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Update 28: Breaking the Hippocratic Oath





Continuing right from where we left off last time...



Here’s the dragon movement pattern for this map. We’ve got 3 Chasm Dragons (incidentally, the fan translator told me was supposed to be Chasmosaurus instead, which fits them a lot more, so that’s what I’ll call them from now on.) and 3 Wiry Dragons running around here.



And here are the ledge jump spots.

Incidentally if you’re wondering what happens if you come to this dungeon before the mission, not much happens. There aren’t actually any roadblocks here so you can explore the dungeon to your heart’s content. However, you won’t be able to fight any of Earthshaker’s body parts, or Earthshaker itself, as the game doesn’t trigger the dialogue which warns you about the boss ahead, which is what lets you fight them.




Ore Node:
-Little Stone
--Just a stone.
-Tamafite - 5 needed to unlock the Shiranui. (Katana. +118 ATT.)
--Ore with a gentle red tint. Found in the South.
-Delicate Ore - 7 needed to unlock the Hauberk. (Armor. +48 DEF, +5 POW.)
--A very brittle ore. Seems harder to find lately.

This screen is the only area in this dungeon that has gathering nodes. This specific node is a bit notable as it’s the only one you can get Delicate Ore from. And you need 4 of them to complete the Cupful Blessing quest in Devo Desert, so make sure to grab those here.



A bout with a Chasmosaurus got level ups for Edward and Dia. I don’t spend Dia’s SP in anything for now, but Edward...



I can’t believe I’m doing this. Every bone in my body is telling me this is a bad idea, but...



I can’t just keep sitting back and doing nothing. Besides, I might as well make use of Stella’s... gift.



I’ll start taking things into my own hands!

Oh, you are seeing this correctly. We’re going battle Healer! Edward’s current role is a little too passive for my liking, so I want him to be able to branch out whenever he doesn’t have to heal.

Granted I probably should have given him an Oblivion Pearl so I could have gotten rid of those dead levels in the Poison branch. Oh well, I’ll do so after this mission.




There’s a ledge south of the first intersection on this map.



I... was not expecting to get a preemptive on that jump. In fact the plan was to just jump down and immediately rush forward, but I had no idea this was even possible. Oh well.

Actually no wait, I have an even better idea on how this can turn out.




HUTTAH!
Congratulations on demolishing that poor dragon’s spine.

Couldn’t resist.



Ore Node:
-Tamafite - 5 needed to unlock the Shiranui. (Katana. +118 ATT.)
--Ore with a gentle red tint. Found in the South.
-Aquamarine
--A sea blue mineral. Widely used as a gemstone.
-Dragon Egg
--Translucent egg of a dragon. Recovers one level of EX Gauge.

This is the other gathering node in this area, and it’s also a bit special. This is one of the 2 nodes in the entire game where you can find Aquamarines and Dragon Eggs. An Aquamarine is needed for a quest later down the line, and Dragon Eggs are really powerful consumables. Though they’re super rare, so don’t expect this node to give out a lot of those.



Here I was using the Moonlit Song camping strategy to refill my party’s mana. Unfortunately, I forgot one thing.





Without a map, you can’t tell if there are dragons nearby waiting to ambush you.



I knew I would regret this...

As a result, Edward got pasted hard when I tried to run.



Ah, much better!



Felt really blind going around this place without a map.



Now that Edward is taking on more of a fighting role, let’s see how he does.



This is Ark’s damage after being boosted by Heated Words and Defense Down.





Oh god that hurts!
Huh!? Why are you even that close to it!?

However Edward’s defenses are frankly, really awful. Just look at how much extra damage he took compared to the others!





Just wanted to give this thing a good SWING! NRGH!

And there’s Edward’s damage. For a class that isn’t dedicated to dealing damage, that’s actually pretty good incidental damage. Especially coming off of a regular attack.





And that’s how much Purge does in comparison.

Oh, Edward! You’re... you’re fighting by my side now?
Y-yeah. The whole poison thing wasn’t really working out, so I decided to take a different approach. O-oh, and thanks for the... rock with a stick in it, ha hah.
Heehee! No problem! I figured you’d want to try something different after how frustrated you were with those needles. See? I told you he would like it!
I’m amazed you saw this coming. Somehow. Just... how?
I think she’s more perceptive than you give her credit for. Just saying.



