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Stratum 2 Enemy Database
Whorled Puffer
Level: 14
HP: 172
STR: 13
TEC: 17
VIT: 12
AGI: 14
LUC: 19
Attack Type: Slash
Exp: 555
Description: A miniscule fish which secretes a nerve toxin that can cause blindness and paralysis.
Item Drops:
- Spherical Bone - 60% Drop Rate. Sells for 36 en. Sphere-shaped bone that covers the blowfish's body.
- 1 needed for Coin Loafers - Boots, 7 Defense, +10% HP. Costs 410 en.
- 5 needed for Meteor Hammer - Club, 58 Attack, 1 empty slot. Costs 1,530 en.
- 6 needed for Book of Enoch - Tome, 52 Attack, +2 TEC, 2 empty slots. Costs 3,510 en. Must be restocked.
- N/A
- Ebony Liver - Kill with Ice damage. 70% Drop Rate. Sells for 64 en. Delicious, if you can remove the toxins secreted within.
- 1 needed for Blind Gas - Item, 40% base chance to inflict Blind on all enemies. Costs 150 en.
Damage Multipliers: Slash: 150% Pierce: 100% Strike: 100% Fire: 100% Ice: 100% Volt: 100%
Ailment Multipliers: Curse: 100% Plague: 50% Poison: 50% Sleep: 100% Confusion: 0% Paralysis: 0% Blind: 0%
Bind Multipliers: Head: 100% Arm: 100% Leg: 100%
Other Multipliers: Stun: 100% Death: 100% Petrification: 100%
Skills:
Foul Spew: Uses the Head. Has a 5% base chance to inflict Confusion, Paralysis, and Blind on all party members. Has an action speed modifier of -5.AI Script posted:
- If HP is at or below 49%:
- 89% chance to cast Foul Spew. (Standard targeting.)
- 11% chance to use a regular attack. (Standard targeting.)
If at least 1 party member is blind, confused, or paralyzed:
- 19% chance to case Foul Spew. (Standard targeting.)
- 81% chance to use a regular attack. (Standard targeting.)
If HP is at or below 99%:
- 89% chance to cast Foul Spew. (Standard targeting.)
- 11% chance to use a regular attack. (Standard targeting.)
If fought on B7F or a deeper floor:
- 49% chance to cast Foul Spew. (Standard targeting.)
- 51% chance to use a regular attack. (Standard targeting.)
Else:
- 29% chance to cast Foul Spew. (Standard targeting.)
- 71% chance to use a regular attack. (Standard targeting.)
Red Starfish
Level: 15
HP: 208
STR: 17
TEC: 19
VIT: 14
AGI: 16
LUC: 14
Attack Type: Pierce
Exp: 446
Description: A small starfish with the ability to freeze the water it absorbs and release it at enemies.
Item Drops:
- Red Core - 55% Drop Rate. Sells for 37 en. Starfish core that gives off warmth, as though still living.
- 1 needed for Arquebus - Gun, 44 Attack, 2 empty slots. Costs 1,450 en.
- 2 needed for Stalk Cutter - Club, Farmer only weapon, 57 Attack, 2 empty slots. Costs 1,290 en.
- 5 needed for Cinquedea - Knife, 58 Attack, +10% HP, 2 empty slots. Costs 3,660 en. Must be restocked.
- N/A
- Red Bones - Kill with Fire damage. 80% Drop Rate. Sells for 58 en. Star-shaped bone that gave form to a Red Starfish.
- 1 needed for Beidana - Sword, 72 ATK, +5% HP, 2 empty slots. Costs 2,580 en.
Damage Multipliers: Slash: 100% Pierce: 100% Strike: 150% Fire: 100% Ice: 50% Volt: 100%
Ailment Multipliers: Curse: 100% Plague: 100% Poison: 100% Sleep: 100% Confusion: 100% Paralysis: 100% Blind: 150%
Bind Multipliers: Head: 150% Arm: 100% Leg: 100%
Other Multipliers: Stun: 100% Death: 100% Petrification: 100%
Skills:
Icicle: Uses the Head. Deals 90% TEC-based Ice damage to one party member. Has a base hit rate of 99%. Has an action speed modifier of -5.
Call Allies: Does not use a body part. Summons 1 King Starfish. Has an action speed modifier of +0.AI Script posted:
- If at least 1 Scaled Dragon, Sea Wanderer, or Abyssal Death are in the battle:
- If HP is at or below 80%:
- 69% chance to cast Icicle (Level 3). (Standard targeting.)
