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Movie: Opening

What is this game?

A spinoff in Capcom's Mega Man X series of platformers, Command Mission is a full fledged turn-based RPG that originally released on the PS2 and Gamecube in 2004, a few months prior to Mega Man X8. Unlike X8, however, Command Mission has never seen a rerelease in any form, which is honestly a shame.

Command Mission was worked on by the same teams that made Mega Man X7 and Breath of Fire: Dragon Quarter, as an attempt to make a Mega Man X game that focused more on the story. We'll be seeing how successful that was during this LP.

The Story

Taking place long after the mainline series, Command Mission is set in the year 22XX. A new substance called Force Metal is found on a meteorite that stuck the Pacific Ocean. Technology based on Force Metal is able to revolutionize Reploid engineering.

In order to get easier access to Force Metal, an artificial island named Giga City is built over it.

Everything was going just fine, until a group of Reploids armed themselves, launched a rebellion, kicked every human off of the island, and declared Giga City an independant Reploid nation. This, naturally, gets them all declared Mavericks and got the Maverick Hunters sent in.

Do I need to know anything about the original games for this?

Not really! The number of recurring characters can be counted on one hand, so for the most part all you need to know is that Reploids are advanced robots, Mavericks are bad Reploids, and Maverick Hunters are Reploids that take care of Mavericks.

LP Style
This will be a hybrid LP, mostly screenshots with additional videos for cutscenes and boss fights.

As a note, I'll be playing on the PS2 version, as that's the one I grew up with. The main difference between the two is that the PS2 version has a demo for X8 as an unlockable, while the GC version has GBA Link Cable compatibility to enable a treasure radar.

Spoiler Policy?
Talking about the series overall is fine, but please use spoiler tags for anything the LP hasn't reached.