Ark got a level up after killing a Wiry Dragon nearby.



At the end of the day, long as there’s a person and a dragon left on the planet, someone’s gonna want someone dead.

Ark doesn’t really have much else she wants at this point, so I’m gonna pick up some auxiliary skills for her. Head Shot is a ranged Thrust attack which has a speed modifier of 90%, deals 130% ATK-based damage to one enemy, and has a 30% chance to inflict Instant Death. I’m mainly picking this up to deal with random encounters more easily as this party doesn’t have any AOEs in it.



Mmmhmmhmmhahahaaa! How long has it been since I’ve first had the ability to gain complete control of my victims? Five-thousand years? Ten-thousand? I’ve lost count!
Really enjoying that reminiscence, huh?
I suppose you could say that, meheheheh.

Since Dia has most of her support skillset filled out, I opt to diversify her skillset by taking her Fear skills. Dominance is the mastery for these skills, and it multiplies Whip weapon ATK by 110%.



Ah, the feeling of instilling absolute terror in my enemies. How I’ve missed it so!

Terrorize is a ranged Slash attack which has a speed modifier of 90%, deals 130% ATK-based damage to one enemy, and has a 30% chance to inflict Fear. It’s a nice way for Dia to chip in some damage whenever she has nothing better to do.

Also if you’re familiar with Hexers in Etrian Odyssey, the other parts of the Princess’ skillset pretty much take after that class big time. They’ve even got access to their Fear skills, which are skills that can only affect enemies suffering from Fear, but can control them to assist the party in various ways.






...I think I’m good. I know an evil weapon when I see one.

This weapon is an upgrade for Sword Fighters (and only Sword Fighters as the Knight is not allowed to equip this) but the weapon comes with a rather sizable Life penalty.

I don’t have to worry about it since I’m having Stella use axes intead.




And here’s the last new random encounter in this dungeon.


Thorn
Level: 44
LIFE: 180
ATK: 116
DEF: 70
INT: 46
SPD: 52
Attack Type: Blunt
Enemy Type: Small Animal
Exp: 490
Gold: 44
Item Drops:
-Normal: Thin Needle - 30% Drop Rate.
--Needle from a Thorn.
-Rare: N/A
Damage Multipliers:
Slash: 100% Blunt: 100% Thrust: 100%
Fire: 100% Ice: 100% Lightning: 100%

Skills:

Needle Guard: When taking damage from melee attacks, 120% melee ATK-based Thrust damage is dealt to the attacker. Has a speed modifier of 100%. Has defensive priority.
Needle Shower: Deals 80% ranged ATK-Based Thrust damage to the entire party and has a 30% chance to inflict Bleed. Has a speed modifier of 80%.

These things aren’t much of a threat, and if you have any form of ranged attacks you can completely ignore their counter skill with those.



They don’t hit hard and can be ideal as stalling fodder for Moonlit Song.



There are 2 exits out of this section of the area. The bottom one leads to a side area, so we’re taking that one first.





Here are the dragon movement patterns for this area. Once again, got 3 of each dragon in this area.



And the singular ledge jump spot on this map.



Down here is a Hypno Crystal. Always a welcome sight even if we have a reliable supply of them now. That’s all for this little side area.



Now onto the rest of the screen.



Stella and Edward get level ups from a Chasmosaurus kill.



Stella has enough SP to increase her POW more, though Edward does not.



And a Wiry Dragon kill gets Dia a level up. Though I forget to spend her SP entirely at this point.





You think that’s another one of Earthshaker’s weak spots?
I uh, don’t know if any of you can get through all that rock. Or skin, or hardened skin, or whatever that surface is.
RAARRRRRGGGGGGHHHHHHH! Phew! Awww, not even a dent!

There’s nothing we can do about this particular structure yet.