- 31% chance to use a regular attack. (Standard targeting.)
- Else:
- 49% chance to cast Icicle (Level 3). (Standard targeting.)
- 51% chance to use a regular attack. (Standard targeting.)
- If there is at least 1 King Starfish in the battle, and flag 1 is not active, use a regular attack. (Standard targeting.) Activate flag 1.
- If the turns spent in battle is equal to or greater than 5 and flag 1 is not active, use a regular attack. (Standard targeting.) Activate flag 1.
- If fought on B7F:
- If there are 2 or less enemies in the battle:
- If there is at least 1 King Starfish in the battle:
- If HP is at or below 80%:
- 69% chance to cast Icicle (Level 3). (Standard targeting.)
- 31% chance to use a regular attack. (Standard targeting.)
- Else:
- 49% chance to cast Icicle (Level 3). (Standard targeting.)
- 51% chance to use a regular attack. (Standard targeting.)
- If flag 1 is not active, 19% chance to summon 1 King Starfish. Activate flag 1.
- If HP is at or below 80%:
- 69% chance to cast Icicle (Level 3). (Standard targeting.)
- 31% chance to use a regular attack. (Standard targeting.)
- Else:
- 49% chance to cast Icicle (Level 3). (Standard targeting.)
- 51% chance to use a regular attack. (Standard targeting.)
- If HP is at or below 80%:
- 69% chance to cast Icicle (Level 3). (Standard targeting.)
- 31% chance to use a regular attack. (Standard targeting.)
- Else:
- 49% chance to cast Icicle (Level 3). (Standard targeting.)
- 51% chance to use a regular attack. (Standard targeting.)
- If HP is at or below 80%:
- 69% chance to cast Icicle (Level 3). (Standard targeting.)
- 31% chance to use a regular attack. (Standard targeting.)
- Else:
- 49% chance to cast Icicle (Level 3). (Standard targeting.)
- 51% chance to use a regular attack. (Standard targeting.)
Hungry Coral
Level: 16
HP: 220
STR: 20
TEC: 12
VIT: 11
AGI: 15
LUC: 19
Attack Type: Slash
Exp: 579
Description: A coral that evolved to actively seek sustenance. Beware its highly developed jaws.
Item Drops:
- Coral Arm - 35% Drop Rate. Sells for 39 en. Hardens after death, making it difficult to work with.
- 1 needed for Scorpion - Crossbow, 56 Attack, 1 empty slot. Costs 1,600 en.
- 4 needed for Coral Shield - Shield, 23 Defense, +1 VIT. Costs 1,020 en.
- 7 needed for Fire Charm - Accessory, +30% Fire Resistance. Costs 1,400 en.
- Supple Branch - 20% Drop Rate. Sells for 25 en. A piece of wood that doesn't easily snap.
- 1 needed for Life Belt - Accessory, +15% HP. Costs 500 en.
- 5 needed for Pike - Spear, 43 Attack, 1 empty slot. Costs 820 en.
N/A
Damage Multipliers: Slash: 100% Pierce: 100% Strike: 100% Fire: 50% Ice: 150% Volt: 50%
Ailment Multipliers: Curse: 100% Plague: 100% Poison: 100% Sleep: 100% Confusion: 150% Paralysis: 100% Blind: 100%
Bind Multipliers: Head: 25% Arm: 25% Leg: 100%
Other Multipliers: Stun: 100% Death: 100% Petrification: 100%
Skills:
Power Fang: Uses the Head. Deals 130% STR-based Slash damage to one party member. Has a base hit rate of 99%. Has an action speed modifier of -5.AI Script posted:
- If HP is at or below 60%:
- 69% chance to cast Power Fang. (Standard targeting.)
- 31% chance to use a regular attack. (Standard targeting.)
- Else:
- 29% chance to cast Power Fang. (Standard targeting.)
- 71% chance to use a regular attack. (Standard targeting.)
High Onnep
Level: 17
HP: 428
STR: 28
TEC: 13
VIT: 17
AGI: 17
LUC: 17
Attack Type: Pierce
Exp: 1281
Description: This vicious dweller of the abyss has a violent disposition and glares at all who enter its lair.
Item Drops:
- Sea Beast Fur - 55% Drop Rate. Sells for 49 en. Fur that is useful in creating expensive clothes.
- 1 needed for Half Armor - Light Armor, 29 Defense. Costs 960 en.
