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Stratum 6 FOEs, Bosses, and Dragons Database
Vampire Tree
Behavior: Spawns at certain spots when the party is in battle, and attempts to join in as soon as possible. Despawns immediately once a battle ends.
Aggressive: Yes
Level: 66
HP: 6558
STR: 60
TEC: 66
VIT: 60
AGI: 52
LUC: 48
Attack Type: Pierce
Exp: 17890
Description: A plant warped by the miasma found in the Labyrinth.
Item Drops:
- Sapping Root - 65% Drop Rate. Sells for 3,330 en. Root that stores life energy robbed from its host.
- 1 needed for Dampener Armor - Light Armor, 109 Defense, +30% Pierce Resistance. Costs 53,800 en. Must be restocked.
- Ruler’s Blade - 20% Drop Rate. Sells for 4,810 en. Tongue that aims for the neck to constrict its prey.
- 1 needed for Zirah Bouk - Rapier, 162 Attack, 4 empty slots. Costs 165,000 en. Must be restocked.
- N/A
Damage Multipliers: Slash: 100% Pierce: 100% Strike: 100% Fire: 125% Ice: 100% Volt: 100%
Ailment Multipliers: Curse: 10% Plague: 10% Poison: 10% Sleep: 10% Confusion: 10% Paralysis: 10% Blind: 10%
Bind Multipliers: Head: 10% Arm: 10% Leg: 10%
Other Multipliers: Stun: 25% Death: 10% Petrification: 10%
Skills:
Spirit Dry: Uses the Head. Deals 10% STR-based Almighty damage to all party members. Damages their TP pool instead of their HP pool. Has a base hit rate of 99%. Has an action speed modifier of -5.
Parasite Venom: Uses the Head. Deals 120% STR-based Almighty damage to all party members. Heals the user for 150% of the damage dealt. Has a 60% base chance to inflict Poison. The Poison ticks for 80 base damage. Has a base hit rate of 99%. Has an action speed modifier of -10.AI Script posted:
- If the turns spent in battle is equal to 1:
- 89% chance to cast Parasite Venom. (Standard targeting.)
- 11% chance to use a regular attack. (Standard targeting.)
- If HP is at or below 50%:
- 29% chance to cast Spirit Dry. (Standard targeting.)
- 60% chance to cast Parasite Venom. (Standard targeting.)
- 11% chance to use a regular attack. (Standard targeting.)
- Else:
- 39% chance to cast Spirit Dry. (Standard targeting.)
- 40% chance to cast Parasite Venom. (Standard targeting.)
- 21% chance to use a regular attack. (Standard targeting.)
Dreamsmasher
Behavior: Walks around in a circle, moving one space every 3 steps. If they catch sight of the party, they will chase them down at normal speed until they leave the room.
Aggressive: Yes.
Level: 66
HP: 7651
STR: 67
TEC: 56
VIT: 63
AGI: 50
LUC: 50
Attack Type: Pierce
Exp: 18200
Description: A sheep that imbibed the Labyrinth’s miasma and now emits that miasma from its very pores.
Item Drops:
- Atrocity Sigh - 80% Drop Rate. Sells for 3,680 en. Breath of an evil sheep that sends its prey to the abyss.
- 1 needed for Formaldehyde - Item, Forces all items, including conditionals, to drop from any enemy killed on the current turn. Costs 500 en. Must be restocked.
- N/A
- Eye of Insanity - Kill with Poison or Plague damage. 95% Drop Rate. Sells for 4,800 en. Bit of a dangerous eye that drives the reckless mad.
- 1 needed for Barsus Gun - Gun, 152 Attack, 4 empty slots. Costs 73,000 en. Must be restocked.
Damage Multipliers: Slash: 100% Pierce: 100% Strike: 100% Fire: 100% Ice: 100% Volt: 100%
Ailment Multipliers: Curse: 10% Plague: 10% Poison: 10% Sleep: 0% Confusion: 0% Paralysis: 10% Blind: 10%
Bind Multipliers: Head: 10% Arm: 10% Leg: 10%
Other Multipliers: Stun: 25% Death: 0% Petrification: 0%
Skills:
Mad Charge: Uses the Legs. Deals 170% STR-based Pierce damage to one row of party members. Has a base hit rate of 99%. Has an action speed modifier of -3.
Stone Eye: Uses the Head. Has a 30% base chance to inflict Petrification on all party members. Has an action speed modifier of -3.AI Script posted:
- If the turns spent in battle is equal to 1:
- 69% chance to cast Stone Eye. (Standard targeting.)
- 31% chance to use a regular attack. (Standard targeting.)
- If HP is at or below 60%:
- 29% chance to cast Stone Eye. (Standard targeting.)
- 60% chance to cast Mad Charge. (Standard targeting.)
- 11% chance to use a regular attack. (Standard targeting.)
- Else:
- 29% chance to cast Stone Eye. (Standard targeting.)
- 40% chance to cast Mad Charge. (Standard targeting.)
- 31% chance to use a regular attack. (Standard targeting.)
Tentacle
Behavior: Runs away from the player if an eye alerts the Tentacles. Capble of moving 2 tiles at a time. Stays completely still otherwise.
Aggressive: No.
Level: 55
HP: 3888
STR: 80
TEC: 53
VIT: 50
AGI: 44
LUC: 42
Attack Type: Slash
Exp: 20000
Description: A dreadful tentacle of the Abyssal God, which crossed time and space over the starry sea.
Item Drops: N/A
Damage Multipliers: Slash: 100% Pierce: 100% Strike: 100% Fire: 100% Ice: 100% Volt: 100%
Ailment Multipliers: Curse: 10% Plague: 10% Poison: 10% Sleep: 10% Confusion: 10% Paralysis: 10% Blind: 10%
Bind Multipliers: Head: 0% Arm: 0% Leg: 0%
Other Multipliers: Stun: 50% Death: 1% Petrification: 1%
Skills:
Defend: Does not use a body part. Multiplies all damage taken by 70% for the current turn. Has an action speed modifier of +0.
Call Allies: Does not use a body part. Summons 1 Vampire Tree. Has an action speed modifier of +0.AI Script posted:
- If HP is not at or below 99%, defend. (Targets self.)
- If flag 1 is not active, 29% chance to summon 1 Vampire Tree. Activate flag 1.