Something I want to note is that Edward’s contributions are not insignificant. He’s contributing enough damage that I get to shave off an entire turn killing these dragons, which adds up to saving a bunch of time considering that there are 32 of them in this dungeon, not including Earthshaker. Easily the most so far. This is also probably obvious, but Earthshaker’s body parts don’t count as dragons. Also killing Earthshaker will automatically kill off any remaining body parts as well, so if you don’t want to miss out on that sweet experience, make sure to kill them.



It was only now that I remembered that Dia had spare SP to spend. Terrorize now deals 136% damage and has a 40% chance to inflict Fear.



Enjoy yer time alive while it lasts, buddy. No one blocks my way to treasure and gets away with it.

We’ll have to kill one of Earthshaker’s body parts to get this one out of the way, though we won’t be doing that for a while.



Jibashiris are here as well, and you’ll want to take those out. Especially if you’re Moonlit Song camping, kill those first unless you want to unnecessarily burn a Hypno Crystal!



I won’t be a snack for ya! Not now! Not ever!

There’s Ark’s Headshot activating its effect. Unfortunately it’s pretty much only good for random encounters, as dragons are completely immune to instant death until they reach 10% or less of their Life.



That’s it for this area.





We have 4 Wiry Dragons and 2 Chasmosauruses on the screen this time.



The ledge jump spots for this map.



Oh no. This is going to suck big time.



It’s gonna be one of those days, isn’t it...?
Edward! Oh no no no! Maybe I shouldn’t have gotten him that present after all...
H-Hey! I see a soldier up there! Maybe he can do something!

Eugh. I really should do something about his defenses if I can. Those were regular attacks. He got killed by regular attacks!



Y-yes! Can you please help him?

The party gets healed.



Nngh... Th-thanks for that.
Phew! Edward, are you sure you want to keep fighting this way? It’s okay if you want to stay behind me with the others. I can handle things on my own up front.
I-I’m good. All my complaining about about my guilds back then was whole the reason you got into this whole mess. I might as well take some responsibility for it, you know?
Heh, the dragon invasion was going to happen either way. And what’s so bad about being partly responsible for forming the guild that’s taking the world back from the dragons? They’ve had complete control of Eden for 3 whole years! Who knows who else could have started driving them out if we weren’t around!? But if you’re really sure about this...
I’m sure. Dia’s already getting really good at healing, so I might as well find other ways to help out.

This soldier is a medic. He’ll heal you up and revive any dead party members, but he won’t restore any lost EX. There’s also a save point right next to him. Earthshaker itself is through the exit right next to him if you want to take it on immediately, but we won’t be doing that.



Yer clock’s ticking down too, ya know.



Oh great, they’re multiplying like Rabis. You know, I think I saw Earthshaker’s head back there. Maybe we should just fight it now and get rid of all these boulders at once! Ya get what I’m saying?
Sure, let’s just take on an entire mountain dragon while we’ve barely weakened it. I’m sure that’ll go over great!
M-maybe you can wait just a teensy bit? I’m sure all that treasure will still be waiting for us by the time we’re done.
Sorry Ark, but let’s not take any chances. We can always pick them up later.
Alright alright! You’ve made yer points!



While that other exit leads to Earthshaker...



This one leads to a point of interest.



Here’s the dragon movement pattern for this screen. There are 3 of each kind of dragon here.

There aren’t any jump spots in this area. And in fact, it’s the last screen of the dungeon. We’ll just have to do a bit of navigating to reach the other parts of the previous screens we couldn’t get to before.

That being said, I don’t explore this screen because I realized I forgot something in the previous area.






There was a shortcut here.



That leads back to the first area.

I take this time to unload all my materials I found here at the Border Camp and to restock on items.




Unfortunately when I came back to Mt. Jomaron...



This happened.

I’m surprised Stella didn’t get enchanted by that.





What a pretty rock...
That on the other hand, I’m not surprised about.

As a reminder to how deadly Confusion and Charm are, that was more damage than the Lost Souls’ regular attacks.



To make up for that undignified death, Edward leveled up in a different battle shortly afterwards.



More POW also means more defenses for him at least, however little these boosts may be.



Stella also got a level up, but she can’t spend that SP on anything at the moment.



