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Sora
Journal Entry:A bright and spirited boy chosen by the Keyblade to battle the Heartless. It was Sora who defeated Ansem, ending his plan to shroud the world in darkness. However, Sora continued his journey, seeking the friends he lost during the struggle.
Riku
Journal Entry:Sora's childhood friend. Baited by the darkness and used by Maleficent and Ansem, Riku once fought against Sora. In order to seal the door to darkness, Riku stayed with the king on the other side. His current whereabouts are unknown. Sora journeys in the hopes of finding Riku.
Kairi
Journal Entry: Sora's childhood friend. Sora's journey began as a search for Kairi, who disappeared when their island home was swallowed by darkness. Kairi was held captive by the Heartless, but thanks to Sora she and the islands were saved. She waits there for Sora and Riku's return.
Donald Duck
Journal Entry: Court Wizard at Disney Castle who set out with Goofy after the king's disappearance with orders to find the Keyblade Master.His short temper sometimes gets him into trouble, but he is very brave and caring of his loved ones. He would put his life on the line if it meant helping a friend.
Goofy
Journal Entry: Captain of the Disney Castle Royal Knights. He set out with Donald after the king's disappearance. He is cheerful and calm, and no one is more loyal to the king. Goofy and Sora are especially good friends.
Pluto
Journal Entry: The king's faithful dog. The strength of their bond goes beyond master and pet. He had left Disney Castle with Donald and Goofy, but is now on his own. His keen sense of smell might lead us to secrets yet uncovered.
Hooded Figure a.k.a Marluxia
English VA: Keith Ferguson
Japanese VA: Tatsuya Kando (CoM only); Shūichi Ikeda
Journal Entry: Lord of Castle Oblivion and a member of the Organization. In a move to bring the group under his control, Marluxia used Naminé to overrun Sora's memory and tried to claim the power of the Keyblade.
Jiminy Cricket
Journal Entry: That's right, me again. I'm keeping a journal of everyone's adventures. I also act as Pinocchio's conscience, so he'll know right from wrong.
Squall "Leon" Leonhart
Journal Entry: A cool and collected swordsman who wields a gunblade. His real name: Squall Leonhart. Leon once fought with Sora against the Heartless, but the Leon we met in Castle Oblivion is a product of Sora's memory, so he can't remember much of what happened before.
Yuffie Kisaragi
Journal Entry: A girl whose cheerful personality belies her painful memories. When she was still young the Heartless robbed her of her home. Never one to sweat the small stuff, Yuffie seems unfazed by her fuddled memory.
Simba
Journal Entry: Successor to his father as ruler of the Pride Lands. Sora need only call and Simba will appear and lend his strength.
Aerith Gainsborough
Journal Entry: A young woman who fought the Heartless. Her calm demeanor hides an unbreakable will. Aerith also has a mysterious sense of truth, and is aware that Traverse Town and its inhabitants are a figment of Sora's memory.
Cid Highwind
Journal Entry: A gifted pilot who saved Leon and the others from the Heartless when they were just children. Cid lives in Traverse Town now.
Axel
English VA: Quinton Flynn
Japanese VA: Keiji Fujiwara (KHCoM through KH3D)
Journal Entry: A mysterious figure who stands in Sora's path. Hard to read, half the time Axel seems to just be messing around... but for all we know, he's done more thinking than everyone else put together. He knows a lot more than he let's on.
Hades
Journal Entry: Ruler of the Underworld. Hades can't stand Hercules. He tricked Cloud into challenging Hercules to the death, but we put an end to his plotting.
Philoctetes
Journal Entry: Trainer of countless heroes, including Hercules. Nowadays Phil runs the Coliseum and manages the games.
Hercules
Journal Entry: Son of the god Zeus and Hera, but not a god himself. With godlike strength and a gentle heart, Hercules is a true hero. He has never lost at the Coliseum games.
Cloud Strife
Journal Entry: A swordsman hired by Hades to take out Hercules. Cloud seeks the true memories he has lost. Were they memories of someone dear to him, or memories of his hazy past?
White Rabbit
Journal Entry: A loyal retainer of the Queen of Hearts. He always carries out the Queen's orders, no matter what they may be.
Moogle
Journal Entry: A strange race that seems to pop up just about anywhere. In Castle Oblivion, the moogles run shops where Sora can trade in unwanted cards.
Alice
Journal Entry: A curious girl who fell down the rabbit hole into Wonderland. Alice was falsely accused of stealing the Queen of Hearts' memory and put on trial, but we
intervened and helped her clear her name.
Queen of Hearts
Journal Entry: A selfish ruler who commands an army of card soldiers. A Heartless stole the Queen's memory, but she accused Alice and put her on trial
Card of Hearts
Journal Entry: Guards in the service of the Queen of Hearts. They fear her temper and will do anything she orders.
Card of Spades
Journal Entry: Guards in the service of the Queen of Hearts. They fear her temper and will do anything she orders.
Cheshire Cat
Journal Entry: A mysterious, grinning cat who always talks in riddles. He appears when you least expect it, and disappears whenever he pleases.
Jack Skellington
Journal Entry: Halloween Town's master of the macabre. Jack is always looking for new ways to bring the spooks and shivers of Halloween to all.
