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Stratum 6 FOEs, Bosses, and Dragons Database


Vampire Tree
Behavior: Spawns at certain spots when the party is in battle, and attempts to join in as soon as possible. Despawns immediately once a battle ends.
Aggressive: Yes
Level: 66
HP: 6558
STR: 60
TEC: 66
VIT: 60
AGI: 52
LUC: 48
Attack Type: Pierce
Exp: 17890
Description: A plant warped by the miasma found in the Labyrinth.
Item Drops:
Damage Multipliers: Slash: 100% Pierce: 100% Strike: 100% Fire: 125% Ice: 100% Volt: 100%
Ailment Multipliers: Curse: 10% Plague: 10% Poison: 10% Sleep: 10% Confusion: 10% Paralysis: 10% Blind: 10%
Bind Multipliers: Head: 10% Arm: 10% Leg: 10%
Other Multipliers: Stun: 25% Death: 10% Petrification: 10%

Skills:

Spirit Dry: Uses the Head. Deals 10% STR-based Almighty damage to all party members. Damages their TP pool instead of their HP pool. Has a base hit rate of 99%. Has an action speed modifier of -5.
Parasite Venom: Uses the Head. Deals 120% STR-based Almighty damage to all party members. Heals the user for 150% of the damage dealt. Has a 60% base chance to inflict Poison. The Poison ticks for 80 base damage. Has a base hit rate of 99%. Has an action speed modifier of -10.

AI Script posted:


Dreamsmasher
Behavior: Walks around in a circle, moving one space every 3 steps. If they catch sight of the party, they will chase them down at normal speed until they leave the room.
Aggressive: Yes.
Level: 66
HP: 7651
STR: 67
TEC: 56
VIT: 63
AGI: 50
LUC: 50
Attack Type: Pierce
Exp: 18200
Description: A sheep that imbibed the Labyrinth’s miasma and now emits that miasma from its very pores.
Item Drops:
Damage Multipliers: Slash: 100% Pierce: 100% Strike: 100% Fire: 100% Ice: 100% Volt: 100%
Ailment Multipliers: Curse: 10% Plague: 10% Poison: 10% Sleep: 0% Confusion: 0% Paralysis: 10% Blind: 10%
Bind Multipliers: Head: 10% Arm: 10% Leg: 10%
Other Multipliers: Stun: 25% Death: 0% Petrification: 0%

Skills:

Mad Charge: Uses the Legs. Deals 170% STR-based Pierce damage to one row of party members. Has a base hit rate of 99%. Has an action speed modifier of -3.
Stone Eye: Uses the Head. Has a 30% base chance to inflict Petrification on all party members. Has an action speed modifier of -3.

AI Script posted:


Tentacle
Behavior: Runs away from the player if an eye alerts the Tentacles. Capble of moving 2 tiles at a time. Stays completely still otherwise.
Aggressive: No.
Level: 55
HP: 3888
STR: 80
TEC: 53
VIT: 50
AGI: 44
LUC: 42
Attack Type: Slash
Exp: 20000
Description: A dreadful tentacle of the Abyssal God, which crossed time and space over the starry sea.
Item Drops: N/A
Damage Multipliers: Slash: 100% Pierce: 100% Strike: 100% Fire: 100% Ice: 100% Volt: 100%
Ailment Multipliers: Curse: 10% Plague: 10% Poison: 10% Sleep: 10% Confusion: 10% Paralysis: 10% Blind: 10%
Bind Multipliers: Head: 0% Arm: 0% Leg: 0%
Other Multipliers: Stun: 50% Death: 1% Petrification: 1%

Skills:

Defend: Does not use a body part. Multiplies all damage taken by 70% for the current turn. Has an action speed modifier of +0.
Call Allies: Does not use a body part. Summons 1 Vampire Tree. Has an action speed modifier of +0.

AI Script posted:


Revelationer
Behavior: Immobile until it spots the party, at which point, it will chase them down. However, their movement is restricted to moving forwards and backwards only.
Aggressive: Yes.
Level: 70
HP: 8420
STR: 70
TEC: 61
VIT: 63
AGI: 50
LUC: 55
Attack Type: Slash
Exp: 27890
Description: An atrocious dragon with seven heads. Each head is said to embody a negative human emotion.
Item Drops:
Damage Multipliers: Slash: 75% Pierce: 75% Strike: 75% Fire: 100% Ice: 100% Volt: 100%
Ailment Multipliers: Curse: 10% Plague: 10% Poison: 10% Sleep: 10% Confusion: 10% Paralysis: 10% Blind: 10%
Bind Multipliers: Head: 10% Arm: 10% Leg: 10%
Other Multipliers: Stun: 25% Death: 0% Petrification: 0%

Skills:

Dragon Head: Uses the Head. Hits random party members 7 times, dealing 100% STR-based Slash damage per hit. Has a base hit rate of 70%. Has an action speed modifier of -5.
Seven Plagues: Uses the Head. Has a 5% base chance to inflict Instant Death, Petrification, Curse, Poison, Sleep, Confusion, and Paralysis on all party members. The Poison ticks for base 100 damage. Has an action speed modifier of -10.