This just really isn’t my day...
If he wants to stay on up there, maybe there’s something we could do to help him out?
Hmm... Oh! I’ve got an idea!

It was at this point I finally realized there was something I could do about Edward’s poor defenses.





There’s a shortcut on this screen as well.



Which takes you back to this point on the first screen. Now I head back to Kazan to fetch something important.



Oh! You’re finally back. Just in time, too. I just finished cooking the most delectable- GOODNESS GRACIOUS, WHAT HAPPENED TO HIM!?
Well...



An entire mountain!? S-surely you’re kidding! ...Please tell me you’re kidding.
I wish she was. I really wish she was.
Are you sure you don’t need any help against such a mighty foe?
So far we’re doing fine. Ya don’t need to worry about us. Yet. Like we said, we got Nevan’s Rushe army helping us out.
A mountain!? Stella, I’m hurt you didn’t give me a chance to go all out against such an enemy!
I’m sorry Nila! I would have brought you along if I knew.
Ha ha ha! Don’t worry about that, my dear Stella! Just make sure to give it a good beating for me! Ah, right. You said Edward needed some help?





Here, take Shion’s cloak. It should help a lot.



Oh! And Doris’ Belt too. Mmhmmhmm! You’re looking a lot more sturdy now!
Th-thanks. Ow! I really... really appreciate it. Oof.

Okay, that should help out a lot! His defense stat is now above Ark’s, though he’ll still take more damage since he’s in the front row. The Life increases should also help him die a lot less, and the Mana increase is very much welcome as well. The SPD boost from the Skanda’s Cloak also cancels out the nasty SPD penalty from the Melluride Hunk as a nice bonus.





Okay, back to where we left off.





Another one of Earthshaker’s body parts is just up ahead.

Big and glowing. Yep, I’m sure that’s another weak point.
Figures we’d have to take out the forelegs after the Rushe army disabled the rear legs.
Ha, that shouldn’t be too big a job for us! Wait, what the-



The screen shakes and rumbling sounds are heard.



Video: Earthshaker’s Forefoot





Ugh, with the amount of times I got a preemptive attack on Imperial Dragons, it was only a matter of time until the opposite happened to me.





Mountains really love crushing me, don’t they...?
Just be thankful you’re actually living through said crushings.


Earthshaker (Forefoot)
Level: 45
LIFE: 5000
ATK: 155
DEF: 30
INT: 65
SPD: 52
Attack Type: Blunt
Enemy Type: Imperial Dragon
Exp: 7200
Gold: 340
Item Drops: N/A
Damage Multipliers:
Slash: 100% Blunt: 100% Thrust: 100%
Fire: 100% Ice: 100% Lightning: 100%
Ailment Susceptibility:
Death: 0% Masked Pain: 100% Skill Seal: 5%
Fear: 10% Curse: 50% Bleed: 25%
Poison: 25% Sleep: 10% Confuse: 10%
Paralysis: 50% Blind: 25% Stun: 100%

Skills:

Rampage: Deals 80% melee ATK-based Blunt damage to the entire party. Has a speed modifier of 80%.
Grand Crush: Deals 130% melee ATK-based Blunt damage to one party member. Has a speed modifier of 90%.

Aside from that really unlucky surprise attack, Earthshaker’s Forefoot is a really simple battle. It’ll either hit one person, or hit everyone. Nothing much to it. It hits a bit harder than the tail does due to a higher ATK stat, but its physical defenses are considerably lower. It did swap out the front row target skill for a party AOE attack, but as long as you can survive the damage, this battle shouldn’t be much of an issue.



Crush it underfoot!





One for the toes and one for the heel!



Here’s your reflex test!





Nail slicer!





Ya got something against Stella!? Quit crushing her so much!

Yeah we’ll be fine. This damage is easily survivable.





Nnrrghh... Sure... I’ll take one for the team...





Don’t let a little stomping get you down!





Foot clipper!





Nyeheheh! Missed me!
Whatever we encounter next, I hope none of it involves getting crushed by a giant foot again!

There’s Rampage, which a Cure All can easily deal with.





So that’s what they meant by an Achilles’ Heel!





