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Hello everyone and welcome back. It's tiiime!



Time for what, I hear you ask? True Eye seeing time. No, it's time to get the other of the most useful quality of life upgrades.



Playa's gonna learn to throw herself into traffic!


Acting on a tip from Pierce, Playa finds a hole-in-the wall place across the river from the Saints Row district. All he would tell her is that the doctor there has a need for someone with her skills. While at the time she didn't think anything of it, now that she's here, she's having flashbacks to five years in the past. Even as she grasps the door handle to yank it open, she's praying she's not right.

"Fuck me, I really hope it's not fraud. That shit hurts."



The interior of the clinic is quite nice compared to the brown-and-gray industrial shithole outside. The guy sitting at the reception desk smirks when he catches sight of Playa's unmistakable purple getup.

"How ya doin', Doctor Raymond Gonzales says you're highly recommended."
"How is the doc?"
"Oh that stunt you pulled with him landed him in jail."
"Oh...sorry."
"Don't worry about it, he was a dick. Anyway I was wondering if you could run the same insurance scam with me..."



"Didn't you just say Gonzales got thrown in jail? Why would you wanna try the same thing?"
"How about you worry about throwing yourself in front of cars, and I worry about not getting arrested?"
"Suit yourself."

Playa shrugs and spins around on her heel. No more needs to be said. As much as she dreads it, she's aware of what needs to be done. With a small smirk of her own, she remembers the old doc's own words:

"I do a lot of consulting for this law firm, and my testimony in court has cost insurance companies millions. Here's the way it works: you throw yourself in harms way, I write a totally accurate insurance claim and we all walk away a hell of a lot richer. Almost sounds too good to be true right?"

Easy money for her, and he takes all the risk. It's a win/win scenario as far as she's concerned!



So, Insurance Fraud is one of the very, very few mini games that has appeared in every Saints Row title to date, from 1 all the way to Gat out of Hell. Only Mayhem can claim the same thing!



The timer starts as soon as we get into the district. But there are three guidelines for Fraud:



1) Don't bother with intersections. People in Stilwater drive like assholes, it's true, but they still obey traffic laws. You will never make anything close to the amount of money you need in intersections unless you get insanely lucky.



2) Highway off-ramps are gold.



All we have to do is run a ways up the off-ramp so cars aren't slowing down, and then ragdoll (by pressing L2 or R2) before one hits us.



Done right, you'll get a big boost from being knocked forward and then getting run right over immediately after. This also gives a big boost to Adrenaline mode.



Adrenaline gives Playa lower gravity and causes her to go flying when she gets brushed. You also get a shitload more money.



We earned 150% of the requirements for level 1 in a single combo. Yeah. And that's on top of the 40k we already had going in.



$116,771/$50,000

That's 233% of the goal. As you can also see, our 15% bonus respect from style is also coming in handy.



Now you might notice I never covered guideline 3. That's because it's less of a guideline and more the primary commandment when it comes to Insurance Fraud. It's something you can take to the bank every time in every version of the activity as a guaranteed way to get what you want.



I mentioned the highways last time. I mentioned, last time, we'd be revisiting them for a future activity. That time is now.



You see, cars typically don't come to a stop on highways. They're for high speed travel, after all. And a highway runs through every district in the game. I'm sure you see where I'm going with this.



Because cars move so fast, you can get really high combos going with almost no time investment.



Some drivers are assholes, however. This is just as big a problem in Saints Row the Third. I derisively call people that come to a stop when they hit someone "good Samaritans."



Cars on the highway are typically just far enough apart that you won't often get hit by two in a row. But when you do, the results are spectacular.





The important part of Fraud is to make sure your transport vehicle is safe before you start. Otherwise getting around can be difficult.



So yes, just for the sake of being complete, the third guideline for Fraud is "go to the highway to win." This is also why guideline 2 works in case you can't find one nearby. Cars on the highways and off-ramps drive like maniacs, and if you ragdoll before one hits you, you can get some impressive numbers going.