- 5 needed for Tusk Knife - Knife, 55 Attack, 2 empty slots. Costs 2,310 en.
- 5 needed for Medica II - Item, Restores 160 HP to one party member. Costs 60 en.
- Jutting Tusk - 20% Drop Rate. Sells for 78 en. A fang sharp enough to scrape even large shells.
- 1 needed for Hunting Sword - Rapier, 48 Attack, +5% HP, 1 empty slot. Costs 1,380 en.
- 1 needed for Sleep Guard - Accessory, +30% Sleep Resistance. Costs 800 en.
- 2 needed for Ring Dagger - Knife, 46 Attack, 2 empty slots. Costs 1,840 en.
- 5 needed for Tusk Knife - Knife, 55 Attack, 2 empty slots. Costs 2,310 en.
- N/A
Damage Multipliers: Slash: 100% Pierce: 100% Strike: 100% Fire: 150% Ice: 100% Volt: 150%
Ailment Multipliers: Curse: 100% Plague: 150% Poison: 100% Sleep: 100% Confusion: 50% Paralysis: 50% Blind: 100%
Bind Multipliers: Head: 100% Arm: 100% Leg: 150%
Other Multipliers: Stun: 100% Death: 50% Petrification: 50%
Skills:
Withering Glare: Uses the Head. Applies a Defense debuff to all party members that multiplies the amount of physical damage taken by 140% for 3 turns. Has an action speed modifier of +3.AI Script posted:
- If the turns spent in battle is equal to 1, and there is not only 1 enemy in the battle, cast Withering Glare. (Standard targeting.)
- If no party member has a Defense debuff, and there is not only 1 enemy in the battle, and no enemy casts Withering Glare, cast Withering Glare. (Standard targeting.)
- Else, use a regular attack. (Standard targeting.)
Blue Starfish
Level: 17
HP: 232
STR: 17
TEC: 21
VIT: 15
AGI: 17
LUC: 15
Attack Type: Pierce
Exp: 496
Description: A small starfish which uses jets of water for mobility and offense, making it highly agile.
Item Drops:
- Blue Core - 35% Drop Rate. Sells for 38 en. Mysterious starfish core that creates its own moisture.
- 1 needed for Do Sanga - Spear, 51 Attack, 2 empty slots. Costs 1,510 en.
- 3 needed for Star Bandana - Helm, 17 Defense, +5% TP. Costs 790 en.
- Blue Arm - 10% Drop Rate. Sells for 51 en. Blue starfish arm that can shoot water from its glands.
- 1 needed for Faussar - Sword, 52 Attack, 1 empty slot. Costs 1,420 en.
- 1 needed for Aqua Mittens - Gloves, 12 Defense, +1 STR. Costs 640 en.
- 1 needed for Black Breaker - Club, 75 Attack, +2 STR, +2 VIT. Costs 2,480 en. Must be restocked.
- 5 needed for Nightcap - Helm, 23 Defense, +1 VIT. Costs 1,330 en.
- 6 needed for Brilliance Belt - Accessory, +15% TP. Costs 1,800 en.
- N/A
Damage Multipliers: Slash: 100% Pierce: 100% Strike: 150% Fire: 100% Ice: 50% Volt: 100%
Ailment Multipliers: Curse: 100% Plague: 100% Poison: 100% Sleep: 100% Confusion: 100% Paralysis: 100% Blind: 150%
Bind Multipliers: Head: 150% Arm: 100% Leg: 100%
Other Multipliers: Stun: 100% Death: 100% Petrification: 100%
Skills:
Aqua Shot: Uses the Head. Deals 50% TEC-based Ice damage to all party members. Has a base hit rate of 30%. Has an action speed modifier of -10.
Call Allies: Does not use a body part. Summons 1 King Starfish. Has an action speed modifier of +0.AI Script posted:
- If at least 1 Scaled Dragon, Sea Wanderer, or Abyssal Death are in the battle:
- If HP is at or below 80%:
- If no enemy casts Aqua Shot and flag 2 is not active, 69% chance to cast Aqua Shot. (Standard targeting.) Activate flag 2.
- Else, use a regular attack. (Standard targeting.) 49% chance to deactivate flag 2.
- Else:
- If no enemy casts Aqua Shot, 29% chance to cast Aqua Shot. (Standard targeting.)
- Else, use a regular attack. (Standard targeting.)
- If there is at least 1 King Starfish in the battle, and flag 1 is not active, use a regular attack. (Standard targeting.) Activate flag 1.