The battles against the body parts overall aren’t too tough. Though if they were, that would probably remove the main incentive for attacking them, as Earthshaker itself can be a vastly different story depending on your party setup.





The screen shakes and the sound of rumbling plays. Eventually the glow fades from the foot.



Okay for some reason, the fan translator ended up copying the text for the tail’s death to all the body part death events. It’s supposed to be saying “Odyssey stopped Earthshaker from moving its forefoot!”

At any rate, killing the foot knocked off another 7% of Earthshaker’s Life, for a total of 14%. Now it has 7739 Life left.




Two down, two to go!
And a few more treasures, nyahah.



Dia got a level up from that last fight. Terrorize now hits for 139% damage and has a 45% chance to inflict Fear.



Know yer place ya filthy rock.

Killing off the Forefoot got rid of this boulder.



Always nice to find one of these.





Oh come on!

That’s just some really unfortunate luck all around. Got hit by a surprise attack and Edward got instagibbed because of running away giving the enemies a damage boost.



And Ark got a level up off of a Wiry Dragon fight.



Think fast, chucklenuts!

I go and pick up Panic Shot for Ark as well to give her some more crowd control capabilities. Panic Shot is a ranged Thrust attack which has a speed modifier of 90%, deals 120% ATK-based damage to one enemy, and has a 30% chance to inflict Confusion.



There are multiple exits on this map, but going north will lead to our next destination.





Nice bit of treasure over to the west.



Oh nice! Level ups that are a multiple of 5 are always a welcome sight!



Especially when it means Edward can increase his POW again immediately!





That has to be another one of them. We’re ready for you!
Should be a piece of cake this time! No worries about getting crushed. At least, I don’t think fins can crush us...



The screen shakes and rumbling sounds are heard.



Video: Earthshaker’s Dorsal Fin





Keep your guards up, we don’t know what it can do.
...It’s just a dorsal fin. How the hell can dorsal fins fight?


Earthshaker (Dorsal Fin)
Level: 45
LIFE: 5000
ATK: 100
DEF: 20
INT: 150
SPD: 50
Attack Type: Blunt
Enemy Type: Imperial Dragon
Exp: 8100
Gold: 340
Item Drops: N/A
Damage Multipliers:
Slash: 100% Blunt: 100% Thrust: 100%
Fire: 100% Ice: 100% Lightning: 100%
Ailment Susceptibility:
Death: 0% Masked Pain: 100% Skill Seal: 5%
Fear: 10% Curse: 50% Bleed: 25%
Poison: 25% Sleep: 10% Confuse: 10%
Paralysis: 50% Blind: 25% Stun: 100%

Skills:

Thunderbolt: Deals ranged INT-Based Lightning damage to one party member. Has a base damage of 80. Has a speed modifier of 80%.
Tyrant Dance: Deals 90% melee ATK-based Blunt damage to the entire party and has a 30% chance to inflict Fear. Has a speed modifier of 80%.

Like with the Forefoot, the fight with Earthshaker’s Dorsal Fin is pretty simple as well. Though there are a few wrinkles compared to the foot. While its ATK and DEF are considerably lower than the Forefoot’s, the Dorsal Fin’s INT rose through the roof. This means Mages will kill them a bit more slowly than the other body parts (but they’re the Mage, that won’t hold them back too much.) More importantly though, it means that the Dorsal Fin will try to zap you with magic rather than kill you physically.



Whatever it can do, take it out before it’s too late!



Hopefully it won’t crush us again.





Just smack it as hard as ya can, and get this over with!





Mountain stab! Mmm, too blunt?





Oh, I guess it can do that?
I suppose a dorsal fin isn’t really capable of that much.

Tyrant Dance doesn’t deal that much damage coming off of its rather low ATK stat. Though the damage isn’t what you have to worry about there.





You know, on second thought, this all seems like a terrible idea! We’re all up against a mountain here! A mountain! There’s no way any of us can win against an enemy like this!
Edward, calm down. We’re all here with you. We’ve taken out two body parts, we can take out a few more!

It’s the Fear. If you get unlucky, the Fear can end up locking down your party, all while the Dorsal Fin zaps you.





