Toggle Background Color
Sea Boss Database
Meregho Saeno
Level: 8
HP: 736
STR: 14
TEC: 13
VIT: 11
AGI: 26
LUC: 14
Attack Type: Pierce
Exp: 1989
Description: A monster bird that rests on Skandalia Lighthouse. It has troubled research teams for many years.
Item Drops:
- Slashing Nail - Don't obtain the Eastern Nest. 100% Drop Rate. Sells for 80 en. Used for a single, desperate strike before escaping.
- 1 needed for Cirius's Blade - Sword, 33 Attack, 9% base chance to inflict Confusion on regular attacks. Costs 320 en. Must be restocked.
- N/A
- Eastern Nest - Kill while arms are bound. 100% Drop Rate. Sells for 500 en. Made from the branches of a rare, ancient tree.
- 1 needed for Boldrons - Gloves, 34 Defense. Costs 17,600 en. Must be restocked.
Damage Multipliers: Slash: 100% Pierce: 150% Strike: 100% Fire: 100% Ice: 150% Volt: 50%
Ailment Multipliers: Curse: 10% Plague: 20% Poison: 20% Sleep: 10% Confusion: 10% Paralysis: 10% Blind: 40%
Bind Multipliers: Head: 25% Arm: 25% Leg: 25%
Other Multipliers: Stun: 10% Death: 1% Death Failure Rate: 50% Petrification: 1% Petrification Failure Rate: 50%
Skills:
Godly Flash: Uses the Arms. Deals 150% STR-based Slash damage to one party member. Has a base hit rate of 99%. Has an action speed modifier of +0.
Thunder Feather: Uses the Head. Deals 50% TEC-based Volt damage to one row of party members. Has a base hit rate of 99%. Has an action speed modifier of +0.
Panic Claw: Uses the Arms. Deals 80% STR-based Slash damage to one party member. Has a 60% base chance to inflict Confusion. Has a base hit rate of 99%. Has an action speed modifier of +3.AI Script posted:
- If HP is at or below 20%:
- 29% chance to cast Panic Claw. (Targets party members that aren't confused.)
- 30% chance to cast Godly Flash. (Targets the party member with the highest HP. Target is determined at the start of the turn, not when the user acts.)
- 30% chance to cast Thunder Feather. (Targets a random row.)
- 11% chance to use a regular attack. (Standard targeting.)
- If HP is at or below 50%:
- If at least 1 party member is confused:
- 9% chance to cast Panic Claw. (Targets party members that aren't confused.)
- 40% chance to cast Godly Flash. (Targets the party member with the highest HP. Target is determined at the start of the turn, not when the user acts.)
- 30% chance to cast Thunder Feather. (Targets the front row.)
- 21% chance to use a regular attack. (Standard targeting.)
- Else:
- 59% chance to cast Panic Claw. (Targets party members that aren't confused.)
- 10% chance to cast Godly Flash. (Targets the party member with the highest HP. Target is determined at the start of the turn, not when the user acts.)
- 10% chance to cast Thunder Feather. (Targets a random row.)
- 21% chance to use a regular attack. (Standard targeting.)
- If HP is at or below 75%:
- 19% chance to cast Godly Flash. (Targets the party member with the highest HP. Target is determined at the start of the turn, not when the user acts.)
- 60% chance to cast Thunder Feather. (Targets the front row.)
- 21% chance to use a regular attack. (Standard targeting.)
- Else:
- 59% chance to cast Godly Flash. (Targets the party member with the highest HP. Target is determined at the start of the turn, not when the user acts.)
- 10% chance to cast Thunder Feather. (Targets the front row.)
- 31% chance to use a regular attack. (Standard targeting.)
Sea Lobster
Level: 12
HP: 172
STR: 12
TEC: 13
VIT: 17
AGI: 9
LUC: 13
Attack Type: Slash
Exp: 196
Description: A red shrimp that lives in the sea near Batavia. Its meat is known as Batavia's main export.
Item Drops:
- Red Shell - 20% Drop Rate. Sells for 30 en. Red shell of a shrimp that, oddly, evolved above water.
- 1 needed for Venom Gun - Gun, 47 Attack, 9% base chance to inflict Poison on regular attacks. The Poison ticks for 23 base damage. Costs 1,890 en.
- N/A
- N/A
Damage Multipliers: Slash: 75% Pierce: 75% Strike: 75% Fire: 125% Ice: 125% Volt: 125%
Ailment Multipliers: Curse: 30% Plague: 50% Poison: 50% Sleep: 200% Confusion: 50% Paralysis: 50% Blind: 50%
Bind Multipliers: Head: 100% Arm: 100% Leg: 100%
Other Multipliers: Stun: 50% Death: 1% Petrification: 1%
Skills:
N/A.AI Script posted:
- If HP is at or below 25%, use a regular attack. (Targets the party member with the lowest HP.)
- Else, use a regular attack. (Standard targeting.)
Red Puffer
Level: 11
HP: 151
STR: 11
TEC: 14
VIT: 12
AGI: 13
LUC: 17
Attack Type: Strike
Exp: 186
Description: A pufferfish commonly seen in the Batavian seas. The poison water it spews is dangerous.
Item Drops:
- Dark Red Horn - 20% Drop Rate. Sells for 32 en. Cut from the head of a rare, unusually aggressive blowfish.
- 1 needed for Venom Gun - Gun, 47 Attack, 9% base chance to inflict Poison on regular attacks. The Poison ticks for 23 base damage. Costs 1,890 en.
- N/A
- N/A
Damage Multipliers: Slash: 125% Pierce: 125% Strike: 125% Fire: 75% Ice: 75% Volt: 75%
Ailment Multipliers: Curse: 30% Plague: 50% Poison: 50% Sleep: 100% Confusion: 50% Paralysis: 50% Blind: 50%
Bind Multipliers: Head: 100% Arm: 100% Leg: 100%
Other Multipliers: Stun: 50% Death: 1% Petrification: 1%
Skills:
Poison Gun: Uses the Head. Deals 60% TEC-based Ice damage to one party member. Has a 30% base chance to inflict Poison. The Poison ticks for 10 base damage. Has a base hit rate of 99%. Has an action speed modifier of -5.AI Script posted:
- If HP is at or below 80%:
- 69% chance to cast Poison Gun. (Targets party members that aren't poisoned.)
- 31% chance to use a regular attack. (Standard targeting.)
- Else:
- 79% chance to cast Poison Gun. (Standard targeting.)
- 21% chance to use a regular attack. (Standard targeting.)
Cruel Roamer
Level: 14
HP: 1022
STR: 18
TEC: 18
VIT: 16
AGI: 12
LUC: 17
Attack Type: Strike
Exp: 3012
Description: A fish that used to live in nearby seas before undergoing a mutation due to the Calamity.
Item Drops:
- Atrocious Fang - 80% Drop Rate. Sells for 103 en. Crushes anything it considers to be threatening or edible.
- 1 needed for Ga-dearg - Spear, 56 Attack, +20% Volt Imbue. Costs 1,890 en. Must be restocked.
- N/A
- N/A
Damage Multipliers: Slash: 100% Pierce: 100% Strike: 100% Fire: 100% Ice: 100% Volt: 100%
Ailment Multipliers: Curse: 30% Plague: 50% Poison: 50% Sleep: 200% Confusion: 50% Paralysis: 50% Blind: 50%
Bind Multipliers: Head: 100% Arm: 50% Leg: 50%
Other Multipliers: Stun: 10% Death: 1% Death Failure Rate: 70% Petrification: 1% Petrification Failure Rate: 70%
Skills:
Sea God's Anger: Uses the Head. Co-op skill. Requires 1 Cruel Roamer and 1 Sea Lobster. Deals 100% TEC-based Volt damage to all party members. Has a base hit rate of 80%. Has an action speed modifier of -5.
Call Allies: Does not use a body part. Summons 2 Sea Lobsters. Has an action speed modifier of +0.
Call Allies: Does not use a body part. Summons 2 Red Puffers. Has an action speed modifier of +0.
AI Script posted:
- If HP is at or below 75%:
- If at least 1 Sea Lobster is in the battle and flag 1 is not active:
- 79% chance to cast Sea God's Anger with 1 Sea Lobster. (Standard targeting.) Activate flag 1. Deactivate flag 2.
- 21% chance to use a regular attack. (Standard targeting.)
- If 3 or less enemies are in the battle and flag 2 is not active:
- 39% chance to summon 2 Sea Lobsters. Deactivate flag 1. Activate flag 2.
- 40% chance to summon 2 Red Puffers. Deactivate flag 1. Activate flag 2.
- 21% chance to use a regular attack. (Standard targeting.)
- Else, use a regular attack. (Standard targeting.) Deactivate flag 2.
- Else, use a regular attack. (Standard targeting.)
