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Quick update for the Endgame and beyond.
I’ve gotten great results from the survey. Thank you for doing it. I really appreciate the feedback and thoughts. Especially the kind words. They mean a lot to me.
Here’s some quick responses.
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How well does this game represent each of the plots, compared to how they originally were, from the licensed series?
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Would you be willing to share your feelings and opinions towards each of the featured mecha shows (that you've watched) in this game and their handling in this?
It’s rough to answer this concretely since most of the series intertwine with each other and I haven’t seen some of them myself yet, so please bear with me. The main focuses of the plot are Shin Getter, Victory Gundam, Macross 7, Godmars, and Daltanious, though Godmars, Daltanious, and Gredizer are all combined into a single intergalactic empire.
Shin Getter is mostly played straight, though while the Tower acted independently in the OVA, they’re a major part of the League Militaire from Victory Gundam. Getter Vahalla is briefly shown in Shin Dragon’s Shine Spark attack, which is a nice touch. I do think Z2 does the Armageddon plot better, since they can split it up between two games, but I also love a playable Shin Dragon as a unit rather than a battleship.
Victory is mostly played straight, but with far fewer deaths and the Shrike Team is reduced to just Junko and a Gun-EZ/Gunblastor attack. There’s also its connection to Shin Getter which solidifies the League Militaire’s existence in a world swamped by Invaders. My annoyances with Zannecks aside, I think it’s well done. Alpha 1 and 30 also treat Victory well.
I haven’t seen Macross 7 yet, but from what I understand, all of its major plot points are covered. The anime is mostly filler to cover the arbitrary 50 episodes that most shows had back then. Basara staying on Battle 7 to sing to a comatose Sivil but Folds into every fight is a neat idea and leaves his shenanigans off screen except when it pertains to the Protodeviln.
Like I mentioned before, Godmars, Daltanious, and Grendizer’s plots are combined and instead of them dealing with their own evil empires, they instead deal with Godmars’ Gishin Empire with Zaal and Vega being reduced to fleets. No Dolmen’s and King Vega’s roles are given to Zuul. Besides that, the parts of Daltanious and Godmars plots we do see are accurate as much as I can tell. But again, I haven’t seen these.
Char’s Counterattack is ending at the start of the game and is only interrupted by the plot. By all intents and purposes, Char won. Whether or not it’s due to him teaming Milliardo is up to debate.
Gundam Wing is interesting here since it should be set before the final battle, but I do not recall Libra being mentioned. Milliardo joins Neo Zeon instead of the White Fang, who do not seem to exist in this universe. His actions for doing that just stops the Wing plot in its tracks. And of course the Earth going poof for a bit and the alien invasion causes OZ to team up with what should be their mortal enemy for the greater good. I wouldn’t even call Wing “post plot” since the plot just isn’t allowed to continue. I just appreciate that they’re not just doing Endless Waltz again. I personally prefer the TV designs over the EW ones with few exceptions, and I adore the Tallgeese II.
Megazone 23 gets rid of the vast majority of its characters in order to fit the plots of Parts 1 and 2 into a single chapter. That chapter covers the basics and twists, but I guess you could also call the motorcycle gang “filler”. I enjoyed the OVAs so it is what it is. I don’t think the game needed those other characters.
Zeta and ZZ Gundams are both post-plot and exist just to add more UC pilots. Mazinger Z and Great Mazinger can also be considered post-plot, but there’s little to no mention of the Dr. Hell or Mycenaean conflicts. The Mazin Bros are more OG plot characters, given their connection to Ignis.
Last but not least, Big O just exists in its characters. No Paradigm City and no tomatoes. Beck barely does anything. Schwartzwald exists as their main villain, but he’s more Ruina than Big O character.
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Now that you've played through more, how do you feel about the balance on the super robots and D's infamous low armour? I was warned about it and played with all reals except Big O, wonder what I missed.
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I think you did explain the whole 'it's not a bug, it's just different', but do you think there's more you can add about the thing, like exactly what is better to upgrade for Supers?
For the record, I’ve beaten this game once before on official hardware.
I’ve mentioned this at the start of one of the early chapters, but the balance does favor Reals. Supers do require heavy investment in their armor to stay relevant, especially since the enemies’ upgrades are probably higher than they should be. I don’t think the Supers are unusable, but you have to treat them with TLC.
Supers require you to upgrade their armor and HP to be able to tank hits. They also need armor increasing parts and pilot bonus points to go into defense over anything else. Reals just require less investment, just mobility and EN if they need it. Those pilots benefit from their bonus points going into evasion, but they don’t need it as bad as Super pilots need defense.
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How would you rate the enemy factions by difficulty?
The Gishin are the most annoying, since their attacks tend to debuff movement. The Varauta and Protodeviln are also super annoying since they’re so hard to hit and their bosses take half damage from most attacks. Invaders die out early, so they never get to be annoying. I’ve been vocal on my thoughts on Zanscare’s mobile suits like the Zanneck, but they're really not that bad considering how many units come with beam coats. Zaal and Vega enemies are not memorable. I barely remember OZ and Megazone enemies.
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How have you been finding the gameplay? I played this game a while back and remember the endgame, in particular, really encouraging single units that can take on a whole wave of enemies, but there might be other ways. I remember thinking it was quite good up to a point - and I think it was exactly this Macross 7 Route split that basically made me think "Nah, I'll just send ___ up to fight everything"
Everyone that I talk to says D is among the hardest in the SRW series, but I disagree. The game expects you to play a certain way and take advantage of its systems. Or maybe it’s because I’ve always had a Real Robot bias. In my run, the Geant Chevalier is definitely my best unit since it can consistently hit and avoid all enemy attacks, so it fulfills that role for me. The game also wants you to abuse Basara and his singing to increase starting will and improve hit/evasion rates.
Now regarding feedback, there are some things that I won’t do for this LP, but I will or might do for the next one(s).
- I do not want to share the recordings I use for translation and screenshots. I record without sound since I’m usually doing something or on a discord call when I record. I’ve since changed my recording setup to include game audio only. There were requests to show off more gameplay and this is how I’ll do it for future games (if I remember). When I record, I do skip most animations and soft reset often to avoid deaths and get retreating boss kills.
- I don’t really want to do attack showcases, since I know those exist already on Youtube. I can link to those videos in the next game if requested.
- At least starting with the next LP, I’ll show off people’s names when they first appear. Waiting for characters to introduce themselves or others can be a bit annoying, but there’s like one or two more new characters left in this game.
- I’m used to these SRW games, so I didn’t fully understand that most people wouldn’t recognize unit’s map sprites. We’re approaching the endgame anyway, so there’s no point in saying who I’m deploying at this point.
- I’m still deciding on what will come next, but I will do certain things depending on the game. If I play BX, I’m going to use a save file with the required kill counts. If I play a more difficult game like F/F Final or Impact, I might end up using a money cheat. I’ve beaten all of these games on my own time and on official hardware, so it would just be to make my own job easier.
- I’m doing these to provide story translations. That’s what I find the most fun in projects like these. The gameplay comes secondary to me, which is why I summarize general strategies.
- Since the Archive hasn’t been updated in over a year, I’m going to archive this LP using the lpix test poster and on Beach. There will be a link to at least the former once this is all done. When I do the next LP, there will be a lpix version that will be linked in the post.
- I’m sorry but I do not plan on allowing readers to vote/decide which units that I will use. I’m stubborn in my gameplay and would rather not be forced to use a joke unit or a character that I don’t like.
- After the epilogue, I’m planning on making a quick post about some of this project’s fun facts. Look forward to it.
Since we’re on the final stretch, it’s time to make clear who I’m bringing into the final fights against Ruina. There’s 15 deployment slots (except for force deploys).
- Geant Chevalier (Josh)
- Fabularis (Glacies)
- Hi-Nu Gundam (Amuro)
- Nu Gundam HWS (Kamille)
- Nightingale (Char)
- Full Armor ZZ Gundam (Judau)
- V2 Assault Buster Gundam (Uso, Haro)
- Big O (Roger, Dorothy)
- Mazinger Z (Koji)
- VF-19 “Fire” Valkyrie Custom SB (Basara)
- VF-17T Nightmare Custom SB (Ray, Veffidas)
- Shin Dragon (Ryoma, Hayato, Benkei)
- Godmars (Takeru)
- Flex Spot
- Flex Spot
The two flex spots can be anyone that I feel like using. They will probably be Sivil, Tallgeese II (Zechs), White Ark (Roux), Taurus (Quatre), Grendizer (Duke), or Gundam Deathscythe Hell (Duo). As of writing this, I still need to make sure they all have their best equipment, so I’ll go over that in the next update.
Rim’s endgame party is as follows:
- Fortes Gigas (Rim)
- Studium (Ventus)
- Hi-Nu Gundam (Amuro)
- Nightingale (Char)
- Nu Gundam (Kamille)
- V2 Assault or Buster Gundam (Uso, Haro)
- Big O (Roger, Dorothy)
- Mazinger Z (Koji)
- VF-19 “Fire” Valkyrie Custom SB (Basara)
- VF-17T Nightmare Custom SB (Ray, Veffidas)
- Shin Dragon (Ryoma, Hayato, Benkei)
- Godmars (Takeru)
- Daltanious (Kento, Danji, Beralios)
- Gundam Heavyarms Kai (Trowa)
- Flex spot
With the flex spot being Tallgeese II (Zechs), White Ark (Roux), Taurus (Quatre), Grendizer (Duke), or Gundam Deathscythe Hell (Duo).
I am going to do another SRW LP after I finish D, though it might not be right away. I am really enjoying this project (despite my anxiety) and I hope you all are too. A lot of work goes into this if you can believe it.
That being said, the final three chapters plus the epilogue will be coming out a bit slower than normal. Due to only the OG plot remaining, I need to play each stage twice with Josh and Rim in order to make sure I cover everything from both sides. I’m aiming to finish this game this month and start the next game before March 2025.
Thank you for reading my first attempt at a LP. Going to try to make the next one better overall.
If you have any other thoughts/questions/whatever, either post in the thread or find me on Discord (I pretty much live on the Akurasu discord server).