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HP 70, Defence 0
Attacks: Ram (5), Electric Projectiles (3, hits 2-3x, 2 turns numb), Delayed Electric Shot (3, 2 turns numb), Summon Midge
Resistances: Poison 30%, Freeze 40%, Numb 110%, Sleep 40%
Notes: Delayed Shot and Summon Midge can happen before it attacks normally, and don't cost actions. When below 50% HP, Broodmother starts taking two actions per turn.
Midges summoned will counterattack when Broodmother is hit, in addition to other Midges.
(Based on the purple pitcher plant, Sarracenia purpurea)
HP 58, Defence 1
Attacks: Acid Shot (4, 2-3x, 2 turns poison, each hit targets randomly), Delayed Shot (4, 2 turns poison, hits 2 turns later), Poison Breath (3, hits entire party, 2 turns poison, mash action command), Summon Flytrap, Head Slam (5, hits entire party, can eat one ally; eaten ally takes 20% max HP? damage at end of turn, Devourer heals equal to damage dealt)
Resistances: Poison 50%, Freeze 110%, Numb 50%, Sleep 110%
Notes: Devourer gets 2 actions per turn, one "direct attack" and one "follow-up". Direct attacks are Acid Shot, Poison Breath, Head Slam (Head Slam becomes more likely once it's under 50% HP). Follow-ups are either Summon Flytrap (which has a 1-turn cooldown) or Delayed Shot (2-4 turn cooldown, randomly determined), it prioritises flytraps if possible and will take no follow-up action if both are unavailable.
Devourer will eat a party member after Head Slam if it's at 70% HP or less. Eaten party members will be spit out after 3 turns or if they run out of HP. Successfully blocking or Super Blocking the Head Slam has no effect on whether a character will be eaten.