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Do you think...?

Yes. It's that mirage.

All right... Let's go!

Aversa





I have to say, I'm impressed you came all this way just for her... A shame it was all for nothing, in the end.

What have you done to her!?

All I did was close her ears. Sweet nothings are much better than painful truths, right...? *chuckle* And now she doesn't have to hear them.

Isn't that right, Ayaha?

...

No... She can't hear anyone...?

Tsubasa!



Now, Tsubasa! Sing!

Yeah... I want Aya to remember how singing was fun - how it felt...

I want her to smile again... like we did when we sang together!

I'll make sure she hears me...! I'll make her understand!





There's a short little cutscene here where Tsubasa does her song. If, for whatever reason, you never got her plot skill, you would get kicked out here and have to get it now.



Please... you have to wake up!

Ts-Tsubasa...?

Aya!

Tsubasa, I-

How did that break my curse...? Ugh, what an irritating little tune! But this is far from over... She is mine. And I will not allow you to take what's mine...!

Aah!



quote:



Aversa is one of the major antagonists in Fire Emblem: Awakening. She is a powerful mage and serves as King Gangrel's (and later Validar's) second-in-command, but in a postgame sidequest, it's revealed that she was secretly brainwashed the whole time. Nevertheless, she considers herself a proud Plegian and even (jokingly?) calls herself Robin's adopted sister.

...Not that it stops you from being able to marry her.


No more anguish, regret, anxiety... You'll have nothing at all to worry about anymore.

I'll...have nothing...

Yes...nothing. Just leave everything to me, and I'll take care of you...

Stop! You can't listen to someone like her... Please, Aya!

Ah... aah...

Oh, but you don't need to pay attention to a sniveling little girl like her.

N-No... Tsubasa is my little sister... M-My...

Aya...



K...K-Kill...

Now. Kill her.

K-K-Kill... Kill... Ts-Tsubasa...!

Aaaaaaaaaaaahhh! Tsubasa... I...

Well? Be a good little girl, and kill.

I...would never hurt Tsubasa! If you dare hurt my little sister, at all... I will never forgive you...





Aya's rejection of Aversa causes their bond to break, and reveal the all-important orb. And we know what to do with that.



Right!



Gyaaaaaaggghh!





With her bond severed, Aversa jumps off the 106 to try and escape. Turns out that having wings opens a lot of doors for you, in terms of movement.



...It's okay. I won't let her escape! I'll never forgive her for what she did to Aya!



...Aaaaaand then Tsubasa follows her right off. But it's okay, I'm sure she has a plan.

...

...She does have a plan, right?



Aversa makes her way down to the stage...



And there's Tsubasa, hurling toward the ground at terminal velocity.



Ah, but of course, she gets caught by a pegasus that just happened to be in the neighborhood and-





Yeah, sure, rocket powered pegasus. Why the fuck not? I'm down with this.



Here comes the cavalry, and...



Let's rock and roll.

Boss Fight: Aversa



Aversa herself isn't really that dangerous, but she comes with backup and she hits like a truck if you aren't careful about debuffs. The peg knights have all the relevant combo skills, so as usual, reducing numbers is our first priority.



Why do YOU get to have everything I want!? You'll DIE here!



On offense, Aversa is pretty predictable. She'll start by casting Dark Envy on someone, which is a combo Sukunda/Rakunda. On her next turn, she'll use whatever skill is appropriate to ruin that person's day. She has all the elemental spells plus a lance attack (so she'll always hit a weakness), and does about 130-160 damage on her own. Rough, but survivable - especially if it's just her. If the peg knights are still hanging around, though? That person is probably dead.



Defensively, she's basically identical to the peg knights, trading a fire weakness for an electric one. Itsuki and Tsubasa will be your heavy hitters here, while Touma will spend most of his time taking out the peg knights.



If you're diligent about killing the peg knights, the first set of reinforcements should show up right around the time she does her second Dark Envy. This is an obvious problem, because while Touma is tough, he's not going to survive a Bufu and two follow-ups.



Time to bust out our SP skills. These are your panic button skills - they're almost universally very strong, they usually give one (or more) party members buffs, and they always trigger a session, regardless of whether or not they hit a weakness. Aerial Dance specifically hits all enemies with heavy lance damage and gives the whole party HP regen for 3 turns for 2 SP, which should set up Touma to survive even if we don't wipe out both of the pegs before Aversa's turn.



The damage isn't that impressive on its face, but the resulting session knocks out one of the pegs and Touma kills the other on his turn. Crisis averted!



But frankly, I've had enough of this fight and I want to end it before another wave of reinforcements complicates things. Sure, she resists fire, but SP Skills don't give a shit about petty things like resistances, and it means every attack in the session will be a guaranteed crit.



Why yes, that is Cain riding in on his motorcycle with a flaming bull. Touma does many things, but half-assing his attacks is not one of them.



And that is a boss fight.



More and more of my kind...will come to invade your world... The battle has only just begun...and when the dust finally settles...victory will be OURS!



A nice round of levels for everyone. Weapon experience can be a bit of a slog to get, so it's nice that bosses are more or less a guaranteed 1-2 skills for everyone.



We also unlock Touma's first sidequest, but as the text suggests, we haven't actually advanced far enough in the story to do it yet. We'll have to check up on that later.

Next time, it's the conclusion to Chapter 1. See you then!