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Hana
Samurai (HS: Shrine Maiden)
A+ Support Partners: Sakura (Shrine Maiden), Felicia (Troubadour), Setsuna (Archer)
Personal Skill: Fearsome Blow (When unit triggers battle and defeats an enemy, enemies adjacent to user lose 20% of their max HP)
Pair-Up Stats (C B A S): Spd Str Skl Str+Spd
Growths (With Default Class):
HP: 25% (35)
STR: 55% (65)
MAG: 10% (10)
SKL: 45% (60)
SPD: 55% (75)
LCK: 25% (40)
DEF: 20% (20)
RES: 30% (40)

Hana. I've not used Hana a huge amount, and the Hanas I have used haven't turned out all that well. She's probably a little better than I'm giving her credit for, but only a little.

Hana is Birthright's Charlotte, right down to the point where she starts very underleveled for no good reason. Her strength and speed are excellent (her base growths are better than Charlotte's!), but her bulk is not. She is very clearly intended to be a player phase juggernaut, but that's not really a type of unit Birthright's densely packed maps have much room for. With some investment she'll cut through most enemies like nothing, but they'll cut through her just as easily.

Hana's biggest obstacle is her bases. If she can't double enemies then she's unlikely to be able to kill them, and if she can't kill them she's not getting much EXP. If you want to make the most use of her she needs tonics or someone to pair up with her to make her faster in the first few chapters while she works on getting those vital speed procs. Once she's out of that rut, she'll be fast and strong enough to one-round most enemies with the right weapon, and with Duellist's Blow she'll have a decent chance at not getting hit when she attacks either. That's basically all she does. Fearsome Blow helps make her a little more useful on player phase, but its damage radius is so small you'll find it hard to hit more than one enemy at a time with it.

Otherwise she's a sword-using infantry unit with no good 1-2 range who dies to any good physical hit or a few magical ones. Her HP and defense are terrible, her luck is dubious enough to cut into her avoid and let enemies get crit chances on her, and her resistance is not good enough to make up for all of those other flaws. Swords aren't a bad weapon type to be stuck with in Birthright thanks to all the cool katanas you can buy, but you've got quite a few other swordies to do the job better. Even Hinata's better than her for a while thanks to his good bases. With the right pair-up partner Hana can fix some of her issues, but she'll be much more useful as a stat backpack for someone else than they would be for her.

Master of Arms can be good for Hana if you want her to die less, otherwise Swordmaster's the way to go. It plays to her strengths more as well as increasing both her crit and avoid further. With an Armourslayer and a Dual Katana she can do most of what she'd be doing with the other weapons regardless, and the combination of Swordmaster's innate avoid, Duellist's Blow, and the Sunrise Katana can be stacked quite high. Shrine Maiden is not useful at all, but I guess Hana could just about function as a Priestess if you wanted her to. Onmyoji has nothing for her.

A+ supporting Hana with Sakura is redundant thanks to her Heart Seal class, Archer gives Hana some very nice player phase skills and synergises well with her high offenses and terrible bulk, and Troubadour is about as bad an option as Shrine Maiden. Hana might be able to get use out of bulkier sword using classes such as Great Knight from Silas or Blacksmith from Hinata, but I've never tried them. I guess she'd do pretty well as a Master Ninja too?

Pros
Cons

My Thoughts: I deliberately did not mention being outclassed by Ryoma as a flaw for her since being outclassed by Ryoma is a flaw for everyone.