It's very important when you get Adrenaline mode going to ensure you fall on the highway. Getting back on could be difficult!



And here we see more handiwork of those Good Samaritans. Them coming to a stop means the maniacs can't drive fast at you, which slows the whole endeavor down.



Sometimes ragdolling in front of a maniac will send you off like Team Rocket. If that happens, there's nothing you can do but curse under your breath and hope to finish before the time runs out.





In SR2, whenever you finish the first 3 levels of an activity, you'll get a lesser version of the main reward. In this case, we can now sprint twice as long! Still very nice, but I'm going for gold here.



Something I want to point out for the higher levels: you want to aim to get hit by as many cars in a combo as possible. That's where the big rewards happen. As an example, look here. We have $7300 from the first hit from this Semi.



Hitting it a second time almost doubles it!



If you have Adrenaline mode going and are flying hard through the air, you can sometimes keep the combo going by hitting the ground.



Like so.



Adrenaline mode also increases your control over how Playa falls. So if you're good, you can force her into oncoming traffic while still ragdolled.



$151,485 in a single combo is pretty damn good.





Not much to say about level 5 but this: $222,430!



You naturally get more respect at higher levels of the activities. Insurance Fraud is really easy even at level 6, so it's not the worst way in the world to grind to Infinite if you can stand it.



During level 6, we get knocked off again. But that's fine, there's a small bridge nearby that gets cars to also drive like maniacs!



This bridge is the way to the airport district. Enemy drivers are madmen on this thing. I wouldn't advise going here, however, unless you had no other options.



Because it got down to the wire. 24 seconds left had me sweating a little, not gonna lie.





Now for the rest of the LP, we can just run anywhere we want to without having to worry about stopping. This will make some missions infinitely easier.





Don't ask me why the auto-GPS took me from the airport halfway across the city. There's no way in hell this was the closest garage.



Next up is another unlock I really wanted to grind out. This is gonna take a bit, however. So bear with me as we take the world's most winding way to get there.



In the middle of Saints Row is this jewelry store. It's completely unremarkable except for one thing.



When we walked in this guy tried to rob it. Fuck you. That's my job!



If you hold up a store clerk the same way you would mug someone on the street, you start the holdup minigame.



Unlike every other store in the game, the safe is also behind the counter.



Sure you get next to nothing for it, and three wanted stars for your troubles. But...



Forgive and Forget is a few blocks over. Now think about that. The holdup instantly completes, a few meager blocks over you can erase your wanted level, and you need to do this 20 times.



Outside of the shop, I decided to kill a few rent-a-cops and lookie at what showed up.



The Bureaucrat Interceptor/FBI Interceptor is the most powerful SUV in the game. It's built like a tank, has the engine of a sports car, and seats four.



So let's put this up in our garage for a rainy day. I foresee a lot of rain in Stilwater's future, if you get what I'm saying. Now bear with me, I'm gonna do this next bit out of order. But I want to show off the holdup unlock before we do this next bit.



After 20 holdups, we unlock free food and liquor from every vendor in the game! Given that food restores percentages of health, and some later missions will require us to chow down a lot, this is a lot of saved money.



Now back in time to where we diverted.



This is the Red Light District apartment I've mentioned several times now. To quote playa, "it's kind of a shithole."



Lets meander our way on over to this customization icon and see what we can do with it.



Customization is quick and easy. There's several categories, and each one has three "levels."



We're looking at Cheap.



Classy kinda looks like a college dorm.



The TV goes from small to...



Decent.



The office...



Gets classed up.



...gross.



This at least doesn't look like it'll give me some sort of disease by stepping in. But this is only the middle level. Let's kick it up a notch, yeah?



Red brick interior looks really nice.



Got a big TV!



Every Saint crib needs a stripper pole somewhere.



That bed looks really comfy.