Hammerhead
Level: 18
HP: 2710
STR: 27
TEC: 22
VIT: 21
AGI: 20
LUC: 17
Attack Type: Slash
Exp: 5611
Description: A shark with a distinctly shaped head. Its attack on ships shut down the port at Ayutthaya.
Item Drops:
- Hammer Skull - Don't obtain the Gray Shield. 100% Drop Rate. Sells for 182 en. Hammer-shaped shark's skull that could cripple its prey.
- 1 needed for Black Breaker - Club, 75 Attack, +2 STR, +2 VIT. Costs 2,480 en. Must be restocked.
- N/A
- Gray Shield - Kill with Instant Death. 100% Drop Rate. Sells for 3,000 en. Absorbent shark scale that can withstand intense blows.
- 1 needed for Somatemus - Shield, 40 Defense. Costs 5,310 en. Must be restocked.
Damage Multipliers: Slash: 100% Pierce: 100% Strike: 100% Fire: 150% Ice: 100% Volt: 150%
Ailment Multipliers: Curse: 30% Plague: 50% Poison: 80% Sleep: 80% Confusion: 50% Paralysis: 50% Blind: 100%
Bind Multipliers: Head: 80% Arm: 50% Leg: 50%
Other Multipliers: Stun: 30% Death: 1% Death Failure Rate: 50% Petrification: 1% Petrification Failure Rate: 60%
Skills:
Bite Off: Uses the Head. Deals 180% STR-based Slash damage to one party member. Has a base hit rate of 99%. Has an action speed modifier of -5.
Shark Rush: Uses the Legs. Deals 140% STR-based Strike damage to the front row. Has a base hit rate of 99%. Has an action speed modifier of -5.
Evil Placoid: Uses the Head. Applies a Defense buff to the user that multiplies the amount of physical damage taken by 50% for 4 turns. Has an action speed modifier of +0.
Charge: Uses the Head. Places the user in the Charge state, multiplying the damage output of user's next physical attack by 200%. Has an action speed modifier of +0.AI Script posted:
- If the turns spent in battle is equal to 1, cast Evil Placoid. (Targets self.)
- If the turns spent in battle is a multiple of 5 and HP is not at or below 25%, cast Evil Placoid. (Targets self.)
- If HP is at or below 25%:
- If flag 1 is active:
- 39% chance to cast Bite Off. (Standard targeting. Target is determined at the start of the turn, not when the user acts.) Deactivate flag 1.
- 50% chance to cast Shark Rush. (Targets the front row.)
- 11% chance to use a regular attack. (Standard targeting.) Deactivate flag 1.
- Else:
- 79% chance to cast Charge. (Targets self.) Activate Flag 1.
- 15% chance to cast Shark Rush. (Targets the front row.)
- 6% chance to use a regular attack. (Standard targeting.)
- If HP is at or below 50%:
- If flag 1 is active:
- 19% chance to cast Bite Off. (Standard targeting. Target is determined at the start of the turn, not when the user acts.) Deactivate flag 1.
- 60% chance to cast Shark Rush. (Targets the front row.)
- 21% chance to use a regular attack. (Standard targeting.) Deactivate flag 1.
- Else:
- 49% chance to cast Charge. (Targets self.) Activate Flag 1.
- 30% chance to cast Bite Off. (Standard targeting. Target is determined at the start of the turn, not when the user acts.)
- 10% chance to cast Shark Rush. (Targets the front row.)
- 11% chance to use a regular attack. (Standard targeting.)
- If HP is at or below 75%:
- If flag 1 is active:
- 39% chance to cast Bite Off. (Standard targeting. Target is determined at the start of the turn, not when the user acts.) Deactivate flag 1.
- 20% chance to cast Shark Rush. (Targets the front row.)
- 41% chance to use a regular attack. (Standard targeting.) Deactivate flag 1.
- Else:
- 19% chance to cast Charge. (Targets self.) Activate Flag 1.
- 30% chance to cast Shark Rush. (Targets the front row.)
- 20% chance to cast Bite Off. (Standard targeting. Target is determined at the start of the turn, not when the user acts.)
- 31% chance to use a regular attack. (Standard targeting.)
- Else:
- 39% chance to cast Bite Off. (Standard targeting. Target is determined at the start of the turn, not when the user acts.)
- 40% chance to cast Shark Rush. (Targets the front row.)
- 21% chance to use a regular attack. (Standard targeting.)
Ghost Ship
Level: 28
HP: 3888
STR: 35
TEC: 34
VIT: 33
AGI: 25
LUC: 32
Attack Type: Slash
Exp: 11961
Description: The ghost of a derelict ship that appears near Tortuga Island. It is difficult to intercept.
Item Drops:
- Ghost Keel - Don't obtain the Naval Ram. 100% Drop Rate. Sells for 226 en. Ship's skeleton unaffected by the wake of its attacks.
- 1 needed for Helepolis - Crossbow, 92 Attack, 12% base chance (15% in the remaster) to inflict Leg Bind on regular attacks. Costs 5,130 en. Must be restocked.
- N/A
- Naval Ram - 10% Drop Rate. Sells for 3,000 en. Assault ram that shows its might when ramming ships.
- 1 needed for Jolly Roger - Rapier, 136 Attack, +10% TP, +2 LUC, 2 empty slots. Costs 19,000 en. Must be restocked.
Damage Multipliers: Slash: 100% Pierce: 100% Strike: 100% Fire: 50% Ice: 200% Volt: 50%
Ailment Multipliers: Curse: 10% Plague: 10% Poison: 20% Sleep: 40% Confusion: 20% Paralysis: 40% Blind: 20%
Bind Multipliers: Head: 30% Arm: 30% Leg: 30%
Other Multipliers: Stun: 30% Death: 1% Death Failure Rate: 50% Petrification: 1% Petrification Failure Rate: 50%
Skills:
Heated Shot: Uses the Head. Deals 40% TEC-based Fire damage to all party members. Has a base hit rate of 60%. Has an action speed modifier of +0.
Dazzling Aurora: Uses the Head. Applies an Evade buff to the user that adds 20% to their evasion for 4 turns. Has an action speed modifier of +5.
Oil Cannon: Uses the Head. Deals 30% STR-based Pierce damage to all party members. Applies an Elemental debuff that adds 150% to the targets' Fire damage multiplier for 4 turns. Has a base hit rate of 99%. Has an action speed modifier of +0.
Baracuda: Uses the Legs. Deals 160% STR-based Strike damage to one party member, splashing to adjacent party members. Splash damage further multiplies the damage taken by 70% (Effectively 112% damage). Has a base hit rate of 2%. Has an action speed modifier of +0.
Thunder Cannon: Uses the Head. Deals 190% TEC-based Volt damage to one party member. Has a base hit rate of 5%. Has an action speed modifier of +0.
Arrest Mine: Uses the Legs. Applies an Evade debuff to all party members that subtracts 200% from their evasion for 4 turns. Has a 50% base chance to inflict Leg Bind. Has an action speed modifier of +3.AI Script posted:
- If the turns spent in battle is a multiple of 5 and HP is not at or below 25%, cast Dazzling Aurora. (Targets self.)
- If HP is at or below 25%:
- If at least 1 party member has an Evade debuff:
- If at least 1 party member has an Elemental debuff:
- 59% chance to cast Heated Shot. (Standard targeting.)
- 30% chance to cast Thunder Cannon. (Standard targeting.)
- 11% chance to use Baracuda. (Standard targeting.)
- Else:
- 9% chance to cast Heated Shot. (Standard targeting.)
- 40% chance to cast Thunder Cannon. (Standard targeting.)
- 51% chance to use Baracuda. (Standard targeting.)
- If at least 1 party member has their legs bound:
- If at least 1 party member has an Elemental debuff:
- 59% chance to cast Heated Shot. (Standard targeting.)
- 30% chance to cast Thunder Cannon. (Standard targeting.)
- 11% chance to use Baracuda. (Targets party members with leg binds.)
- Else:
- 9% chance to cast Heated Shot. (Standard targeting.)
- 30% chance to cast Thunder Cannon. (Standard targeting.)
- 61% chance to use Baracuda. (Targets party members with leg binds.)
- If at least 1 party member has an Elemental debuff:
- 79% chance to cast Heated Shot. (Standard targeting.)
- 21% chance to cast Thunder Cannon. (Standard targeting.)
- Else:
- 49% chance to cast Arrest Mine. (Standard targeting.)
- 40% chance to cast Oil Cannon. (Standard targeting.)
- 11% chance to use Thunder Cannon. (Standard targeting.)
- If HP is at or below 50%:
- If at least 1 party member has an Evade debuff:
- 9% chance to cast Heated Shot. (Standard targeting.)
- 30% chance to cast Thunder Cannon. (Standard targeting.)
- 61% chance to use Baracuda. (Standard targeting.)
- If at least 1 party member has their legs bound:
- 9% chance to cast Heated Shot. (Standard targeting.)