Sally
Journal Entry: Dr. Finkelstein's helper at the lab. He created her from various odds and ends. Sally is secretly in love with Jack.
Dr. Finkelstein
Journal Entry: The mad scientist of Halloween Town. He's always immersed in his odd experiments. This time Dr. Finkelstein came up with a potion to restore true memories, only to have it guzzled by Oogie Boogie.
Oogie Boogie
Journal Entry: A villain who's always plotting against Jack. Oogie Boogie stole Dr. Finkelstein's potion thinking it would make him stronger, but it drove him mad with fear instead.
Pinocchio
Journal Entry: A wooden puppet Geppetto made, brought to life by the Blue Fairy. To become a real boy, Pinocchio has to learn bravery, kindness, and honesty. He and Geppetto were swallowed by Monstro, but they escaped with a little help from us.
Geppetto
Journal Entry: A gentle and earnest clockmaker who carved Pinocchio from a block of wood. Geppetto was swallowed by Monstro, boat and all, while searching for Pinocchio. The two were reunited inside the giant whale, and escaped with our help.
Dumbo
Journal Entry: A small elephant born in a circus. The other animals laughed at his big ears, but the courage to fly made Dumbo the star of the circus. If Sora calls, Dumbo will come to the rescue.
Aladdin
Journal Entry: A young man who lives in Agrabah and dreams of meeting Princess Jasmine. Aladdin became Genie's master when he found the magic lamp. At first Aladdin wanted to become a prince and impress Jasmine, but in the end he gave Genie his freedom and decided to show Jasmine his true self.
Genie
Journal Entry: Captive of the magic lamp. Genie must grant the lamp's holder three wishes. He longs for freedom, but can only get it if someone uses a wish to set him free.
Jasmine
Journal Entry: Princess of Agrabah. Jasmine feels cooped up in the palace and longs for the freedom outside its walls.
Iago
Journal Entry: A cunning and chatty parrot. Iago flies about Agrabah, serving as the evil Jafar's eyes and ears.
Jafar
Journal Entry: A sorcerer and Agrabah's royal vizier. Jafar stole the magic lamp from Aladdin and, with Genie's power, schemed to become ruler of Agrabah.
Jafar-Genie
Journal Entry: Jafar's genie form. After taking the magic lamp from Aladdin, Jafar wished for the powers of a genie and tried to do us in.
Larxene
English VA: Shanelle Gray
Japanese VA: Rieko Katayama (CoM); Yūko Miyamura
Journal Entry: A member of the group that controls Castle Oblivion. Larxene is unfeeling and loves nothing more than to bring other people down. She is on good terms with Axel but still mocks everyone and trusts no one.
Peter Pan
Journal Entry: A boy who lives in Neverland, where no one grows up. Peter can be stubborn, but deep down he's brave and just. He was upset that Wendy wanted to return to London, but in the end he wished her well.
Tinker Bell
Journal Entry: A fairy with a jealous streak, especially when Peter pays attention to other girls.
Wendy
Journal Entry: A dreamy English girl. Peter showed her the way to Never Land. Wendy really likes Peter, but decided to return home to London.
Hook
Journal Entry: A pirate who holds a grudge against Peter Pan. Hook kidnapped Wendy to lure Peter out. Normally proud, Hook falls to pieces the moment the crocodile that took his hand shows up.
Beast
Journal Entry: A prince transformed into a beast because of his selfishness. Meeting Belle restored humanity to his heart. Though stunned by Belle's cold behavior, his faith in their love never wavered.
Belle
Journal Entry: A young woman who saw kindness behind the Beast's gruff exterior. Realizing Maleficent sought her heart, Belle acted coldly toward the Beast to keep her heart beyond the witch's reach.
Maleficent
Journal Entry: A witch who commands the darkness. Sora faced Maleficent and her Heartless once before. She stole Belle's heart to perfect her dark powers, though Belle had seen through her plan.
Dragon Maleficent
Journal Entry: Maleficent's dragon form. Her own sorcery mingled with the vast powers of darkness made Maleficent a fearful opponent.
Mushu
Journal Entry: Once a guardian dragon of a Chinese family. Due to past mistakes, he lost much of his former power. If Sora calls, Mushu will come to our aid.
Winnie-the-Pooh
Journal Entry: A bear who lives in the base of a tree in the Hundred Acre Wood. Pooh loves to eat—especially honey. He's easygoing, but a little absent-minded.
Piglet
Journal Entry: Pooh's closest friend. Piglet is very shy, and when he's surprised he covers his eyes with his floppy ears.
Rabbit
Journal Entry: A diligent gardener who's always busy with his vegetables. Sometimes Rabbit is a bit short-tempered, especially when Tigger bounces around in his garden.
Owl
Journal Entry: The wisest animal in the Hundred Acre Wood. Sometimes he talks so much his friends fall asleep.
Tigger
Journal Entry: The one and only. Cheerful Tigger loves to bounce all day long. Sometimes his energy is too much for the others, but he always means well.
Roo
Journal Entry: A feisty kangaroo who's full of energy. Little Roo wants to learn to bounce as high as Tigger.
Eeyore
Journal Entry: A gloomy donkey whose tail keeps falling off and getting lost. Eeyore is timid and always a little down, and likes to take things slow.