Now why did I iterate through each one of those? Simple, because each individual purchase gives you invaluable style XP! It barely cost us any money and now we're a lot closer to Style Rank 4.



Eight in-game days had apparently passed during all this fucking about the past couple updates. ($500/day * 8 days = $4,000)





The Superiore is another super-car and, like the Attrazione, holds equal claim to the fastest car in the game. They both have the sleek Italian sports car look, so they're pretty easy to spot from a distance.



I intended to do another hostage run, but those don't seem to turn out for me.



This one is no exception.


"Is that a fucking APC?"



Who cares about chump change when we can steal a goddamned tank?



The Grizzly only comes out in the Saints Row and Nuke Plant districts. It replaces the SWAT vans we'd see out in the normal world. As for its qualifications...



It's a goddamned Armored Personnel Carrier. It's designed to ferry troops safe through literal war zones.







And while we're here, and because it clears notoriety, let's do a race.



This is another checkpoint race.



Pretty easy, though we skirted by with gold at the literal last possible second. Take a look at that timer!




While wandering through what used to be her district, Playa hears church bells in the distance. A wave of nostalgia floods her body and she finds her steps turning toward the former home of the Saints, the Old Church.



In through the side, just like the old days.



"I have to hand it to Ultor, they really classed up the joint."



A sign on the wall mentions a guided tour upstairs, narrated by someone who has seen the best and worst of the church. Now curious, Playa climbs the stairs and looks around.



A small sign indicates the tour starts at the top of the stairs. So Playa wanders up to the plaque and hits the sign. Imagine her surprise when the voice of a blast from the past comes out of the speakers after the Ultor jingle.

"Hello and welcome to Stilwater Memorial Church. My name is Julius Little, and it's no secret I've wasted many years of my life being a part of the gang problem here in Stilwater. Fortunately, the Ultor corporation has given me a second chance. Join me, as I take you through the past and future of Saints Row."



"Founded in the 1800s, Stilwater always was a city of great diversity and promise, but the peak of Stilwater came in the 1970s. While the downtown area was as popular as ever, the crown jewel in Stilwater's crown was the district of Saints Row. A testament to architecture and urban planning, Mission Beach was the most prestigious neighborhood to live in. However, the peace and tranquility was shattered when Alejandro Lopez moved to town. Backed by Colombian drug czars, Lopez not only controlled the vice trade, but he created the first major street gang in Stilwater... Los Carnales."



"Los Carnales spread like a cancer. Within months Lopez's empire was spread throughout Stilwater. One of the neighborhoods that was hit the worst was Sunnyvale Gardens. The Carnales swept through Sunnyvale, demanding protection fees, pushing drugs, and bringing gang warfare to the streets. Tired of the violence in his neighborhood, my childhood friend, Benjamin King organized the kids in Sunnyvale to stand up for themselves... and the Vice Kings were born."



"Fueled by their desire to take back their neighborhood, the Vice Kings surged. In a matter of days, Sunnyvale was free of the Carnales, but Ben King didn't stop there. Over the next months the Vice Kings and the Carnales battled for control of Stilwater, and while the Carnales were reduced to a fraction of their former glory, the cost had been high. Not only was Stilwater torn apart, but Ben King had grown accustomed to power and refused to give it up. Rather than continue to be a leg breaker for Benjamin, I dropped my flags and moved to Saints Row. Sadly, my retirement was relatively short lived."



"As years went by, Benjamin King started to direct his focus to legitimate business ventures, and his criminal empire suffered for it. Not only did the Carnales regain their strength, but a new gang, the Westside Rollerz also tried to make a name for themselves. For a while these three gangs tore each other apart, but once the violence spilled into Saints Row, I had to do something. Like Benjamin, I gathered the people of this neighborhood and gathered them in this very building... here is where the 3rd Street Saints were born"



"During the reign of the 3rd Street Saints, this building was no stranger to violence and what few pews remained in the condemned church were often stained with blood. But what was the epicenter for violence in Saints Row has since become an icon for rebirth. After Alderman Hughes' assassination one of my Lieutenants, a strategist named Dex, accepted a job at Ultor and made it his first order of business to return this building into the icon it was in the 70s. After painstaking and exacting restoration efforts spanning two years, Ultor is proud to open these church doors once again."