AI Script posted:


Drake
Level: 75
HP: 25000
STR: 68
TEC: 71
VIT: 78
AGI: 59
LUC: 56
Attack Type: Slash
Exp: 212500
Description: A dragon that has slept since the days of the gods. It is one of the divine dragon’s tests.
Item Drops:
Damage Multipliers: Slash: 75% Pierce: 75% Strike: 75% Fire: 100% Ice: 0% Volt: 150%
Ailment Multipliers: Curse: 10% Plague: 10% Poison: 10% Sleep: 10% Confusion: 10% Paralysis: 10% Blind: 10%
Bind Multipliers: Head: 30% Arm: 30% Leg: 30%
Other Multipliers: Stun: 10% Death: 1% Death Failure Rate: 90% Petrification: 1% Petrification Failure Rate: 90%

Skills:

Ice Crush: Uses the Arms. Deals 160% STR-based Strike damage to all party members. Has a 30% base chance to inflict Head bind. Has a base hit rate of 180%. Has an action speed modifier of +0.
Shower: Uses the Arms. Hits random party members 3 to 6 times, dealing 130% STR-based Pierce damage per hit. Has a 30% base chance to inflict Stun. Has a base hit rate of 90%. Has an action speed modifier of +0.
Frigid: Uses the Head. Deals 300% TEC-based Ice damage to all party members. Has a base hit rate of 150%. Has an action speed modifier of +0.
Regen: Uses the Head. Uses the Head. Applies a Recover buff to the user that restores their HP over the course of 3 turns with a healing power of 800% (Restores 1704 to 1709 HP). Has an action speed modifier of +0.
Iceblock: Uses the Legs. Applies an Elemental buff to the user that subtracts 150% from the their physical and Volt damage multipliers for 4 turns. Has an action speed modifier of +5.

AI Script posted:


Dragon
Level: 74
HP: 25000
STR: 70
TEC: 69
VIT: 77
AGI: 61
LUC: 53
Attack Type: Slash
Exp: 207500
Description: A golden beast sent by the divine dragon. Its bright flash can alter entire landscapes.
Item Drops:
Damage Multipliers: Slash: 75% Pierce: 75% Strike: 75% Fire: 150% Ice: 100% Volt: 0%
Ailment Multipliers: Curse: 10% Plague: 10% Poison: 10% Sleep: 10% Confusion: 10% Paralysis: 10% Blind: 10%
Bind Multipliers: Head: 30% Arm: 30% Leg: 30%
Other Multipliers: Stun: 10% Death: 1% Death Failure Rate: 90% Petrification: 1% Petrification Failure Rate: 90%

Skills:

Voltage: Uses the Head. Deals 300% TEC-based Volt damage to all party members. Has a base hit rate of 150%. Has an action speed modifier of +0.
Curse: Uses the Arms. Deals 150% STR-based Slash damage to one party member. Heals the user for 200% of the damage dealt. Has a 70% base chance to inflict Curse. Has a base hit rate of 180%. Has an action speed modifier of +3.
Corrupt: Uses the Head. Dispels all buffs on all party members. Has a 20% base chance to inflict Instant Death and Curse. Has an action speed modifier of -3.
Fangs: Uses the Legs. Hits random party members 3 to 7 times, dealing 130% STR-based Slash damage per hit. Applies a Defense debuff that multiplies the amount of physical damage taken by 150% for 3 turns. Has a base hit rate of 80%. Has an action speed modifier of -5.
Blow: Uses the Arms. Deals 160% STR-based Strike damage to all party members. Has a 30% base chance to inflict Paralysis. Has a base hit rate of 100%. Has an action speed modifier of +2.