- If the turns spent in battle is equal to or greater than 5 and flag 1 is not active, use a regular attack. (Standard targeting.) Activate flag 1.
- If fought on B7F:
- If there are 2 or less enemies in the battle:
- If there is at least 1 King Starfish in the battle:
- If HP is at or below 80%:
- If no enemy casts Aqua Shot and flag 2 is not active, 69% chance to cast Aqua Shot. (Standard targeting.) Activate flag 2.
- Else, use a regular attack. (Standard targeting.) 49% chance to deactivate flag 2.
- Else:
- If no enemy casts Aqua Shot, 29% chance to cast Aqua Shot. (Standard targeting.)
- Else, use a regular attack. (Standard targeting.)
- If flag 1 is not active, 19% chance to summon 1 King Starfish. Activate flag 1.
- If no enemy casts Aqua Shot, 49% chance to cast Aqua Shot. (Standard targeting.)
- Else, use a regular attack. (Standard targeting.) 49% chance to deactivate flag 2.
- If HP is at or below 80%:
- If no enemy casts Aqua Shot and flag 2 is not active, 69% chance to cast Aqua Shot. (Standard targeting.) Activate flag 2.
- Else, use a regular attack. (Standard targeting.) 49% chance to deactivate flag 2.
- Else:
- If no enemy casts Aqua Shot, 29% chance to cast Aqua Shot. (Standard targeting.)
- Else, use a regular attack. (Standard targeting.)
- If HP is at or below 80%:
- If no enemy casts Aqua Shot and flag 2 is not active, 69% chance to cast Aqua Shot. (Standard targeting.) Activate flag 2.
- Else, use a regular attack. (Standard targeting.) 49% chance to deactivate flag 2.
- Else:
- If no enemy casts Aqua Shot, 29% chance to cast Aqua Shot. (Standard targeting.)
- Else, use a regular attack. (Standard targeting.)
Great Hermit
Level: 18
HP: 244
STR: 16
TEC: 16
VIT: 20
AGI: 13
LUC: 17
Attack Type: Slash
Exp: 598
Description: This crab's shell shields it from the pressure of the abyss, as well as from any attackers.
Item Drops:
- Shell Piece - 30% Drop Rate. Sells for 42 en. Piece of shattered outer shell.
- 1 needed for Kazak - Clothes, 24 Defense. Costs 780 en.
- 2 needed for Spatha - Knife, 40 Attack, 1 empty slot. Costs 1,220 en.
- 6 needed for Pole Stone - Item, Teleports the party back to the last used stairs or submagnetic pole. Costs 50 en.
- Small Flower - 20% Drop Rate. Sells for 25 en. Often found growing near the Labyrinth's entrance.
- 1 needed for Nectar - Item, Revives a dead party member at 20 HP. Costs 50 en. Must be restocked.
- 1 needed for the quest Request from the firm.
- Flawless Shell - Don't kill with physical damage. 80% Drop Rate. Sells for 63 en. Great Hermit's outer shell with no damage whatsoever.
- 1 needed for Sarissa - Spear, 72 Attack, 2 empty slots. Costs 2,650 en.
Damage Multipliers: Slash: 75% Pierce: 75% Strike: 100% Fire: 100% Ice: 100% Volt: 150%
Ailment Multipliers: Curse: 100% Plague: 100% Poison: 100% Sleep: 150% Confusion: 100% Paralysis: 100% Blind: 100%
Bind Multipliers: Head: 100% Arm: 100% Leg: 100%
Other Multipliers: Stun: 100% Death: 100% Petrification: 100%
Skills:
Shell: Uses the Head. Applies a Defense buff on the user that multiplies the amount of physical damage taken by 60% for 3 turns. Has an action speed modifier of -5.
Cover: Does not use a body part. Protects an ally and takes damage in their place. Has an action speed modifier of +20.AI Script posted:
- If the party was blindsided, cast Shell. (Targets self.)
- If at least 1 Whorled Puffer is in the battle:
- If self has a Defense buff:
- If no enemy casts Cover, 79% chance to cast Cover. (Targets a Whorled Puffer.)
- Else, use a regular attack. (Standard targeting.)
- If no enemy casts Cover, 39% chance to cast Cover. (Targets a Whorled Puffer.)
- If self did not cast Cover, 49% chance to cast Shell. (Targets self.)
- Else, use a regular attack. (Standard targeting.)
- If at least 1 King Starfish is in the battle:
- If self has a Defense buff:
- If no enemy casts Cover, 69% chance to cast Cover. (Targets a King Starfish.)