Don’t you dare try to get any of us to back down from this! You’re going down, no matter what!





Okay I guess ya got one trick up yer fins.

And that’s how hard the fin hits with Thunderbolt. If you’re really worried about it, bring some Lightning protection, and this fight’s basically solved.





But one trick ain’t enough to stop us!





Oyyy... Sorry about that little freak out I had earlier. Not sure what got into me.
Ohhh, it’s fiiiine! Those dragons do a lot of weird stuff to us, you know? Just another bump in the path, nothing more.

Another simple fight.





The screen shakes and the sound of rumbling plays. Eventually the glow fades from the fins.



“Odyssey stopped Earthshaker from moving its dorsal fin!”



Killing the fins knocked off another 7% of Earthshaker’s Life, for a total of 21%. Now it has 7108 Life left.

That only leaves one, but...
Yeah, we’ve been all over this mountain at this point, haven’t we? Where could that last one be hiding?
...I think- WHOA!

A dragon’s roar is heard, and the screen shakes and the sound of rumbling plays.



This is kind of a bit excessively truncated from the Japanese text, and uh, wrong. This text would imply one of the rocks blocking your way is the one that disappeared. What it’s actually saying is “The rocky structure at the top of the mountain fell apart due to the huge vibrations!”

Hmm... Call it a hunch, but I think we should have a look at that rock pile at the top of that mountain again.



Not many dragons left on the mountain.



Stella is now almost ripped.



There’s a ledge near the Dorsal Fin you can leap down to reach this exit, which isn’t marked on the map for some reason.



It leads to an alright consumable.

Both western exits lead back to the screen with the medic on it, which I take for a bit as there are some dragons still alive in that territory.




While I was doing that, Dia got another level.



Terrorize now deals 145% damage and has a 50% chance to inflict Fear.



Oh what!?





All that of yer treasure’s mine! Mine! And none of ya ain’t having it!
I understood the words but the way they were stringed together...

Allow me to demonstrate a bit of an interesting support combo if you happen to have a Princess in the party. While you can cure Confusion directly with a Healer, they don’t have a way to cure Charm and a Somanel is the only item that can cure both.



What did ya say!? Stay away from my stash!
Oh enough of this nonsense!





Sleep forevermore. Until you’ve thought hard about what you just did.

Though it helps if your Princess is the faster member, as they can shut down the Confused/Charmed party member before they can do any real harm.





Come on, Ark. Up and at them!
Nngh. The hell just happened? Lotta ringing in my head... WH-WHY’S ONE OF MY ARROWS STICKING OUTTA DIA’S ARM!?
D-don’t worry too much about it. Nothing a bit of demonic healing can’t handle. Pull that thing out already!
Ah, I see you don’t know the first thing about treating puncture wounds. Just what do they teach you all in this world nowadays?

And then dispel the Sleep with something else. Sleep is a lot more easy to dispel than those ailments, which is why Lullaby can be a really good way to stop your party from killing themselves.



Meh.



Alas, a level up that Edward can’t do anything with.



Back on this screen...



I won’t say no to one of these.





What’s that, axe? Kill them all? Good idea!



You have no idea how long I’ve been waiting for such an opportunity.
Oh no. I uh, can’t do anything about her now! You’re on your own!

For the most part, Wiry Dragons aren’t that dangerous, but then something like this happens.





You are nothing more than a puny pathetic Healer! Stay on the back lines, where you BELONG!
Physical and emotional pain. Those dragons really know how to dish it out...
Case in point for that beast being the most dangerous thing on this planet...
Oh geez, why did everyone else have to go bananas!?



Uh, hmm, boss lady seems like the more dangerous person to leave all nutso.
Nngh. Thanks for clearing up my head.
No problem. So that’s what it’s like to go all crazy-go-nuts. Yeesh, not a pleasant feeling.





You are far too excessively happy and yap too much! Have you ever learned the art of shutting up when no one asked for your input!?
Ow! Quit it quit it!





You are far too much of a greedy brat! Have you ever thought of being less selfish and shortsighted!?
Hey hey hey! Somebody get this angry demon offa me!



