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Stratum 1 FOE and Boss Database


Greedy Lizard
Behavior: Patrols a set path.
Aggressive: No
Level: 13
HP: 736
STR: 16
TEC: 13
VIT: 15
AGI: 14
LUC: 15
Attack Type: Slash
Exp: 2266
Item Drops:
-Drop 1: Lizard Crest - 80% Drop Rate. 1 needed for Lance (Spear. Must be restocked.)
--Lizard's fin undaunted by fledgling warriors' attacks.
-Drop 2: N/A
-Gold: N/A
Description: Bacteria are rife on this lizard's fangs. Any bite wounds should be treated immediately.
Damage Resistances: Slash: 100% Strike: 100% Pierce: 100% Fire: 50% Ice: 150% Volt: 100%
Ailment Resistances: Sleep: 10% Confusion: 10% Plague: 10% Poison: 0% Blind: 150% Curse: 10% Paralysis: 10%
Bind Resistances: Head: 50% Arm: 50% Leg: 50%
Other Resistances: Death: 10% Petrification: 10% Stun: 50%

Skills:

Greedy Fang: Uses the Head. Deals 130% STR-based Slash damage to one party member, and has a 60% chance to inflict Poison. The Poison ticks for 40 damage. Has an accuracy of 99%. Has an action speed of -3.

AI Script posted:

If HP is below 51%:
-69% chance to cast Greedy Fang. (Standard targeting.)
-31% chance to use a regular attack. (Standard targeting.)

Else:
-29% chance to cast Greedy Fang. (Standard targeting.)
-71% chance to use a regular attack. (Standard targeting.)

Furyhorn
Behavior: Patrols a set path.
Aggressive: No
Level: 14
HP: 784
STR: 17
TEC: 18
VIT: 17
AGI: 22
LUC: 17
Attack Type: Pierce
Exp: 2364
Item Drops:
-Drop 1: Deer Skin - 75% Drop Rate. 1 needed for Barbute (Helm. Must be restocked.)
--Extremely durable fur with a rough texture.
-Drop 2: N/A
-Gold: N/A
Description: A vicious deer with immense horns. It strikes fear into explorers with its cry before attacking.
Damage Resistances: Slash: 100% Strike: 100% Pierce: 100% Fire: 100% Ice: 100% Volt: 150%
Ailment Resistances: Sleep: 10% Confusion: 0% Plague: 10% Poison: 10% Blind: 10% Curse: 10% Paralysis: 10%
Bind Resistances: Head: 150% Arm: 150% Leg: 150%
Other Resistances: Death: 10% Petrification: 10% Stun: 50%

Skills:

Muddle Roar: Uses the Head. Has a 70% chance to inflict Confusion on one row. Has an action speed of +5.

AI Script posted:

If the turn count is at 1 or above:
-If at least 1 party member is confused, 29% chance to use a regular attack. (Standard targeting.)

-Else, cast Muddle Roar. (Targets the front row.)

Else:
-Cast Muddle Roar. (Standard targeting.)

Bog Lurker
Behavior: Patrols a set path.
Aggressive: No
Level: 14
HP: 822
STR: 19
TEC: 18
VIT: 18
AGI: 8
LUC: 17
Attack Type: Slash
Exp: 2564
Item Drops:
-Drop 1: Prying Needle - 80% Drop Rate. 1 needed for Antennae Dagger. (Knife. Must be restocked.)
--Needle that is stabbed into approaching prey.
-Drop 2: N/A
-Gold: N/A
Description: A gigantic insect that lives in clusters in the depths of the 1st Stratum.
Damage Resistances: Slash: 100% Strike: 150% Pierce: 100% Fire: 100% Ice: 100% Volt: 100%
Ailment Resistances: Sleep: 10% Confusion: 10% Plague: 150% Poison: 150% Blind: 10% Curse: 10% Paralysis: 10%
Bind Resistances: Head: 50% Arm: 50% Leg: 50%
Other Resistances: Death: 10% Petrification: 10% Stun: 50%

Skills:

Life Absorb: Uses the Head. Deals 115% STR-based Almighty damage to one party member, and heals the user for 100% of the damage dealt. Has a hit rate of 99%. Has an action speed modifier of +3.
Defend: Uses the Head. Increases the user's physical defenses by 50% for 3 turns. Has an action speed modifier of +0.

