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MEDALS

Hard Mode
MP: 0
Equip: global
Enables Hard Mode while equipped. Changes enemy stats and behaviours. Defeating most Bosses and Mini-Bosses with this equipped will earn rewards from Artis as well as achievements.

Hard Hits
MP: 0
Equip: global
Increases enemy attack by 25% (rounded up). Doubles berries dropped after battles.

Bug Me Not!
MP: 1
Equip: global
Enemies that no longer give EXP will be defeated instantly on contact in the field (and can rarely still drop berries or items). Perfect for backtracking.

Extra Freeze
MP: 0
Equip: global
Extends the duration enemies stay frozen in the field. (Has no effect in battle.)

HP Plus
MP: 2
Equip: one bug
Copies: 6
Increases maximum HP by 2. (Equipping one of these to each bug is equivalent to swapping two levels of MP for two levels of HP.)

TP Plus
MP: 3
Equip: global
Copies: 5
Increases the party's maximum TP by 3. (Equivalent to swapping a level of MP for TP.)

EXP Booster
MP: 1
Equip: global
Reduces each bug's attack by 1.
Increases EXP gain.

Last Attack
MP: 4
Equip: one bug
Copies: 2
Increases attack by 1 when the equipped bug has 4 HP or fewer remaining.

Last Stand
MP: 4
Equip: one bug
Copies: 2
Increases defence by 2 when the equipped bug has 4 HP or fewer remaining.

Super Block+
MP: 2
Equip: one bug
Copies: 2
Super Blocks by the equipped bug decrease damage by an additional 1.
If Kabbu has Spiky Bod equipped, increases damage he deals with Super Blocks by 1.

Block Heal
MP: 4
Equip: one bug
When the equipped bug executes a Super Block, they recover 1 HP.
This healing is applied after all damage, but before determining whether the bug is knocked out, so an attack that would have been lethal will instead be survived on 1 HP.

Power Exchange
MP: 5
Equip: one bug
Copies: 2
Increases attack by 1, and decreases defence by 1.

Defense Exchange
MP: 5
Equip: one bug
Copies: 2
Increases defence by 1, and decreases attack by 1.

Front Support
MP: 8
Equip: global
Increases defence by 1 for the bug in the front of the formation.

Back Support
MP: 5
Equip: global
Increases defence by 1 for the bug in the back of the formation.

Triumph Buzz
MP: 3
Equip: global
Restores 2 HP to each bug after winning a battle.

Victory Buzz
MP: 3
Equip: global
Restores 4 TP after winning a battle.

Antlion Jaws
MP: 5
Equip: one bug
Copies: 2
The equipped bug's basic attacks pierce 1 point of enemy defence.
(Actually increases damage by 1 when the enemy has positive defence. This stacks with Kabbu's innate piercing and other copies of itself. Results sometimes look peculiar.)

Resist All
MP: 3
Equip: one bug
Increases resistance to status effects (poison, sleep, numb, and freeze) by 50% each.

Sleep Resistance
MP: 1
Equip: one bug
Copies: 2
Increases resistance to sleep status by 50%.
Immune to falling asleep from eating items.

Heavy Sleeper
MP: 2
Equip: one bug
When the equipped bug is sleeping, they will not wake up when hit by attacks, take half damage, and receive triple the usual healing.

Freeze Resistance
MP: 1
Equip: one bug
Copies: 2
Increases resistance to freeze status by 50%.
Immune to being frozen by eating items.

Frostbite
MP: 2
Equip: one bug
When the equipped bug is frozen, they will take no damage and retaliate against direct attackers (reflecting full damage and attempting to freeze them). This reflected damage ignores defence. Does not prevent hits from causing the equipped bug to unfreeze.
Note: Prior to version 1.1, this medal behaved very differently. It halved damage taken while frozen and attempted to freeze direct attackers, but did not reflect damage.

Numb Resistance
MP: 1
Equip: one bug
Copies: 2
Increases resistance to numb status by 50%.
Immune to being numbed by eating items.

Shock Trooper
MP: 2
Equip: one bug
The equipped bug takes no damage while numbed.
Does not prevent end-of-turn damage (such as from poison).

Poison Resistance
MP: 1
Equip: one bug
Copies: 2
Increases resistance to poison status by 50%.
Immune to being poisoned by eating items.

Poison Attacker
MP: 3
Equip: one bug
Copies: 2
Increases equipped bug's attack by 1 while poisoned.

Poison Defender
MP: 2
Equip: one bug
Copies: 2
Increases equipped bug's defence by 1 while poisoned.

Weak Stomach
MP: 1
Equip: one bug
Healing items* used on the equipped bug will also cause poison (3 turns).
*Works with any item that recovers HP or TP (though some items, such as untargeted TP recovery or HP/TP regeneration, will only trigger if the equipped bug uses them), as long as that item does not cure poison.

Poison Touch
MP: 2
Equip: one bug
If the equipped bug is poisoned, enemies making direct contact will attempt to be poisoned (subject to their poison resistance).