- If HP is at or below 90%, 69% chance to use a regular attack. (Targets the party member with the lowest HP.)
- If self did not use a regular attack, 19% chance to defend. (Targets self.)
- Else, use a regular attack. (Standard targeting.)
Revelationer
Behavior: Immobile until it spots the party, at which point, it will chase them down. However, their movement is restricted to moving forwards and backwards only.
Aggressive: Yes.
Level: 70
HP: 8420
STR: 70
TEC: 61
VIT: 63
AGI: 50
LUC: 55
Attack Type: Slash
Exp: 27890
Description: An atrocious dragon with seven heads. Each head is said to embody a negative human emotion.
Item Drops:
- Volt Scale - 85% Drop Rate. Sells for 7,390 en. harp scale from one of the multi-headed dragon’s heads.
- 1 needed for Caladbolg - Sword, 175 Attack, 4 empty slots. Costs 178,000 en. Must be restocked.
- 1 needed for Dragon Blade - Ultimate Sword, 189 Attack, +15% HP, +15% TP. Costs 279,000 en. Must be restocked.
- Power Book - 1% Drop Rate. Sells for 10 en. Increases the strength of the target it's used on.
- Intelligence Book - 1% Drop Rate. Sells for 10 en. Increases the technique of the target it's used on.
Damage Multipliers: Slash: 75% Pierce: 75% Strike: 75% Fire: 100% Ice: 100% Volt: 100%
Ailment Multipliers: Curse: 10% Plague: 10% Poison: 10% Sleep: 10% Confusion: 10% Paralysis: 10% Blind: 10%
Bind Multipliers: Head: 10% Arm: 10% Leg: 10%
Other Multipliers: Stun: 25% Death: 0% Petrification: 0%
Skills:
Dragon Head: Uses the Head. Hits random party members 7 times, dealing 100% STR-based Slash damage per hit. Has a base hit rate of 70%. Has an action speed modifier of -5.
Seven Plagues: Uses the Head. Has a 5% base chance to inflict Instant Death, Petrification, Curse, Poison, Sleep, Confusion, and Paralysis on all party members. The Poison ticks for base 100 damage. Has an action speed modifier of -10.AI Script posted:
- If the turns spent in battle is equal to 1:
- 69% chance to cast Seven Plagues. (Standard targeting.) Activate flag 1.
- 31% chance to use a regular attack. (Standard targeting.)
- If flag 1 is active:
- If HP is at or below 50%:
- 69% chance to cast Dragon Head. (Standard targeting.) 39% chance to deactivate flag 1.
- 31% chance to use a regular attack. (Standard targeting.) Deactivate flag 1.
- Else:
- 49% chance to cast Dragon Head. (Standard targeting.) 29% chance to deactivate flag 1.
- 51% chance to use a regular attack. (Standard targeting.) 49% chance to deactivate flag 1.
- If HP is at or below 50%:
- 59% chance to cast Seven Plagues. (Standard targeting.) Activate flag 1.
- 30% chance to cast Dragon Head. (Standard targeting.)
- 11% chance to use a regular attack. (Standard targeting.)
- Else:
- 39% chance to cast Seven Plagues. (Standard targeting.) Activate flag 1.
- 30% chance to cast Dragon Head. (Standard targeting.)
- 31% chance to use a regular attack. (Standard targeting.)
Drake
Level: 75
HP: 25000
STR: 68
TEC: 71
VIT: 78
AGI: 59
LUC: 56
Attack Type: Slash
Exp: 212500
Description: A dragon that has slept since the days of the gods. It is one of the divine dragon’s tests.
Item Drops:
- Reverse Scale - Don't obtain the Ice Skin. 100% Drop Rate. Sells for 12,020 en. An unimaginably sharp scale of the ruler of blizzards.
- 1 needed for Dragonbane - Penultimate Sword, 181 Attack, 8 empty slots. Costs 264,000 en. Must be restocked.
- N/A
- Ice Skin - Kill with Ice damage. 100% Drop Rate. Sells for 30,000 en. Dragonskin that emits the chill of the frigid northland.
- 1 needed for Chajin Jinbaori - Shogun’s Ultimate Clothes, 94 Defense, +1 STR, +1 AGI, +5% HP. Costs 206,000 en. Must be restocked.
Damage Multipliers: Slash: 75% Pierce: 75% Strike: 75% Fire: 100% Ice: 0% Volt: 150%
Ailment Multipliers: Curse: 10% Plague: 10% Poison: 10% Sleep: 10% Confusion: 10% Paralysis: 10% Blind: 10%
Bind Multipliers: Head: 30% Arm: 30% Leg: 30%
Other Multipliers: Stun: 10% Death: 1% Death Failure Rate: 90% Petrification: 1% Petrification Failure Rate: 90%
Skills:
Ice Crush: Uses the Arms. Deals 160% STR-based Strike damage to all party members. Has a 30% base chance to inflict Head bind. Has a base hit rate of 180%. Has an action speed modifier of +0.
Shower: Uses the Arms. Hits random party members 3 to 6 times, dealing 130% STR-based Pierce damage per hit. Has a 30% base chance to inflict Stun. Has a base hit rate of 90%. Has an action speed modifier of +0.
Frigid: Uses the Head. Deals 300% TEC-based Ice damage to all party members. Has a base hit rate of 150%. Has an action speed modifier of +0.
Regen: Uses the Head. Uses the Head. Applies a Recover buff to the user that restores their HP over the course of 3 turns with a healing power of 800% (Restores 1704 to 1709 HP). Has an action speed modifier of +0.
Iceblock: Uses the Legs. Applies an Elemental buff to the user that subtracts 150% from the their physical and Volt damage multipliers for 4 turns. Has an action speed modifier of +5.AI Script posted:
- If the turns spent in battle is equal to 1:
- 79% chance to cast Frigid. (Standard targeting.)
- 21% chance to cast Iceblock. (Standard targeting.)
- If self's head is bound, cast Shower. (Standard targeting.)
- If self does not have the Iceblock buff, 29% chance to cast Iceblock. (Targets self.)
- If HP is at or below 50%, the turns spent in battle is a multiple of 2, and self does not have the Regen buff, 59% chance to cast Regen (Level 3). (Targets self.)
- If the turns spent in battle is a multiple of 5 and HP is not at or below 10%, cast Frigid. (Standard targeting.)