Bambi
Journal Entry: A young deer prince whose father is king of the Forest. Sora can call on Bambi for help anytime.
Ariel
Journal Entry: The daughter of King Triton who longs to see the outside world. Worried by Flounder's disappearance, Ariel was cajoled by Ursula into forking over the king's trident. We helped Ariel save Flounder and recover the trident, and she resolved to tell her father the truth.
Sebastian
Journal Entry: Triton's music director and Ariel's guardian. Sebastian is constantly scolding Ariel for her escapades, but only because he worries for her safety.
Flounder
Journal Entry: A young fish. He's not exactly brave, but Flounder is Ariel's most loyal friend. Ursula kidnapped Flounder as part of her plan to trick Ariel and steal the trident.
Ursula
Journal Entry: The sea witch. She once lived in the palace, but was banished for scheming. Ursula deceived Ariel and stole the trident in an attempt to rule all Atlantica.
Vexen
English VA: Derek Stephen Prince
Japanese VA: Tatsuya Kando (COM only); Nachi Nozawa (Re:COM, KHIIFM, Days); Shigeru Chiba (KHIII)
Journal Entry: A man absorbed in his dubious research in Castle Oblivion. Vexen tried to destroy Sora by controlling Riku and pitting the two against each other. When this plan failed, he confronted Sora personally.
Namine
English VA: Brittany Snow (KHII); Meaghan Jette Martin (Re:COM, Days, Re:coded, KHIIFM, KHIII)
Japanese VA: Iku Nakahara
Journal Entry: A young witch who, under orders from Marluxia, rewrote much of Sora's memory. Because Naminé based the false memories on Sora's feelings toward Kairi, Sora believed he and Naminé had been friends since childhood. But truth be told, the two had never met before Castle Oblivion.
Riku Replica
English VA: David Gallagher
Japanese VA: Mamoru Miyano
Journal Entry: A replica of Riku created by Vexen from the real Riku's data. Through Naminé's power he was infused with false memories and made to believe he was the real Riku. The truth has wounded him deeply.
Ansem
Journal Entry: Pursuer of darkness. To open the door to darkness, Ansem used the Heartless to steal countless hearts. He enslaved Riku, but met his demise at Sora's hand. Nonetheless, Ansem's shadow lives on in the depths of Riku's heart.
King Mickey
Journal Entry: The king who reigns over Disney Castle. He set off alone to protect his world and all worlds from the dominion of the dark. When Riku fell into the realm of darkness, the king showed him the way, but the two were separated when the door to darkness was closed.
Zexion
English VA: Vince Corazza
Japanese VA: Akira Ishida
Journal Entry: No. 6 in the Organization. Zexion generally avoids dirtying his own hands when there are deeds to be done. However, with the destruction of Vexen and Lexaeus, he was forced into action. Disguised as Sora, Zexion confronted Riku. But Riku no longer feared the dark, and victory was beyond Zexion's reach.
Lexaeus
English VA: Dave Boat
Japanese VA: Tatsuya Kando (COM); Fumihiko Tachiki
Journal Entry: No. 5 in the Organization. A born warrior, Lexaeus effortlessly brandishes a gigantic tomahawk. To counterbalance his rival Marluxia's bid for Sora's power, Lexaeus tried to conquer Riku, but was defeated by Riku's dark powers.
This post reserved for Journal/Datalog.
Crescendo
Journal Entry: A hopping, horn-like Heartless. It's a bothersome foe that can honk and call other Heartless.
Creeper Plant
Journal Entry: A flower-like Heartless. It's rooted in one place, but staying far away isn't enough, since it can spit seeds and attack from below with its sharp roots.
Tornado Step
Journal Entry: A Heartless that flies about using its arms like propeller blades. Whether moving or attacking, it's always spin, spin, spinning—but never seems to get dizzy.
Attack Cards
Kingdom Key - The default weapon. Not very powerful, but reliable and easy to handle
Olympia - Obtained in Olympus Coliseum. Powerful with a quick recovery after card breaks.
Lady Luck - Obtained in Wonderland. A balanced weapon that is easy to handle.
Maverick Flare (RE:CoM Exclusive) - Obtained in Traverse Town. An attack card with weak strikes but powerful combo finishes.
Pumpkinhead - Obtained in Halloween Town. Easy to handle with a quick recovery after card breaks.
Wishing Star - Obtained in Monstro. Not very powerful, but very easy to handle.
Three Wishes - Obtained in Agrabah. Fairly strong with a fast swing.
Fairy Harp - Obtained in Neverland. Easy to handle with a formidable swing speed.
Lionheart - Obtained in Traverse Town. A special attack card with fire-based attacks.
Metal Chocobo - Obtained in Olympus. A special attack card that can break through physical defenses. A bit difficult to handle.
Total Eclipse (1.5 Remix Exclusive) - Obtained in Olympus. A special attack card that can break through physical defenses. Takes time to recover from card breaks.
Bond of Flame (1.5 Remix Exclusive) - Obtained in Traverse Town. A special attack card with fire-based attacks. Delivers exceptionally powerful strikes.
Midnight Roar (1.5 Remix Exclusive) - Obtained in Neverland. A well-balanced weapon with a powerful thrust and a short recovery time from card breaks.