- 40% chance to cast Thunder Cannon. (Standard targeting.)
- 51% chance to use Baracuda. (Targets party members with leg binds.)
- Else:
- 69% chance to cast Arrest Mine. (Standard targeting.)
- 20% chance to cast Baracuda. (Standard targeting.)
- 11% chance to use Thunder Cannon. (Standard targeting.)
- If HP is at or below 90%:
- If at least 1 party member has an Elemental debuff:
- 59% chance to cast Heated Shot. (Standard targeting.)
- 10% chance to cast Thunder Cannon. (Standard targeting.)
- 31% chance to use Baracuda. (Standard targeting.)
- Else:
- 89% chance to cast Oil Cannon. (Standard targeting.)
- 5% chance to cast Heated Shot. (Standard targeting.)
- 6% chance to use Baracuda. (Standard targeting.)
- Else, cast Heated Shot. (Standard targeting.)
Corotrangul
Level: 35
HP: 4480
STR: 34
TEC: 33
VIT: 32
AGI: 28
LUC: 30
Attack Type: Strike
Exp: 20000
Description: A monstrous manta ray that appeared after the Calamity, caging the marine city ever since.
Item Drops:
- Rending Fin - Don't obtain the Sea King Ice. 100% Drop Rate. Sells for 441 en. Watery fin that slices all who touch it.
- 1 needed for Roundel Dagger - Knife, 93 Attack, 3 empty slots. Costs 10,380 en. Must be restocked.
- N/A
- Sea King Ice - Kill while head is bound. 100% Drop Rate. Sells for 3,000 en. Corotrangul’s backbone composed of flexible fibers.
- 1 needed for Solid Moccasin - Boots, 19 Defense. Costs 11,600 en. Must be restocked.
Damage Multipliers: Slash: 100% Pierce: 100% Strike: 100% Fire: 150% Ice: 1% Volt: 50%
Ailment Multipliers: Curse: 50% Plague: 10% Poison: 10% Sleep: 10% Confusion: 10% Paralysis: 10% Blind: 30%
Bind Multipliers: Head: 30% Arm: 30% Leg: 30%
Other Multipliers: Stun: 10% Death: 1% Death Failure Rate: 60% Petrification: 1% Petrification Failure Rate: 60%
Skills:
Flood: Uses the Head. Deals 60% TEC-based Ice damage to all party members. Has a 20% base chance to inflict Sleep. Has a base hit rate of 99%. Has an action speed modifier of +0.
Coiling: Uses the Legs. Deals 150% STR-based Strike damage to one party member. Has a 60% base chance to inflict Head Bind, Arm Bind, and Leg Bind. Has a base hit rate of 99%. Has an action speed modifier of -5.
Ice Gaze: Uses the Head. Deals 50% TEC-based Ice damage to all party members. Applies an Attack debuff that multiplies the amount of physical damage dealt by 50% for 4 turns. Has a base hit rate of 99%. Has an action speed modifier of +0.
Call Allies: Does not use a body part. Summons 1 Nautilus. Has an action speed modifier of +0.
Call Allies: Does not use a body part. Summons 2 Nautiluses. Has an action speed modifier of +0.
Call Allies: Does not use a body part. Summons 1 Bolt Striker. Has an action speed modifier of +0.
Call Allies: Does not use a body part. Summons 3 Bolt Strikers. Has an action speed modifier of +0.
Aquaveil: Uses the Legs. Applies an Elemental buff to the user that subtracts 200% from the their Fire damage multiplier for 4 turns. Has an action speed modifier of +5.AI Script posted:
- If flag 1 is not active, cast Flood (Standard targeting.) Activate flag 1.
- If flag 2 is not active, cast Coiling (Standard targeting. Target is determined at the start of the turn, not when the user acts.) Activate flag 2.
- If flag 3 is not active, cast Ice Gaze (Standard targeting.) Activate flag 3.
- If flag 4 is not active and there are 2 or less enemies in the battle, activate flag 4, then:
- If there is at least 1 Bolt Striker in the battle, summon 1 Nautilus.
- If there is at least 1 Nautilus in the battle, summon 1 Bolt Striker.
- If HP is at or below 50%:
- 69% chance to summon 3 Bolt Strikers.
- 31% chance to summon 2 Nautiluses.
- Else:
- 29% chance to summon 3 Bolt Strikers.
- 71% chance to summon 2 Nautiluses.
- Else, cast Aquaveil. (Targets self.) Deactivate flags 1, 2, 3, and 4.
Bolt Striker
Level: 26
HP: 214
STR: 27
TEC: 31
VIT: 26
AGI: 24
LUC: 25
Attack Type: Pierce
Exp: 0
Description: A sea slug with uncanny lightning powers. Its shriek upon death can induce panic.
Item Drops: N/A
Damage Multipliers: Slash: 150% Pierce: 150% Strike: 150% Fire: 100% Ice: 50% Volt: 100%
Ailment Multipliers: Curse: 10% Plague: 30% Poison: 30% Sleep: 30% Confusion: 50% Paralysis: 30% Blind: 10%
Bind Multipliers: Head: 50% Arm: 50% Leg: 50%
Other Multipliers: Stun: 50% Death: 30% Petrification: 30%
Skills:
Lightning Drop: Uses the Head. Deals 50% TEC-based Volt damage to all party members. Has a base hit rate of 120%. Has an action speed modifier of +0.
Scream: Passive. Activates if the user is killed with physical damage. Has a 20% base chance to inflict Confusion on all party members.AI Script posted:
- If flag 1 is not active, activate flag 1, then:
- 4% chance to cast Lightning Drop. (Standard targeting.)
- 96% chance to use a regular attack. (Standard targeting.)
- If flag 2 is not active, activate flag 2, then:
- 9% chance to cast Lightning Drop. (Standard targeting.)
- 91% chance to use a regular attack. (Standard targeting.)
- If flag 3 is not active, activate flag 3, then:
- 19% chance to cast Lightning Drop. (Standard targeting.)
- 81% chance to use a regular attack. (Standard targeting.)
- If flag 4 is not active, activate flag 4, then:
- 49% chance to cast Lightning Drop. (Standard targeting.)
- 51% chance to use a regular attack. (Standard targeting.)
- Else:
- 79% chance to cast Lightning Drop. (Standard targeting.)
- 21% chance to use a regular attack. (Standard targeting.)
Nautilus
Level: 25
HP: 433
STR: 29
TEC: 24
VIT: 30
AGI: 22
LUC: 21
Attack Type: Slash
Exp: 0
Description: A shellfish relocated to the Sheba waters due to unnatural currents. Its main weapon is its body.
Item Drops: N/A
Damage Multipliers: Slash: 75% Pierce: 75% Strike: 75% Fire: 125% Ice: 125% Volt: 125%
Ailment Multipliers: Curse: 10% Plague: 50% Poison: 50% Sleep: 100% Confusion: 30% Paralysis: 50% Blind: 50%
Bind Multipliers: Head: 50% Arm: 50% Leg: 50%
Other Multipliers: Stun: 50% Death: 30% Petrification: 30%
Skills:
Self-Destruct: Uses the Head. Deals 200% STR-based Strike damage to all party members. Kills the user. Does not deny the codex entry. Has a base hit rate of 99%. Has an action speed modifier of +0.AI Script posted:
- If flag 1 is not active, activate flag 1, then:
- 0% chance to cast Self-Destruct (Level 3). (Standard targeting.)
- 100% chance to use a regular attack. (Standard targeting.)
- If flag 2 is not active, activate flag 2, then:
- 4% chance to cast Self-Destruct (Level 3). (Standard targeting.)
- 96% chance to use a regular attack. (Standard targeting.)
- If flag 3 is not active, activate flag 3, then:
- 9% chance to cast Self-Destruct (Level 3). (Standard targeting.)
- 91% chance to use a regular attack. (Standard targeting.)
- If flag 4 is not active, activate flag 4, then:
- 49% chance to cast Self-Destruct (Level 3). (Standard targeting.)
- 51% chance to use a regular attack. (Standard targeting.)
- Else:
- 79% chance to cast Self-Destruct (Level 3). (Standard targeting.)
- 21% chance to use a regular attack. (Standard targeting.)
Golem
Level: 39
HP: 5555
STR: 42
TEC: 25
VIT: 44
AGI: 27
LUC: 28
Attack Type: Strike
Exp: 24000
Description: A stone giant found on the island of ancient ruins. What was it built to fight...?
Item Drops:
- Statue Finger - Don't obtain the 3-Lights Gem. 100% Drop Rate. Sells for 585 en. Stone that resists scratches no matter what it hits.
- 1 needed for Adama Armor - Heavy Armor, 68 Defense, +30% Death Resistance. Costs 7,080 en. Must be restocked.
- N/A
- 3-Lights Gem - Kill while Blinded. 100% Drop Rate. Sells for 3,000 en. The tricolored source of a golem’s power.