AI Script posted:

If HP is below 51%, and self does not have a defense buff, and flag 1 is not active, cast Defend (Level 2). (Targets self.) Activate flag 1.

Cast Defend (Level 2) on the 1st turn. (Targets self.)

If HP is below 100%:
-89% chance to cast Life Absorb. (Standard targeting.)
-11% chance to use a regular attack. (Standard targeting.)

Else, use a regular attack. (Standard targeting.)

Raging Tyrant
Behavior: Pursues the party once they've stayed in the room for too long. Will not give up unless it is impossible to chase them. Can cross river tiles.
Aggressive: Yes
Level: 15
HP: 1072
STR: 20
TEC: 17
VIT: 18
AGI: 15
LUC: 19
Attack Type: Strike
Exp: 3212
Item Drops:
-Drop 1: Hippo Tusk - 80% Drop Rate. 1 needed for Tauret Hammer (Club. Must be restocked.)
--Tooth that mercilessly crushes any intruders.
-Drop 2: N/A
-Book: Luck Book - 1% Drop Rate.
Description: A gigantic hippo that lives near rivers. It appears dimwitted, but do not take it lightly.
Damage Resistances: Slash: 75% Strike: 75% Pierce: 75% Fire: 150% Ice: 100% Volt: 100%
Ailment Resistances: Sleep: 10% Confusion: 10% Plague: 10% Poison: 150% Blind: 10% Curse: 10% Paralysis: 10%
Bind Resistances: Head: 25% Arm: 25% Leg: 25%
Other Resistances: Death: 10% Petrification: 10% Stun: 50%

Skills:

Charge: Uses the Head. Doubles the damage output of the user's next physical attack. Has an action speed of +0.
Crush: Uses the Legs. Deals 160% STR-based Strike damage to one party member, and deals splash damage. Splash damage deals 70% of the initial damage. Has an accuracy of 80%. Has an action speed of -5.

AI Script posted:

If flag 1 is active:
-30% chance to cast Crush. (Standard targeting.) Deactivate flag 1.
-70% chance to use a regular attack. (Standard targeting.) Deactivate flag 1.

Else:
-50% chance to cast Charge. (Targets self.) Activate flag 1.
-If Charge does not get cast, 60% chance to cast Crush. (Standard targeting.)
-Else, use a regular attack. (Standard targeting.)

Golden Idol
Behavior: Stays in one spot. Chases the party if they get too close, and won't give up until they get out of the room.
Aggressive: Yes
Level: 30
HP: 1000
STR: 28
TEC: 27
VIT: 25
AGI: 24
LUC: 28
Attack Type: Strike
Exp: 4020
Item Drops:
-Drop 1: Diamond Arm - 45% Drop Rate. 1 needed for Strength Bracers (Gloves.)
--Impossibly dense arm of a stone statue.
-Drop 2: N/A
-Gold: N/A
Description: A golden statue which repels all attacks. It slowly corners its foes before closing in.
Damage Resistances: Slash: 0% Strike: 0% Pierce: 0% Fire: 0% Ice: 125% Volt: 0%
Ailment Resistances: Sleep: 10% Confusion: 10% Plague: 10% Poison: 10% Blind: 10% Curse: 10% Paralysis: 50%
Bind Resistances: Head: 25% Arm: 25% Leg: 25%
Other Resistances: Death: 0% Petrification: 10% Stun: 50%

Skills:

Breath: Uses the Head. Has a 30% chance to inflict Petrification on the entire party. Has an action speed modifier of -5.

AI Script posted:

If HP is below 76%:
-69% chance to cast Breath. (Standard targeting.)
-21% chance to use a regular attack. (Standard targeting.)

Else:
-29% chance to cast Breath. (Standard targeting.)
-71% chance to use a regular attack. (Standard targeting.)