Divine Rose - Obtained in Hollow Bastion. Features a powerful strike and fast swing.
Spellbinder - Obtained in 100 Acre Wood. A special attack card with lightning-based attacks.
Crabclaw - Obtained in Atlantica. Easy to handle with an impressive recovery time after card breaks.
Two Become One - Obtained on Destiny Islands. A weapon with a powerful thrust and combo finish.
Oathkeeper - Obtained after you speak with Namine after Darkside boss fight on Destiny Islands. A well-balanced weapon with a very powerful thrust.
Oblivion - Obtained after you clear Floor 12. A special attack card that can break through physical defenses. First-class strength.
Star Seeker - An attack card with a powerful combo finish and the shortest recovery time from card breaks.
Magic Cards
Blizzard - Magic that deals ice damage. Stock two cards for Blizzara and three cards for Blizzaga.
Cure - Magic that restores HP. Stock two cards for Cura and three for Curaga.
Fire - Magic that deals fire damage. Stock two cards for Fira and three for Firaga.
Stop - Magic that halts enemy movement for a set time period. Stock two cards for Stopra and three cards for Stopga.
Gravity - Magic that deals damage relative to the enemies' remaining HP. Stock two cards for Gravira and three cards for Graviga.
Thunder - Magic that deals lightning damage. Stock two cards for Thundara and three cards for Thundaga.
Aero - Magic that blows away nearby enemies and inflicts damage. Stock two cards for Aerora and three cards for Aeroga.
Summon Cards
Simba - Simba lets out a mighty roar that deals damage to enemies in front of him. Stock more than one and his roar will also stun enemies.
Cloud - Cloud unleashes two successive sword attacks. Stock two cards to use Cross-slash and three cards to use Omnislash.
Dumbo - Dumbo douses enemies over a set time period, dealing ice damage. Stock more than one to prolong the attack.
Genie - Genie casts Thundara, Gravira, or Stopra. Stock more than one and Genie will cast multiple spells.
Tinker Bell - Tinker Bell restores HP over a set time period. Stock more than one to boost the effect.
Mushu - Mushu breathes fire at the enemy, dealing fire damage. Stock more than one to prolong the attack.
Bambi - Bambi bounds around and drops HP orbs. Stock more than one to boost the effect.
Item Cards
Potion - Quickly reloads attack cards with no charge time required. It does not work on cards that cannot be reloaded.
Hi-Potion - Quickly reloads attack cards with no charge time required. Even normally unreloadable cards are restored.
Ether - Quickly reloads magic cards with no charge time required. It does not work on cards that cannot be reloaded.
Mega-Ether - Quickly reloads magic cards with no charge time and resets the reload counter. Even normally unreloadable cards are restored.
Elixir - Quickly reloads attack cards and magic cards, including normally unreloadable cards.
Mega-Potion - Quickly reloads attack cards with no charge time required and resets the reload counter. Even normally unreloadable cards are restored.
Megalixir - Quickly reloads attack cards and magic cards, including normally unreloadable cards. The reload counter is also reset.
Friend Cards
Donald - Donald randomly casts two spells from Fire, Thunder, Blizzard or Cure. Stock more than one to power up Donald's magic.
Goofy (CoM) - Goofy swings his shield at the enemy. Stock more than one to power up Goofy's attack.
Goofy (RE:CoM) - Goofy attacks the enemy as he spins around Sora. Stock more than one for more power and duration.
Pluto (RE:CoM Exclusive) - Pluto digs up cards and orbs from the ground. Stock more than one for better items.
Jack - Jacks casts Fire, Blizzard, Thunder or Gravity. Stock more than one and Jack will cast multiple, more powerful spells.
Aladdin - Aladdin runs around while swinging his sword, producing Moogle Point orbs. Stock more than one to stun enemies and produce more Moogle Point orbs.
Peter Pan - Peter Pan attacks with his dagger. Quick taps on Triangle speed up attacks and produce Moogle Point orbs. Stock more than one for more power and duration.
Beast (CoM) - The Beast mows down anyone in Sora's path. Stock more than one to power up the Beast's attack.
Beast (RE:CoM) - The Beast knocks enemies towards Sora. Sora can then knock the enemies back to the Beast. Stock more than one for multiple strikes.
Ariel - Ariel whirls across the field, striking many enemies. Stock more than one for multiple strikes.
Enemy Cards
Shadow - Incrementor = Increases the value of all cards by 1. Lasts 2 reloads.
Soldier - Combo Plus = Adds an extra hit to normal combos. Lasts 3 reloads.
Red Nocturne - Fire Boost = Increases the strength of fire-based abilities. Lasts 1 reload.
Blue Rhapsody - Blizzard Boost = Increases the strength of ice-based abilities. Lasts 1 reload.
Yellow Opera - Thunder Boost = Increases the strength of lightning-based abilities. Lasts 1 reload.
Guard Armor - Wide Attack = Slightly extends the range of attack cards. Lasts 30 attacks.
Powerwild - Retrograde = Reverses the values of all cards. 1 becomes 9, 2 becomes 8, etc. Cards with a value of 0 are not affected. Lasts 1 reload.