- 1 needed for Origin Tablets - Ultimate Tome, 143 Attack, +4 TEC, +10% TP. Costs 261,000 en. Must be restocked.
Damage Multipliers: Slash: 50% Pierce: 50% Strike: 50% Fire: 125% Ice: 125% Volt: 125%
Ailment Multipliers: Curse: 10% Plague: 1% Poison: 1% Sleep: 50% Confusion: 10% Paralysis: 10% Blind: 50%
Bind Multipliers: Head: 30% Arm: 30% Leg: 30%
Other Multipliers: Stun: 10% Death: 1% Death Failure Rate: 50% Petrification: 0%
Skills:
Multi Hammer: Uses the Arms. Deals 100% STR-based Strike damage to all party members. Has a base hit rate of 100%. Has an action speed modifier of +0.
Triple Hammer: Uses the Arms. Hits random party members 3 times, dealing 130% STR-based Strike damage per hit. The same party member cannot be hit more than once. Has a base hit rate of 100%. Has an action speed modifier of +0.
Reflection: Does not use a body part. When activated, all damage taken on the current turn will be accumulated until the user activates a counterattack, at which point accumulated damage is set back to 0. Counterattacks are unleashed whenever the user takes elemental damage. Counterattacks deal melee Almighty damage, equal to 200% of the damage dealt to the user. Cannot miss. Has an action speed modifier of +30.
Regen: Uses the Head. Applies a Recover buff to the user that restores their HP over the course of 3 turns with a healing power of 600% (Restores 240 to 245 HP). Has an action speed modifier of +0.
Endure: Passive. Revives the user at 50% HP (2777 HP) if killed by a direct attack. Can only activate once. Does not work against Instant Death, Curse, Plague, or Poison damage.AI Script posted:
- If the turns spent in battle is a multiple of 5 and HP is at or below 50%, cast Regen (Level 1). (Targets self.)
- If self was most recently struck by Fire, Ice, or Volt damage last turn:
- If HP is at or below 75%, 79% chance to cast Reflection. (Targets self.) Activate flag 1.
- Else, cast Triple Hammer.
- If flag 1 is active and flag 2 is not active, cast Reflection. (Targets self.) Activate flag 2.
- If HP is at or below 25%:
- If any party members used a Fire, Ice, or Volt attack:
- 39% chance to cast Reflection. (Targets self.)
- 50% chance to cast Triple Hammer.
- 11% chance to cast Multi Hammer. (Standard targeting.)
- Else:
- 39% chance to cast Triple Hammer.
- 30% chance to cast Multi Hammer. (Standard targeting.)
- 10% chance to cast Reflection. (Standard targeting.)
- 21% chance to use a regular attack. (Targets the party member with the lowest HP.)
- If HP is at or below 50%:
- If any party members used a Fire, Ice, or Volt attack:
- 9% chance to cast Reflection. (Targets self.)
- 50% chance to cast Triple Hammer.
- 41% chance to cast Multi Hammer. (Standard targeting.)
- Else:
- 49% chance to cast Triple Hammer.
- 40% chance to cast Multi Hammer. (Standard targeting.)
- 11% chance to use a regular attack. (Targets the party member with the lowest HP.)
- If HP is at or below 75%:
- If any party members used a Fire, Ice, or Volt attack:
- 4% chance to cast Reflection. (Targets self.)
- 30% chance to cast Triple Hammer.
- 66% chance to cast Multi Hammer. (Standard targeting.)
- Else:
- 49% chance to cast Triple Hammer.
- 40% chance to cast Multi Hammer. (Standard targeting.)
- 11% chance to use a regular attack. (Targets the party member with the lowest HP.)
- Else:
- 49% chance to cast Triple Hammer.
- 40% chance to cast Multi Hammer. (Standard targeting.)
- 11% chance to use a regular attack. (Targets the party member with the lowest HP.)
Mistletoe
Level: 43
HP: 566
STR: 39
TEC: 43
VIT: 40
AGI: 36
LUC: 33
Attack Type: Pierce
Exp: 3000
Description: A plant monster whose existence was only recently confirmed.
Item Drops:
- Proboscis - 40% Drop Rate. Sells for 123 en. Mistletoe tongue that sucks nutrients from its prey.
- 1 needed for Kijin Daiou - Katana, 131 Attack, 3 empty slots. Costs 16,600 en. Must be restocked.
- 1 needed for the quest Mooning over clover.
- N/A
- N/A
Damage Multipliers: Slash: 100% Pierce: 100% Strike: 100% Fire: 150% Ice: 100% Volt: 100%
Ailment Multipliers: Curse: 50% Plague: 50% Poison: 50% Sleep: 30% Confusion: 30% Paralysis: 30% Blind: 30%
Bind Multipliers: Head: 50% Arm: 50% Leg: 50%
Other Multipliers: Stun: 50% Death: 50% Petrification: 50%
Skills:
Life Absorb: Uses the Head. Deals 115% STR-based Almighty damage to one party member. Heals the user for 100% of the damage dealt. Has a base hit rate of 99%. Has an action speed modifier of +3.
Poison Seeds: Passive. Activates if the user is killed with physical or elemental damage. Has a 99% base chance to inflict Poison on all party members. The Poison ticks for 150 base damage.AI Script posted:
- If HP is at or below 25%, cast Life Absorb (Level 3). (Targets the party member with the lowest HP.)
- If flag 4 is not active, activate flag 4, then:
- 59% chance to cast Life Absorb (Level 3). (Standard targeting.)
- If self did not cast Life Absorb, 89% chance to cast Life Absorb (Level 3). (Targets the party member with the lowest HP.)
- Else, use a regular attack. (Standard targeting.)
- Else, use a regular attack. (Standard targeting.)
Manticore
Level: 43
HP: 6569
STR: 36
TEC: 41
VIT: 43
AGI: 44
LUC: 42
Attack Type: Slash
Exp: 20000
Description: A new type of monster that lurks in the Dark Forest. It has long been spoken of in legend.
Item Drops:
- Toxic Leather - Don't obtain the Evil Horn. 100% Drop Rate. Sells for 828 en. A black beast’s hand with unthinkably strong toxins.
- 1 needed for Slashed Mail - Light Armor, 78 Defense, +30% Slash Resistance. Costs 9,690 en. Must be restocked.
- N/A
- Evil Horn - Killing blow must deal at least 5,000 damage. 100% Drop Rate. Sells for 5,000 en. Can pierce metallic plates with ease.
- 1 needed for Beast's Chain - Wildling's Ultimate Clothes, 96 Defense, +1 STR, +1 LUC, +1 Limit Gain. Costs 261,000 en. Must be restocked.
Damage Multipliers: Slash: 100% Strike: 100% Pierce: 100% Fire: 100% Ice: 100% Volt: 100%
Ailment Multipliers: Curse: 10% Plague: 10% Poison: 10% Sleep: 10% Confusion: 10% Paralysis: 10% Blind: 10%
Bind Multipliers: Head: 30% Arm: 30% Leg: 30%
Other Multipliers: Stun: 10% Death: 1% Death Failure Rate: 60% Petrification: 1% Petrification Failure Rate: 60%
Skills:
Magic Lullaby: Uses the Head. Deals 40% TEC-based Almighty damage to all party members. Has a 15% base chance to inflict Sleep. Cannot miss. Has an action speed modifier of -5.
Petrivoice: Uses the Head. Has a 10% base chance to inflict Petrify and Confusion on all party members. Has an action speed modifier of -5.
Darkness Coil: Uses the Head. Has a 15% base chance to inflict Curse and Blind on all party members. Has an action speed modifier of -5.
Poison Tale: Uses the Legs. Deals 100% STR-based Pierce damage to all party members. Has a 20% base chance to inflict Poison. The Poison ticks for 40 base damage. Has a base hit rate of 120%. Has an action speed modifier of -5.AI Script posted:
- If HP is at or below 10%:
- 24% chance to cast Petrivoice. (Standard targeting.)
- 25% chance to cast Darkness Coil. (Standard targeting.)
- 25% chance to cast Poison Tale. (Standard targeting.)
- 26% chance to cast Magic Lullaby. (Standard targeting.)
- If at least 1 party member is blind, cursed, or confused, cast Petrivoice. (Standard targeting.)
- If at least 1 party member is poisoned, blind, cursed, or confused, cast Darkness Coil. (Standard targeting.)
- If at least 1 party member is asleep, poisoned, blind, cursed, or confused, cast Poison Tale. (Standard targeting.)
- If HP is at or below 50%:
- 9% chance to cast Petrivoice. (Standard targeting.)
- 20% chance to cast Darkness Coil. (Standard targeting.)
- 20% chance to cast Poison Tale. (Standard targeting.)
- 51% chance to cast Magic Lullaby. (Standard targeting.)