AI Script posted:


Wyrm
Level: 76
HP: 25000
STR: 72
TEC: 72
VIT: 75
AGI: 56
LUC: 57
Attack Type: Slash
Exp: 217500
Description: A grand red dragon kept deep underground since the days of the gods.
Item Drops:
Damage Multipliers: Slash: 75% Pierce: 75% Strike: 75% Fire: 0% Ice: 150% Volt: 100%
Ailment Multipliers: Curse: 10% Plague: 10% Poison: 10% Sleep: 10% Confusion: 10% Paralysis: 10% Blind: 10%
Bind Multipliers: Head: 30% Arm: 30% Leg: 30%
Other Multipliers: Stun: 10% Death: 1% Death Failure Rate: 90% Petrification: 1% Petrification Failure Rate: 90%

Skills:

Searing: Uses the Head. Deals 300% TEC-based Fire damage to all party members. Has a base hit rate of 150%. Has an action speed modifier of +0.
Howling: Uses the Head. Applies an Attack debuff to all party members that multiplies the amount of physical damage dealt by 30% for 4 turns. Has a 20% base chance to inflict Confusion. Has an action speed modifier of +3.
Beat: Uses the Legs. Hits random party members 3 to 7 times, dealing 140% STR-based Strike damage per hit. Has a 40% base chance to inflict Stun. Has a base hit rate of 60%. Has an action speed modifier of +1.
Red Fang: Uses the Legs. Deals 160% STR-based Slash damage to all party members. Has a 20% base chance to inflict Leg Bind. Has a base hit rate of 150%. Has an action speed modifier of +0.
Strike: Uses the Head. Applies an Attack buff to the user that multiplies the amount of physical and elemental damage dealt by 150% for 4 turns. Has an action speed of -6.

AI Script posted:


Abyssal God
Level: 80
HP: 10000
STR: 85
TEC: 85
VIT: 71
AGI: 63
LUC: 72
Attack Type: Slash
Exp: 0
Description: N/A
Item Drops: N/A
Damage Multipliers: Slash: 10% Pierce: 10% Strike: 10% Fire: 10% Ice: 10% Volt: 10%
Ailment Multipliers: Curse: 10% Plague: 10% Poison: 10% Sleep: 10% Confusion: 10% Paralysis: 10% Blind: 10%
Bind Multipliers: Head: 10% Arm: 10% Leg: 10%
Other Multipliers: Stun: 10% Death: 0% Petrification: 0%

Skills:

Magma Ocean: Uses the Head. Deals 350% TEC-based Fire damage to all party members. Has a base hit rate of 150%. Has an action speed modifier of +0.
Ice Tempest: Uses the Head. Deals 350% TEC-based Ice damage to all party members. Has a base hit rate of 150%. Has an action speed modifier of +0.
Proton Thunder: Uses the Head. Deals 350% TEC-based Volt damage to all party members. Has a base hit rate of 150%. Has an action speed modifier of +0.
Regenerator: Uses the Head. Revives a Tentacle on the map, restoring 1000 HP to the Abyssal God, and subtracts 20% from its physical and elemental damage multipliers. Has an action speed modifier of -3.

Flags:

No Codex Entry: Do not register this enemy into the codex.
Kaishaku Immunity: Prevents Kaishaku from activating against the user.

AI Script posted:


Abyssal God
Level: 80
HP: 60000
STR: 85
TEC: 85
VIT: 71
AGI: 63
LUC: 72
Attack Type: Slash
Exp: 300000
Description: N/A
Damage Multipliers: Slash: 25% Pierce: 25% Strike: 25% Fire: 25% Ice: 25% Volt: 25%
Ailment Multipliers: Curse: 10% Plague: 10% Poison: 10% Sleep: 10% Confusion: 10% Paralysis: 10% Blind: 10%
Bind Multipliers: Head: 10% Arm: 10% Leg: 10%
Other Multipliers: Stun: 10% Death: 0% Petrification: 0%

Skills:

Nameless Wall: Does not use a body part. When activated, all damage taken on the current turn will be accumulated until the user activates a counterattack, at which point accumulated damage is set back to 0. Counterattacks are unleashed whenever the user takes physical damage. Counterattacks deal melee Almighty damage, equal to 400% of the damage dealt to the user. Cannot miss. Has an action speed modifier of +60.
Mist Curtain: Does not use a body part. When activated, all damage taken on the current turn will be accumulated until the user activates a counterattack, at which point accumulated damage is set back to 0. Counterattacks are unleashed whenever the user takes elemental damage. Counterattacks deal melee Almighty damage, equal to 400% of the damage dealt to the user. Cannot miss. Has an action speed modifier of +60.
Chaotic Beckon: Uses the Legs. Deals 100% STR-based Pierce damage to all party members. Heals the user for 200% of the damage dealt. Has a base hit rate of 150%. Has an action speed modifier of +3.
Spurting Fumes: Does not use a body part. Whenever the user is struck with physical or elemental damage, attempts to inflict Petrification, Curse, Plague, Poison, Sleep, Confusion, Paralysis, and Blind on all party members, each of which has a 6% base chance to be inflicted. The Plague and Poison tick for 500 base damage. Has an action speed modifier of +60.
Abyssal Offering: Uses the Head. Heals the user with a healing power of 4500% (Restores 11475 to 11480 HP). Dispels all debuffs on the user. Has an action speed modifier of -3.
Demon Rage: Uses the Legs. Hits random party members 8 times, dealing 180% STR-based Strike damage per hit. All buffs are dispelled on the party members that are hit. Has a base hit rate of 120%. Has an action speed modifier of -10.
Demon Rage (Level 2): Uses the Legs. Hits random party members 2 times, dealing 300% STR-based Strike damage per hit. All buffs are dispelled on the party members that are hit. Has a base hit rate of 300%. Has an action speed modifier of -10.
Rising Claw (Level 2): Uses the Legs. Deals 600% STR-based Slash damage to all party members. Has a 40% base chance to inflict Stun. Has a base hit rate of 300%. Has an action speed modifier of +0.
Chaos Tentacle (Level 2): Uses the Legs. Deals 8000% STR-based damage to one party member. Targets any party member. Has a base hit rate of 350%. Has an action speed modifier of +100.
Primitive Burn: Uses the Head. Deals 150% TEC-based Fire damage to all party members. Applies an Attack debuff that multiplies the amount of physical and elemental damage dealt by 20% for 4 turns. Has a base hit rate of 120%. Has an action speed modifier of +0.
Primitive Burn (Level 2): Uses the Head. Deals 300% TEC-based Fire damage to all party members. Applies an Attack debuff that multiplies the amount of physical and elemental damage dealt by 20% for 4 turns. Has a base hit rate of 300%. Has an action speed modifier of +0.
Foul Glacier: Uses the Head. Deals 150% TEC-based Ice damage to all party members. Has a 30% base chance to inflict Head Bind. Has a base hit rate of 120%. Has an action speed modifier of -10.
Foul Glacier (Level 2): Uses the Head. Deals 300% TEC-based Ice damage to all party members. Has a 40% base chance to inflict Head Bind. Has a base hit rate of 300%. Has an action speed modifier of +0.
Dark Lightning: Uses the Head. Deals 150% TEC-based Volt damage to all party members. Has a 20% base chance to inflict Sleep and Confusion. Has a base hit rate of 120%. Has an action speed modifier of -10.
Dark Lightning (Level 2): Uses the Head. Deals 300% TEC-based Volt damage to all party members. Has a 40% base chance to inflict Sleep and Confusion. Has a base hit rate of 300%. Has an action speed modifier of +0.
Stance Change: Does not use a body part. Transforms the Abyssal God's form to the offensive one, transferring over their current HP and turns spent in battle. Disables, buffs, debuffs, and accumulative resistance are not transferred. The action speed modifier is equal to the one on the skill the Abyssal God tries to cast after transforming. Counts as a separate action. If the Abyssal God is prevented from transforming for whatever reason, it will still attempt to cast whatever skill it had queued up.

Flags:

No Codex Entry: Do not register this enemy into the codex.
Kaishaku Immunity: Prevents Kaishaku from activating against the user.

AI Script posted:


Abyssal God
Level: 80
HP: 60000
STR: 85
TEC: 85
VIT: 71
AGI: 63
LUC: 72
Attack Type: Slash
Exp: 300000
Description: A being that traversed space and time through an otherworldly sea. It awaits its awakening...
Item Drops:
Damage Multipliers: Slash: 100% Pierce: 100% Strike: 100% Fire: 200% Ice: 200% Volt: 200%
Ailment Multipliers: Curse: 10% Plague: 10% Poison: 10% Sleep: 10% Confusion: 10% Paralysis: 10% Blind: 10%
Bind Multipliers: Head: 10% Arm: 10% Leg: 10%
Other Multipliers: Stun: 10% Death: 0% Petrification: 0%

Skills:

Nameless Wall: Does not use a body part. When activated, all damage taken on the current turn will be accumulated until the user activates a counterattack, at which point accumulated damage is set back to 0. Counterattacks are unleashed whenever the user takes physical damage. Counterattacks deal melee Almighty damage, equal to 400% of the damage dealt to the user. Cannot miss. Has an action speed modifier of +60.
Mist Curtain: Does not use a body part. When activated, all damage taken on the current turn will be accumulated until the user activates a counterattack, at which point accumulated damage is set back to 0. Counterattacks are unleashed whenever the user takes elemental damage. Counterattacks deal melee Almighty damage, equal to 400% of the damage dealt to the user. Cannot miss. Has an action speed modifier of +60.
Chaotic Beckon: Uses the Legs. Deals 100% STR-based Pierce damage to all party members. Heals the user for 200% of the damage dealt. Has a base hit rate of 150%. Has an action speed modifier of +3.
Spurting Fumes: Does not use a body part. Whenever the user is struck with physical or elemental damage, attempts to inflict Petrification, Curse, Plague, Poison, Sleep, Confusion, Paralysis, and Blind on all party members, each of which has a 6% base chance to be inflicted. The Plague and Poison tick for 500 base damage. Has an action speed modifier of +60.
Abyssal Offering: Uses the Head. Heals the user with a healing power of 4500% (Restores 11475 to 11480 HP). Dispels all debuffs on the user. Has an action speed modifier of -3.
Demon Rage: Uses the Legs. Hits random party members 8 times, dealing 180% STR-based Strike damage per hit. All buffs are dispelled on the party members that are hit. Has a base hit rate of 120%. Has an action speed modifier of -10.
Demon Rage (Level 2): Uses the Legs. Hits random party members 2 times, dealing 300% STR-based Strike damage per hit. All buffs are dispelled on the party members that are hit. Has a base hit rate of 300%. Has an action speed modifier of -10.
Rising Claw: Uses the Legs. Deals 300% STR-based Slash damage to all party members. Has a 30% base chance to inflict Stun. Has a base hit rate of 120%. Has an action speed modifier of +0.
Rising Claw (Level 2): Uses the Legs. Deals 600% STR-based Slash damage to all party members. Has a 40% base chance to inflict Stun. Has a base hit rate of 300%. Has an action speed modifier of +0.
Chaos Tentacle: Uses the Legs. Deals 5000% STR-based damage to one party member. Always targets the party member with the lowest HP. Has a base hit rate of 150%. Has an action speed modifier of +10.
Chaos Tentacle (Level 2): Uses the Legs. Deals 8000% STR-based damage to one party member. Targets any party member. Has a base hit rate of 350%. Has an action speed modifier of +100.
Primitive Burn: Uses the Head. Deals 150% TEC-based Fire damage to all party members. Applies an Attack debuff that multiplies the amount of physical and elemental damage dealt by 20% for 4 turns. Has a base hit rate of 120%. Has an action speed modifier of +0.
Primitive Burn (Level 2): Uses the Head. Deals 300% TEC-based Fire damage to all party members. Applies an Attack debuff that multiplies the amount of physical and elemental damage dealt by 20% for 4 turns. Has a base hit rate of 300%. Has an action speed modifier of +0.
Foul Glacier: Uses the Head. Deals 150% TEC-based Ice damage to all party members. Has a 30% base chance to inflict Head Bind. Has a base hit rate of 120%. Has an action speed modifier of -10.
Foul Glacier (Level 2): Uses the Head. Deals 300% TEC-based Ice damage to all party members. Has a 40% base chance to inflict Head Bind. Has a base hit rate of 300%. Has an action speed modifier of +0.
Dark Lightning: Uses the Head. Deals 150% TEC-based Volt damage to all party members. Has a 20% base chance to inflict Sleep and Confusion. Has a base hit rate of 120%. Has an action speed modifier of -10.
Dark Lightning (Level 2): Uses the Head. Deals 300% TEC-based Volt damage to all party members. Has a 40% base chance to inflict Sleep and Confusion. Has a base hit rate of 300%. Has an action speed modifier of +0.
Stance Change: Does not use a body part. Transforms the Abyssal God's form to the defensive one, transferring over their current HP and turns spent in battle. Disables, buffs, debuffs, and accumulative resistance are not transferred. The action speed modifier is equal to the one on the skill the Abyssal God tries to cast after transforming. Counts as a separate action. If the Abyssal God is prevented from transforming for whatever reason, it will still attempt to cast whatever skill it had queued up.

Flags:

Kaishaku Immunity: Prevents Kaishaku from activating against the user.

AI Script posted: