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Azura
Songstress (HS: Sky Knight)
A+ Support Partners: Sakura (Shrine Maiden), Hinoka (Sky Knight)
Personal Skill: Healing Descant (Allies within 2 tiles recover up to 10% of their HP at the start of player phase)
Pair-Up Stats (C B A S): Spd Skl Spd Spd+Lck
Growths (With Default Class):
HP: 25% (25)
STR: 50% (60)
MAG: 25% (25)
SKL: 60% (70)
SPD: 60% (70)
LCK: 40% (60)
DEF: 15% (15)
RES: 35% (35)

See previous analysis

Azura's a dancer, she does dancer things. I may not be allowed to use her, but there's no reason for you not to. She's got much more availability than in Conquest, but she's slightly less useful due to the circumstances of Birthright - the wide open map design and higher focus on enemy phase combat makes her refreshing slightly less impactful, and can make keeping her out of enemy range a little tricker. There's also less units with the Shelter skill to pull off multiple refreshes in one turn. Her access to the Sky Knight class is no longer unique or interesting, and Shigure's paralogue being free EXP is less meaninful when the game gives you the option to grind... But she is still great and should be deployed every single chapter to get the most out of her ability. I guess you could also use the Guard Naginata to increase her survivability if you somehow manage to grind her to C lances, but that's really not worth the hassle.

Making Azura a Shrine Maiden would 100% be a waste of her talents, and she can already go Sky Knight. Don't bother with either of her A+ supports unless you're just messing around.