- Else:
- 99% chance to cast Magic Lullaby. (Standard targeting.)
- 1% chance to use a regular attack. (Standard targeting.)
Ruin Caller
Frost Head
Level: 38
HP: 740
STR: 36
TEC: 42
VIT: 34
AGI: 31
LUC: 33
Attack Type: Slash
Exp: 0
Description: One of the three-headed dragon’s heads. It wields a powerful ice breath.
Item Drops:
- Blizzard Bead - 30% Drop Rate. Sells for 321 en. Displays an intensely cold land within it.
- 1 needed for Book of the Dead - Tome, 98 Attack, 4% base chance (6% in the remaster) to inflict Instant Death on regular attacks. Costs 15,300 en. Must be restocked.
- N/A
- N/A
Damage Multipliers: Slash: 50% Pierce: 50% Strike: 50% Fire: 50% Ice: 1% Volt: 200%
Ailment Multipliers: Curse: 10% Plague: 10% Poison: 10% Sleep: 10% Confusion: 50% Paralysis: 10% Blind: 10%
Bind Multipliers: Head: 30% Arm: 0% Leg: 0%
Other Multipliers: Stun: 10% Death: 1% Death Failure Rate: 60% Petrification: 1% Petrification Failure Rate: 60%
Skills:
Twin Ice Spear: Uses the Head. Hits random party members 2 times, dealing 80% TEC-based Ice damage per hit. The same party member cannot be hit more than once. Has a 5% base chance to inflict Sleep. Has a base hit rate of 99%. Has an action speed modifier of +0.
Ice Breath: Uses the Head. Deals 50% TEC-based Ice damage to all party members. Has a 3% base chance to inflict Curse. Has a base hit rate of 90%. Has an action speed modifier of +0.
Ice Pillar: Uses the Head. Deals 110% TEC-based Ice damage to one party member. Has a base hit rate of 99%. Has an action speed modifier of +0.
Flags:
Minion: Any users with this flag will automatically die once an enemy with the "Master" flag is killed. Any enemies killed through this method will deny battle rewards. Also disables the sprite's shadow and layers the sprite to the front.AI Script posted:
- If HP is at or below 30%:
- 29% chance to cast Twin Ice Spear. (Standard targeting.)
- 40% chance to cast Ice Breath. (Standard targeting.)
- 31% chance to cast Ice Pillar. (Standard targeting.)
- If HP is at or below 65%:
- 39% chance to cast Twin Ice Spear. (Standard targeting.)
- 20% chance to cast Ice Breath. (Standard targeting.)
- 41% chance to cast Ice Pillar. (Standard targeting.)
- Else:
- 19% chance to cast Twin Ice Spear. (Standard targeting.)
- 10% chance to cast Ice Breath. (Standard targeting.)
- 71% chance to cast Ice Pillar. (Standard targeting.)
Flame Head
Level: 38
HP: 910
STR: 40
TEC: 36
VIT: 39
AGI: 27
LUC: 32
Attack Type: Slash
Exp: 0
Description: One of the three-headed dragon’s heads. It wields a powerful fire breath.
Item Drops:
- Inferno Bead - 30% Drop Rate. Sells for 333 en. Displays the dead’s grudges as coruscating fire.
- 1 needed for Apollo's Bow - Crossbow, 135 Attack, +40% Fire Imbue. Costs 13,100 en. Must be restocked.
- N/A
- N/A
Damage Multipliers: Slash: 50% Pierce: 50% Strike: 50% Fire: 1% Ice: 200% Volt: 50%
Ailment Multipliers: Curse: 10% Plague: 10% Poison: 10% Sleep: 50% Confusion: 10% Paralysis: 10% Blind: 10%
Bind Multipliers: Head: 30% Arm: 0% Leg: 0%
Other Multipliers: Stun: 10% Death: 1% Death Failure Rate: 60% Petrification: 1% Petrification Failure Rate: 60%
Skills:
Twin Fire Spear: Uses the Head. Hits random party members 2 times, dealing 80% TEC-based Fire damage per hit. The same party member cannot be hit more than once. Has a 20% base chance to inflict Stun. Has a base hit rate of 99%. Has an action speed modifier of +0.
Fire Breath: Uses the Head. Deals 40% TEC-based Fire damage to all party members. Applies an Attack debuff that multiplies the amount of physical damage dealt by 70% for 4 turns. Has a base hit rate of 90%. Has an action speed modifier of -3.
Fire Pillar: Uses the Head. Deals 110% TEC-based Fire damage to one party member. Has a base hit rate of 99%. Has an action speed modifier of +0.
Ultimate Ruin: Does not use a body part. Co-op skill. Requires 1 Frost Head, 1 Flame Head, and 1 Thunder Head. Deals 600% TEC-based Almighty damage to all party members. Has a base hit rate of 150%. Has an action speed modifier of -30.
Flags:
Minion: Any users with this flag will automatically die once an enemy with the "Master" flag is killed. Any enemies killed through this method will deny battle rewards. Also disables the sprite's shadow and layers the sprite to the front.AI Script posted:
- If 1 Frost Head and 1 Thunder Head are in the battle:
- If flag 1 is not active, activate flag 1, then:
- 19% chance to cast Twin Fire Spear. (Standard targeting.)
- 10% chance to cast Fire Breath. (Standard targeting.)
- 71% chance to cast Fire Pillar. (Standard targeting.)
- If flag 2 is not active, activate flag 2, then:
- 39% chance to cast Twin Fire Spear. (Standard targeting.)
- 10% chance to cast Fire Breath. (Standard targeting.)
- 51% chance to cast Fire Pillar. (Standard targeting.)
- Else, cast Ultimate Ruin with 1 Frost Head and 1 Thunder Head. (Standard targeting.) Deactivate flags 1 and 2.
- Else, deactivate flags 1 and 2, then:
- If HP is at or below 30%:
- 39% chance to cast Twin Fire Spear. (Standard targeting.)
- 30% chance to cast Fire Breath. (Standard targeting.)
- 31% chance to cast Fire Pillar. (Standard targeting.)
- If HP is at or below 65%:
- 19% chance to cast Twin Fire Spear. (Standard targeting.)
- 40% chance to cast Fire Breath. (Standard targeting.)
- 41% chance to cast Fire Pillar. (Standard targeting.)
- Else:
- 19% chance to cast Twin Fire Spear. (Standard targeting.)
- 10% chance to cast Fire Breath. (Standard targeting.)
- 71% chance to cast Fire Pillar. (Standard targeting.)
Thunder Head
Level: 38
HP: 860
STR: 39
TEC: 39
VIT: 36
AGI: 33
LUC: 36
Attack Type: Slash
Exp: 0
Description: One of the three-headed dragon’s heads. It wields a powerful volt breath.
Item Drops:
- Tempest Bead - 30% Drop Rate. Sells for 319 en. Displays a dry, cracked earth plagued by lightning.
- 1 needed for Shadow Piercer - Gun, 110 Attack, +6 Speed. Costs 13,500 en. Must be restocked.
- N/A
- N/A
Damage Multipliers: Slash: 50% Pierce: 50% Strike: 50% Fire: 200% Ice: 50% Volt: 1%
Ailment Multipliers: Curse: 10% Plague: 10% Poison: 10% Sleep: 10% Confusion: 10% Paralysis: 10% Blind: 50%
Bind Multipliers: Head: 30% Arm: 0% Leg: 0%
Other Multipliers: Stun: 10% Death: 1% Death Failure Rate: 60% Petrification: 1% Petrification Failure Rate: 60%
Skills:
Twin Volt Spear: Uses the Head. Hits random party members 2 times, dealing 80% TEC-based Volt damage per hit. The same party member cannot be hit more than once. Has a 5% base chance to inflict Head Bind. Has a base hit rate of 99%. Has an action speed modifier of +0.
Volt Breath: Uses the Head. Deals 50% TEC-based Volt damage to all party members. Has a 3% base chance to inflict Arm Bind. Has a base hit rate of 90%. Has an action speed modifier of +0.
Volt Pillar: Uses the Head. Deals 110% TEC-based Volt damage to one party member. Has a base hit rate of 99%. Has an action speed modifier of +0.
Flags:
Minion: Any users with this flag will automatically die once an enemy with the "Master" flag is killed. Any enemies killed through this method will deny battle rewards. Also disables the sprite's shadow and layers the sprite to the front.AI Script posted:
- If HP is at or below 30%:
- 39% chance to cast Twin Volt Spear. (Standard targeting.)
- 30% chance to cast Volt Breath. (Standard targeting.)
- 31% chance to cast Volt Pillar. (Standard targeting.)
- If HP is at or below 65%:
- 19% chance to cast Twin Volt Spear. (Standard targeting.)
- 40% chance to cast Volt Breath. (Standard targeting.)
- 41% chance to cast Volt Pillar. (Standard targeting.)
