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Okay, mopping up the rest of 13th Street now. Not impressed with these shoes. (Also: Lots of Minotaurs and Malachi down here.)


What do you expect when you leave milk lying out in the open in an unrefridgerated castle?


Finishing the stage up with a HP boost in a secret room.


The boss is a Werewolf. Lot bigger than most depictions, though; I mean, most werewolves aren't two or three stories tall. Monstrous? Yes. Bigger than normal humans? Yes. Bigger than your house? That's new.


Off to Burnt Paradise, since I can access it now.


Which seems convinced that I need more HP, considering how I found not one but two boosters in this room. (Incidentally, there's a Skeleton Farmer at the bottom; I heard him throwing seeds.)


This is some kinda fancy French cake, isn't it? Also, Armored Fleamen make horrible guards when there're pits present.


Hi Tempest. Wish I had you earlier; would've made Legion a lot easier.


Lot weaker than it was in my failed seed.


I kinda feel like I've got all Richter Mode's subweapons by now...

Oh, and I forgot to mention, but I picked up the Bible from a Wind quest on my way here, and there's a Dodo here so I can grind it up risk-free.


To be honest, I've probably got my final equipment setup by now; I'll still at least look at everything I pick up, though, just in case I end up with something like the "didn't know I had a Varda" situation from my SotN run.


I don't want these things. They disrupt my gameplay when I'm trying to switch and prepare a subweapon at the same time.


...I'm not going this way. I'll go around the other way so that OP bastard doesn't one-shot me again.

At least the room doesn't crash the game this time, though; that's a good sign. (Don't mind how the "you are here" flash thing is in a different room; it didn't occur to me until I was halfway back to the entrance that you might not know what that thing is just from the sprite.)


Off to explore the other side, in a desperate attempt to avoid that guy. Here's some more French(?) cake lying by the wrecked remains of a Persephone's vacuum cleaner from hell.


For the record, I have considered the possibility that this co-op could get me through that one impossible-to-clear room in the bonus area and decided not to bother trying because really what could I gain from going there?

Also, another buff spell to add to the pile of "spells I will never cast."


Dropped by an Alastor (giant silhouette wielding a really big sword). Meh.


And its other drop. I doubt we'll get another of these enemy drop things (and even if we do it won't be soon) because there's exactly one non-bonus-area-boss enemy left in the game with drops that I haven't gotten yet, and I don't remember if it shows up outside the bonus area (which, as I have mentioned, is impossible to clear because, near as I can tell, one room has enemies spawn outside it).


It's a wonder the Slogra guarding these didn't step on them.


Well, the animation makes sense, at least?


More important than the shoes: There's another of these assholes over here, but at least this time I can cheese him by shooting through the wall.


It's another "attack backwards" weapon, but I'll take it (mostly because it actually has some range to its backwards-ness, but it also does, in fact, attack forward as well). It's got some interesting elements, too.


Another one?


Turns out that room was even worse than I thought: There was one of those horse bastards at each end, and a Cave Troll in the middle. I had to make a break for it to survive; fortunately, the exit was right next to the east entrance. More fortunately, I never have to go into that death-trap again.


And now we've got Medusa, aka "the boss I couldn't fight in the failed run because the death-trap room I just went through was a crash room in that seed." She's easy to survive because the Medusa Heads she spawns are actually killable enemies, complete with drops, and they drop two different healing items this seed.


Not a very good prize. I have issues with knockback anyway, why would I want more of it screwing me up?


Well well, turns out I am, in fact, capable of clearing a portrait in a single update; it just needs to not have a dozen new enemies in it.

Anyway, I'll go back and do that other "remote cabin in the woods" stage next time (now that I've remembered looked up where it was).