- If HP is at or below 25%:
- 29% chance to cast Ice Crush. (Standard targeting.)
- 71% chance to cast Shower. (Standard targeting.)
- If HP is at or below 50%:
- 59% chance to cast Ice Crush. (Standard targeting.)
- 41% chance to cast Shower. (Standard targeting.)
- If HP is at or below 75%:
- 39% chance to cast Ice Crush. (Standard targeting.)
- 61% chance to cast Shower. (Standard targeting.)
- Else:
- 29% chance to cast Ice Crush. (Standard targeting.)
- 71% chance to cast Shower. (Standard targeting.)
Dragon
Level: 74
HP: 25000
STR: 70
TEC: 69
VIT: 77
AGI: 61
LUC: 53
Attack Type: Slash
Exp: 207500
Description: A golden beast sent by the divine dragon. Its bright flash can alter entire landscapes.
Item Drops:
- Thunder Scale - Don't obtain the Thunder Horn. 100% Drop Rate. Sells for 11,960 en. An unimaginably sharp scale of the thunder walker.
- 1 needed for Dragonbane - Penultimate Sword, 181 Attack, 8 empty slots. Costs 264,000 en. Must be restocked.
- N/A
- Thunder Horn - Kill with Volt damage. 100% Drop Rate. Sells for 30,000 en. Lightning dragon’s horn that still rumbles with thunder.
- 1 needed for Ukonvasara - Ultimate Club, 202 Attack, +20% HP, +10% TP. Costs 289,000 en. Must be restocked.
Damage Multipliers: Slash: 75% Pierce: 75% Strike: 75% Fire: 150% Ice: 100% Volt: 0%
Ailment Multipliers: Curse: 10% Plague: 10% Poison: 10% Sleep: 10% Confusion: 10% Paralysis: 10% Blind: 10%
Bind Multipliers: Head: 30% Arm: 30% Leg: 30%
Other Multipliers: Stun: 10% Death: 1% Death Failure Rate: 90% Petrification: 1% Petrification Failure Rate: 90%
Skills:
Voltage: Uses the Head. Deals 300% TEC-based Volt damage to all party members. Has a base hit rate of 150%. Has an action speed modifier of +0.
Curse: Uses the Arms. Deals 150% STR-based Slash damage to one party member. Heals the user for 200% of the damage dealt. Has a 70% base chance to inflict Curse. Has a base hit rate of 180%. Has an action speed modifier of +3.
Corrupt: Uses the Head. Dispels all buffs on all party members. Has a 20% base chance to inflict Instant Death and Curse. Has an action speed modifier of -3.
Fangs: Uses the Legs. Hits random party members 3 to 7 times, dealing 130% STR-based Slash damage per hit. Applies a Defense debuff that multiplies the amount of physical damage taken by 150% for 3 turns. Has a base hit rate of 80%. Has an action speed modifier of -5.
Blow: Uses the Arms. Deals 160% STR-based Strike damage to all party members. Has a 30% base chance to inflict Paralysis. Has a base hit rate of 100%. Has an action speed modifier of +2.AI Script posted:
- If the turns spent in battle is equal to 1, cast Voltage. (Standard targeting.)
- If at least 1 party member is at or below 50% HP, 19% chance to cast Curse.
- If at least 1 party member has a Defense debuff, 79% chance to target the first party member with a debuff.
- Else, target the party member with the lowest HP.
- If self's head is bound:
59% chance to cast Fangs. (Standard targeting.)
- 41% chance to cast Curse. (Targets the party member with the lowest HP.)
- If the party has 11 or more buffs, cast Corrupt. (Standard targeting.)
- If HP is at or below 50% and the party has 7 or more buffs, cast Corrupt. (Standard targeting.)
- If the turns spent in battle is a multiple of 5 and HP is not at or below 10%, cast Voltage. (Standard targeting.)
- If HP is at or below 25%:
- If at least 1 party member has a Defense debuff:
- 39% chance to cast Curse. (Targets the first party member with a debuff.)
- 30% chance to cast Fangs. (Standard targeting.)
- 31% chance to cast Blow. (Standard targeting.)
- Else:
- 19% chance to cast Curse. (Targets the party member with the lowest HP.)
- 60% chance to cast Fangs. (Standard targeting.)
- 21% chance to cast Blow. (Standard targeting.)
- If HP is at or below 50%:
- If at least 1 party member has a Defense debuff:
- 39% chance to cast Curse. (Targets the first party member with a debuff.)
- 20% chance to cast Fangs. (Standard targeting.)
- 41% chance to cast Blow. (Standard targeting.)
- Else:
- 29% chance to cast Curse. (Targets the party member with the lowest HP.)
- 50% chance to cast Fangs. (Standard targeting.)
- 21% chance to cast Blow. (Standard targeting.)
- If HP is at or below 75%:
- 59% chance to cast Curse. (Standard targeting.)
- 41% chance to cast Blow. (Standard targeting.)
- Else:
- 39% chance to cast Curse. (Standard targeting.)
- 61% chance to cast Blow. (Standard targeting.)
Wyrm
Level: 76
HP: 25000
STR: 72
TEC: 72
VIT: 75
AGI: 56
LUC: 57
Attack Type: Slash
Exp: 217500
Description: A grand red dragon kept deep underground since the days of the gods.
Item Drops:
- Fire Scale - Don't obtain the Fire Fang. 100% Drop Rate. Sells for 12,300 en. An unimaginably sharp scale of the red dragon.
- 1 needed for Dragonbane - Penultimate Sword, 181 Attack, 8 empty slots. Costs 264,000 en. Must be restocked.
- N/A
- Fire Fang - Kill with Fire damage. 100% Drop Rate. Sells for 30,000 en. Fire dragon’s fang that spews the fires of ruination.
- 1 needed for Sunblade - Ultimate Rapier, 180 Attack, +40% Fire Imbue, +2 STR. Costs 276,000 en. Must be restocked.
Damage Multipliers: Slash: 75% Pierce: 75% Strike: 75% Fire: 0% Ice: 150% Volt: 100%
Ailment Multipliers: Curse: 10% Plague: 10% Poison: 10% Sleep: 10% Confusion: 10% Paralysis: 10% Blind: 10%
Bind Multipliers: Head: 30% Arm: 30% Leg: 30%
Other Multipliers: Stun: 10% Death: 1% Death Failure Rate: 90% Petrification: 1% Petrification Failure Rate: 90%
Skills:
Searing: Uses the Head. Deals 300% TEC-based Fire damage to all party members. Has a base hit rate of 150%. Has an action speed modifier of +0.