- Else:
- 19% chance to cast Twin Volt Spear. (Standard targeting.)
- 10% chance to cast Volt Breath. (Standard targeting.)
- 71% chance to cast Volt Pillar. (Standard targeting.)
Ruin Caller
Level: 48
HP: 5520
STR: 51
VIT: 50
AGI: 39
LUC: 38
TEC: 41
Attack Type: Strike
Exp: 36000
Description: A three-headed dragon that once threatened Damavand. It is revered now, but some doubt it...
Item Drops:
- Raging Talon - Don't obtain the Raging Scale. 100% Drop Rate. Sells for 912 en. Catches and kills all that approach or flee it.
- 1 needed for Hrunting - Sword, 127 Attack, 3 empty slots. Costs 12,200 en. Must be restocked.
- N/A
- Raging Scale - Don't kill with physical damage. 100% Drop Rate. Sells for 5,000 en. Vicious dragon’s power source that emits an ominous aura.
- 1 needed for Berserk Leather - Gladiator's Ultimate Light Armor, 116 Defense, +2 STR, +5% HP. Costs 231,800 en. Must be restocked.
Damage Multipliers: Slash: 100% Pierce: 100% Strike: 100% Fire: 1% Ice: 1% Volt: 1%
Ailment Multipliers: Curse: 0% Plague: 0% Poison: 0% Sleep: 0% Confusion: 0% Paralysis: 0% Blind: 0%
Bind Multipliers: Head: 0% Arm: 0% Leg: 50%
Other Multipliers: Stun: 10% Death: 1% Death Failure Rate: 60% Petrification: 1% Petrification Failure Rate: 60%
Skills:
Dragon Quake: Uses the Legs. Deals 40% STR-based Strike damage to all party members. Has a 2% base chance to inflict Leg Bind. Has base hit rate of 99%. Has an action speed modifier of -5.
Regenerate: Does not use a body part. Revives any dead heads. Has an action speed modifier of +50.
Do Nothing: Wastes the user's turn.
Flags:
Master: Any enemies with the "Minion" flag will automatically die once the user is killed. Any enemies killed through this method will deny battle rewards.AI Script posted:
- If there is only 1 enemy in the battle:
- If flag 1 is not active, activate flag 1, then:
- 0% chance to cast Dragon Quake. (Standard targeting.)
- 100% chance to do nothing.
- If flag 2 is not active, activate flag 2, then:
- 0% chance to cast Dragon Quake. (Standard targeting.)
- 100% chance to do nothing.
- If flag 3 is not active, activate flag 3, then:
- 0% chance to cast Dragon Quake. (Standard targeting.)
- 100% chance to do nothing.
- If flag 4 is not active, activate flag 4, then:
- 0% chance to cast Dragon Quake. (Standard targeting.)
- 100% chance to do nothing.
- Else, cast Regenerate. (Targets self.)
- If there are 2 or less enemies in the battle:
- If flag 5 is not active:
- 99% chance to cast Regenerate. (Targets self.)
- 1% chance to cast Dragon Quake. (Targets self.)
- If flag 6 is not active, activate flag 6, then:
- 49% chance to cast Regenerate. (Targets self.)
- 51% chance to cast Dragon Quake. (Targets self.)
- Else, cast Regenerate. (Targets self.)
- If there are 3 or less enemies in the battle:
- If flag 7 is not active:
- 99% chance to cast Regenerate. (Targets self.)
- 1% chance to cast Dragon Quake. (Targets self.)
- If flag 8 is not active, activate flag 8, then:
- 29% chance to cast Regenerate. (Targets self.)
- 71% chance to cast Dragon Quake. (Targets self.)
- Else, cast Regenerate. (Targets self.)
- Else, deactivate flags 1, 2, 3, 4, 5, 6, 7, 8, and 9, then:
- If HP is at or below 30%:
- 99% chance to cast Dragon Quake. (Standard targeting.)
- 1% chance to do nothing.
- If HP is at or below 65%:
- 99% chance to cast Dragon Quake. (Standard targeting.)
- 1% chance to do nothing.
- Else:
- 99% chance to cast Dragon Quake. (Standard targeting.)
- 1% chance to do nothing.
King Penguin
Level: 55
HP: 20000
STR: 56
TEC: 55
VIT: 48
AGI: 42
LUC: 55
Attack Type: Pierce
Exp: 44000
Description: A gigantic bird monster that nests in the Tower of Victory. Its stored fat acts as strong armor.
Item Drops:
- King's Fur - Don't obtain the Elastic Body. 100% Drop Rate. Sells for 1,560 en. Adorable fur that charms all with its regal aura.
- 1 needed for Aurora Veil - Clothes, 69 Defense, +10% Slash, Strike, and Pierce Resistance. Costs 12,900 en. Must be restocked.
- N/A
- Elastic Body - Kill within 5 turns. 100% Drop Rate. Sells for 10,000 en. The fat stockpiled within makes it extremely tough.
- 1 needed for Kokopelli Vest - Farmer's Ultimate Light Armor, 119 Defense, +2 LUC, +1 Limit Gain. Costs 237,000 en. Must be restocked.
Damage Multipliers: Slash: 200% Pierce: 200% Strike: 200% Fire: 200% Ice: 200% Volt: 200%
Ailment Multipliers: Curse: 0% Plague: 0% Poison: 0% Sleep: 0% Confusion: 0% Paralysis: 0% Blind: 0%
Bind Multipliers: Head: 0% Arm: 0% Leg: 0%
Other Multipliers: Stun: 0% Death: 1% Death Failure Rate: 90% Petrification: 1% Petrification Failure Rate: 90%
Skills:
Do Nothing: Wastes the user's turn.
Call Allies: Does not use a body part. Summons 2 Penguins. Has an action speed modifier of +0.
Call Allies: Does not use a body part. Summons 3 Penguins. Has an action speed modifier of +0.
Violent Grudge: Uses the Head. Has a 60% base chance to inflict Curse on all party members. Has an action speed modifier of +5.
Withstand: Does not use a body part. Forces the user to do nothing for the next 3 turns, tracking all damage dealt to the user during that time. Has an action speed modifier of +30.
Withstand: Tracks damage dealt to the user. Has an action speed modifier of +2000.
Withstand: Tracks damage dealt to the user. Then unleashes all damage taken as melee Almighty damage and divides it equally among the party at the end of the turn. Pierces Aegis Shield and Uroboros Guard. Has a base hit rate of 85%. Has an action speed modifier of +2000.
AI Script posted:
- If HP is at or below 50% and flag 2 is not active, cast Withstand. (Targets self.) Activate flag 2.
- If HP is at or below 25%, 19% chance to cast Withstand. (Targets self.)
- If HP is at or below 50%, 9% chance to cast Withstand. (Targets self.)
- If HP is at or below 25%:
- If there is only 1 enemy in the battle:
- If flag 1 is not active, 79% chance to summon 3 Penguins. Activate flag 1.
- If flag 1 is active, at least 1 party member is not cursed, 39% chance to cast Violent Grudge. (Standard targeting.)
- Else, do nothing. Display message: "King Penguin is gazing off into the distance..." 69% chance to deactivate flag 1.
- If there are 2 or less enemies in the battle:
- If flag 1 is not active, 39% chance to summon 2 Penguins. Activate flag 1.
- If flag 1 is active, at least 1 party member is not cursed, 79% chance to cast Violent Grudge. (Standard targeting.)
- If self did not cast Violent Grudge, 59% chance to cast Withstand. (Targets self.)
- Else, do nothing. Display message: "King Penguin is gazing off into the distance..." 39% chance to deactivate flag 1.
- If at least 1 party member is not cursed, 59% chance to cast Violent Grudge. (Standard targeting.)
- If self did not cast Violent Grudge, 59% chance to cast Withstand. (Targets self.) Activate flag 2.
- Else, do nothing. Display message: "King Penguin seems to be closing its eyes..." 29% chance to deactivate flag 1.
- If HP is at or below 50%:
- If there is only 1 enemy in the battle:
- If flag 1 is not active, 49% chance to summon 3 Penguins. Activate flag 1.
- If flag 1 is active, at least 1 party member is not cursed, 29% chance to cast Violent Grudge. (Standard targeting.)
- Else, do nothing. Display message: "King Penguin is gazing off into the distance..." 39% chance to deactivate flag 1.
- If there are 2 or less enemies in the battle:
- If flag 1 is not active, 39% chance to summon 2 Penguins. Activate flag 1.
- If flag 1 is active, at least 1 party member is not cursed, 39% chance to cast Violent Grudge. (Standard targeting.)
- If self did not cast Violent Grudge, 39% chance to cast Withstand. (Targets self.)
- Else, do nothing. Display message: "King Penguin is gazing off into the distance..." 29% chance to deactivate flag 1.
- If at least 1 party member is not cursed, 49% chance to cast Violent Grudge. (Standard targeting.)
- If self did not cast Violent Grudge, 39% chance to cast Withstand. (Targets self.) Activate flag 2.
- Else, do nothing. Display message: "King Penguin seems to be closing its eyes..." 9% chance to deactivate flag 1.
- If HP is at or below 75%:
- If there is only 1 enemy in the battle:
- If flag 1 is not active, 79% chance to summon 3 Penguins. Activate flag 1.
- If self did not summon the Penguins, 19% chance to cast Withstand. (Targets self.) Activate flag 2.
- Else, do nothing. Display message: "King Penguin seems to be closing its eyes..." 19% chance to deactivate flag 1.
- If there are 2 or less enemies in the battle:
- If flag 1 is not active, 29% chance to summon 2 Penguins. Activate flag 1.
- If self did not summon the Penguins, 19% chance to cast Withstand. (Targets self.) Activate flag 2.
- Else, do nothing. Display message: "King Penguin opened its mouth wide..." 9% chance to deactivate flag 1.
- If at least 1 party member is not cursed, 39% chance to cast Violent Grudge. (Standard targeting.)
- If self did not cast Violent Grudge, 19% chance to cast Withstand. (Targets self.) Activate flag 2.
- Else, do nothing. Display message: "King Penguin opened its mouth wide..." 4% chance to deactivate flag 1.
- Else:
- 29% chance to do nothing. Display message: "King Penguin seems to be closing its eyes..."
- 40% chance to do nothing. Display message: "King Penguin opened its mouth wide..."
- 31% chance to do nothing. Display message: "King Penguin is gazing off into the distance..."
Penguin
Level: 51
HP: 1440
STR: 44
TEC: 55
VIT: 45
AGI: 56
LUC: 49
Attack Type: Pierce
Exp: 0
Description: A bird monster that nests on the Tower of Victory. It sides with the King Penguin to guard its nest.
Item Drops: N/A
Damage Multipliers: Slash: 200% Pierce: 200% Strike: 200% Fire: 200% Ice: 200% Volt: 200%
Ailment Multipliers: Curse: 30% Plague: 30% Poison: 30% Sleep: 30% Confusion: 30% Paralysis: 30% Blind: 30%
Bind Multipliers: Head: 50% Arm: 50% Leg: 50%
Other Multipliers: Stun: 30% Death: 30% Petrification: 30%
Skills:
King's Gift: Uses the Head. Heals a one enemy with a healing power of 300% (Restores 495 to 500 HP). Has an action speed modifier of -3.
Escape: Does not use a body part. Causes the user to flee from battle, denying the player the codex entry. Has an action speed modifier of +0.AI Script posted:
- If King Penguin is in the battle:
- 79% chance to cast King's Gift. (Targets King Penguin.)
- 21% chance to use a regular attack. (Standard targeting.)
- Else, escape. (Targets self.)
Scylla
Level: 61
HP: 12160
STR: 54
TEC: 61
VIT: 51
AGI: 52
LUC: 55
Attack Type: Pierce
Exp: 56000
Description: A beautiful sea monster that threatens Aeaea. Late at night, you can hear its piteous song.
Item Drops:
- Princess's Fang - Don't obtain the Princess's Fur. 100% Drop Rate. Sells for 1,890 en. Fang that renders its prey immobile before chewing it.
- 1 needed for Ice Fang Rapier - Rapier, 144 Attack, +30% Ice Imbue. Costs 30,200 en. Must be restocked.
- N/A
- Princess's Fur - Kill with Curse damage. 100% Drop Rate. Sells for 10,000 en. Shining fur enchanted with the ice princess’ power.
- 1 needed for Vaijrayana Robe - Monk's Ultimate Light Armor, 120 Defense, +1 STR, +1 TEC, +5% HP. Costs 241,000 en. Must be restocked.
Damage Multipliers: Slash: 100% Pierce: 50% Strike: 100% Fire: 100% Ice: 50% Volt: 150%
Ailment Multipliers: Curse: 10% Plague: 10% Poison: 10% Sleep: 10% Confusion: 30% Paralysis: 30% Blind: 30%
Bind Multipliers: Head: 30% Arm: 30% Leg: 30%
Other Multipliers: Stun: 10% Death: 1% Death Failure Rate: 70% Petrification: 1% Petrification Failure Rate: 70%
Skills:
Cry Soul: Uses the Head. Hits random party members 3 to 7 times, dealing 210% STR-based Slash damage per hit. Has a base hit rate of 75%. Has an action speed modifier of +0.
Embrace: Uses the Arms. Deals 600% STR-based Strike damage to all party members. Has a base hit rate of 1%. Has an action speed modifier of -10.
Lullaby: Uses the Head. Has a 30% base chance to inflict Sleep on all party members. Has an action speed modifier of -10.
Tentacle: Uses the Head. Has a 40% base chance to inflict Leg Bind on all party members. Has an action speed modifier of -20.
Six Sins: Uses the Legs. Has a 50% base chance to inflict Confusion, Paralysis, and Blind on one party member. Has an action speed modifier of -10.AI Script posted:
- If the turns spent in battle is equal to 1, cast Embrace. (Standard targeting.)
- If the turns spent in battle is a multiple of 3 and HP is not at or below 50%, cast Embrace. (Standard targeting.)
- If the turns spent in battle is a multiple of 3, 29% chance to cast Embrace. (Standard targeting.)
- If at least 1 party member is asleep, and HP is at or below 50%, 29% chance to cast Embrace. (Standard targeting.)
- If at least 1 party member has their legs bound, and HP is at or below 50%, 29% chance to cast Embrace. (Standard targeting.)
- If HP is at or below 25%:
- If at least 1 party member is asleep:
- 79% chance to cast Cry Soul. (Standard targeting.)
- 10% chance to cast Tentacle. (Standard targeting.)
- 11% chance to cast Six Sins. (Standard targeting.)
- If at least 1 party member has their legs bound:
- 79% chance to cast Cry Soul. (Standard targeting.)
- 10% chance to cast Lullaby. (Standard targeting.)
- 11% chance to cast Six Sins. (Standard targeting.)
- If at least 1 party member is confused, paralyzed, or blind:
- 49% chance to cast Cry Soul. (Standard targeting.)
- 30% chance to cast Tentacle. (Standard targeting.)
- 21% chance to cast Lullaby. (Standard targeting.)
- Else:
- 49% chance to cast Lullaby. (Standard targeting.)
- 40% chance to cast Tentacle. (Standard targeting.)
- 11% chance to cast Six Sins. (Standard targeting.)
- If HP is at or below 50%:
- If at least 1 party member is asleep:
- 59% chance to cast Cry Soul. (Standard targeting.)
- 20% chance to cast Tentacle. (Standard targeting.)
- 21% chance to cast Six Sins. (Standard targeting.)
- If at least 1 party member has their legs bound:
- 59% chance to cast Cry Soul. (Standard targeting.)
- 30% chance to cast Lullaby. (Standard targeting.)
- 11% chance to cast Six Sins. (Standard targeting.)
- If at least 1 party member is confused, paralyzed, or blind:
- 39% chance to cast Cry Soul. (Standard targeting.)
- 30% chance to cast Tentacle. (Standard targeting.)
- 31% chance to cast Lullaby. (Standard targeting.)
- Else:
- 19% chance to cast Lullaby. (Standard targeting.)
- 20% chance to cast Tentacle. (Standard targeting.)
- 61% chance to cast Six Sins. (Standard targeting.)
- If HP is at or below 75%:
- 59% chance to cast Cry Soul. (Standard targeting.)
- 10% chance to cast Tentacle. (Standard targeting.)
- 31% chance to cast Six Sins. (Standard targeting.)
- Else:
- 9% chance to cast Lullaby. (Standard targeting.)
- 70% chance to cast Cry Soul. (Standard targeting.)
- 21% chance to cast Six Sins. (Standard targeting.)
Leviathan
Level: 68
HP: 17740
STR: 65
TEC: 66
VIT: 61
AGI: 52
LUC: 51
Attack Type: Strike
Exp: 68000
Description: A sea dragon first seen after the Calamity. Ugarit’s sailors fear it more than pirates.
Item Drops:
- Dragon Weave - Don't obtain the Tsunami Fang. 100% Drop Rate. Sells for 2,560 en. Special bone dense enough to withstand vehement attacks.
- 1 needed for Kurikara - Katana, 172 Attack, +10% TP. Costs 112,000 en. Must be restocked.
- N/A
- Tsunami Fang - 20% Drop Rate. Sells for 10,000 en. Emits a jet of water to blast away the prey it traps.
- 1 needed for Trident - Ultimate Spear, 190 Attack, +10% HP, +10% TP, +2 VIT. Costs 287,000 en. Must be restocked.