Calamity God
Behavior: Patrols a set path.
Aggressive: No
Level: 55
HP: 4140
STR: 57
TEC: 48
VIT: 56
AGI: 41
LUC: 42
Attack Type: Pierce
Exp: 7430
Item Drops:
-Drop 1: Strong Fang - 60% Drop Rate. 1 needed for Pavis (Shield. Must be restocked.)
--Rare, extremely strong fang that’s easy to work with.
-Drop 2: N/A
-Gold: N/A
Description: An elephant monster used to even harsher areas. Its charge mows down all in its path.
Damage Resistances: Slash: 100% Strike: 50% Pierce: 50% Fire: 50% Ice: 100% Volt: 100%
Ailment Resistances: Sleep: 10% Confusion: 50% Plague: 10% Poison: 10% Blind: 10% Curse: 10% Paralysis: 50%
Bind Resistances: Head: 25% Arm: 25% Leg: 25%
Other Resistances: Death: 10% Petrification: 10% Stun: 50%

Skills:

Withering Glare: Uses the Head. Lowers the physical defenses of the entire party by 20% for 3 turns. Has an action speed modifier of +3.
Charge In: Uses the Legs. Deals 110% Strike damage to the entire party. Has a hit rate of 99%. Has an action speed modifier of -5.

AI Script posted:

If the turn count is a multiple of 3, cast Withering Glare (Level 4). (Standard targeting.)

If HP is below 76%:
-69% chance to cast Charge In (Level 3). (Standard targeting.)
-21% chance to use a regular attack. (Standard targeting.)

Else:
-29% chance to cast Charge In (Level 3). (Standard targeting.)
-71% chance to use a regular attack. (Standard targeting.)

Narmer
Level: 16
HP: 3281
STR: 20
TEC: 18
VIT: 16
AGI: 17
LUC: 22
Attack Type: Strike
Exp: 5362
Item Drops:
-Normal: Volt Whisker - 100% Drop Rate. Unlocks the Reshef's Bow (Crossbow. Must be restocked.)
--Whalebone used to pinpoint its prey's location and attack.
-Gold: Trembling Fin - Kill with a 1-man party. 100% Drop Rate. Prevents normal drops. Unlocks the Yagrush (Club. Must be restocked.)
--Vibrates when it touches the ground, causing earthquakes.
Description: This king of the catfish awaits novice explorers in a marshland. It's very difficult to finish off.
Damage Resistances: Slash: 100% Strike: 100% Pierce: 100% Fire: 100% Ice: 100% Volt: 150%
Ailment Resistances: Sleep: 20% Confusion: 20% Plague: 20% Poison: 20% Blind: 20% Curse: 10% Paralysis: 20%
Bind Resistances: Head: 50% Arm: 50% Leg: 50%
Other Resistances: Death: 1% Death Failure Rate: 50% Petrification: 1% Petrification Failure Rate: 50% Stun: 20%

Skills:

Fin Smack: Uses the Arms. Deals 150% STR-based Strike damage to one party member. Has a hit rate of 99%. Has an action speed modifier of +0.
Mud Throw: Uses the Legs. Deals 70% TEC-based Ice damage to one row, and has a 70% chance to inflict Blind. Has a hit rate of 99%. Has an action speed modifier of +2.
Whip Ripper: Uses the Head. Randomly hits the party 2 to 4 times, dealing 100% STR-based Slash damage per hit. Has a hit rate of 99%. Has an action speed modifier of +0.
Marsh Dive: Does not use a body part. Places Narmer in the Marsh Dive state, purging all disables from Narmer, hiding them in a hole that provides complete invincibility to every action aside from debuffs, and adding decoy holes that will always evade attacks. Places 6 holes in the battle. The Marsh Dive state can be dispelled upon taking damage, or through the usage of Earthquake. The holes will disappear if the Marsh Dive state is dispelled. Shields the user from damage upon being attacked. Has an action speed modifier of -50.
Submerged Move: Does not use a body part. Swaps Narmer's current position with a different hole. Has an action speed modifier of -200.
Earthquake: Does not use a body part. Causes Narmer to emerge from the marsh, dispelling the Marsh Dive state, and deals 250% STR-based Almighty damage to the entire party. Has a hit rate of 99%. Has an action speed modifier of -90.
Escape: Does not use a body part. Causes Narmer to flee from battle. Has a speed modifier of +0. Only used in the first battle during the Proof of Will mission.

AI Script posted:

If there is only 1 enemy in the battle:
-If Narmer has not been killed at least once, the Proof of Will mission is active and Narmer has not escaped from battle before, and HP is below 51%, cast Escape. (Targets self.)