- If self did not cast Cover, use a regular attack. (Standard targeting.)
- If no enemy casts Cover, 29% chance to cast Cover. (Targets a King Starfish.)
- If self did not cast Cover, 29% chance to cast Shell. (Targets self.)
- Else, use a regular attack. (Standard targeting.)
- If at least 1 Blue Starfish is in the battle:
- If self has a Defense buff:
- If Cover was not already cast this turn, 49% chance to cast Cover. (Targets a Blue Starfish.)
- If self did not cast Cover, use a regular attack. (Standard targeting.)
- If no enemy casts Cover, 29% chance to cast Cover. (Targets a Blue Starfish.)
- If self did not cast Cover, 29% chance to cast Shell. (Targets self.)
- Else, use a regular attack. (Standard targeting.)
- If self has a Defense buff, or HP is at or below 80%, use a regular attack. (Standard targeting.)
- Else:
- 69% chance to cast Shell. (Targets self.)
- 31% chance to use a regular attack. (Standard targeting.)
Koolasuchus
Level: 19
HP: 256
STR: 21
TEC: 14
VIT: 17
AGI: 15
LUC: 18
Attack Type: Strike
Exp: 627
Description: This monster's mouth has evolved to be able to catch what prey exists in the abyss.
Item Drops:
- Salamander Lip - 35% Drop Rate. Sells for 44 en. Salamander's lips that are slimy, yet durable.
- 1 needed for Frost Book - Tome, 36 Attack, +20% Ice Imbue, +5% TP. Costs 1,200 en.
- N/A
- Thick Throat - Kill with Volt damage. 85% Drop Rate. Sells for 68 en. Salamander throat with a multitude of uses.
- 1 needed for Bolt Charm - Accessory, +30% Volt Resistance. Costs 1,400 en.
- 3 needed for Espada Ropera - Rapier, 66 Attack, 1 empty slot. Costs 2,460 en.
- 3 needed for Mist Robe - Clothes, 31 Defense. Costs 1,450 en.
- 1 needed for the quest Clinic's Request.
Damage Multipliers: Slash: 100% Pierce: 150% Strike: 100% Fire: 100% Ice: 100% Volt: 50%
Ailment Multipliers: Curse: 100% Plague: 100% Poison: 100% Sleep: 50% Confusion: 100% Paralysis: 100% Blind: 50%
Bind Multipliers: Head: 100% Arm: 100% Leg: 100%
Other Multipliers: Stun: 100% Death: 100% Petrification: 100%
Skills:
Chomp: Uses the Head. Deals 150% STR-based Strike damage to one party member. Has a base hit rate of 99%. Has an action speed modifier of -5.AI Script posted:
- If HP is at or below 60%:
- 69% chance to cast Chomp (Level 2). (Standard targeting.)
- 31% chance to use a regular attack. (Standard targeting.)
- Else:
- 29% chance to cast Chomp (Level 2). (Standard targeting.)
- 71% chance to use a regular attack. (Standard targeting.)
Coral Octopus
Level: 20
HP: 268
STR: 22
TEC: 18
VIT: 19
AGI: 19
LUC: 23
Attack Type: Strike
Exp: 666
Description: An octopus that spews an addling ink. It is cautious and constricts its prey before the kill.
Item Drops:
- Tough Tentacle - 30% Drop Rate. Sells for 40 en. Octopus leg that secretes pinkish fluid when boiled.
- 1 needed for Ivy Anklet - Boots, 8 Defense, +3 LUC. Costs 580 en.
- 2 needed for Three Quarters - Light Armor, 35 Defense. Costs 1,280 en.
- 8 needed for Head Guard - Accessory, +30% Head Bind Resistance. Costs 800 en.
- Sharp Knob - 10% Drop Rate. Sells for 55 en. Protrusion used to pierce enemies when charging.
- 1 needed for Ballista - Crossbow, 68 Attack, 2 empty slots. Costs 2,220 en.
- 3 needed for Sword Shield - Shield, 27 Defense, +1 STR. Costs 1,780 en.
- 5 needed for Heavy Mace - Club, 80 Attack, 2 empty slots. Costs 2,670 en.
