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Update 1: Frequently Asked Questions
Click here to watch the intro!
Time has... not been kind to Morrowind's FMVs. Also Zurin Arctus is a fellow from Daggerfall. I won't say anymore partially because I don't want to spoil Daggerfall for anyone interested, and partially because I have no idea how to put what happened into words.
A woman's voice speaks to us.
"They have taken you from the Imperial City's Prison. First by wagon, and now by boat. To the east. To Morrowind."
Title drop!
"Fear not, for I am watchful. You have been chosen."
When I was in high school, I actually memorized the daedric cypher and was able to write in daedric without having a reference. Shockingly, never had a girlfriend in high school.
"Wake up. We're here."
"Why are you shaking? Are you okay?"
"Wake up!"
We awaken to find ourselves on a ship next to a shirtless man with a badass eye scar. Jiub also serves as a good way to show off how much better our game looks. Without mods, Jiub looks like this. Damn dude what's up with those arms?
Normally this is where we input a name, however I'll be leaving our name up to the thread.
You can't just shake someone out of a prophetic dream, dude. Even if said prophetic dream was just a bunch of red landscapes and a puddle... Come to think of it, maybe we could have had a more informative prophetic dream.
In the background, a man in leather armour approaches.
"Quiet. Here comes the guard."
It's an Elder Scrolls game, so naturally we start off on the wrong side of a prison. Fortunately we also have it the easiest out of the recent games. The Champion of Cyrodil had to get lucky and happen to be in the one cell that's also an emergency escape tunnel. The Dragonborn almost got their dumb head lopped off AND got attacked by a dragon at the same time. We got an express ship to Morrowind, and we're about to get paid to be released!
For a prison ship, this is pretty damn roomy. Also surprisingly lacking in stuff like, you know, doors. Must have been in for a white collar crime.
Even without mods, Morrowind is really pretty, and mods make it that much nicer. This is a swampy shithole of a town and it's still really nice looking.
Swanky helmet dude.
Back during Morrowind, the Imperials were basically Jungle Romans. Then things got weird in Oblivion and they got all generic and lame. Yes I'm still salty about that. Fortunately in Skyrim they went back to their Roman roots.
Once again, Race selection will be up to the thread. Details will be at the bottom of the post.
"Great. I'm sure you'll fit right in. Follow me up to the office and they'll finish your release."
We're pretty hard on rails for the first ten minutes of the game. For instance, right now we have no inventory and we can't jump. Even if we could, there are invisible walls around the edges of the boat and the dock. Once we finish up the beginning, I'm pretty sure we never see another invisible wall again.
Or rather hit one, not see. You know what I mean.
I understand what they're going for, but the Imperial Legion having a large banner of a thief seems... wierd.
"Ahh yes, we've been expecting you. You'll have to be recorded before you're officially released. There are a few ways we can do this, and the choice is yours."
I wrote this line from memory before checking the screenshot to see if I got it right. I did, down to the punctuation and the second h in "ahh". I played this game way too much.
See the bottom of the post for Socucius' questionnaire.
"Very good. The letter that preceded you mentioned you were born under a certain sign. And what would that be?"
Bottom of the post.
"Interesting. Now before I stamp these papers, make sure this information is correct."
Let's build our character!
Here's what we need from you, thread! You can either post a suggestion for any/all of the following, or add a vote to an already existing suggestion. What we need is:
-A name
-A race
-A starsign
-Answers to the following questions:
"Question 1: On a clear day, you chance upon a strange animal, its leg trapped in a hunter's clawsnare. Judging from the bleeding, it will not survive long."
A) Use herbs from your pack to put it to sleep?
B) Do not interfere in the natural evolution of events, but rather take the opportunity to learn more about a strange animal that you have never seen before?
C) Draw your dagger, mercifully ending it's life with a single thrust?
"Question 2: One summer afternoon your father gives you a choice of chores."
A) Go catch fish at the stream using a net and line?
B) Gather herbs for your mother who is preparing dinner?
C) Work in the forge with him casting iron for a new plow?
"Question 3: Your cousin has given you a very embarassing nickname and, even worse, likes to call you it in front of your friends. You have asked him to stop, but he finds it very amusing to watch you blush."
A) Beat up your cousin, then tell him that if he ever calls you that nickname again, you will bloody him worse than this time.
B) Make up an even more embarrassing nickname for him and use it constantly until he learns his lesson.
C) Make up a story that makes your nickname a badge of honor instead of something humiliating.
"Question 4: There is a lot of heated discussion at the local tavern over a group of people called 'Telepaths'. They have been hired by certain City-State kings. Rumor has it these Telepaths read a person's mind and tell their lord whether a follower is telling the truth or not."
A) In these times, it is a necessary evil. Although you do not necessarily like the idea, a Telepath could have certain advantages during a time of war or in finding someone innocent of a crime.
B) This is a terrible practice. A person's thoughts are his own and no one, not even a king, has the right to make such an invasion into another human's mind.
C) Loyal followers to the King have nothing to fear from a telepath. It is important to have a method of finding assassins and spies before it is too late.
"Question 5: Your mother sends you to the market with a list of goods to buy. After you finish you find that by mistake a shopkeeper has given you too much money back in exchange for one of the items."
A) Decide to put the extra money to good use and purchase items that would help your family?
B) Return to the store and give the shopkeeper his hard-earned money, explaining to him the mistake?
C) Pocket the extra money, knowing that shopkeepers in general tend to overcharge customers anyway?
"Question 6: While in a market place you witness a thief cut a purse from a noble. Even as he does so, the noble notices and calls for the city guards. In his haste to get away, the thief drops the purse near you. Surprisingly, no one seems to notice the bag of coins at your feet."
A) Pick up the bag and pocket it, knowing that the extra windfall will help your family in times of trouble?
B) Leave the bag there, knowing that it is better not to get involved?
C) Pick up the bag and signal to the guard, knowing that the only honourable thing to do is return the money to it's rightful owner?
"Question 7: Your father sends you on a task which you loathe, cleaning the stables. On the way there, pitchfork in hand, you run into your friend from the homestead near your own. He offers to do it for you, in return for a future favour of his choosing."
A) Ask him to help you, knowing that two people can do the job faster than one, and agree to help him with one task of his choosing in the future?
B) Decline his offer, knowing that your father expects you to do the work, and it is better not to be in debt?
C) Accept his offer, reasoning that as long as the stables are cleaned, it matters not who does the cleaning?
"Question 8: Your mother asks you to help fix the stove. While you are working, a very hot pipe slips its moorings and falls towards her."
A) Push your mother out of the way?
B) Position yourself between the pipe and your mother?
C) Grab the pipe and try to push it away?
"Question 9: While in town the baker gives you a sweetroll. Delighted, you take it into an alley to enjoy, only to be intercepted by a gang of three other kids your age. The leader demands the sweetroll or else he and his friends will beat you and take it."
A) Act like you're going to give him the sweetroll, but at the last minute throw it in the air, hoping that they pay attention to it long enough for you to get a shot in on the leader?
B) Drop the sweetroll and step on it, then get ready for the fight?
C) Give him the sweetroll now without argument, knowing that later this afternoon you will have all your friends with you and can come and take whatever he owes you?
"Question 10: Entering town you find that you are witness to a very well-dressed man running from a crowd. He screams to you for help. The crowd behind him seems very angry."
A) Rush to the man's aid immediately, despite your lack of knowledge of the circumstances?
B) Rush to the town's aid immediately, despite your lack of knowledge of the circumstances?
C) Stand aside and allow the man and mob to pass, realizing that it is probably best not to get involved?
Please bold your responses, otherwise they may be missed and not counted!