Howling: Uses the Head. Applies an Attack debuff to all party members that multiplies the amount of physical damage dealt by 30% for 4 turns. Has a 20% base chance to inflict Confusion. Has an action speed modifier of +3.
Beat: Uses the Legs. Hits random party members 3 to 7 times, dealing 140% STR-based Strike damage per hit. Has a 40% base chance to inflict Stun. Has a base hit rate of 60%. Has an action speed modifier of +1.
Red Fang: Uses the Legs. Deals 160% STR-based Slash damage to all party members. Has a 20% base chance to inflict Leg Bind. Has a base hit rate of 150%. Has an action speed modifier of +0.
Strike: Uses the Head. Applies an Attack buff to the user that multiplies the amount of physical and elemental damage dealt by 150% for 4 turns. Has an action speed of -6.AI Script posted:
- 9% chance to cast Howling. (Standard targeting.)
- If the turns spent in battle is equal to 1, cast Searing. (Standard targeting.)
- If self's head is bound, cast Beat. (Standard targeting.)
- If HP is at or below 75%, HP is not at or below 10%, and self does not have the Strike buff, 59% chance to cast Strike. (Targets self.)
- If the turns spent in battle is a multiple of 5 and HP is not at or below 10%, cast Searing. (Standard targeting.)
- If HP is at or below 25%:
- 39% chance to cast Howling. (Standard targeting.)
- 40% chance to cast Beat. (Standard targeting.)
- 21% chance to cast Red Fang. (Standard targeting.)
- If HP is at or below 50%:
- 29% chance to cast Howling. (Standard targeting.)
- 30% chance to cast Beat. (Standard targeting.)
- 41% chance to cast Red Fang. (Standard targeting.)
- If HP is at or below 75%:
- 39% chance to cast Beat. (Standard targeting.)
- 61% chance to cast Red Fang. (Standard targeting.)
- Else:
- 29% chance to cast Beat. (Standard targeting.)
- 71% chance to cast Red Fang. (Standard targeting.)
Abyssal God
Level: 80
HP: 10000
STR: 85
TEC: 85
VIT: 71
AGI: 63
LUC: 72
Attack Type: Slash
Exp: 0
Description: N/A
Item Drops: N/A
Damage Multipliers: Slash: 10% Pierce: 10% Strike: 10% Fire: 10% Ice: 10% Volt: 10%
Ailment Multipliers: Curse: 10% Plague: 10% Poison: 10% Sleep: 10% Confusion: 10% Paralysis: 10% Blind: 10%
Bind Multipliers: Head: 10% Arm: 10% Leg: 10%
Other Multipliers: Stun: 10% Death: 0% Petrification: 0%
Skills:
Magma Ocean: Uses the Head. Deals 350% TEC-based Fire damage to all party members. Has a base hit rate of 150%. Has an action speed modifier of +0.
Ice Tempest: Uses the Head. Deals 350% TEC-based Ice damage to all party members. Has a base hit rate of 150%. Has an action speed modifier of +0.
Proton Thunder: Uses the Head. Deals 350% TEC-based Volt damage to all party members. Has a base hit rate of 150%. Has an action speed modifier of +0.
Regenerator: Uses the Head. Revives a Tentacle on the map, restoring 1000 HP to the Abyssal God, and subtracts 20% from its physical and elemental damage multipliers. Has an action speed modifier of -3.
Flags:
No Codex Entry: Do not register this enemy into the codex.
Kaishaku Immunity: Prevents Kaishaku from activating against the user.AI Script posted:
- If the turns spent in battle is equal to or above 20:
- 32% chance to cast Magma Ocean. (Standard targeting.)
- 33% chance to cast Ice Tempest. (Standard targeting.)
- 35% chance to cast Proton Thunder. (Standard targeting.)
- If no Tentacles are alive:
- If flag 1 is not active, cast Magma Ocean. (Standard targeting.) Activate flag 1.
- 39% chance to cast Regenerator. Deactivate flag 1.
- If flag 2 is not active, cast Ice Tempest. (Standard targeting.) Activate flag 2.
- 79% chance to cast Regenerator. Deactivate flags 1 and 2.
- Else, cast Proton Thunder. (Standard targeting.) Deactivate flags 1 and 2.
- 99% chance to cast Regenerator.
- If 1 Tentacle is alive:
- If flag 1 is not active, cast Ice Tempest. (Standard targeting.) Activate flag 1.
- 39% chance to cast Regenerator. Deactivate flag 1.
- If flag 2 is not active, cast Proton Thunder. (Standard targeting.) Activate flag 2.
- 79% chance to cast Regenerator. Deactivate flags 1 and 2.
- Else, cast Magma Ocean. (Standard targeting.) Deactivate flags 1 and 2.
- 99% chance to cast Regenerator.
- If 2 Tentacles are alive:
- If flag 1 is not active, cast Proton Thunder. (Standard targeting.) Activate flag 1.
- 39% chance to cast Regenerator. Deactivate flag 1.
- If flag 2 is not active, cast Magma Ocean. (Standard targeting.) Activate flag 2.
- 79% chance to cast Regenerator. Deactivate flags 1 and 2.
- Else, cast Ice Tempest. (Standard targeting.) Deactivate flags 1 and 2.
- 99% chance to cast Regenerator.
- If 3 Tentacles are alive:
- If flag 1 is not active, cast Magma Ocean. (Standard targeting.) Activate flag 1.
- 29% chance to cast Regenerator. Deactivate flag 1.
- If flag 2 is not active, cast Proton Thunder. (Standard targeting.) Activate flag 2.
- 59% chance to cast Regenerator. Deactivate flags 1 and 2.
- Else, cast Ice Tempest. (Standard targeting.) Deactivate flags 1 and 2.
- 99% chance to cast Regenerator.
- If 4 Tentacles are alive:
- If flag 1 is not active, cast Proton Thunder. (Standard targeting.) Activate flag 1.
- 29% chance to cast Regenerator. Deactivate flag 1.
- If flag 2 is not active, cast Ice Tempest. (Standard targeting.) Activate flag 2.