Bouncywild - Draw = Attracts fallen cards and items for easy retrieval. Lasts 5 reloads.
Large Body - Guard = Deflects frontal physical attacks and completely nullifies damage. Lasts 1 reload.
Barrel Spider - Quickload = Reloads cards instantly. Lasts 3 reloads.
Crescendo - Summon Boost = Disables use of magic cards to power up summon cards. Lasts 1 reload.
Creeper Plant - Leaf Bracer = Stops enemies from breaking Cure abilities you use. Lasts 1 reload.
Search Ghost - Drain = Absorbs enemy HP when striking with attack cards, but enemies will drop fewer items. Lasts 1 reload.
Wight Knight - Float = Alters gravity to boost jumping ability. Lasts 3 reloads.
Gargoyle - Vanish = Makes you invisible and reduces your chances of being hit. Lasts 1 reload.
Green Requiem - Cure Boost = Increases the potency of healing abilities. Lasts 1 reload.
Air Soldier - Reload Kinesis = Allows reloads while in motion. Lasts 3 reloads.
Tornado Step - Reload Haste = Subtracts 2 from the reload counter. Lasts 1 reload.
Bandit - Combo Finish = Makes the first strike as powerful as a combo finish.
Fat Bandit - Back Attack = Deals more damage when striking enemies from behind.
Hades - Berserk = Boosts the power of attack cards when low on HP (when the gauge is flashing red). Resistant to fire, but stunned by ice. Lasts 30 attacks.
Trickmaster - Value Break = Decreases value of the enemy's card when your card is broken. Lasts for 10 card breaks.
Oogie Boogie - Regen = Gradually restores HP. HP returns more quickly when low. Lasts for 10 uses.
Parasite Cage - Dispel = Nullifies an opponent's enemy card without fail. Nothing happens if your opponent has no enemy card in play. Lasts 1 use.
Jafar (CoM)/Jafar-Genie (RE:CoM) - Attack Bracer = Stops enemies from breaking attack cards you use. Lasts 20 attacks.
Pirate - All Zeros = Changes the values of all cards to 0. Lasts 1 reload.
Air Pirate - Item Bracer = Stops enemies from breaking item cards you use. Lasts 3 reloads.
Darkball (CoM Exclusive) - Cardblind = Hide the cards you hold from hostile eyes. Lasts 3 reloads.
Saix (RE:CoM Exclusive) - Combo Boost = Boosts power with every strike with an attack card. Returns to normal when a card is broken. Resistant to fire, ice, lightning, and special attacks. Lasts 20 attacks.
Xemnas (RE:CoM Exclusive) - Quick Barrier = When receiving consecutive attacks, guards beyond the second strike. Resistant to fire, ice, lightning, and special attacks. Lasts 3 reloads.
Xaldin (RE:CoM Exclusive) - Aero Guard = Activates Aero for a set time, inflicting damage to enemies who touch it. Resistant to fire, ice, lightning, and special attacks. Lasts for 3 hits taken.
Hook - Second Chance = Retains 1 HP after a critical hit, provided you have 2 or more HP left. Resistant to lightning, but stunned by fire. Lasts for 3 uses.
Defender - Protect = Decreases damage from physical attacks by the enemy. Magical attacks do normal damage. Lasts 1 reload.
Wyvern - Reload Lock = Stops the reload counter from counting reloads. Lasts 3 reloads.
Wizard - Magic Boost = Disables use of summon cards to power up magic cards. Lasts 1 reload.
Xigbar(RE:CoM Exclusive) - Powers up missile attacks such as Strike Raid and Fire. Resistant to fire, ice, lightning, and special attacks. Lasts 2 reloads.
Luxord(RE:CoM Exclusive) - Omni Break = Breaks enemy's card no matter what the value. Resistant to fire, ice, lightning, and special attacks. Lasts 15 uses.
Screwdiver - Decrementor = Decreases the values of all cards by 1. Lasts for 1 reload.
Sea Neon - Random Values = Randomizes the values of cards you use. Lasts for 1 reload.
Aquatank - Auto Reload = Automatically reloads cards when they run out. Lasts for 1 reload.
Ursula - Shell = Halves the damage from enemies' magic attacks. Lasts for 5 hits.
Demyx - Water Charge = Dramatically boosts power of ice-based attacks, such as Aqua Splash and Blizzard. Immune to ice, and resistant to lightning, and special attacks. Lasts for 2 reloads.
Roxas - Double Strike = Doubles the damage dealt by an attack card. Lasts for 20 attacks.
Vexen - Auto Life = Revives you automatically when your HP reaches 0. Only a small amount of HP is restored. Immune to ice, but stunned by fire. Lasts for 1 use.
Darkside - Mimic = Copies the enemy card your opponent is using. Nothing happens if your opponent has no enemy card in play. Lasts for 1 use.
Riku(CoM)/Riku Replica(RE:CoM) - Sleight Lock = Keeps cards used in sleights available for reloading. Resistant to fire, ice, and lightning. Lasts for 5 sleights.
Axel - Quick Recovery = Allows use of cards even while staggering from damage. Immune to fire, but stunned by ice. Lasts for 10 hits taken.
Marluxia - Double Sleight = Use stocked cards and sleights twice in a row. Resistant to fire, ice, lightning, and special attacks, but weak against physical attacks. Lasts for 3 sleights.
