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Orochi
Diviner (HS: Apothecary)
A+ Support Partners: Rinkah (Oni Savage), Oboro (Spear Fighter), Kagero (Ninja)
Personal Skill: Capture (Can select the "capture" command to send a generic enemy to My Castle's prison if defeated)
Pair-Up Stats (C B A S): Mag Skl Res Mag+Res
Growths (With Default Class):
HP: 35% (35)
STR: 5% (10)
MAG: 65% (80)
SKL: 50% (60)
SPD: 15% (30)
LCK: 35% (40)
DEF: 25% (25)
RES: 45% (55)

Orochi! She was the first unit I married in Birthright. Between her, Benny, and Saizo, it seems I have a type (slow).

I think the Fire Emblem devs saw how overpowered Robin and Nosferatu were in Awakening, and came to assumption that mages themselves were way too good and needed to be nerfed. It's not an entirely incorrect deduction, especially in Fates where 1-2 range with no drawbacks kind of invalidates the game's balance, but they might have hit the mages in this game a bit too hard.

Orochi has exactly 3 stats and very little of everything else. Her magic growth is obscene at 80%, and both her skill and res are high enough that she's not unlikely to cap them both at 20/20. Her defense isn't unworkable by mage standards, but unfortunately her terrible speed really drags her down. Neither of them are impossible to fix thanks to the easily obtainable Horse Spirit, but you won't get that for another 6 or so chapters and Orochi's unfortunate bases will drag her down too.

Orochi's speed might be bad, but it's not unfixable. Fates is full of ways to boost a unit's stats such as tonics and meals, and the cast of Birthright features many units who can boost speed as a pair-up partner. 7 speed is an unfortunate base stat to have when the enemies in the chapter after she joins have 8 speed at minimum, but Nohrian enemies are slow and enemy stats don't increase very fast, I think you'd get more out of Orochi by doing the best you can to increase her speed rather than going all in on her magic or bulk. I tend to use Orochi as a support partner for my magic weapon users or as a mother for kids who will double more consistently than her rather than a combat unit in her own right, so I've not got a huge amount to say about her. She's easier to use than Hayato is at least!

Otherwise Orochi is fragile and slow and being fragile and slow makes it hard for you to make the most of otherwise unconditional 1-2 range. An 80% magic growth is obviously really good but her magic base is surprisingly mediocre, she's not going to be exploding enemies in a single hit. She definitely wants you to buy an Ox Spirit for her to increase her initial damage and shore up her physical bulk a little. Her high accuracy and damage output do at least make her ideal for using Capture - she'll miss a lot less than Niles does. Capturing isn't really as valuable in Birthright, but it's still something you might want her to do.

Orochi will get much more use out of rods than she will naginatas, but Onmyoji over Basara isn't a clear cut decision - the extra bulk can justify not being able to heal other units after promotion, and she would have to grind her rod rank to make much use of it anyway. Rend Heaven is also nice on a unit with as high skill as Orochi, she'll be activating it very frequently. Don't bother with her naginata rank though, the only thing she'd ever want to use is the Bolt Naginata and she'll easily do much more damage for much less effort with a tome forge.

Apothecary is 100% not worth it unless you really want the skills it gives. Orochi could make a good Oni Chieftain if you support her with Rinkah, her speed would take even more of a hit but she'd become a lot bulkier. Ninja's not good for anything but the skills on her and Spear Fighter's only worth it if you really want her to get Swap and Seal Defense as a Basara for whatever reason.

Pros
Cons

My Rating: Looks very odd from the front