- N/A
Damage Multipliers: Slash: 100% Pierce: 150% Strike: 100% Fire: 50% Ice: 100% Volt: 100%
Ailment Multipliers: Curse: 100% Plague: 100% Poison: 100% Sleep: 100% Confusion: 100% Paralysis: 100% Blind: 100%
Bind Multipliers: Head: 50% Arm: 50% Leg: 50%
Other Multipliers: Stun: 100% Death: 100% Petrification: 100%
Skills:
Mud Ink: Uses the Head. Has a 50% base chance to inflict Head Bind on one party member. Has an action speed modifier of -5.AI Script posted:
- If the turns spent in battle is equal to 1:
- 69% chance to cast Mud Ink. (Targets the back row.)
- 31% chance to use a regular attack. (Standard targeting.)
- If at least 1 party member has their head bound:
- If HP is at or below 50%, use a regular attack. (Standard targeting.)
- Else:
- 39% chance to cast Mud Ink.
- 39% chance to target party members without head binds.
- 61% chance to target the back row.
- 61% chance to use a regular attack. (Standard targeting.)
- Else:
- 59% chance to cast Mud Ink.
- 19% chance to target party members without head binds.
- 81% chance to target the back row.
- 41% chance to use a regular attack. (Standard targeting.)
King Starfish
Level: 21
HP: 308
STR: 25
TEC: 26
VIT: 19
AGI: 20
LUC: 19
Attack Type: Pierce
Exp: 575
Description: The king of the starfish found in the abyss. It absorbs its prey to replenish its stamina.
Item Drops:
- King Core - 40% Drop Rate. Sells for 45 en. King's core that glows green due to its magic powers.
- 1 needed for Perception Book - Tome, 42 Attack, +1 TEC, 1 empty slot. Costs 1,790 en.
- 1 needed for Therica A - Item, Dispels all binds on one party member. Costs 100 en.
- 3 needed for Rapier - Rapier, 58 Attack, 2 empty slots. Costs 1,920 en.
- 3 needed for Viking Helm - Helm, 20 Defense, +1 STR. Costs 1,060 en.
- N/A
- Cilial Sucker - 80% Drop Rate. Kill with Pierce damage. Sells for 62 en. Sharp, pointed sucker that siphons off nutrients.
- 1 needed for Slip-ons - Boots, 9 Defense, +2 VIT. Costs 770 en.
- 3 needed for Advance Choker - Accessory, +6 Speed. Costs 1,800 en.
Damage Multipliers: Slash: 100% Pierce: 100% Strike: 150% Fire: 100% Ice: 50% Volt: 100%
Ailment Multipliers: Curse: 100% Plague: 100% Poison: 100% Sleep: 100% Confusion: 100% Paralysis: 100% Blind: 150%
Bind Multipliers: Head: 150% Arm: 100% Leg: 100%
Other Multipliers: Stun: 100% Death: 100% Petrification: 100%
Skills:
Life Absorb: Uses the Head. Deals 115% STR-based Almighty damage to one party member. Heals the user for 70% of the damage dealt. Has a base hit rate of 99%. Has an action speed modifier of +3.
Bloody Supper: Does not use a body part. Co-op skill. Requires 1 King Starfish, 1 Red Starfish, and 1 Blue Starfish. Deals 130% STR-based Almighty damage to all party members. Heals the user for 50% of the damage dealt. Has a base hit rate of 99%. Has an action speed modifier of -5.
Call Allies: Does not use a body part. Summons 2 Red Starfish. Has an action speed modifier of +0.
Call Allies: Does not use a body part. Summons 1 Blue Starfish. Has an action speed modifier of +0.
Call Allies: Does not use a body part. Summons 1 Red Starfish. Has an action speed modifier of +0.AI Script posted:
- If at least 1 Red Starfish and 1 Blue Starfish are in the battle, and flag 5 is not active, cast Bloody Supper with 1 Red Starfish and 1 Blue Starfish. (Standard targeting.) Activate flag 5.
- If fought on B7F or a deeper floor:
- If at least 1 Coral Octopus, Scaled Dragon, Sea Wanderer, or Abyssal Death are in the battle:
- If HP is at or below 80% and flag 4 is not active:
- 89% chance to cast Life Absorb (Level 2). (Standard targeting.) Activate flag 4.
- 11% chance to use a regular attack. (Standard targeting.) 49% chance to deactivate flags 4 and 5.
- If HP is at or below 99%:
- 29% chance to cast Life Absorb (Level 2). (Standard targeting.) Activate flag 4.
- 71% chance to use a regular attack. (Standard targeting.)
- Else, use a regular attack. (Standard targeting.)