Map Cards
Tranquil Darkness - A room where only a few Heartless appear.
Teeming Darkness - A room where many Heartless appear. Enemies often drop enemy cards in this room.
Feeble Darkness - A room where Heartless with weak cards appear.
Sleeping Darkness - A room where Heartless are drowsy and easy to ambush.
Premium Room - A room where victory often leads to Premium Bonuses.
Black Room - A room where only Black Fungi appear. What happens when you defeat Black Fungi?
Almighty Darkness - A room where Heartless with strong cards appear. Enemies often drop enemy cards in this room.
Looming Darkness - A room where Heartless attack relentlessly. Enemies often drop enemy cards in this room.
White Room - A room where only White Mushrooms appear. What happens when you defeat White Mushrooms?
Roulette Room - A room where victory often leads to Roulette Bonuses.
Bottomless Darkness - A pitch-dark room where many Heartless appear.
Martial Waking - A room where attack cards are more effective.
Sorcerous Waking - A room where magic cards are more effective.
Alchemic Waking - A room where item cards are more effective.
Meeting Ground - A room where a friend card appears at the beginning of all battles (if your friends are with you).
Stagnant Space - A room where the Heartless move slowly.
Strong Initiative - A room where striking first in the field does additional damage to Heartless.
Lasting Daze - A room where striking first in the field stuns all Heartless that join the battle.
Calm Bounty - A room containing treasure. No Heartless.
Guarded Trove - A room where treasure is guarded by Heartless.
False Bounty - A room where only one treasure chest is real. Opening a fake chest leads to a battle with Heartless.
Moment's Reprieve - A room where you can save your progress. No Heartless.
Moogle Room - A room where you can trade cards at the Moogle Shop.
Mingling Worlds - A room where anything could happen.
Random Joker - A card that will meet any criteria except for key cards. The room is randomly synthesized.
Key of Beginnings - A room where untold stories unfold.
Key of Guidance - A room where untold stories unfold.
Key to Truth - A room where Sora fights against a boss.
Sleights
Sliding Dash - Slide toward distant targets for a close-range attack. Requires 3 Attack cards of the same type with a value equal to 10-15.
Stun Impact - Stun surrounding enemies with a single attack. Requires 3 Attack cards of the same type with a value equal to 20-23.
Blizzard Raid - Hurl the Keyblade and inflict ice damage. Requires 1 Blizzard Magic card and two attack cards.
Blitz - Deliver up to three blows in a powerful jumping combo upon the enemy. Press Triangle when it flashes on-screen to add an attack. Pressing Triangle when it isn't on-screen will cancel the sleight. Requires 3 Attack cards of differing types with a total value equaling 10-15.
Zantetzuken - Break a card and render it unreloadable until the end of the battle. Requires 3 Attack cards with a value of either 0 or 27.
Fire Raid - Hurl the Keyblade and inflict fire damage. Requires 1 Fire Magic card and 2 Attack cards of any type.
Cura - Level two curative magic. Requires 2 Cure Magic cards.
Curaga - Level three curative magic. Requires 3 Cure Magic cards.
Blizzara - Level two ice magic. Requires 2 Blizzard Magic cards.
Blizzaga - Level three ice magic. Requires 3 Blizzard Magic cards.
Fira - Level two fire magic. Requires 2 Fire Magic cards.
Firaga - Level three fire magic. Requires 3 Fire Magic cards.
Stopra - Halt enemy movement for a long period of time. Requires 2 Stop Magic cards.
Stopga - Halt enemy movement for a very long period of time. Requires 3 Stop Magic cards.
Gravira - Deal damage relative to the enemy's remaining HP. Requires 2 Gravity Magic cards.
Graviga - Deal wide-range damage relative to the enemies' remaining HP. Requires 3 Gravity Magic cards.
Thundara - Shock the opposition with powerful lightning magic. Requires 2 Thunder Magic cards.
Thundaga - Fry the opposition with supreme lightning magic. Requires 3 Thunder Magic cards.
Proud Roar LV2 - Simba's roar stuns and deals damage to enemies in front of him. Requires 2 Simba Summon cards.
Proud Roar LV3 - Simba's roar stuns and deals damage to enemies in front of him. Requires 3 Simba Summon cards.
Splash LV2 - Dumbo douses enemies over a set time period, dealing ice damage. Use the left analog stick to control the direction of attack. Requires 2 Dumbo Summon cards.
Splash LV3 - Dumbo douses enemies in a wide area for a longer set time period, dealing ice damage. Use the left analog stick to control the direction of attack. Requires 3 Dumbo Summon cards.
Cross-Slash - Cloud assaults the enemy with a three-hit combo. Requires 2 Cloud Summon cards.
Omnislash - Cloud swoops down from the skies, attacking enemies in a wide area. Press Triangle when it flashes on-screen to add an attack. Pressing Triangle when it isn't on-screen will cancel the sleight. Requires 3 Cloud Summon cards.
Terror - Strike fear in the enemy so they no longer approach. Requires any 2 Summon cards and 1 Jack Friend card or 1 Simba Summon card + 1 Mushu Summon card + 1 Item Card.
