Toggle Background Color


Hinata
Samurai (HS: Oni Savage)
A+ Support Partners: Takumi (Archer), Kaden (Diviner), Subaki (Sky Knight)
Personal Skill: Triple Threat (When user is under half HP, half the damage received from swords lances or axes is dealt back to the enemy)
Pair-Up Stats (C B A S): Def Str Def Str+Lck
Growths (With Default Class):
HP: 55% (65)
STR: 35% (45)
MAG: 0% (0)
SKL: 25% (40)
SPD: 15% (35)
LCK: 45% (60)
DEF: 45% (45)
RES: 15% (25)

Hinata is forgettable. He's got okay bases but pretty poor growths, he's yet another Samurai, and personality wise he doesn't really stand out either. His strange growth distribution would be more interesting if his growths weren't so low...

Hinata is another Subaki in that his growths don't really match his class at all. Just like Subaki he's very slow with good HP and physical bulk, although he's also a bit stronger and luckier in exchange for having much worse skill and no magic at all. His base stats are actually quite solid, he's fast and decently powerful with good physical bulk for a Samurai too. Unfortunately with growths like his he's unlikely to get much better, and his join time invites unfavourable comparisons to Oboro who's got equally good bases and better growths in nearly every stat. He starts out a little faster than she is, but don't expect that to last.

Much like Subaki, with Hinata you can either keep him in his base class to keep his stats fairly average and give him just enough speed to double semi-consistently, or you can reclass him to take full advantage of his physical bulk. A level 10 Oni Savage Hinata will have 27 HP and 16 defense, and with a 75% and 65% growth in each respectively he'll only get bulkier, and even his 11 speed base will be okay for a while until his 25% speed growth catches up with him. Hinata's a unit fairly suited to early promotion thanks to his good bases and poor growths - promoting a unit early means you're sacrificing long term viability for short term gains, and Hinata's not someone who's going to be useful in the long term anyway. His son has the same class as him and will most likely have better growths too, replacing Hinata will be easy so long as you can S support him with someone.

As a Swordmaster Hinata shouldn't have too much trouble doubling his foes, especially with the speed boost he gets from using katanas. He'll be fairly middling in all of his stats though, even his naturally high bulk will suffer under Swordmaster's bases, and his speed will never be good, just passable. As a Master-of-Arms he'll trade speed for power and bulk, although if you're going to be doing that I personally would go all out on making him an Oni Chieftain. Oni Chief Hinata will have to suffer through his poor axe rank for a while, his bulk will be unmatched and he'll have a fairly good shot at capping his defense at 38 if he can reach 20/20. Blacksmith Hinata functions pretty much the same as Master of Arms but without a lance rank, their stats are very similar.

Otherwise Hinata is kind of just a guy who's there. Go all out on making him a tank as an Oni or promote him early and then have him be a stat backpack for someone else as soon as he stops being good, otherwise he's not much more than mediocre deployment slot filler. At least he's better than in Heroes where he's just a guy you grind into paste for Fury 3!

Triple Threat requires you to take large amounts of damage from close range to be useful, it's sometimes handy but not reliable. Archer and Quick Draw can help make Hinata's offenses a little better but doesn't really syngerise with his stats, Diviner is not suited to Hinata at all, and Sky Knight just makes him Subaki but worse. He's already got all the classes he needs imo, he doesn't gain much from S or A+ supporting others in that regard.

Pros
Cons

My Rating: They should have made him an Oni by default...