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BESTIARY

CHAPTER 3


004: Cactiling
HP 8, Defence 2
Resistances: Poison 40%, Freeze 0%, Numb 40%, Sleep 40%
Weak: Ice
Flippable

Attacks: Spine Shot (3), Spine Spin (2, hits 2x)









014: Denmuki
Based on the caterpillar of Monema flavescens, aka "Denkimushi" or "Japanese electric bug".
HP 10, Defence 0
Resistances: Poison 35%, Freeze 60%, Numb 110%, Sleep 40%

Attacks: Zap (3, 2 turns numb)

Notes: Sometimes curls up after attacking or being attacked. It has 2 defence in this form, and can be knocked out of it by a flipping attack (though it also uncurls after attacking).









023: Psicorp
HP 7, Defence 1
Resistances: Poison 60%, Freeze 30%, Numb 40%, Sleep 60%

Attacks: Poison Stab (3, 2 turns poison), Sleep Stab (3, 2 turns sleep), Burrow








024: Arrow Worm
HP 10, Defence 0
Resistances: Poison 30%, Freeze 30%, Numb 30%, Sleep 30%

Attacks: Lunge (4)

Notes: Always burrows at the start of its turn.








025: Thief
HP 11, Defence 0
Resistances: Poison 50%, Freeze 40%, Numb 50%, Sleep 50%

Attacks: Mug Tackle (3, steals item), Gust (2, hits all, mash action command)

Notes: If holding a stolen item, they will flee at the first opportunity. A flipping attack (or killing blow) will cause them to drop the item.








026: Bandit
HP 11, Defence 1
Resistances: Poison 50%, Freeze 50%, Numb 55%, Sleep 50%

Attacks: Tackle (3, steals item), Shuriken (3)

Notes: If holding a stolen item, they will flee at the first opportunity. A flipping attack (or killing blow) will cause them to drop the item.








027: Burglar
HP 14, Defence 1
Resistances: Poison 35%, Freeze 50%, Numb 40%, Sleep 40%

Attacks: Tackle (3, steals item), Rock Throw (4), Charge (3, hits all), Whistle* (summons Thief or Bandit)

Notes (miniboss): The miniboss version fought during the play in Bugaria Theatre has 28 HP, and can whistle to summon allies.
Notes (other): If holding a stolen item, they will flee at the first opportunity. A flipping attack (or killing blow) will cause them to drop the item.








029: Bee-Boop
HP 7, Defence 1
Resistances: Poison 110%, Freeze 50%, Numb 110%, Sleep 110%

Attacks: Tackle (4), Honey Shot (2, hits 2x, 2 turns numb)

Notes: When attacked, counters by switching modes. In gun mode it will always use Honey Shot, and in visor mode it will always use Tackle.








030: Security Turret
HP 8, Defence 2
Resistances: Poison 110%, Freeze 50%, Numb 110%, Sleep 110%

Attacks: Missiles (4, hits 2x), Honey Shot (3, hits 2x, 2 turns numb), Delayed Missile (3)








032: Abomihoney
HP 10, Defence 0
Resistances: Poison 45%, Freeze 50%, Numb 110%, Sleep 30%

Attacks: Bite (4), Under Bite (4), Prepare (Defence Up, will explode next turn), Detonation (10 to all)

Notes: When attacked while aboveground, counters by going into puddle form (which is treated as underground).








033: Ahoneynation
HP 40, Defence 0
Resistances: Poison 20%, Freeze 50%, Numb 110%, Sleep 45%

Attacks: Smash (6), Abomihoney Spit (4, hits 1-2x, 2 turns Numb, creates baby Abomihoneys), Charge (gets 2x charge-up, will use Charged Slam next turn), Charged Slam (5, hits entire party)

Notes: Baby Abomihoneys have 3 HP and -1 defence, attack by biting (3), and don't go underground. The negative defence applies when using any attack which does not ignore or partially ignore defence; Defence Down status will not have any effect. If not killed, they can merge with Ahoneynation to heal it 3 HP.








048: Wasp Scout
HP 15, Defence 0
Resistances: Poison 50%, Freeze 40%, Numb 30%, Sleep 30%

Attacks: Dive Kick (4), Needle Toss (3, hits 2-3x, 2 turns poison), Summon Ally (Wasp Scout or Wasp Trooper)








078: Monsieur Scarlet
HP 45, Defence 0
Resistances: Poison 75%, Freeze 45%, Numb 70%, Sleep 70%

Attacks: Umbrella Strike (4, heals based on damage dealt), Heavy Strike (5, Attack Down (1 turn), heals based on damage dealt), Blow Kiss (4, Defence Down (1 turn), heals based on damage dealt), Umbrella Boomerang (4, then 3, heals based on damage dealt), Blast (4, hits entire party, heals based on damage dealt), Crescent Beam (4), Attack Up (2 turns)

Notes: Gets permanent Attack Up at the start of his first turn below 65% HP, and permanent Defence Up at the start of his first turn below 40% HP. Both will trigger the same turn if conditions are met simultaneously. Attacks which heal him initially recover 50% of the damage dealt, increasing to 75% once he drops below half HP.








063: Heavy Drone B-33
HP 65, Defence 1
Resistances: Poison 110%, Freeze 70%, Numb 70%, Sleep 115%

Attacks: Missiles (3, hits 2-3x), Delayed Missile (4), Beam (4, hits entire party), Charge (gets 1x charge-up, will use Ram next turn), Ram (5, hits entire party), Summon Bee-Boop

Notes: Delayed Missiles hit after 3 turns. It launches them as a follow-up after another attack (except Charge or Ram), with a 3-turn cooldown.
At the start of its first turn below 65% HP, has a "breakdown" animation and gets permanent Attack Up and Defence Down. It won't use the Charge/Ram combo until after this has happened.