- 59% chance to cast Regenerator. Deactivate flags 1 and 2.
- Else, cast Magma Ocean. (Standard targeting.) Deactivate flags 1 and 2.
- 99% chance to cast Regenerator.
- If 5 Tentacles are alive:
- If flag 1 is not active, cast Ice Tempest. (Standard targeting.) Activate flag 1.
- 29% chance to cast Regenerator. Deactivate flag 1.
- If flag 2 is not active, cast Magma Ocean. (Standard targeting.) Activate flag 2.
- 59% chance to cast Regenerator. Deactivate flags 1 and 2.
- Else, cast Proton Thunder. (Standard targeting.) Deactivate flags 1 and 2.
- 99% chance to cast Regenerator.
- If 6 Tentacles are alive:
- If flag 1 is not active, cast Proton Thunder. (Standard targeting.) Activate flag 1.
- 19% chance to cast Regenerator. Deactivate flag 1.
- If flag 2 is not active, cast Magma Ocean. (Standard targeting.) Activate flag 2.
- 49% chance to cast Regenerator. Deactivate flags 1 and 2.
- Else, cast Ice Tempest. (Standard targeting.) Deactivate flags 1 and 2.
- 99% chance to cast Regenerator.
- If 7 Tentacles are alive:
- If flag 1 is not active, cast Ice Tempest. (Standard targeting.) Activate flag 1.
- 19% chance to cast Regenerator. Deactivate flag 1.
- If flag 2 is not active, cast Proton Thunder. (Standard targeting.) Activate flag 2.
- 49% chance to cast Regenerator. Deactivate flags 1 and 2.
- Else, cast Magma Ocean. (Standard targeting.) Deactivate flags 1 and 2.
- 99% chance to cast Regenerator.
- If 8 Tentacles are alive:
- If flag 1 is not active, cast Magma Ocean. (Standard targeting.) Activate flag 1.
- If flag 2 is not active, cast Ice Tempest. (Standard targeting.) Activate flag 2.
- Else, cast Proton Thunder. (Standard targeting.) Deactivate flags 1 and 2.
- Else:
- 32% chance to cast Magma Ocean. (Standard targeting.)
- 33% chance to cast Ice Tempest. (Standard targeting.)
- 35% chance to cast Proton Thunder. (Standard targeting.)
Abyssal God
Level: 80
HP: 60000
STR: 85
TEC: 85
VIT: 71
AGI: 63
LUC: 72
Attack Type: Slash
Exp: 300000
Description: N/A
- Darkstar Bead - 100% Drop Rate. Sells for 100,000 en. Black sphere so dark that it personifies fear itself.
- 1 needed for Ameno Habakiri - Ultimate Katana, 225 Attack, 8 empty slots. Costs 284,000 en. Must be restocked.
- N/A
- N/A
Damage Multipliers: Slash: 25% Pierce: 25% Strike: 25% Fire: 25% Ice: 25% Volt: 25%
Ailment Multipliers: Curse: 10% Plague: 10% Poison: 10% Sleep: 10% Confusion: 10% Paralysis: 10% Blind: 10%
Bind Multipliers: Head: 10% Arm: 10% Leg: 10%
Other Multipliers: Stun: 10% Death: 0% Petrification: 0%
Skills:
Nameless Wall: Does not use a body part. When activated, all damage taken on the current turn will be accumulated until the user activates a counterattack, at which point accumulated damage is set back to 0. Counterattacks are unleashed whenever the user takes physical damage. Counterattacks deal melee Almighty damage, equal to 400% of the damage dealt to the user. Cannot miss. Has an action speed modifier of +60.
Mist Curtain: Does not use a body part. When activated, all damage taken on the current turn will be accumulated until the user activates a counterattack, at which point accumulated damage is set back to 0. Counterattacks are unleashed whenever the user takes elemental damage. Counterattacks deal melee Almighty damage, equal to 400% of the damage dealt to the user. Cannot miss. Has an action speed modifier of +60.
Chaotic Beckon: Uses the Legs. Deals 100% STR-based Pierce damage to all party members. Heals the user for 200% of the damage dealt. Has a base hit rate of 150%. Has an action speed modifier of +3.
Spurting Fumes: Does not use a body part. Whenever the user is struck with physical or elemental damage, attempts to inflict Petrification, Curse, Plague, Poison, Sleep, Confusion, Paralysis, and Blind on all party members, each of which has a 6% base chance to be inflicted. The Plague and Poison tick for 500 base damage. Has an action speed modifier of +60.
Abyssal Offering: Uses the Head. Heals the user with a healing power of 4500% (Restores 11475 to 11480 HP). Dispels all debuffs on the user. Has an action speed modifier of -3.
Demon Rage: Uses the Legs. Hits random party members 8 times, dealing 180% STR-based Strike damage per hit. All buffs are dispelled on the party members that are hit. Has a base hit rate of 120%. Has an action speed modifier of -10.
Demon Rage (Level 2): Uses the Legs. Hits random party members 2 times, dealing 300% STR-based Strike damage per hit. All buffs are dispelled on the party members that are hit. Has a base hit rate of 300%. Has an action speed modifier of -10.
Rising Claw (Level 2): Uses the Legs. Deals 600% STR-based Slash damage to all party members. Has a 40% base chance to inflict Stun. Has a base hit rate of 300%. Has an action speed modifier of +0.
Chaos Tentacle (Level 2): Uses the Legs. Deals 8000% STR-based damage to one party member. Targets any party member. Has a base hit rate of 350%. Has an action speed modifier of +100.
Primitive Burn: Uses the Head. Deals 150% TEC-based Fire damage to all party members. Applies an Attack debuff that multiplies the amount of physical and elemental damage dealt by 20% for 4 turns. Has a base hit rate of 120%. Has an action speed modifier of +0.
Primitive Burn (Level 2): Uses the Head. Deals 300% TEC-based Fire damage to all party members. Applies an Attack debuff that multiplies the amount of physical and elemental damage dealt by 20% for 4 turns. Has a base hit rate of 300%. Has an action speed modifier of +0.
Foul Glacier: Uses the Head. Deals 150% TEC-based Ice damage to all party members. Has a 30% base chance to inflict Head Bind. Has a base hit rate of 120%. Has an action speed modifier of -10.
