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"It's" is a contraction of "it is". It should be "its".



"Holy god" seems a bit superfluous, gods are kind of holy by default? I'd change it to maybe reflect what this Namor actually represents, god of light or whatever.



Another it's.



What this actually seems to say is that the farmer is named Lucius. To get the point across better, "Lucius, the son of a poor farmer" would work better.

(Also, wouldn't it be better to name him something that doesn't call to mind a certain famous Fire Emblem character...?)



"slandering." Punctuation needs to go.



What's with the tilde? I thought it was a mistake at first, but after seeing it again in the next chapter, I'm guessing this represents thoughts. The "standard" way of handling this is generally (parenthesis) and i feel that would be easier to understand.



Extra punctuation and blank line.



I guess you'll probably want a custom sprite for Lucius but it doesn't strike me that fancy-pants Eliwood is the best representation of a poor farmer's son.

The palettes generally need work; try sampling colours from existing characters. The black on Lucius is very heavy and sticks out a lot compared to typical GBAFE colours.

I do like that you've messed with the gui a bit.



More blank rows.



I did enjoy the rusty sword breaking after a single hit, it's a neat combination of gameplay and story.

It says "a" broken emblem here - if possible i'd try to get this to say "the", assuming this is a unique, plot related item (and it certainly looks like one).



I like Lucius just peacing out, but it seems almost comical? There really doesn't seem to be any kind of security for something like this.



Well then, gameplay! Right off the bat, you have a leadership... box.



You probably want to break the description up: "The son of an unnamed farmer. Young and vengeful." But, i'm guessing the farmer is not actually "unnamed". You might as well say "son of an NPC" here. Would suggest rephrasing this somewhat.

Also finding it a bit funny that he has an unbreakable, broken weapon. Not sure what else you could do, though, with the assumption that it's an important item you don't want the player actually breaking. Is it necessary for it to be broken to begin with? I'm guessing it's going to be repaired later on, but you could just keep it unbroken and "upgrade" it later instead, which would avoid the issue of some rando breaking it with a rusty butter knife to begin with.



I feel it takes too long to get the cleric moving. I was running around trying to find a spot that would heal Lucius by standing on it, found the ruins did nothing, and ran straight suicidally towards the enemies before she showed up. Like... turn two at latest, and preferably just have her come in from the start.



I absolutely approve of giving the healer light magic off the bat, grinding levels on a staff-only unit is incredibly tedious!

The word "church" doesn't need to be repeated and the description here is basically two lines saying the same thing. You could just remove the second line entirely.




Cut-off dialogue.



Missing portrait.



oh god what

I appreciate that the boss has a proper motivation and understandable reasons behind his actions, and that Lucius tries to reason with him. One could say it's a bit weird having such a long conversation when Merl's planning to kill him regardless, but in this case i feel like it's appropriate since the guy doesn't seem super keen on the idea to begin with. More sympathetic than the average FE bandit intro boss.



More blank lines.



And more it's.



I hadn't been paying attention to the stats and this was where i realized the broken sword is actually a brave weapon. Having the second boss double the protagonist seems a bit excessive! Yet, at the same time he's entirely harmless since he's stationary with melee only. Maybe nerf his speed some and give him a hand axe?



Also, good grief, why are Wayne's growths so awful???

(Also this is obviously a personal preference but i really hate the colour-coded growth rates! They look awful! Since you have the press-select-for-growths function, you could just... not have the colour coding, it would look so much better.)



Protecting Kanna is ridiculously easy, you spam reinforcements for multiple rounds but they're ludicrously weak, so there's no issue just standing there tanking them. Also, you can lift Kanna off the throne if you want! I'd assume that would not be a good thing if she needs to sit there and do her thing, so maybe make her not rescuable for this.



I don't remember why i took this shot but i think it was because there was a text skip right before it. I caught a few of those throughout.



The opening to this map is really obnoxious. Having to go through all these trees just slows you down and it takes several turns to get to the action. I'd move them down to the slope before the start of the map.



what

Something wonky's definitely going on here.



Including Kelvis here being unable to actually use his sword!



uh is he supposed to be charging me like that

It's not a problem because he doesn't have a weapon but it's kind of the opposite of causing a distraction so we can get away. Probably not intended behaviour!



The game keeps panning up here as if there's some event taking place but nothing actually seems to happen.



It's kind of hilarious how he follows you around.



Sent Sain recolour to the village. Weird stuff happening in this dialogue box!



Also if you send the brother to recruit these two, Amber is almost completely hidden in the background and gets no introduction whatsoever, then just pops in. She does get some dialogue if you send someone else, which is better!

Also, Intimidate...? Doesn't seem too appropriate given what i've seen of her.



I realized that the villages stay open after you visit them. So many goddess icons!



Garb here



also can't use his weapon.



Then i checked the generals and they also don't have the ranks for theirs. The druids do, though!



There's a support conversation here, and it's hilarious,



but it locks up after the conversation and i had to restart the map which was a little annoying!



I start-buttoned through the dialogue and Jacques is in the top left corner this time? For reasons???



Since i was a little miffed, i decided to kill him. He has no dialogue, no death quote or anything. Oh well, the player probably shouldn't be allowed to get close enough to try.



Found that the peg can't cross the river.



Also, if you revisit the other village, it replays the scene but also re-spawns the boss and his cronies!



Amber seems kind of garbage? Maybe give her an iron sword, at least.




Also at this point i realized that Kanna's too tiny to wield a fire tome without penalty. Would recommend giving her 4 con, at least.



Since the generals can't fight, you can just chip away at them all you want!



Aw yeah, fun and profit. Just gotta airlift her out with the peg so the druids don't come in and turbomurder everything.



Do you have enough goddess icons, Lucius...?



Selecting "arrive" here causes Lucius to... move again?



And he has to wait?





Well after running around and waiting a couple of times, the end of chapter scene does start.



No he's not, i killed him for experience points.



Then it goes back to the prologue. So if the other chapters were supposed to be included, they're, uh, not.


So all in all, nothing too huge to complain about, it plays fine, but it's kind of easy so far. Enemies don't have a lot of punch to them, it's quite easy to take your time and draw them out one after another, and there's no urgency. I get that it's still early in the game, but some kind of push would probably make things more exciting.