Playa frowns at the message in the sixth plaque, but holds her tongue until the personal tour is finished.



"At a time when our city was shrouded by fear and apathy, the Ultor Corporation took a stand when no one else would. By working closely with Monica Hughes, Ultor created an urban renewal program that not only created jobs and housing... but created safety as well. The Saints Row you are now standing in is the furthest thing from the violent streets of yesteryear... and with your help, it will never turn back."



Playa exits the church, quiet as a field mouse. Julius's pre-recorded words roll around in her mind as she descends the familiar steps again. Complex feelings roil in her chest and finally she lets them out with a loud, anguished yell. Still not feeling better, she slams her fist into the polished marble pillar. With her knuckles now aching from the hit, she decides to stop throwing a tantrum. Instead, she picks up the phone and dials the number of her best friend. He picks up on the second ring.

"Sup?"
"I just swung by the Old Church."
"Oh. I haven't had a chance to visit, myself. I take it, from the sound of your voice, it ain't pretty?"
"Oh no, it looks real nice. Ultor did a real good job fixin' it up. Ultor, Dex, and Julius all together."
"Ah. Yeah, I knew about Dex. He visited me in prison once. He's Ultor's head of security now. But Julius is a surprise to me too."
"They sold out and got rich from their experience. And look at us, now, just a couple of bangers with jack shit to our names."
"Sounds like you need a little stress relief."
"I could do with some yeah. Why, got somethin' in mind?"
"Those bums we evicted set up shop in the underground caverns. Now normally I wouldn't give a shit, but these assholes been muggin' tourists so they can have enough bank to come at us. You toss their shanty town, and I doubt they'll try to step."
"Take care of a developing problem, and we look good in the process, huh? I'll head on over."



This is an introduction to Stronghold missions. So it's really short. That's why I'm including it here instead of its own update. Because that update would be less than 20 images.



Feeling like a little classic rock to brighten her mood, Playa flips the dial to 107.77, and she's immediately rewarded with the dulcet tones of Boy George, already in the middle of singing.

Culture Club - Karma Chameleon

"I'm a maaaan, without conviction. I'm a man, who doesn't knooooow~"



"Karma, karma, karma, karma, karma chameleon~"



Just ignore the Brotherhood symbol. We'll get to that soon enough.



So like I said, Strongholds.



This is where the call with Gat normally plays.




With her trusty Tombstone in hand, Playa slips through the obscure back caverns. A few bums recognize her and try to stop her with their guns. Try being the operative word.



After a couple sentries, she arrives in the main cavern.





Unlike the previous shanties, these go down with a single well-placed shotgun blast.



"This is what happens when you try to mess with the Saints. Don't fuck with us."



"Next time, I'm coming down with Molotovs and I'm purging every last one of you assholes."

She pumps the empty shell out of her Tombstone and turns around to leave, her message quite clearly sent. Most of the homeless folk she left alive, so there's plenty to hear and understand the message: fuck with the Saints and lose what little you have. Play nice and everything will be copacetic.


quote:

Tourists to Stilwater's underground caverns received a shock today as dozens of homeless flooded into tourist areas and past confused citizens. Caverns authorities believe the homeless had been living somewhere deeper within the facility when people—most likely teenagers—attacked the make-shift shanty town and forced its residents to find safety.






This marks the end of the Third Street Saints arc of the story! We're still not done fucking around yet. Next time we can finish that out with a metric fuckton of races and, yes, the promised Septic Avenger. Also there is no Jane Valderamma story for this one on the wiki, so I guess nobody knows about it.