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So Blue Chicken turn-in gives Ice access. I can work with this; just gotta check my notes real quick to remember where it is.


Okay, I'm in now (turns out I was right next to it), and basically the first thing I find is a silver room.


Which is decently lucrative. I can do some Jabu stuff now, I think.


Yes, I grab the spider while I'm in the room. The real prize is this mask, though. Don't know if Stingers lead to anything, but Goron is definitely required.


Not done here yet, though; can't full-clear it without Wolfos, but for all I know Wolfos could be here.

...or all the arrows in the seed could've wound up here, that works too.


The other checks in this side room aren't terribly useful anymore, but I pick 'em up anyway just to have 'em.


Oh, right, there're two silver rooms in here.


Doesn't quite seem as useful as the first one, though.


It also blocks me from even reaching the Wolfos chest.


Anyway, Odd Potion turn-in is Kokiri-locked, so off to Jabu for the one check I can do now. Which turns out to be even more wallet.


I do have a plethora of checks over in MM now that I've got Goron, though. Plus a few other items that give unlocks.

Let's start with the new Clock Town check I can do on day 3 so close to moonfall, shall we?


Then race back to Ikana to turn in the Ocean Deed for a couple more checks. Honestly, I'm not impressed.


Took me a bit to figure out how to do the four-stone set you need to play dungeon songs to. As you can see, I just Bossa Nova'd them all; Elegy didn't work (though admittedly that might've been because I needed to be touching them for it to count), and I doubt Oath would either.


I can also Goron my way into this hole at the entrance to Ikana, now that I'm looking for it. Again, speedrunners would have an aneurysm at my routing.


Using hot water to get hot water, huh? Well, at least it makes a shortcut. And yes, I'm ignoring the actual chest in this; it's... not much.


Nothing left to do that cycle, so Sun's Song to moonfall and start again. (And yes, I kept the Gold Dust; I was worried about that before.)

This cycle's gonna be pretty money-intensive; on top of the Clock Town maze minigame (thoroughly not worth it, as you can see here, though I actually managed it on my first try at least), I need to do the blacksmith and buy something from a scrub. Thankfully your bank account follows you between cycles.


Blacksmith's kinda worthless too, though I get another bottle I can turn into a spare whenever I find the ghost collector.


Well, that was a vast quantity of cash wasted. At least thawing the old Goron gives a sword upgrade... though it may or may not be temporary, depending on whether the randomizer disables its usage limit.


Random check lying around on the path to Snowhead Temple (which I still can't access because I don't have the song). That's everything I can do up here without the song, I'm pretty sure.

Side note: I hate needing to go play to the scarecrow every time I need him somewhere.


So back to the Pirates to finish clearing the place! (Minus the eggs, at least. I need something else to finish those, and I'm pretty sure they're worthless until I can get them all.)


There're a lot of checks I could do over in Stone Tower, but that's probably enough to warrant its own update. At minimum, I presumably don't have room for it here.

...come to think of it, why is the boss for the tower dungeon a pair of giant Lanmolas? The place isn't even desert-themed!


I have no idea how Link manages to be a one-man band, but oh well- it's a check.

I also buy (and promptly chug) some Chateau Romani while I'm in the milk bar, purely because I can.


...screw it, got nothing else to do but MM dungeon diving, so might as well do what I can in Stone Tower.

Oh, hey, Flare Dancers, they unlock a check or two back in OoT! Also, the ability to explode on command is surprisingly useful; too bad I can't take it back to OoT.


I have 16 hearts in MM. That's, what, 8 more pieces left?!


As it turns out, yes, I have the "FD Anywhere" option on, and, in a textbook display of mundane utility, it does, in fact, let me get to some checks I probably shouldn't be able to reach yet. Dude be tall.


Anyway, off to the mirror room again (it's where I got the Blast Mask). The sun block... is worthless.


The lava pit room. It's hard to hit the switch at the bottom; the timing's way too tight.

Anyway, that's two more checks in OoT.


Nothing else I can do in Stone Tower without the Garo Soul or Light Arrows, and it's getting a bit long for my tastes in this update anyway, so S&Q and I'll (probably) dive into Great Bay next time. Or, well, whatever wound up at Great Bay; dungeon shuffle, y'know.