- If at least 2 King Starfish are in the battle:
- If HP is at or below 80% and flag 4 is not active:
- 89% chance to cast Life Absorb (Level 2). (Standard targeting.) Activate flag 4.
- 11% chance to use a regular attack. (Standard targeting.) 49% chance to deactivate flags 4 and 5.
- If HP is at or below 99%:
- 29% chance to cast Life Absorb (Level 2). (Standard targeting.) Activate flag 4.
- 71% chance to use a regular attack. (Standard targeting.)
- Else, use a regular attack. (Standard targeting.) 29% chance to deactivate flags 4 and 5.
- If there is only 1 enemy in the battle and flag 3 is not active, 69% chance to summon 2 Red Starfish. Activate flag 3.
- If there are no Blue Starfish in the battle, there are 2 or less enemies in the battle, and flag 2 is not active, 59% chance to summon 1 Blue Starfish. Activate flag 2.
- If there are no Red Starfish in the battle, there are 2 or less enemies in the battle, and flag 1 is not active, 59% chance to summon 1 Red Starfish. Activate flag 1.
- If HP is at or below 80% and flag 4 is not active:
- 89% chance to cast Life Absorb (Level 2). (Standard targeting.) Activate flag 4.
- 11% chance to use a regular attack. (Standard targeting.) 49% chance to deactivate flags 4 and 5.
- If HP is at or below 99%:
- 29% chance to cast Life Absorb (Level 2). (Standard targeting.) Activate flag 4.
- 71% chance to use a regular attack. (Standard targeting.)
- Else, use a regular attack. (Standard targeting.) 29% chance to deactivate flags 4 and 5.
- If HP is at or below 80% and flag 4 is not active:
- 89% chance to cast Life Absorb (Level 2). (Standard targeting.) Activate flag 4.
- 11% chance to use a regular attack. (Standard targeting.) 49% chance to deactivate flags 4 and 5.
- If HP is at or below 99%:
- 29% chance to cast Life Absorb (Level 2). (Standard targeting.) Activate flag 4.
- 71% chance to use a regular attack. (Standard targeting.)
- Else, use a regular attack. (Standard targeting.) 29% chance to deactivate flags 4 and 5.
High Walrus
Level: 23
HP: 456
STR: 30
TEC: 15
VIT: 24
AGI: 18
LUC: 22
Attack Type: Pierce
Exp: 1363
Description: A sea beast that's proud of its two sharp, armor-piercing tusks, as well as its immense form.
Item Drops:
- Muscled Arm - 45% Drop Rate. Sells for 56 en. A muscular arm to heavy for the average human to carry.
- 1 needed for Beast Gauntlets - Gloves, 15 Defense, +1 VIT. Costs 1,160 en.
- 2 needed for Ring Dagger - Knife, 46 Attack, 2 empty slots. Costs 1,840 en.
- 6 needed for Parade Armor - Heavy Armor, 45 Defense. Costs 2,010 en.
- N/A
- Icicle Fang - Kill while head is bound. 80% Drop Rate. Sells for 104 en. Icy fang which causes frostbite in its victims.
- 1 needed for Cranequin - Crossbow, 75 Attack, 3 empty slots. Costs 2,690 en.
Damage Multipliers: Slash: 100% Pierce: 100% Strike: 100% Fire: 150% Ice: 100% Volt: 150%
Ailment Multipliers: Curse: 100% Plague: 150% Poison: 100% Sleep: 100% Confusion: 50% Paralysis: 50% Blind: 100%
Bind Multipliers: Head: 100% Arm: 100% Leg: 150%
Other Multipliers: Stun: 100% Death: 50% Petrification: 50%
Skills:
Ruin Fangs: Uses the Head. Hits one party member 2 times, dealing 75% STR-based Pierce damage per hit. Has a base hit rate of 90%. Has an action speed modifier of -6.AI Script posted:
- If HP is at or below 50%:
- 89% chance to cast Ruin Fangs. (Standard targeting.)
- 11% chance to use a regular attack. (Standard targeting.)
- Else:
- 29% chance to cast Ruin Fangs. (Standard targeting.)
- 71% chance to use a regular attack. (Standard targeting.)
Rock Coral
Level: 22
HP: 281
STR: 25
TEC: 22
VIT: 20
AGI: 20
LUC: 23
Attack Type: Slash
Exp: 701
Description: A coral that can mimic rocks to ambush its prey. Once it latches on, it does not easily let go.
Item Drops:
- Pungent Coral - 30% Drop Rate. Sells for 41 en. Coral that reeks of decade-old bones.
