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OST - Old Chateau

So we back in the hive, got our pickaxe swinging from side to side, side side to side. The Hive is full of these arrow tiles that when you step on them, move you in the direction they're facing by one tile. They do not send you spinning out of control like they do in the Red/Blue rocket hideout.



OST - Battle Factory

All the trainers here are scientists who say a binary string and have a version number as a name. Every battle here both wild and trainer also uses the above track, which I had no clue existed before I heard it in this game. It's kind of a bop.



A preview of how the dance duo work. First I quiver dance with one...



Because Quiver Dance is a dance move, Idolachu #2 gets to use it for free immediately without using their own turn.



Idolachu #2 then uses a +1 Fiery Dance, which brings Klink to low health, but they're still alive. However...



Because Fiery Dance is a dance move, Idolachu #1 gets to use it for free immediately even though they already moved this turn, double tapping Klink. We basically smuggled two turns when we normally would have had one; the dance duo cheat at turn economy.



Oof, that hurts though. Idolachu cannot take a physical hit at all.



I also show off two easy misplays you can make with the dance duo; not accounting for speed ties (when two pokemon are tied in speed, whichever one goes first is random), and going for another buff when it's better to just attack a second time. When running two Idolachu, you want one of them to be slower so that you know which one is faster and thus, which one to use the buff moves on (so the attack goes post-buffs instead of pre-buffs). You also want to know when you can just KO the opponent so you don't waste a turn buffing when you can just win the fight, as seen here where I could have just Fiery Danced on both Idolachu and got both Klinkland and Klang in a single turn.



Thankfully, I am not punished for my misplays, so the Idolachu's live to see another battle.



Behind the Scientist is another Blank Card and, more importantly, the Rotom Catalogue. We can catch wild Rotom here, and with this key item we can change their form at will; if you can figure out why this might be slightly more busted than usual in this game, you get an imaginary cookie.



: The switch is here, binary and perfect. Off or on, no betwixt or between.

A switch? Lame, everyone knows the future is buttons!



Pressing the switch unlocks a shortcut; it might also remove a barrier elsewhere but I wouldn't know.



I googled "version 3.2" to see if there were any funny jokes I could make but all I got was Genshin Impact.



Melmetal barely survives two +1 Fiery Dances.



...In hindsight, I should have attacked Meltan first.



Yeah one hit would have taken out Meltan no problem, bad play.



He's guarding 3 Ancestral Machines; very nice! More importantly though...



We have Skarmory and Arbok; we just need Porygon, which is found here in the Hive. We'll be picking this up before the update ends.



The trainers here are dangerous; because of the floor tiles, if we run away we'll be put back onto a floor tile which pushes us back into the trainer we just fleed from.



Redcap continues to be a bro with Fakeout, letting us get Magnezone down to half health without much trouble.



I KO Magnezone easily, and paralyze Copperajah to try and fish for a skipped turn.



Unfortunately, that doesn't happen, and we lose the other Idolachu.



Copperajah is quite beefy, tanking an outrage from mega salamence, but they go down without too much more issue.



: Its tendrils weave order through the unworthy world. It is both nothing and everything, a binary truth. Would I might feast on its smoldering clarity.

The Steel Father is probably the Father mentioned last part, between the name and the reuse of the word clarity. Getting lots of juicy info this part.



I had a request to use a Typhlosion with a certain strat and a place where Typhlosion would be useful is coming up, but I don't have a Cyndaquil so I go out and catch one.



Also gave the whole team nicknames while I was at it. I wanted to give Typhlosion a partner, so Hello! the Torkoal will be joining us. Also Toasty the Entei because you can never have too many fire types.



If you want to fight a trainer but ensure that you can run away, I recommend talking to them directly. Top google results for "version 5.3" are bluetooth related; neat!



Earthquake strats are still amazing as usual. Aegislash survived with more than half health but that was in it's shield form and it made the mistake of attacking when I outspeed.



Some really good loot here; level 44 shreds are top tier items and hard to come by, while Seamother Tears are always good for getting mons that would otherwise be unobtainable.



Version 6.6! Could it mean anything????



This guy is one of the rudest ones to get locked into; Mega Mawile wrecks shit hard.



Proof: it nearly oneshotting Sapphire. Had Bronzong chose to gang up on Crystal Onix, we would be in a bad place.



I use a Berry Juice to top up Sapphire a bit; Mega Mawile attacks and dies to Sapphire's rocky helmet.



I almost feel bad for you Bronzong. Almost.



: The anomaly infects the world. The Steel Father resists, fortifying our base, unworthy flesh.

I'm sure whoever wrote this is a sane individual and not an evangelical nut.



Uh, how about no? The steelix is holding a mega stone too.



We can get what's behind him if we're willing to make another loop around; it's a Seamother's tear.



: I must kill the Dreaming Daughter.

: The Steel Father will help me. We must drown the world to kill its monstrous offspring. Short circuit the network, kill father and child, so life may be made anew.

: Pure of anomalous infection.

I think I might know who has been writing these journals.



OST - Inner Hive

The inner hive is a small maze of PCs, with more creepy music.



Flash Cannon is a really good find; incredibly solid Special Steel move.



The PCs with lit screens have stuff to say, but nothing super important.



I have no clue how good Mega Steelix is because I haven't used them, but options are good!



This Pokéball is inaccessible; unsure if it's even an item you can pick up.



Selecting On or Off does nothing here. I'm sure this isn't important at all, we should just leave it alone.



At the north end of the room is the Father's Chamber. There's only a narrow path leading to a PC.



: Ah. You're here.



Music - Elite Battle

This thing is responsible for the PC wire infection; let's kick it's ass!



Steelfather has a team of 5 Genesects with abilities to match the drive held; although they all have a crippling weakness to fire, the Burn Drive Genesect has Flash Fire, granting it an immunity to it's only weakness.



Since they have a fire weakness, setting up sunlight here is a valid strategy.



Electroweb puts a damper on a sweeping strategy with it's speed drop...



And Hello! goes down before they can get a single Lava Plume off. This isn't good.



Thankfully Eruption takes out both Genesects in one hit despite Typhlosion not being at full health.



I bring out Galarian Weezing to neutralize Flash Fire, but they faint in one shot.



Probably should have given them Focus Sash. Not that it would have resulted in a KO of the Genesect, cause Eruption's now using low-health power; maybe I should have used Lava Plume or Flamethrower.



Extremespeed barely scratches Genesect. This is bad.



This is really bad. My whole team is being swept by Genesect.



Okay we need to regroup here.



First of all, I buy the Tailwind TM from the Skyspear Summit shop. I had to sell a few PP Ups to do so, however. I forgot this was a TM until someone pointed it out to me.



Mega Pidgeot should hopefully outspeed first turn, and if not we might have to catch a Whimsicott.



Attempt 2!



We need to set up Tailwind so that even with Electroweb lowering speed, Volcarona will still outspeed post Quiver Dance.



Pidgeot faints to Electroweb. Rest in peace, soldier.



Ninetales is here to set up sunlight for Volcarona's sweep.



First set of Genesect down!



The second Weezing I caught just for the ditto trainer makes a comeback, with one goal: nullify Flash Fire.



Another 2 Genesect down.



It's just that easy

Steelfather is a very feast or famine fight. Either you sweep his whole team or he'll sweep you back.



: New user... Accepted. Goodbye... World...



Yes. Give me.



The Steelfather turns into a regular PC after defeat, so we can show off a new option that all PCs have: the Dev Console.





Lets go over each option!



We can now universally override Wild Pokémon levels to any value from 1 to 42. That means that we can set them to level 1 if we want them to be unthreatening when catching them, or set them to level 42 and catch mons stronger than the Jungle Crystal levels up to.



We can set the weather for all outdoor areas to whatever we want. If the weather has an in-battle counterpart, it will apply to battles to. Rend is just the visual effect inside the dream world.



We can make Shiny Pokémon a lot more common. I don't know the exact numbers for how common, but I wouldn't be surprised if it's like a 1/20 chance now.



Lastly, we have Hack Inventory.



What did that do? Well, if we check our inventory...



We now have 99 of all the items shown in the screenshots. The most notable are that we can change abilities as much as we want for free now, and we now have unlimited Pokéballs to catch things with.



I think that calls for another catching roundup! I set the level to 42 so that everything we catch will be level 42. First off, the Hive encounters.





Not a bad selection! Durant is an endgame mon in Black and White. Rotom can change forms at will with the Rotom Catalogue. I was convinced Zebstrika was a fire type as a kid because a gym leader in Black and White had a Zebstrika with a fire move. Magneton I think is good? Unsure about Beheeyem and Porygon.

More importantly, Porygon is the final ingredient for the statue we just found.



Hell yeah.



I didn't realize how good Zygarde was until I played this game; I think they're probably the third best mon in Salt and Shadow you can have. Thousand Arrows one of the best moves in the entire game; it is Earthquake that hits Flying Types and doesn't hurt your teammate. Any other move on Zygarde is going to pale in comparison to it, but Core Enforcer does give it a form of ability suppression if it is slower than their target. To top it off, it has an amazing ability in Power Construct; whenever it goes below half health it switches into it's 100% form, which has higher base stats overall, including HP and thus gets a decent chunk of health healed by it going off. They are goated.



Showing off the weather override of the PC; I had it set to sunlight, so the Lighthouse's normal thunderstorm has been replaced with bright sun.



Okay but Sun is a bit too bright. Let's go for something cheery but not as much of an eyesore; how about snow?



Of course, I decide to go to an indoor area for our next catching roundup, so we won't be seeing it.





Lapras I'm pretty sure is bulky; they're one of my mains in Pokémon Unite. Mr Rime is one of those newfangled Gen 8 mons I don't know much about. Weavile is a hard hitter from what I remember, being one of the few good ice types because they're designed to be fast and offensive. I think I wanted Walrein for a weather team at one point but I can't remember for what reason. Alolan Ninetales is goated because of Aurora Veil + on entry Hail. I think Mamoswine is another mon I contemplated using in a platinum playthrough because of Thick Fat and being a good offensive powerhouse. I don't know how good Alolan Sandslash is but I love their design.



I never fished in this spot in Skyspear Climb; lets fix that. Also, it turns out setting the weather to snow means I have to deal with hail, so I ended up making this a bit more masochistic for myself.




Supposedly Lapras can also be found here but I didn't feel like fishing (heh) for that low percent chance. No opinions on any of these other than that Azumarill's Huge Power is pretty good.



Back in Deepwoods, I was under the impression one of the new wild encounters was in the third part of Deepwoods; I was wrong, but I decided to catch some stuff at level 42 now, such as a Cottonee and a shiny Kirlia.



Evolving it into Gardevoir. I'm pretty sure they're a top tier mon. I also catch a second Kirlia to evolve into a Gallade.



I also also catch a Monferno to evolve into Infernape. We traded our Monferno immediately for Entei last time we were here.



Back in the first section of deepwood is where some new encounters are.



Namely, Nidorino and Nidorina! Nidorina's design is one of my favorites; unsure if I'll use Nidoqueen but maybe I might!




"Deedee please stop catching stuff, this update is getting too long!"

No. Everything must be caught. Nothing shall be spared from my catching spree.

...Okay fine, I'll stop.



But first, showing that we can hack our inventory as much as we want to refill all the balls we just used.



That was fun. What boss to take down next, I wonder.

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