Gifted Miracle - Reload cards and reset the counter while restoring HP to friends and foes alike. Requires 1 Summon card + 1 Magic card + 1 Jack Friend card or 1 Bambi Summon card + 1 Blizzard Magic card + 1 Item card.
Showtime LV2 - Genie randomly casts two spells chosen from Gravira, Thundara, and Stopra. Requires 2 Genie Summon cards.
Showtime LV3 - Genie randomly casts three spells chosen from Gravira, Thundara, and Stopra. Requires 3 Genie Summon cards.
Magic LV2 - Donald double casts Fira, Blizzara, Thundara or Cura. Requires 2 Donald Friend cards.
Magic LV3 - Donald double casts Firaga, Blizzaga, Thundaga or Curaga. Requires 3 Donald Friend cards.
Goofy Charge (CoM Exclusive) - Goofy rushes at enemies, bashing and stunning them with his shield. Requires 2 Goofy Friend cards.
Goofy Tornado LV2 (RE:CoM Exclusive) - Goofy whirls around Sora and bashes the enemy with his shield. Requires 2 Goofy Friend cards.
Goofy Tornado LV3 - Goofy whirls around Sora and bashes the enemy with his shield over a long period of time. Requires 3 Goofy Friend cards.
Goofy Smash (RE:CoM Exclusive) - Goofy and Sora's joint attack knocks enemies into the air. Press Triangle when it flashes on-screen for the joint attack. Pressing Triangle when it isn't on-screen will cancel the sleight. Requires 1 Goofy Friend card + 1 Attack card.
Wild Crush - Carry Goofy and ram into the enemy. Use the left analog stick to control the direction of attack. Requires 1 Goofy Friend card + 1 Donald Friend card + 1 Attack card.
Lucky Bounty LV2 (RE:CoM Exclusive) - Pluto digs up cards and HP recovery orbs from the ground. Requires 2 Pluto Friend cards.
Lucky Bounty LV3 (RE:CoM Exclusive) - Pluto digs up cards and HP recovery orbs from the ground. Requires 3 Pluto Friend cards.
Surprise! LV2 - Jack double-casts Fira, Blizzara, Thundara, or Gravira. Requires 2 Jack Friend cards.
Surprise! LV3 - Jack triple-casts Firaga, Blizzaga, Thundaga, or Graviga. Requires 3 Jack Friend cards.
Sandstorm LV2 - Aladdin runs around while swinging his sword, stunning enemies and producing Moogle Point orbs. Requires 2 Aladdin Friend cards.
Sandstorm LV3 - Aladdin runs around for an extended time while swinging his sword, stunning enemies and producing Moogle Point orbs. Requires 3 Aladdin Friend cards.
Sonic Blade - Rocket across the field, striking down any enemies in the way for up to seven attacks. Press A or Triangle when it flashes on-screen to add an attack. Pressing A or Triangle when it isn't on-screen will cancel the sleight. Requires 3 Attack cards of differing types with a value of 20 - 23.
Aerora - Blow away surrounding enemies and inflict damage. Requires 2 Aero Magic cards.
Aeroga - Blow away all enemies in a large radius and inflict damage. Requires 3 Aero Magic cards.
Thunder Raid - Hurl the Keyblade and inflict lightning damage. Requires 1 Thunder Magic card + 2 Attack cards.
Teleport - Rematerialize behind the targeted enemy, stunning it for a short time. Requires 2 Magic cards + 1 Peter Pan Friend card or 1 Stop Magic card + 1 Aero Magic card + 1 Item card.
Lethal Frame (RE:CoM Exclusive) - Stop time and deal multiple blows on an enemy. Requires 1 Stop Magic card + 2 Attack cards.
Homing Fira (CoM Exclusive) - Cast a Fira spell that seeks out the targeted enemy. Requires 1 Aero Magic card + 2 Fire Magic cards.
Tornado - Blow away enemies in a wide area, inflicting damage and stunning them. Use the left analog stick to control the direction of the tornado. Requires 1 Aero Magic card + 1 Gravity Magic card + 1 Summon card.
Magnet Spiral (RE:CoM Exclusive) - Pull multiple enemies closer before attacking them. Requires 2 Gravity Magic cards + 1 Attack card.
Bind - Hold enemies in place. Enemies can still attack from their positions. Requires 1 Gravity Magic card + 1 Stop Magic card + 1 Magic card.
Synchro - Set surrounding enemies' HP to that of the target. Requires 1 Cure Magic card + 1 Gravity Magic card + 1 Aero Magic card.
Twinkle LV2 - Tinker Bell restores a lot of HP over a set time period. Consecutive taps on Triangle will increase the amount of HP recovery. Requires 2 Tinker Bell Summon cards.
Twinkle LV3 - Tinker Bell restores a very large amount of HP over an extended time period. Consecutive taps on Triangle will increase the amount of HP recovery. Requires 3 Tinker Bell Summon cards.
Humming Bird LV2 - Peter Pan soars around, striking enemies in a wide area. Quick taps on Triangle speed up attacks and produce Moogle Point orbs. Requires 2 Peter Pan Friend cards.
Humming Bird LV3 - Peter Pan soars around for an extended time, striking enemies in a wide area. Quick taps on Triangle speed up attacks and produce Moogle Point orbs. Requires 3 Peter Pan Summon cards.