Reverse Toxin
MP: 3
Equip: one bug
Instead of taking poison damage, the equipped bug will recover that much HP.
Decreases equipped bug's defence by 1 while poisoned.

Eternal Venom
MP: 2
Equip: one bug
When the equipped bug is poisoned, it lasts indefinitely.

Favorite One
MP: 3
Equip: one bug
Decreases equipped bug's defence by 1.
At end of turn, if the equipped bug was hit, each other bug receives a +1 charge up.

Life Stealer
MP: 2
Equip: one bug
Decreases equipped bug's attack by 1.
The equipped bug's attacks recover HP equal to 50% of the damage done (rounded up). For multi-hit moves, only the first hit heals.
If Life Cast is also equipped, recover 25% of the damage done instead.

Leaf Cloak
MP: 2
Equip: one bug
The equipped bug is targeted less frequently by enemies. (Specifically, the enemy will reroll its target selection once if it targets the equipped bug.)

Heal Plus
MP: 2
Equip: one bug
Copies: 2
Healing items used by the equipped bug heal 1 additional HP.
Also works with Vi's healing skills.

HP Core
MP: 2
Equip: one bug
Copies: 2
The equipped bug recovers 2 HP every 2 turns. (Recovery happens after the enemies act, and therefore does not occur on the turn the battle ends.)

TP Core
MP: 3
Equip: global
Copies: 2
The party recovers 2 TP every 2 turns. (Recovery happens after the enemies act, and therefore does not occur on the turn the battle ends.)

TP Saver
MP: 5
Equip: one bug
The equipped bug's skills cost 1 fewer TP. Cannot reduce costs below 1.
(Stacks if used with Life Cast, in which case it will reduce the cost by 1 HP instead.)

Life Cast
MP: 2
Equip: one bug
The equipped bug spends HP instead of TP when using skills.
Skill costs for the equipped bug are reduced by 1 (except Secret Stash and Sharing Stash). Cannot reduce costs below 1.

Miracle Matter
MP: 3
Equip: one bug
The equipped bug will automatically revive with 2 HP, two turns after being knocked out.

Status Booster
MP: 3
Equip: one bug
Skills used by the equipped bug that can cause status effects roll against (enemy's resistance -15%) if they are not immune.
Does not stack with Leif's Frigid Coffin.

Prayer
MP: 3
Equip: one bug
Copies: 2
The equipped bug's "Do Nothing" command also recovers 2 HP (once per turn).

Meditation
MP: 2
Equip: one bug
Copies: 2
The equipped bug's "Do Nothing" command also recovers 1 TP (once per turn).

Reflection
MP: 3
Equip: one bug
Copies: 2
The equipped bug's "Do Nothing" command increases defence by 1 for the turn (once per turn).

First Plating
MP: 4
Equip: one bug
Nullifies all damage from the first hit the equipped bug takes each battle.
(Does not prevent poison damage, but poison damage will count as taking a hit.)

Status Relay
MP: 1
Equip: one bug
When the equipped bug uses Turn Relay, it transfers all their status effects and charge-ups to the targeted bug in addition to the usual effects.

Random Start
MP: 2
Equip: one bug
The equipped bug starts battle with a random status effect from among the following:
Attack Up (2 turns), Defence Up (2 turns), HP Regeneration (2 turns), TP Regeneration (2 turns), Poison (2 turns), +2 Charge-up, or 1 extra action

Strong Start
MP: 2
Equip: one bug
On the first turn of battle, the equipped bug gets an extra action, but receives double exhaustion penalties. Has no effect on turns beyond the first.

Berserker
MP: 6
Equip: one bug
Increases the equipped bug's attack by 3.
The equipped bug cannot block, use skills, use items, use Turn Relay, or be relayed to.
(Does not prevent participation in Team Skills if another party initiates it.)

Hard Charge
MP: 2
Equip: one bug
Grants the equipped bug the "Hard Charge" skill, which costs 5 HP to use and grants +3 charge-up.

Tardigrade Shield
MP: 1
Equip: one bug
Grants the equipped bug the "Sturdy" skill, which costs 3 TP. Sturdy increases defence by 3 and grants status immunity for 1 turn, and removes extra turns (converting each action lost into 1 HP).
Note: Prior to version 1.1, this medal cost 2 MP, and the Sturdy skill behaved a bit differently (it only increased defence by 2, and lost extra turns did not compensate with healing.)

Status Mirror
MP: 3
Equip: one bug
When the equipped bug receives a curable status effect (e.g. Poison, Freeze, Numb, Sleep) from an enemy attack, inflicts that same status on the enemy that caused it.

Poison Needles
MP: 3
Equip: global
Makes Vi's needle skills inflict poison (2 turns duration per hit). Enemy poison resistance increases by 8% each time it is inflicted in this way, compared to 0% from other sources.

Sleepy Needles
MP: 3
Equip: global
Makes Vi's needle skills inflict sleep (2 turns duration per hit). Enemy sleep resistance increases by 10% each time it is inflicted in this way, compared to 13% from other sources.

