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Izana
Onmyoji (from Monk) (HS: Samurai, Apothecary)
A+ Support Partners: None
Personal Skill: Peacebringer (All allies and enemies within 2 tiles deal 2 less damage)
Pair-Up Stats (C B A S): Skl Mag Def Skl+Res
Growths (With Default Class):
HP: 45% (45)
STR: 15% (15)
MAG: 35% (55)
SKL: 55% (65)
SPD: 30% (45)
LCK: 45% (45)
DEF: 35% (35)
RES: 35% (50)

Izana's a staffbot with decent enough magical combat. In Conquest he has more of a unique niche in being able to access Rally Luck and Rally Magic which normally only Corrin with a certain talent can do, but Birthright has many Monks and Diviners who can access them. His high skill and staff rank probably makes him a pretty good user of offensive staves? His reclasses offer him semi decent skills but Izana really wants to be using his magic so he won't be very useful in any of them.



Shura
Adventurer (HS: Ninja, Fighter)
A+ Support Partners: None
Personal Skill: Highwayman (If unit triggers battle and enemy cannot counterattack, debuff strength and speed by 3 at end of battle)
Pair-Up Stats (C B A S): Spd Res Res Spd+Res
Growths (With Default Class):
HP: 30% (30)
STR: 25% (35)
MAG: 10% (15)
SKL: 20% (30)
SPD: 35% (55)
LCK: 30% (30)
DEF: 15% (15)
RES: 35% (55)

Much like Izana, Shura's niche is much more useful in Conquest where good bow users are rare and not many units get Locktouch by default. He starts at a much higher level with better stats in Birthright at least. He can also use staves but he's not very good at it. I guess he's okay if you need units to fill out your deployment slots? Being able to go Fighter makes him unique at Birthright but I doubt you'd have much use for an E rank Hero or Berserker this late in the game. He's probably fine as a Mechanist if you want 1-2 range, but once again he'll be stuck at E rank knives.



Yukimura
Mechanist (from Apothecary) (HS: Samurai, Monk)
A+ Support Partners: None
Personal Skill: Perspicacious (All allies receive +5 hit)
Pair-Up Stats (C B A S): Skl Skl Str Skl+Spd
Growths (With Default Class):
HP: 25% (45)
STR: 25% (45)
MAG: 5% (5)
SKL: 40% (50)
SPD: 15% (25)
LCK: 30% (35)
DEF: 25% (35)
RES: 30% (35)

Yukimura is a prepromote with solid stats and immediate access to reliable 1-2 range. His growths are garbage but his bases are good enough that he'll be useful from the get go. Having bow access without being bow-locked is rather nice, and there are a few fliers in the late game for him to shoot down. His bulk and speed are both good enough that he could make a decent frontline tank if you still need one. His personal skill also allows him to help out all of your other units just by existing, so if you've got spare deployment slots and you're not low manning then there's no reason not to bring him along. Of course this is still all speculative... I've never used him! You'd be forgiven for not even knowing he's playable, or forgetting that he exists at all. He's more relevant to the plot of Conquest than Birthright.


Next time: My limited funds force me to make the choice between S rank bows Pursuer Setsuna or +4 or +5 forged Iron Yumi Setsuna