Foul Glacier (Level 2): Uses the Head. Deals 300% TEC-based Ice damage to all party members. Has a 40% base chance to inflict Head Bind. Has a base hit rate of 300%. Has an action speed modifier of +0.
Dark Lightning: Uses the Head. Deals 150% TEC-based Volt damage to all party members. Has a 20% base chance to inflict Sleep and Confusion. Has a base hit rate of 120%. Has an action speed modifier of -10.
Dark Lightning (Level 2): Uses the Head. Deals 300% TEC-based Volt damage to all party members. Has a 40% base chance to inflict Sleep and Confusion. Has a base hit rate of 300%. Has an action speed modifier of +0.
Stance Change: Does not use a body part. Transforms the Abyssal God's form to the offensive one, transferring over their current HP and turns spent in battle. Disables, buffs, debuffs, and accumulative resistance are not transferred. The action speed modifier is equal to the one on the skill the Abyssal God tries to cast after transforming. Counts as a separate action. If the Abyssal God is prevented from transforming for whatever reason, it will still attempt to cast whatever skill it had queued up.
Flags:
No Codex Entry: Do not register this enemy into the codex.
Kaishaku Immunity: Prevents Kaishaku from activating against the user.AI Script posted:
- If the turns spent in battle is equal to or above 40 and self has taken at least 3 actions:
- 15% chance to transform into the offensive stance and cast Demon Rage (Level 2). (Standard targeting.)
- 16% chance to transform into the offensive stance and cast Rising Claw (Level 2). (Standard targeting.)
- 16% chance to transform into the offensive stance and cast Chaos Tentacle (Level 2). (Standard targeting.)
- 17% chance to transform into the offensive stance and cast Primitive Burn (Level 2). (Standard targeting.)
- 17% chance to transform into the offensive stance and cast Foul Glacier (Level 2). (Standard targeting.)
- 19% chance to transform into the offensive stance and cast Dark Lightning (Level 2). (Standard targeting.)
- If the turns spent in battle is equal to or above 40, 39% chance to follow this routine:
- 15% chance to transform into the offensive stance and cast Demon Rage (Level 2). (Standard targeting.)
- 16% chance to transform into the offensive stance and cast Rising Claw (Level 2). (Standard targeting.)
- 16% chance to transform into the offensive stance and cast Chaos Tentacle (Level 2). (Standard targeting.)
- 17% chance to transform into the offensive stance and cast Primitive Burn (Level 2). (Standard targeting.)
- 17% chance to transform into the offensive stance and cast Foul Glacier (Level 2). (Standard targeting.)
- 19% chance to transform into the offensive stance and cast Dark Lightning (Level 2). (Standard targeting.)
- If flag 1 is not active, HP is at or below 50%, and self has taken at least 6 actions:
- 32% chance to transform into the offensive stance and cast Dark Lightning. (Standard targeting.)
- 34% chance to transform into the offensive stance and cast Foul Glacier. (Standard targeting.)
- 34% chance to transform into the offensive stance and cast Primitive Burn. (Standard targeting.)
- If flag 1 is not active, HP is at or below 75%, and self has taken at least 6 actions, transform into the offensive stance and cast Demon Rage. (Standard targeting.)
- If flag 1 is not active, HP is at or below 75%, 29% chance to follow this routine:
- 32% chance to transform into the offensive stance and cast Dark Lightning. (Standard targeting.)
- 34% chance to transform into the offensive stance and cast Foul Glacier. (Standard targeting.)
- 34% chance to transform into the offensive stance and cast Primitive Burn. (Standard targeting.)
- If flag 1 is active and HP is at or below 50%, transform into the offensive stance and cast Primitive Burn. (Standard targeting.)
- If HP is at or below 25%:
- If any party members used a Fire attack, 79% chance to cast Mist Curtain. (Targets self.)
- If any party members used an Ice attack, 79% chance to cast Mist Curtain. (Targets self.)
- If any party members used a Volt attack, 79% chance to cast Mist Curtain. (Targets self.)
- If any party members used a Slash attack, 79% chance to cast Nameless Wall. (Targets self.)
- If any party members used a Strike attack, 79% chance to cast Nameless Wall. (Targets self.)
- If any party members used a Pierce attack, 79% chance to cast Nameless Wall. (Targets self.)
- 39% chance to cast Chaotic Beckon. (Standard targeting.)
- 9% chance to cast Spurting Fumes. (Targets self.)
- Else, cast Abyssal Offering. (Targets self.)
- If HP is at or below 50%:
- 9% chance to cast Spurting Fumes. (Targets self.)
- If any party members used a Slash attack and any party members cast Charge, 49% chance to cast Spurting Fumes. (Targets self.)
- If any party members used a Strike attack and any party members cast Charge, 49% chance to cast Spurting Fumes. (Targets self.)
- If any party members used a Pierce attack and any party members cast Charge, 49% chance to cast Spurting Fumes. (Targets self.)
- If any party members used a Slash attack and any party members cast Etheric Charge, 49% chance to cast Spurting Fumes. (Targets self.)
- If any party members used a Strike attack and any party members cast Etheric Charge, 29% chance to cast Spurting Fumes. (Targets self.)
- If any party members used a Pierce attack and any party members cast Etheric Charge, 29% chance to cast Spurting Fumes. (Targets self.)
- If any party members used a Slash attack and the party has at least 1 buff, 29% chance to cast Spurting Fumes. (Targets self.)
- If any party members used a Strike attack and the party has at least 1 buff, 49% chance to cast Spurting Fumes. (Targets self.)
- If any party members used a Pierce attack and the party has at least 1 buff, 49% chance to cast Spurting Fumes. (Targets self.)
- If any party members used a Slash attack, 99% chance to cast Nameless Wall. (Targets self.)
- If any party members used a Strike attack, 99% chance to cast Nameless Wall. (Targets self.)
- If any party members used a Pierce attack, 99% chance to cast Nameless Wall. (Targets self.)
- If any party members used a Fire attack, 99% chance to cast Mist Curtain. (Targets self.)
- If any party members used an Ice attack, 99% chance to cast Mist Curtain. (Targets self.)
- If any party members used a Volt attack, 99% chance to cast Mist Curtain. (Targets self.)
- 19% chance to cast Chaotic Beckon. (Standard targeting.)