Electric Needles
MP: 3
Equip: global
Makes Vi's needle skills inflict numb (1 turn duration). Enemy numb resistance increases by 15% each time it is inflicted in this way (as it does from all other sources).

Heavy Throw
MP: 2
Equip: global
Grants Vi the "Heavy Throw" skill, which costs 5 TP. Heavy Throw targets one enemy, deals damage equal to Vi's attack + 3, and inflicts Defence Down for 2 turns. If Vi misses the action command to catch the Beemerang on its return, she will hit herself for 3 damage (unaffected by changes to her attack or exhaustion).

Spiky Bod
MP: 3
Equip: global
Kabbu deals counterattack damage when blocking enemies that make contact with him. This damage cannot kill enemies and will leave them on 1 HP instead.
Normal blocks deal 1 damage. Super Block deals 1 damage, +1 for each Super Block+ medal on Kabbu.

Deep Taunt
MP: 1
Equip: global
In addition to its usual effects, Kabbu's Taunt will apply Attack Up (1 turn) and Defence Down (1 turn) to all affected enemies.

Mighty Pebble
MP: 1
Equip: global
Grants Kabbu the "Pebble Toss" skill, which costs 1 TP, can target any enemy, and always deals exactly 1 damage.

Mightier Pebble
MP: 3
Equip: global
Grants Kabbu the "Boulder Toss" skill, which costs 4 TP. This skill throws a boulder at the targeted enemy (which can be airborne), dealing Kabbu's attack + 3 damage to it, and 2 damage to each adjacent enemy (including underground enemies). If the action command is missed, the boulder falls on Kabbu and deals 4 damage to him. Only the main hit is dependent on Kabbu's attack and subject to exhaustion penalties.

Empower
MP: 2
Equip: global
Grants Leif the "Empower" skill, which costs 3 TP, targets one ally, and grants Attack Up for 2 turns.

Empower+
MP: 3
Equip: global
Grants Leif the "Empower+" skill, which costs 6 TP, targets all allies, and grants Attack Up for 3 turns.

Fortify
MP: 2
Equip: global
Grants Leif the "Fortify" skill, which costs 2 TP, targets one ally, and grants Defence Up for 2 turns.

Fortify+
MP: 3
Equip: global
Grants Leif the "Fortify+" skill, which costs 5 TP, targets all allies, and grants Defence Up for 3 turns.

Enfeeble
MP: 2
Equip: global
Grants Leif the "Enfeeble" skill, which costs 3 TP, targets one enemy, and inflicts Attack Down for 2 turns.

Enfeeble+
MP: 3
Equip: global
Grants Leif the "Enfeeble+" skill, which costs 6 TP, targets all enemies, and inflicts Attack Down for 3 turns.

Break
MP: 2
Equip: global
Grants Leif the "Break" skill, which costs 2 TP, targets one enemy, and inflicts Defence Down for 2 turns.

Break+
MP: 3
Equip: global
Grants Leif the "Break+" skill, which costs 5 TP, targets all enemies, and inflicts Defence Down for 3 turns.

Charge Up
MP: 2
Equip: global
Grants Leif the "Charge Up" skill, which costs 3 TP, targets one ally, and grants +1 charge up.

Charge Up+
MP: 3
Equip: global
Grants Leif the "Charge Up+" skill, which costs 5 TP, targets all allies, and grants +1 charge up each.

Crazy Prepared
MP: 1
Equip: global
Prevents enemies from getting first strikes.

Secure Pouch
MP: 1
Equip: global
Prevents enemies from stealing items.
Running from battle does not cause Team Snakemouth to drop berries.

A.D.B.P. Enhancer
MP: 3
Equip: global
Adds an additional hit to Vi's multi-hit skills (Tornado Toss, Hurricane Toss, Needle Toss, Needle Pincer). Increases the TP cost of affected skills by 1.

Spy Specs
MP: 1
Equip: global
Enemy HP becomes visible even without spying.
Using the Spy action does not cost a turn while this is equipped, and there is no longer an action command for spying.

Detector
MP: 0
Equip: global
Alerts you with a sound and icon when entering an area where something collectible is hidden (Crystal Berries, Medals, Discoveries, Lore Books).

Quick Flea
MP: 1
Equip: global
Makes it easier to run away from battles. (Reduces the number of button inputs required from 6 to 3.)

Seedling Affinity
MP: 1
Equip: global
Increases the odds of encountering Golden Seedlings by a factor of 2.5. (In normal encounters, odds go from 1% to 2.5%; in Seedling Haven, from 7.5% to 18.75%).

Berry Finder
MP: 3
Equip: global
After battle, enemies drop 25% more berries.

Luckier Day
MP: 0
Equip: global
Causes "UNBEELIEVABLE!" to be displayed for all attacks. (Cosmetic effect only.)

Mystery Medal
MP: N/A
Equip: N/A
When playing with the MYSTERY? menu code active, medals look like this (in the field, in shops, etc) until you collect them.