-If HP is below 41%, and flag 2 is not active:
--If Narmer can submerge, cast Marsh Dive (Level 3). (Targets self.) Deactivate flags 5, 6, and 7.

--Else:
---49% chance to cast Fin Smack. (Standard targeting.) Activate flags 1 and 2. Enable Narmer to submerge.
---10% chance to use a regular attack. (Standard targeting.) Activate flags 1 and 2. Enable Narmer to submerge.
---41% chance to cast Mud Throw. (Targets the front row.) Activate flags 1 and 2. Enable Narmer to submerge.

-If HP is below 71%, the Proof of Will mission is active and Narmer has not escaped from battle before, and flag 1 is not active:
--If Narmer can submerge, cast Marsh Dive (Level 3). (Targets self.) Deactivate flags 5, 6, and 7.

--Else:
---59% chance to cast Fin Smack. (Standard targeting.) Activate flag 1. Enable Narmer to submerge.
---20% chance to use a regular attack. (Standard targeting.) Activate flag 1. Enable Narmer to submerge.
---21% chance to cast Mud Throw. (Targets the front row.) Activate flag 1. Enable Narmer to submerge.

-If HP is below 31% and Narmer has been killed at least once before:
--If Narmer can submerge:
---59% chance to cast Marsh Dive (Level 3). (Targets self.) Deactivate flags 5, 6, and 7.
---25% chance to cast Whip Ripper. (Standard targeting.)
---16% chance to cast Mud Throw. (Targets the front row.)

--Else:
---49% chance to cast Whip Ripper. (Stanndard targeting.) Enable Narmer to submerge.
---10% chance to cast Fin Smack. (Standard targeting.) Enable Narmer to submerge.
---41% chance to cast Mud Throw. (Targets the front row.) Enable Narmer to submerge.

-If HP is below 31%:
--If Narmer can submerge:
---59% chance to cast Marsh Dive (Level 3). (Targets self.) Deactivate flags 5, 6, and 7.
---25% chance to cast Whip Ripper. (Standard targeting.)
---16% chance to cast Mud Throw. (Targets the front row.)

--Else:
---49% chance to cast Whip Ripper. (Stanndard targeting.) Enable Narmer to submerge.
---10% chance to cast Fin Smack. (Standard targeting.) Enable Narmer to submerge.
---41% chance to cast Mud Throw. (Targets the front row.) Enable Narmer to submerge.

-If HP is below 51% and flag 3 is not active, cast Whip Ripper. (Standard targeting.) Activate flag 3.

-If HP is below 41%:
--39% chance to cast Fin Smack. (Standard targeting.)
--20% chance to cast Whip Ripper. (Standard targeting.)
--41% chance to cast Mud Throw. (Targets the front row.)

-Else:
--39% chance to cast Fin Smack. (Standard targeting.)
--30% chance to use a regular attack. (Standard targeting.)
--31% chance to cast Mud Throw. (Targets the front row.)

If HP is below 21%:
-If flag 5 is active, cast Earthquake. (Standard targeting.)

-Else:
--49% chance to cast Submerged Move. (Targets self.) Activate flag 5.
--51% chance to cast Earthquake. (Standard targeting.)

If HP is below 41%:
-If flag 6 is active, cast Earthquake. (Standard targeting.)

-If flag 5 is active:
--39% chance to cast Submerged Move. (Targets self.) Activate flag 6.
--61% chance to cast Earthquake. (Standard targeting.)

-Else:
--69% chance to cast Submerged Move. (Targets self.) Activate flag 5.
--31% chance to cast Earthquake. (Standard targeting.)

If flag 7 is active, cast Earthquake. (Standard targeting.)

If flag 6 is active:
-39% chance to cast Submerged Move. (Targets self.) Activate flag 7.
-61% chance to cast Earthquake. (Standard targeting.)

If flag 5 is active:
-59% chance to cast Submerged Move. (Targets self.) Activate flag 6.
-41% chance to cast Earthquake. (Standard targeting.)

Else:
-99% chance to cast Submerged Move. (Targets self.) Activate flag 5.
-1% chance to cast Earthquake. (Standard targeting.)