Damage Multipliers: Slash: 150% Pierce: 50% Strike: 50% Fire: 50% Ice: 150% Volt: 50%
Ailment Multipliers: Curse: 30% Plague: 10% Poison: 10% Sleep: 10% Confusion: 30% Paralysis: 10% Blind: 10%
Bind Multipliers: Head: 30% Arm: 30% Leg: 30%
Other Multipliers: Stun: 30% Death: 1% Death Failure Rate: 90% Petrification: 1% Petrification Failure Rate: 90%
Skills:
Fuming Snort: Uses the Head. Applies a Hit debuff to all party member that subtracts 70% from their hit rate for 4 turns. Has a 30% base chance to inflict Plague. The Plague ticks for 50 base damage. Has an action speed modifier of +3.
Fumes: Uses the Head. Deals 150% TEC-based Fire damage to one row of party members. Has a base hit rate of 100%. Has an action speed modifier of -10.
Tie Up: Uses the Legs. Deals 50% STR-based Strike damage to all party members. Has a 20% base chance to inflict Head Bind, Arm Bind, and Leg Bind. Has a base hit rate of 90%. Has an action speed modifier of +0.
Overeat: Uses the Head. Deals 200% STR-based Slash damage to one party member. Heals the user for 200% of the damage dealt. If the target has the Plague, the damage is multiplied by 500%. Has a base hit rate of 150%. Has an action speed modifier of +0.
Hard Scale: Uses the Head. Applies a Defense buff to the user that multiplies the amount of physical damage taken by 20% for 4 turns. Has an action speed modifier of +0.
Cold Wave: Uses the Head. Hits random party members 2 to 7 times, dealing 50% TEC-based Ice damage per hit. Has a 50% base chance to inflict Stun. Has a base hit rate of 90%. Has an action speed modifier of +3.AI Script posted:
- If at least 1 party member has the plague and HP is at or below 10%, cast Overeat. (Targets party members with the plague. Target is determined at the start of the turn, not when the user acts.)
- If at least 1 party member has the plague, HP is at or below 75%, 49% chance to cast Overeat. (Targets party members with the plague. Target is determined at the start of the turn, not when the user acts.)
- If HP is at or below 40%:
- If at least 1 party member has the plague:
- 49% chance to cast Overeat. (Targets party members with the plague. Target is determined at the start of the turn, not when the user acts.)
- 30% chance to cast Cold Wave. (Standard targeting.)
- 10% chance to cast Tie Up. (Standard targeting.)
- 11% chance to cast Fumes. (Standard targeting.)
- If at least 1 party member has their head, arms, or legs bound:
- 9% chance to cast Overeat. (Standard targeting. Target is determined at the start of the turn, not when the user acts.)
- 30% chance to cast Cold Wave. (Standard targeting.)
- 40% chance to cast Fuming Snort. (Standard targeting.)
- 21% chance to cast Fumes. (Standard targeting.)
- Else:
- 49% chance to cast Fuming Snort. (Standard targeting.)
- 20% chance to cast Tie Up. (Standard targeting.)
- 10% chance to cast Cold Wave. (Standard targeting.)
- 10% chance to cast Fumes. (Standard targeting.)
- 11% chance to cast Overeat. (Standard targeting. Target is determined at the start of the turn, not when the user acts.)
- If HP is at or below 90%:
- If flag 1 is active, cast Overeat. (Standard targeting. Target is determined at the start of the turn, not when the user acts.) Deactivate flag 1.
- If the turns spent in battle is a multiple of 5, cast Hard Scale. (Targets self.) Activate flag 1.
- Else:
- 9% chance to cast Fuming Snort. (Standard targeting.)
- 50% chance to cast Fumes. (Standard targeting.)
- 41% chance to cast Cold Wave. (Standard targeting.)
- Else:
- 29% chance to cast Tie Up. (Standard targeting.)
- 30% chance to cast Fumes. (Standard targeting.)
- 41% chance to cast Cold Wave. (Standard targeting.)
Elder Dragon
Level: 75
HP: 44800
STR: 82
TEC: 83
VIT: 79
AGI: 59
LUC: 56
Attack Type: Strike
Exp: 84000
Description: The pinnacle of organic life that has observed the world since the time of the gods.
Item Drops:
- Holy Horn - Don't obtain the Divine Scale 100% Drop Rate. Sells for 5,890 en. Came from a dragon so long-lived as to be called eternal.
- 1 needed for Futsuno Mitama - Knife, 158 Attack, 6 empty slots. Costs 236,000 en. Must be restocked.
- N/A
- Divine Scale - Kill while fully bound. 100% Drop Rate. Sells for 20,000 en. Scale with a shine greater than the brightest miracle.
- 1 needed Dragon Blade - Ultimate Sword, 189 Attack, +15% HP, +15% TP. Costs 279,000 en. Must be restocked.
Damage Multipliers: Slash: 50% Pierce: 50% Strike: 50% Fire: 50% Ice: 50% Volt: 50%
Ailment Multipliers: Curse: 10% Plague: 10% Poison: 10% Sleep: 10% Confusion: 10% Paralysis: 10% Blind: 10%
Bind Multipliers: Head: 80% Arm: 120% Leg: 90%
Other Multipliers: Stun: 10% Death: 1% Death Failure Rate: 90% Petrification: 1% Petrification Failure Rate: 90%
Skills:
Supernova: Uses the Head. Deals 3000% TEC-based Almighty damage to all party members. Has a base hit rate of 200%. Has an action speed modifier of -50.
Black Fire: Does not use a body part. Hits random party members 4 to 6 times, dealing 200% TEC-based Fire damage per hit. Has a base hit rate of 99%. Has an action speed modifier of -50.
Scarlet Ice: Does not use a body part. Deals 280% STR-based Ice damage to all party members. Has a base hit rate of 99%. Has an action speed modifier of -50.
Green Flash: Does not use a body part. Deals 450% STR-based Volt damage to one party member. Has a base hit rate of 100%. Has an action speed modifier of +0.
Grand Dive: Does not use a body part. Deals 280% STR-based Strike damage to all party members. Has a base hit rate of 99%. Has an action speed modifier of -50.
Wing Rush: Does not use a body part. Deals 300% STR-based Slash damage to one row of party members. Has a base hit rate of 99%. Has an action speed modifier of +0.
Ancient Breath: Does not use a body part. Restores 1500 HP to the user, and dispels Petrification, Curse, Plague, Poison, Sleep, Confusion, Paralysis, Blind, Head binds, Arm binds, and Leg binds, all buffs and debuffs. Has an action speed modifier of -50.
Flags:
Fully Bound: The user starts the battle fully bound.
No Bind Accumulative Resistance: The user will not gain any Accumulative Resistance to binds, no matter what. Does not apply to ailments.
Leg Bind Damage Bonus: If the user is leg bound, 50% is added onto their Slash, Pierce, Strike, Fire, Ice, and Volt damage multipliers.AI Script posted:
- Check if self's head is bound.
- Check if self's arms are bound.
- Check if self's legs are bound.
- If the turns spent in battle is equal to 1, cast Supernova. (Standard targeting.)
- If flag 9 is active, flag 4 is not active, self's head, arms, and legs are bound, 79% chance to cast Ancient Breath. (Target self.) Activate flag 4.
- If flag 4 is active, deactivate flag 4, then:
- If at least 1 party member is at or below 80% HP, cast Green Flash (Targets the party member with the lowest HP.)
- If self did not cast Green Flash, 69% chance to cast Supernova. (Standard targeting.)
- Else, cast Wing Rush. (Targets the back row.)
- If flag 9 is not active and HP is at or below 50%, cast Ancient Breath. (Target self.) Deactivate flags 1, 2, and 3. Activate flag 9.
- If flag 1 is not active and flag 9 is active, cast Supernova. (Standard targeting.) Activate flag 1.
- If flag 2 is not active and flag 9 is active, activate flag 2, then:
- 39% chance to cast Black Fire. (Standard targeting.)
- 40% chance to cast Scarlet Ice. (Standard targeting.)
- 21% chance to cast Green Flash. (Standard targeting.)
- If flag 3 is not active and flag 9 is active, activate flag 3, then:
- 39% chance to cast Grand Dive. (Standard targeting.)
- 40% chance to cast Wing Rush. (Standard targeting.)
- 21% chance to cast Ancient Breath. (Targets self.)
- If flag 9 is active, deactivate flags 1, 2, and 3, then:
- 19% chance to cast Black Fire. (Standard targeting.)
- 20% chance to cast Scarlet Ice. (Standard targeting.)
- 61% chance to cast Green Flash. (Standard targeting.)
- If flag 1 is not active, cast Grand Dive. (Standard targeting.) Activate flag 1.
- If flag 2 is not active, cast Wing Rush. (Standard targeting.) Activate flag 2.
- If flag 3 is not active, cast Supernova. (Standard targeting.) Activate flag 3.
- Else, cast Wing Rush. (Standard targeting.) Deactivate flags 1, 2, and 3.