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BESTIARY

CHAPTER 7


086: Dead Lander Alpha
HP 33, Defence 1
Resistances: Poison 50%, Freeze 110%, Sleep 110%, Numb 75%
Weak: Ice

Attacks: Projectiles (5, hits 3x, inflicts Numb or Poison), Bite (6), Burrow

Notes: May burrow after attacking and stay underground. Can drop Mystery Berry when defeated.








087: Dead Lander Beta
HP 21, Defence 1
Resistances: Poison 60%, Freeze 110%, Sleep 110%, Numb 75%
Weak: Ice

Attacks: Slam (6, hits entire party), Poison Beam (4, hits 2x, inflicts Poison)

Notes: Always flying and cannot be knocked down. Can drop Mystery Berry when defeated.








088: Dead Lander Gamma
HP 40, Defence 2
Resistances: Poison 50%, Freeze 110%, Sleep 110%, Numb 75%
Weak: Ice

Attacks: Claw Pinch (6), Spores (4, hits 4x, inflicts Sleep), Sedation Beam (6, inflicts Sleep)

Notes: Spawned when Dead Lander Omega's giant eye spots Team Snakemouth. They can drop Mystery Berries and, very rarely, Dark Cherries when defeated.








034-A: Krawler (fire form)
HP 13, Defence 1
Resistances: Poison 110%, Numb 30%, Freeze 110%, Sleep 110%
Weak: Ice

Attacks: Tackle (5, inflicts 2 turns Burn if not blocked), Fire Beam (4, inflicts 2 turns Burn if not blocked)

Notes: Fights the same as the sand and ice versions, but has increased HP and attack, and inflicts Burn instead of Numb or Freeze. Can drop Flame Rock when defeated.

Considered to be the same enemy as other Krawler forms as far as spying is concerned, there is no new spy text or bestiary entry (though the bestiary icon does get updated).




035-A: Warden (fire form)
HP 17, Defence 0
Resistances: Poison 110%, Numb 30%, Freeze 110%, Sleep 45%
Weak: Ice

Attacks: Ram (4, inflicts 2 turns Burn if not blocked), Fire Beam (4, inflicts 2 turns Burn if not blocked), Charge Up (+2 charge-up and Defence Up), Self-Destruct (3, hits entire party, inflicts 2 turns Burn if not blocked)

Notes: The charge-up is always followed by self-destruct the following turn. Fights the same as the sand and ice versions, but has increased HP and attack, and inflicts Burn instead of Numb or Freeze. Can drop Flame Rock when defeated.

Considered to be the same enemy as other Warden forms as far as spying is concerned, there is no new spy text or bestiary entry (though the bestiary icon does get updated).




036-A: Haunted Cloth (fire form)
HP 20, Defence 0
Resistances: Poison 110%, Numb 30%, Freeze 110%, Sleep 110%
Weak: Ice

Attacks: Spin (4, hits entire party, inflicts 2 turns Burn if not blocked), Energy Drain (2, heals equal to damage dealt, mash action command)

Notes: The Energy Drain attack will continue until either the action command is successfully completed or the bug is KO'd. Fights the same as the sand and ice versions, but has increased HP and attack, and inflicts Burn instead of Numb or Freeze. Can drop Flame Rock when defeated.

Considered to be the same enemy as the ice form Haunted Cloth as far as spying is concerned, there is no new spy text or bestiary entry (though the bestiary icon does get updated).




091: Wasp King
Species: Wasp-mimic fly, specifically Leopoldius signatus
HP 105, Defence 0
Resistances: Poison 65%, Numb 65%, Freeze 65%, Sleep 65%

Attacks: Axe Swipe (6), Axe Throw (7), Fire Column (5, hits entire party, inflicts 2 turns Burn if not blocked), Fireballs (3, hits 1-3x, inflicts 2 turns Burn if not blocked), Batted Fireball (6, inflicts 2 turns Burn if not blocked), Spicy Fries (recover 4 HP, Attack Up for 2 turns), Burly Chips (recover 5 HP, Defence Up for 2 turns)

Notes: When low enough on HP (I don't know the exact threshold but it's approximately ~35-40%), he starts taking two actions per turn.









092: The Everlasting King
HP 65, Defence 1
Resistances: Poison 25%, Numb 110%, Freeze 110%, Sleep 110%
Weak: Ice

Attacks: Axe Throw (5), Axe Bounce (5, then 4), Fire Column (5, hits entire party, inflicts 2 turns Burn if not blocked), Fireballs (4, hits 2-3x, inflicts 2 turns Burn if not blocked), Vine (4), Double Vine (4, then 2), Triple Vine (6, then 3, then 2), Draining Bud (2, recovers HP equal to damage dealt, mash action command, attack continues until the bar is filled), Summon Artifact(s), Lightsabre Slash (11, only used during phase 3 when both Ancient Key pieces are present)

Notes: Starts out flying (he can be knocked down, but sometimes chooses to rise back up on his turn). He can use vine attacks regardless of his position; the axe and fireball attacks will only be used while flying, and Draining Bud will only be used while grounded. When grounded, he recovers 3 HP at the end of his turn.
The fight has 3 phases. The first two times his HP reaches 10, he will stop taking damage and heal on his turn (he heals slightly more if grounded, 53 versus 48), then start the next phase.
In phase two, he starts being able to summon artifacts (see below).
In phase three, he can use the Lightsabre Slash attack if both Ancient Key parts are present.

Artifacts:
Ancient Key (Left Half): HP 6, Defence 2. Attacks with a laser for 3 damage.
Ancient Key (Right Half): HP 6, Defence 2. Attacks by ramming for 4 damage.
Ancient Tablet: HP 3, Defence * (always takes 3 hits to destroy). Casts Bubble Shield on the Wasp King.