- 1 needed for Torador - Gun, 51 Attack, 3 empty slots. Costs 2,060 en.
- 2 needed for Sack Dress - Clothes, 27 Defense. Costs 1,050 en.
- 4 needed for Klewang - Sword, 63 Attack, 2 empty slots. Costs 2,010 en.
- Coral Jaw - 10% Drop Rate. Sells for 50 en. Hard jaw that severely wounds whatever it bites.
- 1 needed for Tewhatewha - Club, 70 Attack, +2 AGI, 1 empty slot. Costs 2,180 en.
- 2 needed for Arm Guard - Accessory, +30% Arm Bind Resistance. Costs 900 en.
- 4 needed for Prajna Book - Tome, 49 Attack, +5% TP, 1 empty slot. Costs 2,270 en.
- N/A
Damage Multipliers: Slash: 100% Pierce: 100% Strike: 100% Fire: 50% Ice: 150% Volt: 50%
Ailment Multipliers: Curse: 100% Plague: 100% Poison: 100% Sleep: 100% Confusion: 150% Paralysis: 100% Blind: 100%
Bind Multipliers: Head: 25% Arm: 25% Leg: 100%
Other Multipliers: Stun: 100% Death: 100% Petrification: 100%
Skills:
Cuff Fangs: Uses the Head. Deals 80% STR-based Slash damage to one party member. Has a 90% base chance to inflict Arm Bind. Has a base hit rate of 90%. Has an action speed modifier of -5.AI Script posted:
- If HP is at or below 60%:
- 69% chance to cast Cuff Fangs. (Standard targeting.)
- 31% chance to use a regular attack. (Standard targeting.)
- Else:
- 29% chance to cast Cuff Fangs. (Standard targeting.)
- 71% chance to use a regular attack. (Standard targeting.)
Iron Turtle
Level: 24
HP: 474
STR: 27
TEC: 25
VIT: 26
AGI: 9
LUC: 24
Attack Type: Strike
Exp: 1488
Description: A gigantic turtle with a steel-hard shell. Those who fight it find their weapons shattering.
Item Drops:
- Century Shell - 50% Drop Rate. Sells for 59 en. Shell of a gigantic turtle that has lived for over a century.
- 1 needed for Laced Mail - Heavy Armor, 35 Defense. Costs 1,250 en.
- 1 needed for Helepolis - Crossbow, 95 Attack, 12% base chance (15% in the remaster) to inflict Leg Bind on regular attacks. Costs 5,130 en. Must be restocked.
- 2 needed for Serpentinelock - Gun, 59 Attack, 1 empty slot. Costs 2,610 en.
- 2 needed for Long Spear - Spear, 65 Attack, 1 empty slot. Costs 2,120 en.
- 3 needed for Double Mail - Light Armor, 40 Defense. Costs 1,750 en.
- 3 needed for Stun Guard - Accessory, +30% Stun Resistance. Costs 900 en.
- Topaz - 20% Drop Rate. Sells for 25 en. Light brown crystal that is structurally weak.
- 1 needed for Plague Mantle - Accessory, +30% Plague Resistance. Costs 300 en.
- 5 needed for Leaf Blazer - Clothes, 18 Defense. Costs 330 en.
- 10 needed for Lorica Squamata - Heavy Armor, 28 Defense. Costs 550 en.
- N/A
Damage Multipliers: Slash: 50% Pierce: 50% Strike: 50% Fire: 200% Ice: 200% Volt: 200%
Ailment Multipliers: Curse: 100% Plague: 100% Poison: 100% Sleep: 100% Confusion: 100% Paralysis: 100% Blind: 100%
Bind Multipliers: Head: 100% Arm: 100% Leg: 100%
Other Multipliers: Stun: 100% Death: 100% Petrification: 100%
Skills:
Ice Slurry: Uses the Head. Hits random party members 1 to 3 times, dealing 150% TEC-based Ice damage per hit. The same party member cannot be hit more than once. Has a base hit rate of 99%. Has an action speed modifier of -6.
Defend: Does not use a body part. Multiplies all damage taken by 70% for the current turn. Has an action speed modifier of +0.AI Script posted:
- If HP is at or below 70%:
- 69% chance to cast Ice Slurry.
- 31% chance to use a regular attack. (Standard targeting.)
- Else:
- 39% chance to defend. (Targets self.)
- If self did not defend, 29% chance to cast Ice Slurry.
- Else, use a regular attack. (Standard targeting.)