- Else, cast Abyssal Offering. (Targets self.)
- If HP is at or below 75%:
- If any party members used a Slash attack, 99% chance to cast Nameless Wall. (Targets self.)
- If any party members used a Strike attack, 99% chance to cast Nameless Wall. (Targets self.)
- If any party members used a Pierce attack, 99% chance to cast Nameless Wall. (Targets self.)
- If any party members used a Fire attack, 99% chance to cast Mist Curtain. (Targets self.)
- If any party members used an Ice attack, 99% chance to cast Mist Curtain. (Targets self.)
- If any party members used a Volt attack, 99% chance to cast Mist Curtain. (Targets self.)
- 19% chance to cast Chaotic Beckon. (Standard targeting.)
- Else, cast Abyssal Offering. (Targets self.)
- Else:
- If flag 1 is not active, cast Nameless Wall (Targets self.) Activate flag 1.
- If flag 2 is not active, cast Mist Curtain (Targets self.) Activate flag 2.
- If flag 3 is not active, cast Chaotic Beckon (Standard targeting.) Activate flag 3.
- If flag 4 is not active, cast Spurting Fumes (Targets self.) Activate flag 4.
- If flag 5 is not active, cast Abyssal Offering (Targets self.) Activate flag 5.
- Else, transform into the offensive stance and cast Demon Rage. (Standard targeting.)
Abyssal God
Level: 80
HP: 60000
STR: 85
TEC: 85
VIT: 71
AGI: 63
LUC: 72
Attack Type: Slash
Exp: 300000
Description: A being that traversed space and time through an otherworldly sea. It awaits its awakening...
Item Drops:
- Darkstar Bead - 100% Drop Rate. Sells for 100,000 en. Black sphere so dark that it personifies fear itself.
- 1 needed for Ameno Habakiri - Ultimate Katana, 225 Attack, 8 empty slots. Costs 284,000 en. Must be restocked.
- N/A
- N/A
Damage Multipliers: Slash: 100% Pierce: 100% Strike: 100% Fire: 200% Ice: 200% Volt: 200%
Ailment Multipliers: Curse: 10% Plague: 10% Poison: 10% Sleep: 10% Confusion: 10% Paralysis: 10% Blind: 10%
Bind Multipliers: Head: 10% Arm: 10% Leg: 10%
Other Multipliers: Stun: 10% Death: 0% Petrification: 0%
Skills:
Nameless Wall: Does not use a body part. When activated, all damage taken on the current turn will be accumulated until the user activates a counterattack, at which point accumulated damage is set back to 0. Counterattacks are unleashed whenever the user takes physical damage. Counterattacks deal melee Almighty damage, equal to 400% of the damage dealt to the user. Cannot miss. Has an action speed modifier of +60.
Mist Curtain: Does not use a body part. When activated, all damage taken on the current turn will be accumulated until the user activates a counterattack, at which point accumulated damage is set back to 0. Counterattacks are unleashed whenever the user takes elemental damage. Counterattacks deal melee Almighty damage, equal to 400% of the damage dealt to the user. Cannot miss. Has an action speed modifier of +60.
Chaotic Beckon: Uses the Legs. Deals 100% STR-based Pierce damage to all party members. Heals the user for 200% of the damage dealt. Has a base hit rate of 150%. Has an action speed modifier of +3.
Spurting Fumes: Does not use a body part. Whenever the user is struck with physical or elemental damage, attempts to inflict Petrification, Curse, Plague, Poison, Sleep, Confusion, Paralysis, and Blind on all party members, each of which has a 6% base chance to be inflicted. The Plague and Poison tick for 500 base damage. Has an action speed modifier of +60.
Abyssal Offering: Uses the Head. Heals the user with a healing power of 4500% (Restores 11475 to 11480 HP). Dispels all debuffs on the user. Has an action speed modifier of -3.
Demon Rage: Uses the Legs. Hits random party members 8 times, dealing 180% STR-based Strike damage per hit. All buffs are dispelled on the party members that are hit. Has a base hit rate of 120%. Has an action speed modifier of -10.
Demon Rage (Level 2): Uses the Legs. Hits random party members 2 times, dealing 300% STR-based Strike damage per hit. All buffs are dispelled on the party members that are hit. Has a base hit rate of 300%. Has an action speed modifier of -10.
Rising Claw: Uses the Legs. Deals 300% STR-based Slash damage to all party members. Has a 30% base chance to inflict Stun. Has a base hit rate of 120%. Has an action speed modifier of +0.
Rising Claw (Level 2): Uses the Legs. Deals 600% STR-based Slash damage to all party members. Has a 40% base chance to inflict Stun. Has a base hit rate of 300%. Has an action speed modifier of +0.
Chaos Tentacle: Uses the Legs. Deals 5000% STR-based damage to one party member. Always targets the party member with the lowest HP. Has a base hit rate of 150%. Has an action speed modifier of +10.
Chaos Tentacle (Level 2): Uses the Legs. Deals 8000% STR-based damage to one party member. Targets any party member. Has a base hit rate of 350%. Has an action speed modifier of +100.
Primitive Burn: Uses the Head. Deals 150% TEC-based Fire damage to all party members. Applies an Attack debuff that multiplies the amount of physical and elemental damage dealt by 20% for 4 turns. Has a base hit rate of 120%. Has an action speed modifier of +0.
Primitive Burn (Level 2): Uses the Head. Deals 300% TEC-based Fire damage to all party members. Applies an Attack debuff that multiplies the amount of physical and elemental damage dealt by 20% for 4 turns. Has a base hit rate of 300%. Has an action speed modifier of +0.
Foul Glacier: Uses the Head. Deals 150% TEC-based Ice damage to all party members. Has a 30% base chance to inflict Head Bind. Has a base hit rate of 120%. Has an action speed modifier of -10.
Foul Glacier (Level 2): Uses the Head. Deals 300% TEC-based Ice damage to all party members. Has a 40% base chance to inflict Head Bind. Has a base hit rate of 300%. Has an action speed modifier of +0.
Dark Lightning: Uses the Head. Deals 150% TEC-based Volt damage to all party members. Has a 20% base chance to inflict Sleep and Confusion. Has a base hit rate of 120%. Has an action speed modifier of -10.
