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Puzzles Reinvented



Good aftermornevening, folks. Not too many puzzles to get through today, and almost all of 'em were mandatory for good measure.



3. Follow the directions given in Hint 2, then continue around to the right, following the red, blue, yellow order.

Unless you make a mistake with the colour order along the way, you're sure to eventually find the correct button for disarming the traps.


S. The button you're after isn't the one in the top-right or the bottom-right. The correct answer is one of the buttons on the left side!










3. Head straight down the white ladder under the starting point to get to A. There's your first ladder.

S. As mentioned in Hint 3, use the ladder under the starting point to get to A. That's the first ladder. Don't use a white ladder to get from A to B. This should be all the information you need.

All you have to do now is decide on the order of the other two ladders.











3. If the older sister were 1 year old next year, the younger sister would also be 1, so that can't be right.

If the older sister were 8 in a year's time, the younger sister would be 0, so that's wrong as well.

Thinking about it this way, it's also plain to see that it wouldn't work if the older sister were 81 or 88 either.


S. From Hint 3, you know that the older sister will be either 11 or 18 in a year's time. Splitting 11 into two parts, top and bottom, gives you 11, which doesn't fulfil the conditions. The only remaining possibility is that the older sister will be 18 in a year's time.

All you've got to do now is work out the sisters' current ages.











2. Don't let the numbers get too large. If you reach a seven, you've made a mistake. When you reach a six, your next step should be to a five.

Think you can solve it now?


3. If you're stuck, try going from the red goal square to the green start square. There's only one path you can initially take in that direction.

S. The correct path is:

1, 2, 3, 4, 3, 2, 3, 4, 5, 6, 5, 4, 3, 2, 1












3. It's the top half you need to focus on. There should be one place where a plus sign can be drawn.

S. Look carefully at the top-right. That's where the plus sign is hiding.

I don't know if this is just me or not, but this actively doesn't look right to me.






The example looks, well, perfectly symmetrical but the "answer" on the grid looks lopsided. It looks like the top and right sides are longer.






3. There are three "easts" in a row. That means that you have to exit the chart through either end of that room.

That alone should give you the answer.


S. To pass through every square, you have to go either to the left or to the right through the three "east" squares.

This means that east corresponds to either left or right, which tells you that north and south have to be top and bottom or vice-versa. Now there are only two choices left!









Do be careful out there, Pavel.

Suspicion





Just as Layton attemts to learn more, the Family catches up with the group.



Before leaving, Celeste rops a hint to the professor about their next meeting place.

Decoding her hint, Layton and the others set out for the riverside restaurant, the Thames Arms.



Oh boy, it's time for the requisite chapter where the game gets suitably... Layton!

More London Streets



Ohey, Chelmey and Barton are here. What're they doing here?



Possibly, Inspector. In fact, I'm very glad to see you. I need you to accompany me to the Thames Arms.
The Thames Arms?
My investigation of those premises revealed delicious smells, sir.
Be quiet for just a minute, will you, Barton?
What is there at the Thames Arms that's so amazing that I need to head there this very instant?



Really now? Hmm... Well, my matter is piqued. But there's the matter of this blasted puzzle...
What puzzle?
It's in this note I found. I have a feeling it could have some bearing on the case.
Would you mind if I had a look at it, Inspector?

This is a mandatory puzzle, even. We can't leave this screen until we solve it.



Oh. Well, isn't that just wonderful! Another prospective lead fizzles out. I'm at my wits' end, I tell you.
Whatever you've got to show me at the Thames Arm, it has to be more useful than that note.

Well then, the Thames Arms is just two screens over. Let's head there and...



...Finally meet back up with Big Luke!




Where did you run off to?
I was doing a little investigating of my own, shadowing a suspicious woman I'd seen around town.
I saw her tailing you, Professor, and decided someone had to find out who she was.
Oh! You must be talking about Celeste!
And? Where did you last see her?
I lost her for a while, but I just saw her again, walking into this restaurant.
Seconds later, I saw a friend of ours go in as well.
Oh, let me guess. Don Paolo!



