of the work. He warns us of the smell and leaves on his way.

Death is such a common, mundane thing in Eorzea that it almost seems a little callous.



The fallen scions are just piled into a corner outside the Waking Sands. We have to pick them up one at a time. What's an interesting bit of attention to detail is that each of them take different lengths of time to pick up. Of course, the Roegadyn takes the longest. The Lalafell takes the least amount of time.





After picking up half of the group, we've got to deliver them to the Disconcerted Coachman just outside the entrance to Vesper Bay.





Four remain...



Similar to a Lalafell, the now nameless Noraxia is picked up easily and quickly.



It's time to say farewell to our old allies. Aggro throws them onto the coach, probably with some difficulty given the number of corpses she's hauling at once, and informs the Coachman.



We can look inside the coach to make sure everybody is accounted for. Noraxia is the only one to not be piled up, but I suppose her remains may also be more delicate than the rest as well.

Come to think of it, we've still to break the news to the Sylphs back in the Black Shroud. Before we do that, let's go and finish this quest by speaking to Eluned one more time.








Chapter Summary