Toggle Background Color


Mitama
Shrine Maiden (HS: Apothecary (Azama), Archer (Setsuna)
A+ Support Partners: Caeldori (Sky Knight), Rhajat (Diviner), Kana (Wyvern Rider)
Personal Skill: Haiku (If an ally is above and below Mitama at start of player phase, Mitama recovers 7 HP and allies recover 5 HP)
Pair Up Stats (C B A S): Str Spd Def Skl + Spd
Growths (With Default Class) [Base]:
HP: 37.5% (37.5) [45]
STR: 30% (35) [40]
MAG: 17.5% (27.5) [35]
SKL: 37.5% (47.5) [45]
SPD: 55% (70) [50]
LCK: 40% (55) [50]
DEF: 22.5% (22.5) [30]
RES: 30% (50) [20]

Oh dear, look at those stats almost completely destroyed by Setsuna... At least she managed to make her a little faster.

Mitama is a unit who's clearly meant to go Priestess, but she doesn't have to. Her strength and magic are actually fairly close, and you could just as easily pair her with a magic user to have her go Onmyoji. With Sakura as a mum she could go Falcon Knight... Potentially gaining bow rank upon promotion with an Offspring Seal at least lets her avoid being stuck with Brass Yumis like Sakura might.

Haiku is a very funny skill that was clearly made for flavour before practical use. It's not awful, and I've heard it can be very useful in some of the DLC maps, but it does require rather specific positioning and doesn't heal a whole lot.

I don't really have anything else to say so I'll give more pointless trivia. Mitama has the second highest growth total of any second generation unit, but since she's a mixed attacker that doesn't really mean a lot. I personally never thought she was particularly good for much, but I'm sure with the right mother she's fine. Orochi might not actually be a bad choice, it'll allow her to get Diviner skills from going Omnyoji and her naturally high speed will cancel out Orochi's slowness somewhat.