This is no place to be sleeping on the ground! You know that, Edward!



A doctor’s work is never done!



Ugh, turned that ugly situation around at least.



Its nearby friend went down as well. With this kill out of the way, Mt. Jomaron has no more dragons left on it. All that’s left is Earthshaker itself. Now lets head back to the screen with that bizarre rocky structure.





Well well well. Would ya look at that?
Huh. So it tried hiding a weak point from us. How slick.
Not that it worked on us in the end. You all know what to do!

This particular body part can’t be fought until you’ve killed the Tail, the Forefoot, and the Dorsal Fin.



The screen shakes and rumbling sounds are heard.



Video: Earthshaker’s Horn






Earthshaker (Horn)
Level: 45
LIFE: 10000
ATK: 150
DEF: 0
INT: 0
SPD: 50
Attack Type: Blunt
Enemy Type: Imperial Dragon
Exp: 8100
Gold: 340
Item Drops: N/A
Damage Multipliers:
Slash: 200% Blunt: 200% Thrust: 200%
Fire: 200% Ice: 200% Lightning: 200%
Ailment Susceptibility:
Death: 0% Masked Pain: 100% Skill Seal: 5%
Fear: 10% Curse: 50% Bleed: 25%
Poison: 0% Sleep: 10% Confuse: 10%
Paralysis: 50% Blind: 25% Stun: 100%

Skills:

Poison Needle: Deals 120% melee ATK-based Thrust damage to one party member, and has a 30% chance of inflicting Poison. Has a Poison power of 25% (Deals 8 Poison damage.) Has a speed modifier of 90%.
Poison Breath: 40% chance of inflicting Poison on all party members. Has a Poison power of 175% (Deals 38 Poison damage.) Has a speed modifier of 85%.

The fight with Earthshaker’s Horn is a really big pushover. It has literally no defense stats and takes double damage from everything that isn’t non-elemental damage. Its attack pattern is super simple. Use Poison Breath every 3 turns, and Poison Needle outside of said turns. If you really can’t handle 38 AOE damage (which isn’t even guaranteed to be AOE) you are really not going to like the fight with Earthshaker itself.

If you have a Mage in the party, do not use Concentrate! (Unless you are using Mana Bullet to deal with the Horn, in which case disregard what I’m about to say.) The way the Mage’s soft cap mechanics work means that the damage boost from its weaknesses forces Concentrate to become an overall damage loss. Just throw out spells normally. EX is okay to use, though it won’t be as big of a boost as it normally is.




Not much more left to go! We can do this!





Whoa! This spot must be really sensitive! No wonder the mountain was trying to hide it!



I can’t believe I’m doing this much to it! Just how brittle is this horn?

Even though the effective damage hasn’t really changed, seeing a Healer casually deal that much damage with a regular attack is sure something.





You call this a toxin?

The Horn can hit pretty hard, but the Poison part of Poison Needle is really nothing to worry about.





This is redundant.

I don’t know why I did this. Earthshaker’s Horn has literally 0 DEF, so this debuff does absolutely nothing.

Also big congratulations to Stella, the first party member aside from Nila to deal quad digit damage!




I think we can afford to relax a bit, don’t you think?





Horn smasher!

And that’s some delightfully big damage from a physical attacker!







That is a more potent toxin, I’ll give you that.
Pfft, that’s all its got? Take it down! We’ll be fine!



Even a casual whipping from Dia took off a good chunk of its Life.





Not so pointy anymore, are ya?





And that’s pretty much it. If you have a way to deal with Poison Breath’s Poison, you’ll be fine as that’s pretty much the only remotely threatening part of the fight.





The screen shakes and the sound of rumbling plays. Eventually the glow fades from the horn.



“Odyssey stopped Earthshaker from moving its horn!”



Unlike the other body parts, killing the horn takes a whopping 15% off of Earthshaker’s Life, for a total of a 36% Life cut. Now it only has 5759 Life left, which should be much more manageable to deal with now.

That should be all of them. Earthshaker should be a lot easier to take down!
Heh, then what are we waiting for? Let’s go kill a mountain!

Next time, we kill a goddamn mountain.