Dark Lightning (Level 2): Uses the Head. Deals 300% TEC-based Volt damage to all party members. Has a 40% base chance to inflict Sleep and Confusion. Has a base hit rate of 300%. Has an action speed modifier of +0.
Stance Change: Does not use a body part. Transforms the Abyssal God's form to the defensive one, transferring over their current HP and turns spent in battle. Disables, buffs, debuffs, and accumulative resistance are not transferred. The action speed modifier is equal to the one on the skill the Abyssal God tries to cast after transforming. Counts as a separate action. If the Abyssal God is prevented from transforming for whatever reason, it will still attempt to cast whatever skill it had queued up.
Flags:
Kaishaku Immunity: Prevents Kaishaku from activating against the user.AI Script posted:
- If the turns spent in battle is equal to or above 40 and flag 1 is not active:
- 15% chance to cast Demon Rage (Level 2). (Standard targeting.)
- 16% chance to cast Rising Claw (Level 2). (Standard targeting.)
- 16% chance to cast Chaos Tentacle (Level 2). (Standard targeting.)
- 17% chance to cast Primitive Burn (Level 2). (Standard targeting.)
- 17% chance to Foul Glacier (Level 2). (Standard targeting.)
- 19% chance to Dark Lightning (Level 2). (Standard targeting.)
- If flag 1 is active, HP is at or below 50%, and self has taken at least 6 actions:
- 19% chance to transform into the defensive stance and cast Spurting Fumes. (Standard targeting.)
- If any party members used a Slash, Strike, or Pierce attack, transform into the defensive stance and cast Nameless Wall. (Targets self.)
- If any party members used a Fire, Ice, or Volt attack, transform into the defensive stance and cast Mist Curtain. (Targets self.)
- 29% chance to transform into the defensive stance and cast Chaotic Beckon. (Standard targeting.)
- Else, transform into the defensive stance and cast Abyssal Offering. (Targets self.)
- If flag 1 is active, HP is at or below 50%, 39% chance to follow this routine:
- 19% chance to transform into the defensive stance and cast Spurting Fumes. (Standard targeting.)
- If any party members used a Slash, Strike, or Pierce attack, transform into the defensive stance and cast Nameless Wall. (Targets self.)
- If any party members used a Fire, Ice, or Volt attack, transform into the defensive stance and cast Mist Curtain. (Targets self.)
- 29% chance to transform into the defensive stance and cast Chaotic Beckon. (Standard targeting.)
- Else, transform into the defensive stance and cast Abyssal Offering. (Targets self.)
- If flag 1 is active, HP is not at or below 50%, HP is at or below 75%, and self has taken at least 6 actions:
- 24% chance to transform into the defensive stance and cast Mist Curtain. (Targets self.)
- 25% chance to transform into the defensive stance and cast Nameless Wall. (Targets self.)
- 25% chance to transform into the defensive stance and cast Chaotic Beckon. (Standard targeting.)
- 26% chance to transform into the defensive stance and cast Abyssal Offering. (Targets self.)
- If flag 1 is active, HP is not at or below 50%, HP is at or below 75%, 39% chance to follow this routine:
- 24% chance to transform into the defensive stance and cast Mist Curtain. (Targets self.)
- 25% chance to transform into the defensive stance and cast Nameless Wall. (Targets self.)
- 25% chance to transform into the defensive stance and cast Chaotic Beckon. (Standard targeting.)
- 26% chance to transform into the defensive stance and cast Abyssal Offering. (Targets self.)
- If flags 1 and 6 are active and HP is at or below 50%:
- If any party members used a Slash, Strike, or Pierce attack, transform into the defensive stance and cast Nameless Wall. (Targets self.)
- If any party members used a Fire, Ice, or Volt attack, transform into the defensive stance and cast Mist Curtain. (Targets self.)
- 29% chance to transform into the defensive stance and cast Chaotic Beckon. (Standard targeting.)
- Else, transform into the defensive stance and cast Abyssal Offering. (Targets self.)
- If flags 1 and 6 are active, HP is not at or below 50%, HP is at or below 75%, 69% chance to follow this routine:
- 24% chance to transform into the defensive stance and cast Mist Curtain. (Targets self.)
- 25% chance to transform into the defensive stance and cast Nameless Wall. (Targets self.)
- 25% chance to transform into the defensive stance and cast Chaotic Beckon. (Standard targeting.)
- 26% chance to transform into the defensive stance and cast Spurting Fumes. (Targets self.)
- If HP is at or below 50%, activate flag 1, then:
- If no party member has the Primitive Burn debuff, 39% chance to cast Primitive Burn. (Standard targeting.)
- If no party member has their head bound, 39% chance to cast Foul Glacier. (Standard targeting.)
- If no party member is confused, 39% chance to cast Dark Lightning. (Standard targeting.)
- If no party member is asleep, 39% chance to cast Dark Lightning. (Standard targeting.)
- If no party member is at or below 99% HP, 49% chance to cast Demon Rage. (Standard targeting.)
- If any party member is at or below 75% HP, 69% chance to cast Chaos Tentacle. (Targets the party member with the lowest HP.)
- Else, cast Rising Claw (Standard targeting.)
- If HP is at or below 75%:
- If flags 1 and 6 are not active, cast Dark Lightning (Standard targeting.) Activate flag 1.
- If flags 2 and 6 are not active, cast Foul Glacier (Standard targeting.) Activate flag 2.
- If flags 3 and 6 are not active, cast Demon Rage (Standard targeting.) Activate flag 3.
- If flags 4 and 6 are not active, cast Chaos Tentacle (Targets the party member with the lowest HP.) Activate flag 4.
- If flags 5 and 6 are not active, cast Rising Claw (Standard targeting.) Activate flag 5.
- Else, transform into the defensive stance and cast Abyssal Offering. (Targets self.)
- Else, activate flag 6, then:
- If flag 1 is not active, cast Rising Claw (Standard targeting.) Activate flag 1.
- If flag 2 is not active, cast Chaos Tentacle (Targets the party member with the lowest HP.) Activate flag 2.
- If flag 3 is not active, cast Primitive Burn (Standard targeting.) Activate flag 3.
- If flag 4 is not active, cast Foul Glacier (Standard targeting.) Activate flag 4.
- If flag 5 is not active, cast Dark Lightning (Standard targeting.) Activate flag 5.
- Else, transform into the defensive stance and cast Abyssal Offering. (Targets self.)