Well, we've been hard at work investigating too!
Of course. I never expected you to just wait idly for me to return. So, now what?
All the players in our mystery are here. I think it's time to reconvene with Celeste.
Players in our mystery? What does that mean...?

That's an excellent question, and the only way to answer it is to enter the restaurant.



...Which we're not gonna do. Not yet. We've got a few things to do first. Starting with Grafton, since he's closest.




We appreciate the warning, sir, but you needn't worry. We're always on the lookout for danger.
Well at least yer trying to be cautious, I s'pose.
Sorry if I got a little worked up there. Tell ya what, let me make it up to you with a puzzle.

133 The Two Necklaces





1. You need to move the silver necklace over to the left side and the gold necklace over to the right.

Did you notice that there are two empty spaces to work with? This should make it fairly easy. Just keep moving those blocks around and you'll see!


2. Unlike a lot of slide puzzles, this one has two empty spaces. If you take advantage of them both, switching the necklaces is actually pretty simple.

3. The key is to not worry about the position of the individual blocks, but rather to simply switch all the blocks of each necklace to the opposite side.

After you've done that, you can begin to reassemble each necklace.

Keep trying, you can do it!

Even if you decide to use the Super Hint, it won't tell you exactly how to solve it...


S. You couldn't resist, could you? Okay then.

Switching the necklaces around is easy if you utilise both of the open spaces. Keep the two open spaces above, below, or to the side of the two blocks you want to reposition and you should have no problem manoeuvring them around one another. Give it a try! You'll see.


Okay, I know I call puzzles "easy" or "simple" perhaps too often sometimes, but I hope that's obviously just my opinion on it.

That the hints here just go "yeah this is an easy one" is more like the developers mocking you for using 'em.

also no this one is not easy i hate it thanks







End

More London Streets



We're just sorta passing by Grafton though, to get to...



This bloke near the Towering Pagoda. There's two reasons why we left this for now. He's one of 'em.




Woah! You scared me! Who are you, anyway?
The name, boy, is Marzano. I have been gifted with the power of clairvoyance.
Sadly, it is also my burden.
You mean you can see into the future?
That's right. Not the whole future, of course, but snapshots of other people's futures.
Here, let me show you.

So, this puzzle here has been available for a bit, but we left it for now to cut back on unnecessary walking. See, after we've solved that puzzle for Chelmey...



What seems to be the trouble now?
I've discovered that, as well as seein' the future, I possess yet another terrible superpower.
You see, I know things no human bein' should know... Like the answer to this puzzle. Look here.

Yeah, Marzano has a second puzzle available from this chapter.



Pretty sure the first one was doable after talking to Little Luke at the statue, but this is quite outta the way as you can imagine.

But that's not all. After talking to Big Luke outside the Thames Arms...



Mark has a new puzzle for us at the casino!




Isn't that a bit of a hypocritical thing for you to say?
You've got a big mouth on you, boy. You, sir, should teach this child some manners!
I do apologise. Luke can get a little worked up at times.
Hmph, you're lucky I'm in a good mood. Solve this puzzle and I'll forget about the whole thing.

Er, that's okay Mark. Instead, we're just gonna...

A Quiet Town



Head to the Thames Arms. While we're here, let's have a bit of a chat with our friendly, local Bartender.



Ah, welcome back to the Thames Arms. Did you ever find the gentleman you were looking for?
Oh yes - thanks to you, of course.
Well, I'm glad to hear that.

Off the top of my head, this is also our first chance across all three games to talk to Don Paolo undisguised, outside of cutscenes.

Definitely gonna do that, then.




Come now, Paul. You surely haven't been waiting that long, have you?



But, it's time to strap in, folks. Talking to Celeste is how we progress here...



Why, I could hardly let myself get caught before hearing about that secret you mentioned, could I?
Something tells me you've already worked most of it out for yourself. Am I right?
Huh?! Professor, is that true?
If you know something, Layton, spit it out!
All concerned parties seem to be in attendance, so I'll try to explain things as best I can.

London's Secret

The Professor's Deductions



But I believe I've finally made sense of the bizarre events we've witnessed here.



For the most part.









Yes, of course.



about this city and its secrets.