Ars Arcanum - Rain a flurry of up to thirteen attacks upon the enemy. Press A or Triangle when it flashes on-screen to add an attack. Pressing A or Triangle when it isn't on-screen will cancel the sleight. Requires 3 Attack cards with a value of 1 - 6.
Warp - Eliminate all enemies in sight. Enemies that vanish will not drop prizes. Not always successful. Requires 1 Stop Magic card + 2 Aero Magic cards.
Reflect Raid - Hurl the Keyblade and make it ricochet around to strike many enemies. Requires 1 Cloud Summon card + 2 Attack cards.
Blazing Donald (CoM Exclusive) - Donald flubs a Fire spell... Requires 1 Fire Magic card + 1 Donald Friend card + 1 Magic card of any type.
Flare Breath LV2 - Mushu breathes fire at enemies in a wide area, inflicting fire damage. Use the left analog stick to aim. Press X to shoot flames. Requires 2 Mushu Summon cards.
Flare Breath LV3 - Mushu breathes even more fire at enemies in a wide area, inflicting fire damage. Use the left analog stick to aim. Press X to shoot flames. Requires 3 Mushu Summon cards.
Furious Volley LV2 (RE:CoM Exclusive) - The Beast knocks an enemy towards Sora up to two times. Press Triangle when it flashes on-screen to knock the enemy back to the Beast. Pressing Triangle when it isn't on-screen will cancel the sleight. Requires 2 Beast Friend cards.
Furious Volley LV3 (RE:CoM Exclusive) - The Beast knocks an enemy towards Sora up to three times. Press Triangle when it flashes on-screen to knock the enemy back to the Beast. Pressing Triangle when it isn't on-screen will cancel the sleight. Requires 3 Beast Friend cards.
Ferocious Lunge LV2 (CoM Exclusive) - The Beast charges in a straight line, scattering the opposition. Requires 2 Beast Friend cards.
Ferocious Lunge LV3 (CoM Exclusive) - The Beast charges in a straight line, crushing the opposition. Requires 3 Beast Friend cards.
Confuse - Temporarily confuse enemies so they attack less often. Requires 1 Genie Summon card + 1 Tinker Bell Summon card + 1 Summon card.
Cross Slash+ - Cloud singles out an enemy and uses Cross-slash. Requires 1 Cloud Summon card + 1 Stop Magic card + 1 Attack card of any type.
Firaga Burst - Shoot a large fireball into the air and rain down small fireballs over a wide area. Requires 2 Fire Magic cards + 1 Gravity Magic card.
Idyll Romp - Bambi zigzags around the battlefield, confusing the enemy. Requires 1 Bambi Summon card + 2 Attack cards of any type.
Honey Storm (Bumble Rumble Only) - Exterminates a swarm of bees with pots of honey while blowing the rest away. Requires 1 Wind Magic card + 1 Honey Magic card.
Honey Pot (Bumble Rumble Only) - Recovers a very large amount of Pooh's honey gauge. Requires 2 Honey Magic cards.
Paradise LV2 - Bambi bounds around and drops HP recovery orbs. Requires 2 Bambi Summon cards.
Paradise LV3 - Bambi bounds around and drops HP recovery orbs while stunning the enemy. Requires 3 Bambi Summon cards.
Shock Impact - Simba's roar sends enemies flying and triggers Stop. Requires 1 Simba Summon card + 2 Attack cards of any type.
Quake - Inflict damage on all ground enemies with a violent tremor. Requires 1 Gravity Magic card + 1 Simba Summon card + 1 Magic card of any type.
Freeze(RE:CoM Exclusive) - Freezes nearby enemies. Attacking a frozen enemy deals greater damage. Requires 2 Blizzard Magic cards + 1 Stop Magic card.
Spiral Wave LV2 - Ariel rushes into the enemy twice, finishing off with a tail fin kick. Press Triangle when it flashes on-screen to add an attack. Pressing Triangle when it isn't on-screen will cancel the sleight. Requires 2 Ariel Friend cards.
Spiral Wave LV3 - Ariel rushes into the enemy three times, finishing off with a tail fin kick. Press Triangle when it flashes on-screen to add an attack. Pressing Triangle when it isn't on-screen will cancel the sleight. Requires 3 Ariel Friend cards.
Warpinator - Eliminate all enemies in sight. Enemies that vanish will not drop prizes. Not always successful. Requires 1 Stop Magic card + 2 Aero Magic cards.
Stardust Blitz - Knock up to three of Donald's fireballs towards the enemy. Press Triangle when it flashes on-screen to hit the fireball. Requires 1 Donald Friend card + 1 Fire Magic card.
Judgement - Hurl the Keyblade toward the enemy for multiple attacks. Requires 1 Aero Magic card + 2 Attack cards of any type.
Trinity Limit - Inflict heavy damage on all enemies in sight. Requires 1 Attack Card + 1 Goofy Friend card + 1 Donald Friend card.
Raging Storm (RE:CoM Exclusive) - Three fiery tornadoes appear around Sora, dealing damage to enemies as they hit. Use the left analog stick to control the direction of attack. Requires 1 Aero Magic card + 2 Fire Magic cards.