More precisely, it's a set designed to make us believe that we've travelled 10 years into the future.
Because, you see, there is no time machine. Not here, not anywhere.
What?!



We were all led to believe tha the clock shop was a portal to the future.
But the truth about that shop is, in some ways, just a bewildering.



...Yes, really. "Future" London is a 1:1 replica.

Built underground.

Beneath actual London.

If you knew anything about this game beforehand, it'd be this reveal. It's completely mental and I love it.



We even get a little animated scene showing the lift in action.





Among many other things, you think the lack of sunlight would make this obvious but... just roll with it. It still makes more sense than "everything was hallucinations" we had last time.


Precisely. You may have heard of subterranean caverns, as some of them house ancient ruins.
Some experts theorise that these caverns pepper the entire earth.
What I've seen here leads me to conclude that Dimitri used one such cavern to build this false London.



What?! I don't believe it!
So Dimitri is behind all this then? But why?
That question stumped me as well.
Why would he go to such pains to make us believe we're in the future?
It doesn't make sense. Unless convincing people of this is the key to achieving his ultimate goal.
What kind of goal requires a set-up like that?
It's simple.

This part really kinda is. This bit you can reasonably work out!



But though he poured all his energy into achieving this feat, the task wa too large for one man.
He needed other scientists to support his project, so he turned to the greatest minds in London.
But to keep the scientists working for him, they needed to believe that they were in the future.
Why?
Think about it, Luke. Dimitri couldn't imprison the scientists. Not in the conventional sense.
After all, who knows what kind of work they would produce under those circumstances?
No, Dimitri needed a different approach to compel the scientists to complete his research.



So he told them that they had been shot forward 10 years in time, stranded a decade from home.
Dimitri misled the scientists, telling them that the time machine was an unfinished project.
They thought they were stranded, and that the machine was their only hope of returning home.

Yes, we legitimately get more exposition about the time machine thing than how an entire new London was built. Underground. With no one ever noticing.

That seriously just gets handwaved away with "underground caverns exist". This game is nuts.


Ah. So that's why they were so willing to follow orders.
That's all I've been able to work out. Perhaps our friend here can fill us in on the rest.

Tension



The Family uses this establishment as a hideout.
Therefore, it seemed a bit odd that the bartender didn't so much as raise an eyebrow when we walked in.
I have to give credit where it's due. I never imagined you'd work out so much of the plan yourself.
I suppose I have no choice but to shut you up for good.

End



Yep, for the first time ever, a mystery that was flagged as "solved" has been... updated to be actually, properly solved.



Puzzle Battle



It's not made explicit here, but you are supposed to infer that Dimitri was the Bartender. Which explains why he stood out by having no name and all.

I wish to issue a challenge to the professor. Bumbling lawmen have no part in this conversation.
B-bumbling! I'll give you bumbling!
It would be wise for you all to stay exactly where you are.



Are you out of your mind?! We'll all die. Even you!
Me? Hah! No, I'm going to stroll out of this place.
You see, I know exactly how long we've got left, and I know the way out.
Oh, and if you're thinking of running away, make sure you don't tread on a bomb.
One false step and... BOOM!
This place is a minefield!



And then leave you to your fate.
Well then, it would seem that you've bested me, Dimitri. There's nothing I can do...
Not exactly, Professor.
Have a look at this piece of paper. It tells you all you need to know about the bombs in this room.
Fair enough. Let's see what we have here.







Puzzles Reinvented





1. An arrow has been drawn somewhere, and it's easy to spot. Look carefully.

2. If you haven't found anything by studying the photograph intently, try casting a casual eye over the whole thing for a while.





1. You're not overthinking it, are you? If you were on the same train as this chap, you would know which station the stranger would get off at as well.





1. Ripples that have the same centre all came from the same pebble, no matter what size the ripples are.

2. Here's another way to think about Hint 1: the number of pebbles thrown into the pond is equal to the number of centres.





1. Which cup didn't move?


So, remember our old standby friend from previous games? That has been conspicuously absent thus far? Yep, they're making their return...

Puzzle Battle





We finally get a regional variant for a puzzle, and its for the third Puzzle Battle!